mutter/cogl/winsys/cogl-winsys-egl.c
Robert Bragg 6c23f27801 Adds a way for Cogl to control event_mask of foreign wins
This extends cogl_onscreen_x11_set_foreign_xid to take a callback to a
function that details the event mask the Cogl requires the application
to select on foreign windows. This is required because Cogl, for
example, needs to track size changes of a window and may also in the
future want other notifications such as map/unmap.

Most applications wont need to use the foreign xwindow apis, but those
that do are required to pass a valid callback and update the event mask
of their window according to Cogl's requirements.
2011-05-05 15:05:42 +01:00

1283 lines
38 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2007,2008,2009,2010,2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
*
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl.h"
#include "cogl-winsys-private.h"
#include "cogl-feature-private.h"
#include "cogl-context-private.h"
#include "cogl-framebuffer.h"
#include "cogl-swap-chain-private.h"
#include "cogl-renderer-private.h"
#include "cogl-onscreen-template-private.h"
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
#include "cogl-renderer-xlib-private.h"
#include "cogl-display-xlib-private.h"
#endif
#include "cogl-private.h"
#include <stdlib.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <glib/gi18n-lib.h>
#ifdef COGL_HAS_GLES1
#include <GLES/gl.h>
#include <GLES/egl.h>
#else
#include <EGL/egl.h>
#define NativeDisplayType EGLNativeDisplayType
#define NativeWindowType EGLNativeWindowType
#endif
#include <EGL/egl.h>
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
#include <X11/Xlib.h>
#define COGL_ONSCREEN_X11_EVENT_MASK StructureNotifyMask
#endif
typedef struct _CoglRendererEGL
{
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
CoglRendererXlib _parent;
#endif
EGLDisplay edpy;
EGLint egl_version_major;
EGLint egl_version_minor;
#ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT
gboolean gdl_initialized;
#endif
/* Function pointers for GLX specific extensions */
#define COGL_WINSYS_FEATURE_BEGIN(a, b, c, d, e, f)
#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args) \
ret (APIENTRY * pf_ ## name) args;
#define COGL_WINSYS_FEATURE_END()
#include "cogl-winsys-egl-feature-functions.h"
#undef COGL_WINSYS_FEATURE_BEGIN
#undef COGL_WINSYS_FEATURE_FUNCTION
#undef COGL_WINSYS_FEATURE_END
} CoglRendererEGL;
typedef struct _CoglDisplayEGL
{
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
CoglDisplayXlib _parent;
#endif
EGLContext egl_context;
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
EGLSurface dummy_surface;
#elif defined (COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT) || \
defined (COGL_HAS_EGL_PLATFORM_GDL_SUPPORT)
EGLSurface egl_surface;
int egl_surface_width;
int egl_surface_height;
gboolean have_onscreen;
#else
#error "Unknown EGL platform"
#endif
EGLConfig egl_config;
gboolean found_egl_config;
} CoglDisplayEGL;
typedef struct _CoglContextEGL
{
EGLSurface current_surface;
} CoglContextEGL;
typedef struct _CoglOnscreenXlib
{
Window xwin;
gboolean is_foreign_xwin;
} CoglOnscreenXlib;
typedef struct _CoglOnscreenEGL
{
CoglOnscreenXlib _parent;
EGLSurface egl_surface;
} CoglOnscreenEGL;
/* Define a set of arrays containing the functions required from GL
for each winsys feature */
#define COGL_WINSYS_FEATURE_BEGIN(name, namespaces, extension_names, \
feature_flags, feature_flags_private, \
winsys_feature) \
static const CoglFeatureFunction \
cogl_egl_feature_ ## name ## _funcs[] = {
#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args) \
{ G_STRINGIFY (name), G_STRUCT_OFFSET (CoglRendererEGL, pf_ ## name) },
#define COGL_WINSYS_FEATURE_END() \
{ NULL, 0 }, \
};
#include "cogl-winsys-egl-feature-functions.h"
/* Define an array of features */
#undef COGL_WINSYS_FEATURE_BEGIN
#define COGL_WINSYS_FEATURE_BEGIN(name, namespaces, extension_names, \
feature_flags, feature_flags_private, \
winsys_feature) \
{ 255, 255, namespaces, extension_names, \
