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This migrates all the GLX window system code down from the Clutter backend code into a Cogl winsys. Moving OpenGL window system binding code down from Clutter into Cogl is the biggest blocker to having Cogl become a standalone 3D graphics library, so this is an important step in that direction.
58 lines
1.5 KiB
C
58 lines
1.5 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifndef __COGL_DISPLAY_GLX_PRIVATE_H
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#define __COGL_DISPLAY_GLX_PRIVATE_H
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#include "cogl-object-private.h"
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#include "cogl-display-xlib-private.h"
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typedef struct _CoglGLXCachedConfig
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{
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/* This will be -1 if there is no cached config in this slot */
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int depth;
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gboolean found;
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GLXFBConfig fb_config;
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gboolean can_mipmap;
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} CoglGLXCachedConfig;
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#define COGL_GLX_N_CACHED_CONFIGS 3
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typedef struct _CoglDisplayGLX
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{
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CoglDisplayXlib _parent;
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CoglGLXCachedConfig glx_cached_configs[COGL_GLX_N_CACHED_CONFIGS];
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gboolean found_fbconfig;
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gboolean fbconfig_has_rgba_visual;
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GLXFBConfig fbconfig;
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/* Single context for all wins */
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GLXContext glx_context;
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GLXWindow dummy_glxwin;
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} CoglDisplayGLX;
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#endif /* __COGL_DISPLAY_GLX_PRIVATE_H */
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