mutter/cogl/tests/conform/test-readpixels.c
Robert Mader 8e172aeecb cleanup: Use g_clear_handle_id() for g_source_remove()
It makes sure we do not forget to zero the id and lets us avoid
zero checks before. We use it for all new code, lets clean up the
existing code base.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/947
2019-11-22 01:27:40 +01:00

177 lines
5.4 KiB
C

#include <clutter/clutter.h>
#include <cogl/cogl.h>
#include "test-conform-common.h"
#define RED 0
#define GREEN 1
#define BLUE 2
#define FRAMEBUFFER_WIDTH 640
#define FRAMEBUFFER_HEIGHT 480
static const ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff };
static void
on_paint (ClutterActor *actor, void *state)
{
float saved_viewport[4];
CoglMatrix saved_projection;
CoglMatrix projection;
CoglMatrix modelview;
guchar *data;
CoglHandle tex;
CoglHandle offscreen;
uint32_t *pixels;
uint8_t *pixelsc;
/* Save the Clutter viewport/matrices and load identity matrices */
cogl_get_viewport (saved_viewport);
cogl_get_projection_matrix (&saved_projection);
cogl_push_matrix ();
cogl_matrix_init_identity (&projection);
cogl_matrix_init_identity (&modelview);
cogl_set_projection_matrix (&projection);
cogl_set_modelview_matrix (&modelview);
/* All offscreen rendering is done upside down so the first thing we
* verify is reading back grid of colors from a CoglOffscreen framebuffer
*/
data = g_malloc (FRAMEBUFFER_WIDTH * 4 * FRAMEBUFFER_HEIGHT);
tex = test_utils_texture_new_from_data (FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT,
TEST_UTILS_TEXTURE_NO_SLICING,
COGL_PIXEL_FORMAT_RGBA_8888, /* data fmt */
COGL_PIXEL_FORMAT_ANY, /* internal fmt */
FRAMEBUFFER_WIDTH * 4, /* rowstride */
data);
g_free (data);
offscreen = cogl_offscreen_new_with_texture (tex);
cogl_push_framebuffer (offscreen);
/* red, top left */
cogl_set_source_color4ub (0xff, 0x00, 0x00, 0xff);
cogl_rectangle (-1, 1, 0, 0);
/* green, top right */
cogl_set_source_color4ub (0x00, 0xff, 0x00, 0xff);
cogl_rectangle (0, 1, 1, 0);
/* blue, bottom left */
cogl_set_source_color4ub (0x00, 0x00, 0xff, 0xff);
cogl_rectangle (-1, 0, 0, -1);
/* white, bottom right */
cogl_set_source_color4ub (0xff, 0xff, 0xff, 0xff);
cogl_rectangle (0, 0, 1, -1);
pixels = g_malloc0 (FRAMEBUFFER_WIDTH * 4 * FRAMEBUFFER_HEIGHT);
cogl_read_pixels (0, 0, FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT,
COGL_READ_PIXELS_COLOR_BUFFER,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
(guchar *)pixels);
g_assert_cmpint (pixels[0], ==, 0xff0000ff);
g_assert_cmpint (pixels[FRAMEBUFFER_WIDTH - 1], ==, 0xff00ff00);
g_assert_cmpint (pixels[(FRAMEBUFFER_HEIGHT - 1) * FRAMEBUFFER_WIDTH], ==, 0xffff0000);
g_assert_cmpint (pixels[(FRAMEBUFFER_HEIGHT - 1) * FRAMEBUFFER_WIDTH + FRAMEBUFFER_WIDTH - 1], ==, 0xffffffff);
g_free (pixels);
cogl_pop_framebuffer ();
cogl_object_unref (offscreen);
/* Now verify reading back from an onscreen framebuffer...
*/
cogl_set_source_texture (tex);
cogl_rectangle (-1, 1, 1, -1);
pixels = g_malloc0 (FRAMEBUFFER_WIDTH * 4 * FRAMEBUFFER_HEIGHT);
cogl_read_pixels (0, 0, FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT,
COGL_READ_PIXELS_COLOR_BUFFER,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
(guchar *)pixels);
g_assert_cmpint (pixels[0], ==, 0xff0000ff);
g_assert_cmpint (pixels[FRAMEBUFFER_WIDTH - 1], ==, 0xff00ff00);
g_assert_cmpint (pixels[(FRAMEBUFFER_HEIGHT - 1) * FRAMEBUFFER_WIDTH], ==, 0xffff0000);
g_assert_cmpint (pixels[(FRAMEBUFFER_HEIGHT - 1) * FRAMEBUFFER_WIDTH + FRAMEBUFFER_WIDTH - 1], ==, 0xffffffff);
g_free (pixels);
/* Verify using BGR format */
cogl_set_source_texture (tex);
cogl_rectangle (-1, 1, 1, -1);
pixelsc = g_malloc0 (FRAMEBUFFER_WIDTH * 3 * FRAMEBUFFER_HEIGHT);
cogl_read_pixels (0, 0, FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT,
COGL_READ_PIXELS_COLOR_BUFFER,
COGL_PIXEL_FORMAT_BGR_888,
(guchar *)pixelsc);
g_assert_cmpint (pixelsc[0], ==, 0x00);
g_assert_cmpint (pixelsc[1], ==, 0x00);
g_assert_cmpint (pixelsc[2], ==, 0xff);
g_assert_cmpint (pixelsc[(FRAMEBUFFER_WIDTH - 1) * 3 + 0], ==, 0x00);
g_assert_cmpint (pixelsc[(FRAMEBUFFER_WIDTH - 1) * 3 + 1], ==, 0xff);
g_assert_cmpint (pixelsc[(FRAMEBUFFER_WIDTH - 1) * 3 + 2], ==, 0x00);
g_free (pixelsc);
cogl_object_unref (tex);
/* Restore the viewport and matrices state */
cogl_set_viewport (saved_viewport[0],
saved_viewport[1],
saved_viewport[2],
saved_viewport[3]);
cogl_set_projection_matrix (&saved_projection);
cogl_pop_matrix ();
/* Comment this out if you want visual feedback of what this test
* paints.
*/
clutter_main_quit ();
}
static gboolean
queue_redraw (void *stage)
{
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
return TRUE;
}
void
test_readpixels (TestUtilsGTestFixture *fixture,
void *data)
{
unsigned int idle_source;
ClutterActor *stage;
stage = clutter_stage_get_default ();
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
/* We force continuous redrawing of the stage, since we need to skip
* the first few frames, and we wont be doing anything else that
* will trigger redrawing. */
idle_source = g_idle_add (queue_redraw, stage);
g_signal_connect_after (stage, "paint", G_CALLBACK (on_paint), NULL);
clutter_actor_show (stage);
clutter_main ();
g_clear_handle_id (&idle_source, g_source_remove);
/* Remove all of the actors from the stage */
clutter_actor_remove_all_children (stage);
if (cogl_test_verbose ())
g_print ("OK\n");
}