feature_flags, feature_flags_private, \
winsys_feature, \
cogl_egl_feature_ ## name ## _funcs },
#undef COGL_WINSYS_FEATURE_FUNCTION
#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args)
#undef COGL_WINSYS_FEATURE_END
#define COGL_WINSYS_FEATURE_END()
static const CoglFeatureData winsys_feature_data[] =
{
#include "cogl-winsys-egl-feature-functions.h"
};
static CoglFuncPtr
_cogl_winsys_get_proc_address (const char *name)
{
return (CoglFuncPtr) eglGetProcAddress (name);
}
#undef COGL_WINSYS_FEATURE_BEGIN
#define COGL_WINSYS_FEATURE_BEGIN(a, b, c, d, e, f)
#undef COGL_WINSYS_FEATURE_FUNCTION
#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args) \
egl_renderer->pf_ ## name = NULL;
#undef COGL_WINSYS_FEATURE_END
#define COGL_WINSYS_FEATURE_END()
static void
initialize_function_table (CoglRenderer *renderer)
{
CoglRendererEGL *egl_renderer = renderer->winsys;
#include "cogl-winsys-egl-feature-functions.h"
}
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
static CoglOnscreen *
find_onscreen_for_xid (CoglContext *context, guint32 xid)
{
GList *l;
for (l = context->framebuffers; l; l = l->next)
{
CoglFramebuffer *framebuffer = l->data;
CoglOnscreenXlib *xlib_onscreen;
if (!framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN)
continue;
xlib_onscreen = COGL_ONSCREEN (framebuffer)->winsys;
if (xlib_onscreen->xwin == (Window)xid)
return COGL_ONSCREEN (framebuffer);
}
return NULL;
}
static CoglFilterReturn
event_filter_cb (void *event, void *data)
{
XEvent *xevent = event;
CoglContext *context = data;
if (xevent->type == ConfigureNotify)
{
CoglOnscreen *onscreen =
find_onscreen_for_xid (context, xevent->xconfigure.window);
if (onscreen)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
/* XXX: consider adding an abstraction for this... */
framebuffer->width = xevent->xconfigure.width;
framebuffer->height = xevent->xconfigure.height;
}
}
return COGL_FILTER_CONTINUE;
}
#endif /* COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT */
static void
_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
{
CoglRendererEGL *egl_renderer = renderer->winsys;
#ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT
if (egl_renderer->gdl_initialized)
gdl_close ();
#endif
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
_cogl_renderer_xlib_disconnect (renderer);
#endif
eglTerminate (egl_renderer->edpy);
g_slice_free (CoglRendererEGL, egl_renderer);
}
static gboolean
_cogl_winsys_renderer_connect (CoglRenderer *renderer,
GError **error)
{
CoglRendererEGL *egl_renderer;
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
CoglRendererXlib *xlib_renderer;
#endif
EGLBoolean status;
#ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT
gdl_ret_t rc = GDL_SUCCESS;
gdl_display_info_t gdl_display_info;
#endif
renderer->winsys = g_slice_new0 (CoglRendererEGL);
egl_renderer = renderer->winsys;
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
xlib_renderer = renderer->winsys;
if (!_cogl_renderer_xlib_connect (renderer, error))
goto error;
egl_renderer->edpy =
eglGetDisplay ((NativeDisplayType) xlib_renderer->xdpy);
status = eglInitialize (egl_renderer->edpy,
&egl_renderer->egl_version_major,
&egl_renderer->egl_version_minor);
#else
egl_renderer->edpy = eglGetDisplay (EGL_DEFAULT_DISPLAY);
status = eglInitialize (egl_renderer->edpy,
&egl_renderer->egl_version_major,
&egl_renderer->egl_version_minor);
#endif
if (status != EGL_TRUE)
{
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_INIT,
"Failed to initialize EGL");
goto error;
}
#ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT
/* Check we can talk to the GDL library */
rc = gdl_init (NULL);
if (rc != GDL_SUCCESS)
{
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_INIT,
"GDL initialize failed. %s",
gdl_get_error_string (rc));
goto error;
}
rc = gdl_get_display_info (GDL_DISPLAY_ID_0, &gdl_display_info);
if (rc != GDL_SUCCESS)
{
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_INIT,
"GDL failed to get display information: %s",
