mirror of
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447488dd5b
Reviewed-by: Robert Bragg <robert@linux.intel.com>
449 lines
15 KiB
C
449 lines
15 KiB
C
/*
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* Cogl-GStreamer.
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*
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* GStreamer integration library for Cogl.
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*
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* cogl-gst-video-sink.h - Gstreamer Video Sink that renders to a
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* Cogl Pipeline.
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*
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* Authored by Jonathan Matthew <jonathan@kaolin.wh9.net>,
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* Chris Lord <chris@openedhand.com>
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* Damien Lespiau <damien.lespiau@intel.com>
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* Matthew Allum <mallum@openedhand.com>
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* Plamena Manolova <plamena.n.manolova@intel.com>
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*
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* Copyright (C) 2007, 2008 OpenedHand
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* Copyright (C) 2009, 2010, 2013 Intel Corporation
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef __COGL_GST_VIDEO_SINK_H__
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#define __COGL_GST_VIDEO_SINK_H__
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#include <glib-object.h>
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#include <gst/base/gstbasesink.h>
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#include <cogl/cogl.h>
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/**
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* SECTION:cogl-gst-video-sink
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* @short_description: A video sink for integrating a GStreamer
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* pipeline with a Cogl pipeline.
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*
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* #CoglGstVideoSink is a subclass of #GstBaseSink which can be used to
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* create a #CoglPipeline for rendering the frames of the video.
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*
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* To create a basic video player, an application can create a
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* #GstPipeline as normal using gst_pipeline_new() and set the
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* sink on it to one created with cogl_gst_video_sink_new(). The
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* application can then listen for the #CoglGstVideoSink::new-frame
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* signal which will be emitted whenever there are new textures ready
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* for rendering. For simple rendering, the application can just call
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* cogl_gst_video_sink_get_pipeline() in the signal handler and use
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* the returned pipeline to paint the new frame.
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*
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* An application is also free to do more advanced rendering by
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* customizing the pipeline. In that case it should listen for the
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* #CoglGstVideoSink::pipeline-ready signal which will be emitted as
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* soon as the sink has determined enough information about the video
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* to know how it should be rendered. In the handler for this signal,
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* the application can either make modifications to a copy of the
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* pipeline returned by cogl_gst_video_sink_get_pipeline() or it can
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* create its own pipeline from scratch and ask the sink to configure
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* it with cogl_gst_video_sink_setup_pipeline(). If a custom pipeline
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* is created using one of these methods then the application should
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* call cogl_gst_video_sink_attach_frame() on the pipeline before
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* rendering in order to update the textures on the pipeline's layers.
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*
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* If the %COGL_FEATURE_ID_GLSL feature is available then the pipeline
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* used by the sink will have a shader snippet with a function in it
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* called cogl_gst_sample_video0 which takes a single vec2 argument.
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* This can be used by custom snippets set the by the application to
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* sample from the video. The vec2 argument represents the normalised
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* coordinates within the video.
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*
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* Since: 1.16
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*/
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G_BEGIN_DECLS
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#define COGL_GST_TYPE_VIDEO_SINK cogl_gst_video_sink_get_type()
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#define COGL_GST_VIDEO_SINK(obj) \
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(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
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COGL_GST_TYPE_VIDEO_SINK, CoglGstVideoSink))
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#define COGL_GST_VIDEO_SINK_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_CAST ((klass), \
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COGL_GST_TYPE_VIDEO_SINK, CoglGstVideoSinkClass))
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#define COGL_GST_IS_VIDEO_SINK(obj) \
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(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
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COGL_GST_TYPE_VIDEO_SINK))
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#define COGL_GST_IS_VIDEO_SINK_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_TYPE ((klass), \
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COGL_GST_TYPE_VIDEO_SINK))
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#define COGL_GST_VIDEO_SINK_GET_CLASS(obj) \
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(G_TYPE_INSTANCE_GET_CLASS ((obj), \
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COGL_GST_TYPE_VIDEO_SINK, CoglGstVideoSinkClass))
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typedef struct _CoglGstVideoSink CoglGstVideoSink;
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typedef struct _CoglGstVideoSinkClass CoglGstVideoSinkClass;
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typedef struct _CoglGstVideoSinkPrivate CoglGstVideoSinkPrivate;
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/**
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* CoglGstVideoSink:
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*
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* The #CoglGstVideoSink structure contains only private data and
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* should be accessed using the provided API.
