mirror of
https://github.com/brl/mutter.git
synced 2024-11-30 03:50:47 -05:00
181 lines
5.4 KiB
C
181 lines
5.4 KiB
C
/*
|
|
* Clutter.
|
|
*
|
|
* An OpenGL based 'interactive canvas' library.
|
|
*
|
|
* Authored By Matthew Allum <mallum@openedhand.com>
|
|
*
|
|
* Copyright (C) 2006 OpenedHand
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*
|
|
*/
|
|
|
|
/**
|
|
* SECTION:clutter-util
|
|
* @short_description: Utility functions
|
|
*
|
|
* Various miscellaneous utilility functions.
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include <glib/gi18n-lib.h>
|
|
|
|
#include "deprecated/clutter-util.h"
|
|
#include "clutter-main.h"
|
|
|
|
/**
|
|
* clutter_util_next_p2:
|
|
* @a: Value to get the next power
|
|
*
|
|
* Calculates the nearest power of two, greater than or equal to @a.
|
|
*
|
|
* Return value: The nearest power of two, greater or equal to @a.
|
|
*
|
|
* Deprecated: 1.2
|
|
*/
|
|
gint
|
|
clutter_util_next_p2 (gint a)
|
|
{
|
|
int rval = 1;
|
|
|
|
while (rval < a)
|
|
rval <<= 1;
|
|
|
|
return rval;
|
|
}
|
|
|
|
/*< private >
|
|
* _clutter_gettext:
|
|
* @str: a string to localize
|
|
*
|
|
* Retrieves the localized version of @str, using the Clutter domain
|
|
*
|
|
* Return value: the translated string
|
|
*/
|
|
const gchar *
|
|
_clutter_gettext (const gchar *str)
|
|
{
|
|
return g_dgettext (GETTEXT_PACKAGE, str);
|
|
}
|
|
|
|
/* Help macros to scale from OpenGL <-1,1> coordinates system to
|
|
* window coordinates ranging [0,window-size]
|
|
*/
|
|
#define MTX_GL_SCALE_X(x,w,v1,v2) ((((((x) / (w)) + 1.0f) / 2.0f) * (v1)) + (v2))
|
|
#define MTX_GL_SCALE_Y(y,w,v1,v2) ((v1) - (((((y) / (w)) + 1.0f) / 2.0f) * (v1)) + (v2))
|
|
#define MTX_GL_SCALE_Z(z,w,v1,v2) (MTX_GL_SCALE_X ((z), (w), (v1), (v2)))
|
|
|
|
typedef struct _ClutterVertex4
|
|
{
|
|
float x;
|
|
float y;
|
|
float z;
|
|
float w;
|
|
} ClutterVertex4;
|
|
|
|
void
|
|
_clutter_util_fully_transform_vertices (const CoglMatrix *modelview,
|
|
const CoglMatrix *projection,
|
|
const float *viewport,
|
|
const ClutterVertex *vertices_in,
|
|
ClutterVertex *vertices_out,
|
|
int n_vertices)
|
|
{
|
|
CoglMatrix modelview_projection;
|
|
ClutterVertex4 *vertices_tmp;
|
|
int i;
|
|
|
|
vertices_tmp = g_alloca (sizeof (ClutterVertex4) * n_vertices);
|
|
|
|
if (n_vertices >= 4)
|
|
{
|
|
/* XXX: we should find a way to cache this per actor */
|
|
cogl_matrix_multiply (&modelview_projection,
|
|
projection,
|
|
modelview);
|
|
cogl_matrix_project_points (&modelview_projection,
|
|
3,
|
|
sizeof (ClutterVertex),
|
|
vertices_in,
|
|
sizeof (ClutterVertex4),
|
|
vertices_tmp,
|
|
n_vertices);
|
|
}
|
|
else
|
|
{
|
|
cogl_matrix_transform_points (modelview,
|
|
3,
|
|
sizeof (ClutterVertex),
|
|
vertices_in,
|
|
sizeof (ClutterVertex4),
|
|
vertices_tmp,
|
|
n_vertices);
|
|
|
|
cogl_matrix_project_points (projection,
|
|
3,
|
|
sizeof (ClutterVertex4),
|
|
vertices_tmp,
|
|
sizeof (ClutterVertex4),
|
|
vertices_tmp,
|
|
n_vertices);
|
|
}
|
|
|
|
for (i = 0; i < n_vertices; i++)
|
|
{
|
|
ClutterVertex4 vertex_tmp = vertices_tmp[i];
|
|
ClutterVertex *vertex_out = &vertices_out[i];
|
|
/* Finally translate from OpenGL coords to window coords */
|
|
vertex_out->x = MTX_GL_SCALE_X (vertex_tmp.x, vertex_tmp.w,
|
|
viewport[2], viewport[0]);
|
|
vertex_out->y = MTX_GL_SCALE_Y (vertex_tmp.y, vertex_tmp.w,
|
|
viewport[3], viewport[1]);
|
|
}
|
|
}
|
|
|
|
/*< private >
|
|
* _clutter_util_rectangle_union:
|
|
* @src1: first rectangle to union
|
|
* @src2: second rectangle to union
|
|
* @dest: (out): return location for the unioned rectangle
|
|
*
|
|
* Calculates the union of two rectangles.
|
|
*
|
|
* The union of rectangles @src1 and @src2 is the smallest rectangle which
|
|
* includes both @src1 and @src2 within it.
|
|
*
|
|
* It is allowed for @dest to be the same as either @src1 or @src2.
|
|
*
|
|
* This function should really be in Cairo.
|
|
*/
|
|
void
|
|
_clutter_util_rectangle_union (const cairo_rectangle_int_t *src1,
|
|
const cairo_rectangle_int_t *src2,
|
|
cairo_rectangle_int_t *dest)
|
|
{
|
|
int dest_x, dest_y;
|
|
|
|
dest_x = MIN (src1->x, src2->x);
|
|
dest_y = MIN (src1->y, src2->y);
|
|
|
|
dest->width = MAX (src1->x + src1->width, src2->x + src2->width) - dest_x;
|
|
dest->height = MAX (src1->y + src1->height, src2->y + src2->height) - dest_y;
|
|
dest->x = dest_x;
|
|
dest->y = dest_y;
|
|
}
|