gdl_get_error_string (rc));
gdl_close ();
goto error;
}
gdl_close ();
#endif
return TRUE;
error:
_cogl_winsys_renderer_disconnect (renderer);
return FALSE;
}
static void
update_winsys_features (CoglContext *context)
{
CoglDisplayEGL *egl_display = context->display->winsys;
CoglRendererEGL *egl_renderer = context->display->renderer->winsys;
const char *egl_extensions;
int i;
g_return_if_fail (egl_display->egl_context);
_cogl_gl_update_features (context);
memset (context->winsys_features, 0, sizeof (context->winsys_features));
egl_extensions = eglQueryString (egl_renderer->edpy, EGL_EXTENSIONS);
COGL_NOTE (WINSYS, " EGL Extensions: %s", egl_extensions);
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
context->feature_flags |= COGL_FEATURE_ONSCREEN_MULTIPLE;
COGL_FLAGS_SET (context->winsys_features,
COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN,
TRUE);
#endif
initialize_function_table (context->display->renderer);
for (i = 0; i < G_N_ELEMENTS (winsys_feature_data); i++)
if (_cogl_feature_check ("EGL", winsys_feature_data + i, 0, 0,
egl_extensions,
egl_renderer))
{
context->feature_flags |= winsys_feature_data[i].feature_flags;
if (winsys_feature_data[i].winsys_feature)
COGL_FLAGS_SET (context->winsys_features,
winsys_feature_data[i].winsys_feature,
TRUE);
}
/* FIXME: the winsys_feature_data can currently only have one
* winsys feature per extension... */
if (egl_renderer->pf_eglSwapBuffersRegion)
{
COGL_FLAGS_SET (context->winsys_features,
COGL_WINSYS_FEATURE_SWAP_REGION, TRUE);
COGL_FLAGS_SET (context->winsys_features,
COGL_WINSYS_FEATURE_SWAP_REGION_THROTTLE, TRUE);
}
}
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
static XVisualInfo *
get_visual_info (CoglDisplay *display, EGLConfig egl_config)
{
CoglRendererXlib *xlib_renderer = display->renderer->winsys;
CoglRendererEGL *egl_renderer = display->renderer->winsys;
XVisualInfo visinfo_template;
int template_mask = 0;
XVisualInfo *visinfo = NULL;
int visinfos_count;
EGLint visualid, red_size, green_size, blue_size, alpha_size;
eglGetConfigAttrib (egl_renderer->edpy, egl_config,
EGL_NATIVE_VISUAL_ID, &visualid);
if (visualid != 0)
{
visinfo_template.visualid = visualid;
template_mask |= VisualIDMask;
}
else
{
/* some EGL drivers don't implement the EGL_NATIVE_VISUAL_ID
* attribute, so attempt to find the closest match. */
eglGetConfigAttrib (egl_renderer->edpy, egl_config,
EGL_RED_SIZE, &red_size);
eglGetConfigAttrib (egl_renderer->edpy, egl_config,
EGL_GREEN_SIZE, &green_size);
eglGetConfigAttrib (egl_renderer->edpy, egl_config,
EGL_BLUE_SIZE, &blue_size);
eglGetConfigAttrib (egl_renderer->edpy, egl_config,
EGL_ALPHA_SIZE, &alpha_size);
visinfo_template.depth = red_size + green_size + blue_size + alpha_size;
template_mask |= VisualDepthMask;
visinfo_template.screen = DefaultScreen (xlib_renderer->xdpy);
template_mask |= VisualScreenMask;
}
visinfo = XGetVisualInfo (xlib_renderer->xdpy,
template_mask,
&visinfo_template,
&visinfos_count);
return visinfo;
}
#endif
static gboolean
try_create_context (CoglDisplay *display,
int retry_cookie,
gboolean *try_fallback,
GError **error)
{
CoglDisplayEGL *egl_display = display->winsys;
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
CoglDisplayXlib *xlib_display = display->winsys;
CoglRendererXlib *xlib_renderer = display->renderer->winsys;
#endif
CoglRendererEGL *egl_renderer = display->renderer->winsys;
EGLDisplay edpy;
EGLConfig config;
EGLint config_count = 0;
EGLBoolean status;
EGLint cfg_attribs[] = {
/* NB: This must be the first attribute, since we may
* try and fallback to no stencil buffer */
EGL_STENCIL_SIZE, 2,
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_ALPHA_SIZE, EGL_DONT_CARE,
EGL_DEPTH_SIZE, 1,
/* XXX: Why does the GDL platform choose these by default? */
#ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT
EGL_BIND_TO_TEXTURE_RGBA, EGL_TRUE,
EGL_BIND_TO_TEXTURE_RGB, EGL_TRUE,
#endif
EGL_BUFFER_SIZE, EGL_DONT_CARE,
#if defined (HAVE_COGL_GL)
EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