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*
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* Since: 1.16
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*/
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struct _CoglGstVideoSink
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{
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/*< private >*/
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GstBaseSink parent;
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CoglGstVideoSinkPrivate *priv;
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};
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/**
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* CoglGstVideoSinkClass:
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* @new_frame: handler for the #CoglGstVideoSink::new-frame signal
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* @pipeline_ready: handler for the #CoglGstVideoSink::pipeline-ready signal
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*
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* Since: 1.16
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*/
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/**
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* CoglGstVideoSink::new-frame:
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* @sink: the #CoglGstVideoSink
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*
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* The sink will emit this signal whenever there are new textures
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* available for a new frame of the video. After this signal is
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* emitted, an application can call cogl_gst_video_sink_get_pipeline()
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* to get a pipeline suitable for rendering the frame. If the
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* application is using a custom pipeline it can alternatively call
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* cogl_gst_video_sink_attach_frame() to attach the textures.
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*
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* Since: 1.16
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*/
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/**
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* CoglGstVideoSink::pipeline-ready:
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* @sink: the #CoglGstVideoSink
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*
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* The sink will emit this signal as soon as it has gathered enough
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* information from the video to configure a pipeline. If the
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* application wants to do some customized rendering, it can setup its
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* pipeline after this signal is emitted. The application's pipeline
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* will typically either be a copy of the one returned by
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* cogl_gst_video_sink_get_pipeline() or it can be a completely custom
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* pipeline which is setup using cogl_gst_video_sink_setup_pipeline().
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*
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* Note that it is an error to call either of those functions before
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* this signal is emitted. The #CoglGstVideoSink::new-frame signal
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* will only be emitted after the pipeline is ready so the application
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* could also create its pipeline in the handler for that.
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*
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* Since: 1.16
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*/
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struct _CoglGstVideoSinkClass
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{
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/*< private >*/
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GstBaseSinkClass parent_class;
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/*< public >*/
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void (* new_frame) (CoglGstVideoSink *sink);
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void (* pipeline_ready) (CoglGstVideoSink *sink);
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/*< private >*/
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void *_padding_dummy[8];
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};
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GType
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cogl_gst_video_sink_get_type (void) G_GNUC_CONST;
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/**
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* cogl_gst_video_sink_new:
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* @ctx: The #CoglContext
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*
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* Creates a new #CoglGstVideoSink which will create resources for use
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* with the given context.
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*
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* Return value: (transfer full): a new #CoglGstVideoSink
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* Since: 1.16
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*/
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CoglGstVideoSink *
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cogl_gst_video_sink_new (CoglContext *ctx);
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/**
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* cogl_gst_video_sink_is_ready:
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* @sink: The #CoglGstVideoSink
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*
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* Returns whether the pipeline is ready and so
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* cogl_gst_video_sink_get_pipeline() and
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* cogl_gst_video_sink_setup_pipeline() can be called without causing error.
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*
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* Note: Normally an application will wait until the
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* #CoglGstVideoSink::pipeline-ready signal is emitted instead of
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* polling the ready status with this api, but sometimes when a sink
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* is passed between components that didn't have an opportunity to
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* connect a signal handler this can be useful.