#elif defined (HAVE_COGL_GLES2)
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
#else
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT,
#endif
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_NONE
};
#if defined (HAVE_COGL_GLES2)
EGLint attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
#else
EGLint *attribs = NULL;
#endif
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
XVisualInfo *xvisinfo;
XSetWindowAttributes attrs;
#endif
const char *error_message;
edpy = egl_renderer->edpy;
#ifdef HAVE_COGL_GL
eglBindAPI (EGL_OPENGL_API);
#endif
/* Some GLES hardware can't support a stencil buffer: */
if (retry_cookie == 1)
{
g_warning ("Trying with stencil buffer disabled...");
cfg_attribs[1 /* EGL_STENCIL_SIZE */] = 0;
}
/* XXX: at this point we only have one fallback */
status = eglChooseConfig (edpy,
cfg_attribs,
&config, 1,
&config_count);
if (status != EGL_TRUE || config_count == 0)
{
error_message = "Unable to find a usable EGL configuration";
goto fail;
}
egl_display->egl_config = config;
egl_display->egl_context = eglCreateContext (edpy,
config,
EGL_NO_CONTEXT,
attribs);
if (egl_display->egl_context == EGL_NO_CONTEXT)
{
error_message = "Unable to create a suitable EGL context";
goto fail;
}
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
xvisinfo = get_visual_info (display, config);
if (xvisinfo == NULL)
{
error_message = "Unable to find suitable X visual";
goto fail;
}
attrs.override_redirect = True;
attrs.colormap = XCreateColormap (xlib_renderer->xdpy,
DefaultRootWindow (xlib_renderer->xdpy),
xvisinfo->visual,
AllocNone);
attrs.border_pixel = 0;
xlib_display->dummy_xwin =
XCreateWindow (xlib_renderer->xdpy,
DefaultRootWindow (xlib_renderer->xdpy),
-100, -100, 1, 1,
0,
xvisinfo->depth,
CopyFromParent,
xvisinfo->visual,
CWOverrideRedirect |
CWColormap |
CWBorderPixel,
&attrs);
XFree (xvisinfo);
egl_display->dummy_surface =
eglCreateWindowSurface (edpy,
egl_display->egl_config,
(NativeWindowType) xlib_display->dummy_xwin,
NULL);
if (egl_display->dummy_surface == EGL_NO_SURFACE)
{
/* FIXME: we shouldn't be calling g_set_error here we should
* just set error_message same goes for below. */
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_CONTEXT,
"Unable to create an EGL surface");
goto fail;
}
if (!eglMakeCurrent (edpy,
egl_display->dummy_surface,
egl_display->dummy_surface,
egl_display->egl_context))
{
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_CONTEXT,
"Unable to eglMakeCurrent with dummy surface");
goto fail;
}
#elif defined (COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT)
egl_display->egl_surface =
eglCreateWindowSurface (edpy,
config,
(NativeWindowType) NULL,
NULL);
if (egl_display->egl_surface == EGL_NO_SURFACE)
{
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_CONTEXT,
"Unable to create EGL window surface");
goto fail;
}
if (!eglMakeCurrent (egl_renderer->edpy,
egl_display->egl_surface,
egl_display->egl_surface,
egl_display->egl_context))
{
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_CONTEXT,
"Unable to eglMakeCurrent with egl surface");
goto fail;
}
eglQuerySurface (egl_renderer->edpy,
egl_display->egl_surface,
EGL_WIDTH,
&egl_display->egl_surface_width);
eglQuerySurface (egl_renderer->edpy,
egl_display->egl_surface,
EGL_HEIGHT,
&egl_display->egl_surface_height);
#else
#error "Unknown EGL platform"
#endif
return TRUE;
fail:
/* Currently we only have one fallback path... */
if (retry_cookie == 0)
{
*try_fallback = TRUE;
return FALSE;
}
else
{
*try_fallback = FALSE;
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_CONTEXT,
"%s", error_message);
return FALSE;
}
}
static void
cleanup_context (CoglDisplay *display)
{
CoglDisplayEGL *egl_display = display->winsys;
CoglRendererEGL *egl_renderer = display->renderer->winsys;
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
CoglDisplayXlib *xlib_display = display->winsys;
CoglRendererXlib *xlib_renderer = display->renderer->winsys;
#endif
if (egl_display->egl_context != EGL_NO_CONTEXT)
{
eglMakeCurrent (egl_renderer->edpy, EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT);
eglDestroyContext (egl_renderer->edpy, egl_display->egl_context);
egl_display->egl_context = EGL_NO_CONTEXT;
}
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
if (egl_display->dummy_surface != EGL_NO_SURFACE)
{
eglDestroySurface (egl_renderer->edpy, egl_display->dummy_surface);
egl_display->dummy_surface = EGL_NO_SURFACE;
}
if (xlib_display->dummy_xwin)
{
XDestroyWindow (xlib_renderer->xdpy, xlib_display->dummy_xwin);
xlib_display->dummy_xwin = None;
}
#endif
}
static gboolean
create_context (CoglDisplay *display, GError **error)
{
CoglDisplayEGL *egl_display = display->winsys;
gboolean support_transparent_windows;
int retry_cookie = 0;
gboolean status;
gboolean try_fallback;
GError *try_error = NULL;
g_return_val_if_fail (egl_display->egl_context == NULL, TRUE);
if (display->onscreen_template &&
display->onscreen_template->swap_chain &&
display->onscreen_template->swap_chain->has_alpha)
support_transparent_windows = TRUE;
else
support_transparent_windows = FALSE;
retry_cookie = 0;
while (!(status = try_create_context (display,
retry_cookie,
&try_fallback,
&try_error)) &&
try_fallback)
{
g_error_free (try_error);
cleanup_context (display);
try_error = NULL;
retry_cookie++;
}
if (!status)
g_propagate_error (error, try_error);
return status;
}
static void
_cogl_winsys_display_destroy (CoglDisplay *display)
{
CoglDisplayEGL *egl_display = display->winsys;
g_return_if_fail (egl_display != NULL);
cleanup_context (display);
g_slice_free (CoglDisplayEGL, display->winsys);
display->winsys = NULL;
}
#ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT
static gboolean
gdl_plane_init (CoglDisplay *display, GError **error)
{
gboolean ret = TRUE;
gdl_color_space_t colorSpace = GDL_COLOR_SPACE_RGB;
gdl_rectangle_t dstRect;
gdl_display_info_t display_info;
gdl_ret_t rc = GDL_SUCCESS;
if (!display->gdl_plane)
{
g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT,
"No GDL plane specified with "
"cogl_gdl_display_set_plane");
return FALSE;
}
rc = gdl_init (NULL);
if (rc != GDL_SUCCESS)
{
g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT,
"GDL initialize failed. %s", gdl_get_error_string (rc));
return FALSE;
}
rc = gdl_get_display_info (GDL_DISPLAY_ID_0, &display_info);
if (rc != GDL_SUCCESS)
{
g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT,
"GDL failed to get display infomation: %s",
gdl_get_error_string (rc));
gdl_close ();
return FALSE;
}
dstRect.origin.x = 0;
dstRect.origin.y = 0;
dstRect.width = display_info.tvmode.width;
dstRect.height = display_info.tvmode.height;
/* Configure the plane attribute. */
rc = gdl_plane_reset (plane);
if (rc == GDL_SUCCESS)
rc = gdl_plane_config_begin (plane);
if (rc == GDL_SUCCESS)
rc = gdl_plane_set_attr (GDL_PLANE_SRC_COLOR_SPACE, &colorSpace);
if (rc == GDL_SUCCESS)
rc = gdl_plane_set_attr (GDL_PLANE_PIXEL_FORMAT, &pixfmt);
if (rc == GDL_SUCCESS)
rc = gdl_plane_set_attr (GDL_PLANE_DST_RECT, &dstRect);
if (rc == GDL_SUCCESS)
rc = gdl_plane_set_uint (GDL_PLANE_NUM_GFX_SURFACES,
display->swap_chain->length);
if (rc == GDL_SUCCESS)
rc = gdl_plane_config_end (GDL_FALSE);
else
gdl_plane_config_end (GDL_TRUE);
if (rc != GDL_SUCCESS)
{
g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT,
"GDL configuration failed: %s.", gdl_get_error_string (rc));
ret = FALSE;
}
gdl_close ();
}
#endif
static gboolean
_cogl_winsys_display_setup (CoglDisplay *display,
GError **error)
{
CoglDisplayEGL *egl_display;
g_return_val_if_fail (display->winsys == NULL, FALSE);
egl_display = g_slice_new0 (CoglDisplayEGL);
display->winsys = egl_display;
#ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT
if (!gdl_plane_init (display, error))
goto error;
#endif
if (!create_context (display, error))
goto error;
egl_display->found_egl_config = TRUE;
return TRUE;
error:
_cogl_winsys_display_destroy (display);
return FALSE;
}
static gboolean
_cogl_winsys_context_init (CoglContext *context, GError **error)
{