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*
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* Return value: %TRUE if the sink is ready, else %FALSE
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* Since: 1.16
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*/
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CoglBool
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cogl_gst_video_sink_is_ready (CoglGstVideoSink *sink);
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/**
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* cogl_gst_video_sink_get_pipeline:
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* @vt: The #CoglGstVideoSink
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*
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* Returns a pipeline suitable for rendering the current frame of the
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* given video sink. The pipeline will already have the textures for
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* the frame attached. For simple rendering, an application will
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* typically call this function immediately before it paints the
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* video. It can then just paint a rectangle using the returned
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* pipeline.
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*
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* An application is free to make a copy of this
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* pipeline and modify it for custom rendering.
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*
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* Note: it is considered an error to call this function before the
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* #CoglGstVideoSink::pipeline-ready signal is emitted.
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*
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* Return value: (transfer none): the pipeline for rendering the
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* current frame
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* Since: 1.16
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*/
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CoglPipeline *
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cogl_gst_video_sink_get_pipeline (CoglGstVideoSink *vt);
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/**
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* cogl_gst_video_sink_set_context:
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* @vt: The #CoglGstVideoSink
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* @ctx: The #CoglContext for the sink to use
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*
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* Sets the #CoglContext that the video sink should use for creating
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* any resources. This function would normally only be used if the
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* sink was constructed via gst_element_factory_make() instead of
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* cogl_gst_video_sink_new().
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*
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* Since: 1.16
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*/
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void
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cogl_gst_video_sink_set_context (CoglGstVideoSink *vt,
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CoglContext *ctx);
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/**
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* cogl_gst_video_sink_get_free_layer:
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* @sink: The #CoglGstVideoSink
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*
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* This can be used when doing specialised rendering of the video by
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* customizing the pipeline. #CoglGstVideoSink may use up to three
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* private layers on the pipeline in order to attach the textures of
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* the video frame. This function will return the index of the next
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* available unused layer after the sink's internal layers. This can
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* be used by the application to add additional layers, for example to
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* blend in another color in the fragment processing.
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*
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* Return value: the index of the next available layer after the
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* sink's internal layers.
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* Since: 1.16
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*/
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int
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cogl_gst_video_sink_get_free_layer (CoglGstVideoSink *sink);
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/**
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* cogl_gst_video_sink_attach_frame:
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* @sink: The #CoglGstVideoSink
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* @pln: A #CoglPipeline
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*
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* Updates the given pipeline with the textures for the current frame.
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* This can be used if the application wants to customize the
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* rendering using its own pipeline. Typically this would be called in
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* response to the #CoglGstVideoSink::new-frame signal which is
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* emitted whenever the new textures are available. The application
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* would then make a copy of its template pipeline and call this to
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* set the textures.
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*
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* Since: 1.16
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*/
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void
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cogl_gst_video_sink_attach_frame (CoglGstVideoSink *sink,
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CoglPipeline *pln);
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/**
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* cogl_gst_video_sink_set_first_layer:
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* @sink: The #CoglGstVideoSink
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* @first_layer: The new first layer
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*
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* Sets the index of the first layer that the sink will use for its
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* rendering. This is useful if the application wants to have custom
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* layers that appear before the layers added by the sink. In that
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* case by default the sink's layers will be modulated with the result
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* of the application's layers that come before @first_layer.
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*
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* Note that if this function is called then the name of the function
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* to call in the shader snippets to sample the video will also
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* change. For example, if @first_layer is three then the function
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* will be cogl_gst_sample_video3.
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*
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* Since: 1.16
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*/
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void
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cogl_gst_video_sink_set_first_layer (CoglGstVideoSink *sink,
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int first_layer);
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/**
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* cogl_gst_video_sink_set_default_sample:
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* @sink: The #CoglGstVideoSink
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* @default_sample: Whether to add the default sampling
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*
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* By default the pipeline generated by
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* cogl_gst_video_sink_setup_pipeline() and
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* cogl_gst_video_sink_get_pipeline() will have a layer with a shader
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* snippet that automatically samples the video. If the application
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* wants to sample the video in a completely custom way using its own
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* shader snippet it can set @default_sample to %FALSE to avoid this
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* default snippet being added. In that case the application's snippet
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* can call cogl_gst_sample_video0 to sample the texture itself.