context->winsys = g_new0 (CoglContextEGL, 1);
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
cogl_renderer_add_native_filter (context->display->renderer,
event_filter_cb,
context);
#endif
update_winsys_features (context);
return TRUE;
}
static void
_cogl_winsys_context_deinit (CoglContext *context)
{
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
cogl_renderer_remove_native_filter (context->display->renderer,
event_filter_cb,
context);
#endif
g_free (context->winsys);
}
static gboolean
_cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
GError **error)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
CoglContext *context = framebuffer->context;
CoglDisplay *display = context->display;
CoglDisplayEGL *egl_display = display->winsys;
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
CoglRendererEGL *egl_renderer = display->renderer->winsys;
CoglRendererXlib *xlib_renderer = display->renderer->winsys;
CoglOnscreenXlib *xlib_onscreen;
Window xwin;
#endif
CoglOnscreenEGL *egl_onscreen;
g_return_val_if_fail (egl_display->egl_context, FALSE);
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
/* FIXME: We need to explicitly Select for ConfigureNotify events.
* For foreign windows we need to be careful not to mess up any
* existing event mask.
* We need to document that for windows we create then toolkits
* must be careful not to clear event mask bits that we select.
*/
/* XXX: Note we ignore the user's original width/height when
* given a foreign X window. */
if (onscreen->foreign_xid)
{
Status status;
CoglXlibTrapState state;
XWindowAttributes attr;
int xerror;
xwin = onscreen->foreign_xid;
_cogl_renderer_xlib_trap_errors (display->renderer, &state);
status = XGetWindowAttributes (xlib_renderer->xdpy, xwin, &attr);
xerror = _cogl_renderer_xlib_untrap_errors (display->renderer, &state);
if (status == 0 || xerror)
{
char message[1000];
XGetErrorText (xlib_renderer->xdpy, xerror,
message, sizeof (message));
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
"Unable to query geometry of foreign xid 0x%08lX: %s",
xwin, message);
return FALSE;
}
_cogl_framebuffer_winsys_update_size (framebuffer,
attr.width, attr.height);
/* Make sure the app selects for the events we require... */
onscreen->foreign_update_mask_callback (onscreen,
COGL_ONSCREEN_X11_EVENT_MASK,
onscreen->foreign_update_mask_data);
}
else
{
int width;
int height;
CoglXlibTrapState state;
XVisualInfo *xvisinfo;
XSetWindowAttributes xattr;
unsigned long mask;
int xerror;
width = cogl_framebuffer_get_width (framebuffer);
height = cogl_framebuffer_get_height (framebuffer);
_cogl_renderer_xlib_trap_errors (display->renderer, &state);
xvisinfo = get_visual_info (display, egl_display->egl_config);
if (xvisinfo == NULL)
{
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
"Unable to retrieve the X11 visual of context's "
"fbconfig");
return FALSE;
}
/* window attributes */
xattr.background_pixel = WhitePixel (xlib_renderer->xdpy,
DefaultScreen (xlib_renderer->xdpy));
xattr.border_pixel = 0;
/* XXX: is this an X resource that we are leaking‽... */
xattr.colormap = XCreateColormap (xlib_renderer->xdpy,
DefaultRootWindow (xlib_renderer->xdpy),
xvisinfo->visual,
AllocNone);
attr.event_mask = COGL_ONSCREEN_X11_EVENT_MASK;
mask = CWBorderPixel | CWColormap | CWEventMask;
xwin = XCreateWindow (xlib_renderer->xdpy,
DefaultRootWindow (xlib_renderer->xdpy),
0, 0,
width, height,
0,
xvisinfo->depth,
InputOutput,
xvisinfo->visual,
mask, &xattr);
XFree (xvisinfo);
XSync (xlib_renderer->xdpy, False);
xerror = _cogl_renderer_xlib_untrap_errors (display->renderer, &state);
if (xerror)
{
char message[1000];
XGetErrorText (xlib_renderer->xdpy, xerror,
message, sizeof (message));
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
"X error while creating Window for CoglOnscreen: %s",
message);
return FALSE;
}
}
#endif
onscreen->winsys = g_slice_new0 (CoglOnscreenEGL);
egl_onscreen = onscreen->winsys;
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
xlib_onscreen = onscreen->winsys;
xlib_onscreen->xwin = xwin;
xlib_onscreen->is_foreign_xwin = onscreen->foreign_xid ? TRUE : FALSE;
egl_onscreen->egl_surface =
eglCreateWindowSurface (egl_renderer->edpy,
egl_display->egl_config,
(NativeWindowType) xlib_onscreen->xwin,
NULL);
#elif defined (COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT)
if (egl_display->have_onscreen)
{
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
"EGL platform only supports a single onscreen window");
return FALSE;
}
egl_onscreen->egl_surface = egl_display->egl_surface;
_cogl_framebuffer_winsys_update_size (framebuffer,
egl_display->egl_surface_width,
egl_display->egl_surface_height);
egl_display->have_onscreen = TRUE;
#else
#error "Unknown EGL platform"
#endif
return TRUE;
}
static void
_cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
CoglContext *context = framebuffer->context;
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
CoglRendererXlib *xlib_renderer = context->display->renderer->winsys;
CoglXlibTrapState old_state;
CoglOnscreenXlib *xlib_onscreen = onscreen->winsys;
#elif defined (COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT)
CoglDisplayEGL *egl_display = context->display->winsys;
#endif
CoglRendererEGL *egl_renderer = context->display->renderer->winsys;
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
if (egl_onscreen->egl_surface != EGL_NO_SURFACE)
{
if (eglDestroySurface (egl_renderer->edpy, egl_onscreen->egl_surface)
== EGL_FALSE)
g_warning ("Failed to destroy EGL surface");
egl_onscreen->egl_surface = EGL_NO_SURFACE;
}
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT
egl_display->have_onscreen = FALSE;
#endif
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
_cogl_xlib_trap_errors (&old_state);
if (!xlib_onscreen->is_foreign_xwin && xlib_onscreen->xwin != None)
{
XDestroyWindow (xlib_renderer->xdpy, xlib_onscreen->xwin);
xlib_onscreen->xwin = None;
}
else
xlib_onscreen->xwin = None;
XSync (xlib_renderer->xdpy, False);
if (_cogl_xlib_untrap_errors (&old_state) != Success)
g_warning ("X Error while destroying X window");
#endif
}
static void
_cogl_winsys_onscreen_bind (CoglOnscreen *onscreen)
{
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
CoglContextEGL *egl_context = context->winsys;
CoglDisplayEGL *egl_display = context->display->winsys;
CoglRendererEGL *egl_renderer = context->display->renderer->winsys;
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
if (egl_context->current_surface == egl_onscreen->egl_surface)
return;
if (G_UNLIKELY (!onscreen))
{
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
eglMakeCurrent (egl_renderer->edpy,
egl_display->dummy_surface,
egl_display->dummy_surface,
egl_display->egl_context);
egl_context->current_surface = egl_display->dummy_surface;
#elif defined (COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT)
return;
#else
#error "Unknown EGL platform"
#endif
}
else
{
eglMakeCurrent (egl_renderer->edpy,
egl_onscreen->egl_surface,
egl_onscreen->egl_surface,
egl_display->egl_context);
egl_context->current_surface = egl_onscreen->egl_surface;
}
if (onscreen->swap_throttled)
eglSwapInterval (egl_renderer->edpy, 1);
else
eglSwapInterval (egl_renderer->edpy, 0);
}
static void
_cogl_winsys_onscreen_swap_region (CoglOnscreen *onscreen,
int *rectangles,
int n_rectangles)
{
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
CoglRendererEGL *egl_renderer = context->display->renderer->winsys;
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
if (egl_renderer->pf_eglSwapBuffersRegion (egl_renderer->edpy,
egl_onscreen->egl_surface,
n_rectangles,
rectangles) == EGL_FALSE)
g_warning ("Error reported by eglSwapBuffersRegion");
}
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
static void
_cogl_winsys_onscreen_set_visibility (CoglOnscreen *onscreen,
gboolean visibility)
{
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
CoglRendererXlib *xlib_renderer = context->display->renderer->winsys;
CoglOnscreenXlib *xlib_onscreen = onscreen->winsys;