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*
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* Since: 1.16
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*/
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void
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cogl_gst_video_sink_set_default_sample (CoglGstVideoSink *sink,
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CoglBool default_sample);
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/**
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* cogl_gst_video_sink_setup_pipeline:
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* @sink: The #CoglGstVideoSink
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* @pipeline: A #CoglPipeline
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*
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* Configures the given pipeline so that will be able to render the
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* video for the @sink. This should only be used if the application
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* wants to perform some custom rendering using its own pipeline.
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* Typically an application will call this in response to the
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* #CoglGstVideoSink::pipeline-ready signal.
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*
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* Note: it is considered an error to call this function before the
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* #CoglGstVideoSink::pipeline-ready signal is emitted.
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*
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* Since: 1.16
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*/
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void
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cogl_gst_video_sink_setup_pipeline (CoglGstVideoSink *sink,
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CoglPipeline *pipeline);
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/**
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* cogl_gst_video_sink_get_aspect:
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* @sink: A #CoglGstVideoSink
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*
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* Returns a width-for-height aspect ratio that lets you calculate a
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* suitable width for displaying your video based on a given height by
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* multiplying your chosen height by the returned aspect ratio.
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*
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* This aspect ratio is calculated based on the underlying size of the
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* video buffers and the current pixel-aspect-ratio.
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*
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* Return value: a width-for-height aspect ratio
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*
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* Since: 1.16
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* Stability: unstable
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*/
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float
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cogl_gst_video_sink_get_aspect (CoglGstVideoSink *sink);
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/**
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* cogl_gst_video_sink_get_width_for_height:
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* @sink: A #CoglGstVideoSink
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* @height: A specific output @height
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*
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* Calculates a suitable output width for a specific output @height
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* that will maintain the video's aspect ratio.
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*
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* Return value: An output width for the given output @height.
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*
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* Since: 1.16
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* Stability: unstable
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*/
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float
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cogl_gst_video_sink_get_width_for_height (CoglGstVideoSink *sink,
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float height);
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/**
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* cogl_gst_video_sink_get_height_for_width:
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* @sink: A #CoglGstVideoSink
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* @width: A specific output @width
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*
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* Calculates a suitable output height for a specific output @width
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* that will maintain the video's aspect ratio.
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*
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* Return value: An output height for the given output @width.
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*
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* Since: 1.16
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* Stability: unstable
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*/
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float
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cogl_gst_video_sink_get_height_for_width (CoglGstVideoSink *sink,
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float width);
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/**
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* CoglGstRectangle:
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* @x: The X coordinate of the top left of the rectangle
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* @y: The Y coordinate of the top left of the rectangle
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* @width: The width of the rectangle
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* @height: The height of the rectangle
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*
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* Describes a rectangle that can be used for video output.
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*/
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typedef struct _CoglGstRectangle
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{
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float x;
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float y;
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float width;
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float height;
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} CoglGstRectangle;
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/**
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* cogl_gst_video_sink_fit_size:
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* @sink: A #CoglGstVideoSink
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* @available: (in): The space available for video output
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* @output: (inout): The return location for the calculated output position
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*
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* Calculates a suitable @output rectangle that can fit inside the
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* @available space while maintaining the aspect ratio of the current
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* video.
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*
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* Applications would typically use this api for "letterboxing" by
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* using this api to position a video inside a fixed screen space and
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* filling the remaining space with black borders.
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*
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* Since: 1.16
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* Stability: unstable
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*/
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void
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cogl_gst_video_sink_fit_size (CoglGstVideoSink *sink,
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const CoglGstRectangle *available,
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CoglGstRectangle *output);
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G_END_DECLS
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#endif
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