if (visibility)
XMapWindow (xlib_renderer->xdpy, xlib_onscreen->xwin);
else
XUnmapWindow (xlib_renderer->xdpy, xlib_onscreen->xwin);
}
#endif
static guint32
_cogl_winsys_get_vsync_counter (void)
{
/* Unsupported feature */
return 0;
}
static void
_cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen)
{
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
CoglRendererEGL *egl_renderer = context->display->renderer->winsys;
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
eglSwapBuffers (egl_renderer->edpy, egl_onscreen->egl_surface);
}
static guint32
_cogl_winsys_onscreen_x11_get_window_xid (CoglOnscreen *onscreen)
{
CoglOnscreenXlib *xlib_onscreen = onscreen->winsys;
return xlib_onscreen->xwin;
}
static unsigned int
_cogl_winsys_onscreen_add_swap_buffers_callback (CoglOnscreen *onscreen,
CoglSwapBuffersNotify callback,
void *user_data)
{
/* Unsupported feature */
return 0;
}
static void
_cogl_winsys_onscreen_remove_swap_buffers_callback (CoglOnscreen *onscreen,
unsigned int id)
{
/* Unsupported feature */
}
static void
_cogl_winsys_onscreen_update_swap_throttled (CoglOnscreen *onscreen)
{
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
CoglContextEGL *egl_context = context->winsys;
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
if (egl_context->current_surface != egl_onscreen->egl_surface)
return;
egl_context->current_surface = EGL_NO_SURFACE;
_cogl_winsys_onscreen_bind (onscreen);
}
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
/* XXX: This is a particularly hacky _cogl_winsys interface... */
static XVisualInfo *
_cogl_winsys_xlib_get_visual_info (void)
{
CoglDisplayEGL *egl_display;
_COGL_GET_CONTEXT (ctx, NULL);
g_return_val_if_fail (ctx->display->winsys, FALSE);
egl_display = ctx->display->winsys;
if (!egl_display->found_egl_config)
return NULL;
return get_visual_info (ctx->display, egl_display->egl_config);
}
#endif
static EGLDisplay
_cogl_winsys_context_egl_get_egl_display (CoglContext *context)
{
CoglRendererEGL *egl_renderer = context->display->renderer->winsys;
return egl_renderer->edpy;
}
static CoglWinsysVtable _cogl_winsys_vtable =
{
.name = "EGL",
.get_proc_address = _cogl_winsys_get_proc_address,
.renderer_connect = _cogl_winsys_renderer_connect,
.renderer_disconnect = _cogl_winsys_renderer_disconnect,
.display_setup = _cogl_winsys_display_setup,
.display_destroy = _cogl_winsys_display_destroy,
.context_init = _cogl_winsys_context_init,
.context_deinit = _cogl_winsys_context_deinit,
.context_egl_get_egl_display =
_cogl_winsys_context_egl_get_egl_display,
#ifdef COGL_HAS_XLIB_SUPPORT
.xlib_get_visual_info = _cogl_winsys_xlib_get_visual_info,
#endif
.onscreen_init = _cogl_winsys_onscreen_init,
.onscreen_deinit = _cogl_winsys_onscreen_deinit,
.onscreen_bind = _cogl_winsys_onscreen_bind,
.onscreen_swap_buffers = _cogl_winsys_onscreen_swap_buffers,
.onscreen_swap_region = _cogl_winsys_onscreen_swap_region,
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
.onscreen_set_visibility = _cogl_winsys_onscreen_set_visibility,
#endif
.onscreen_update_swap_throttled =
_cogl_winsys_onscreen_update_swap_throttled,
.onscreen_x11_get_window_xid =
_cogl_winsys_onscreen_x11_get_window_xid,
.onscreen_add_swap_buffers_callback =
_cogl_winsys_onscreen_add_swap_buffers_callback,
.onscreen_remove_swap_buffers_callback =
_cogl_winsys_onscreen_remove_swap_buffers_callback,
.get_vsync_counter = _cogl_winsys_get_vsync_counter
};
/* XXX: we use a function because no doubt someone will complain
* about using c99 member initializers because they aren't portable
* to windows. We want to avoid having to rigidly follow the real
* order of members since some members are #ifdefd and we'd have
* to mirror the #ifdefing to add padding etc. For any winsys that
* can assume the platform has a sane compiler then we can just use
* c99 initializers for insane platforms they can initialize
* the members by name in a function.
*/
const CoglWinsysVtable *
_cogl_winsys_egl_get_vtable (void)
{
return &_cogl_winsys_vtable;
}