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fdbc741770
Since we plan to add public cogl_context_* API we need to rename the current cogl-context.h which contains private member details.
1398 lines
46 KiB
C
1398 lines
46 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009,2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Matthew Allum <mallum@openedhand.com>
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* Neil Roberts <neil@linux.intel.com>
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl.h"
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#include "cogl-debug.h"
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#include "cogl-internal.h"
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#include "cogl-util.h"
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#include "cogl-bitmap.h"
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#include "cogl-bitmap-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-2d-private.h"
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#include "cogl-texture-2d-sliced-private.h"
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#include "cogl-texture-driver.h"
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#include "cogl-context-private.h"
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#include "cogl-handle.h"
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#include "cogl-spans.h"
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#include "cogl-journal-private.h"
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#include "cogl-pipeline-opengl-private.h"
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#include <string.h>
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#include <stdlib.h>
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#include <math.h>
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static void _cogl_texture_2d_sliced_free (CoglTexture2DSliced *tex_2ds);
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COGL_TEXTURE_INTERNAL_DEFINE (Texture2DSliced, texture_2d_sliced);
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static const CoglTextureVtable cogl_texture_2d_sliced_vtable;
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typedef struct
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{
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CoglTexture2DSliced *tex;
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CoglSpan *x_span;
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CoglSpan *y_span;
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CoglTextureSliceCallback callback;
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void *user_data;
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} ForeachData;
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static void
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_cogl_texture_2d_sliced_foreach_cb (CoglHandle handle,
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const float *slice_coords,
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const float *virtual_coords_in,
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void *user_data)
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{
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float virtual_coords_out[4];
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ForeachData *data = user_data;
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/* Convert the virtual coordinates of the texture slice back to
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coordinates in the space of the outer texture */
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virtual_coords_out[0] = (virtual_coords_in[0] * data->x_span->size +
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data->x_span->start) / data->tex->width;
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virtual_coords_out[1] = (virtual_coords_in[1] * data->y_span->size +
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data->y_span->start) / data->tex->height;
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virtual_coords_out[2] = (virtual_coords_in[2] * data->x_span->size +
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data->x_span->start) / data->tex->width;
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virtual_coords_out[3] = (virtual_coords_in[3] * data->y_span->size +
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data->y_span->start) / data->tex->height;
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data->callback (handle,
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slice_coords,
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virtual_coords_out,
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data->user_data);
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}
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/* To differentiate between texture coordinates of a specific, real, slice
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* texture and the texture coordinates of the composite, sliced texture, the
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* coordinates of the sliced texture are called "virtual" coordinates and the
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* coordinates of slices are called "slice" coordinates. */
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/* This function lets you iterate all the slices that lie within the given
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* virtual coordinates of the parent sliced texture. */
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/* Note: no guarantee is given about the order in which the slices will be
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* visited */
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static void
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_cogl_texture_2d_sliced_foreach_sub_texture_in_region (
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CoglTexture *tex,
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float virtual_tx_1,
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float virtual_ty_1,
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float virtual_tx_2,
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float virtual_ty_2,
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CoglTextureSliceCallback callback,
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void *user_data)
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{
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CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
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float width = tex_2ds->width;
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float height = tex_2ds->height;
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CoglSpanIter iter_x;
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CoglSpanIter iter_y;
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ForeachData data;
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data.tex = COGL_TEXTURE_2D_SLICED (tex);
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data.callback = callback;
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data.user_data = user_data;
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/* Slice spans are stored in denormalized coordinates, and this is what
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* the _cogl_span_iter_* funcs expect to be given, so we scale the given
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* virtual coordinates by the texture size to denormalize.
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*/
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/* XXX: I wonder if it's worth changing how we store spans so we can avoid
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* the need to denormalize here */
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virtual_tx_1 *= width;
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virtual_ty_1 *= height;
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virtual_tx_2 *= width;
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virtual_ty_2 *= height;
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/* Iterate the y axis of the virtual rectangle */
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for (_cogl_span_iter_begin (&iter_y,
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tex_2ds->slice_y_spans,
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height,
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virtual_ty_1,
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virtual_ty_2);
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!_cogl_span_iter_end (&iter_y);
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_cogl_span_iter_next (&iter_y))
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{
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float y_intersect_start = iter_y.intersect_start;
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float y_intersect_end = iter_y.intersect_end;
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float slice_ty1;
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float slice_ty2;
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/* Discard slices out of rectangle early */
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if (!iter_y.intersects)
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continue;
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if (iter_y.flipped)
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{
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y_intersect_start = iter_y.intersect_end;
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y_intersect_end = iter_y.intersect_start;
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}
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/* Localize slice texture coordinates */
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slice_ty1 = y_intersect_start - iter_y.pos;
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slice_ty2 = y_intersect_end - iter_y.pos;
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/* Normalize slice texture coordinates */
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slice_ty1 /= iter_y.span->size;
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slice_ty2 /= iter_y.span->size;
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data.y_span = iter_y.span;
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/* Iterate the x axis of the virtual rectangle */
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for (_cogl_span_iter_begin (&iter_x,
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tex_2ds->slice_x_spans,
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width,
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virtual_tx_1,
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virtual_tx_2);
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!_cogl_span_iter_end (&iter_x);
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_cogl_span_iter_next (&iter_x))
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{
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float x_intersect_start = iter_x.intersect_start;
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float x_intersect_end = iter_x.intersect_end;
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float slice_tx1;
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float slice_tx2;
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CoglHandle slice_tex;
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/* Discard slices out of rectangle early */
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if (!iter_x.intersects)
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continue;
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if (iter_x.flipped)
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{
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x_intersect_start = iter_x.intersect_end;
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x_intersect_end = iter_x.intersect_start;
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}
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/* Localize slice texture coordinates */
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slice_tx1 = x_intersect_start - iter_x.pos;
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slice_tx2 = x_intersect_end - iter_x.pos;
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/* Normalize slice texture coordinates */
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slice_tx1 /= iter_x.span->size;
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slice_tx2 /= iter_x.span->size;
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data.x_span = iter_x.span;
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/* Pluck out the cogl texture for this slice */
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slice_tex = g_array_index (tex_2ds->slice_textures, CoglHandle,
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iter_y.index * iter_x.array->len +
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iter_x.index);
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_cogl_texture_foreach_sub_texture_in_region
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(slice_tex,
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slice_tx1, slice_ty1, slice_tx2, slice_ty2,
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_cogl_texture_2d_sliced_foreach_cb,
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&data);
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}
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}
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}
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static guint8 *
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_cogl_texture_2d_sliced_allocate_waste_buffer (CoglTexture2DSliced *tex_2ds,
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CoglPixelFormat format)
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{
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CoglSpan *last_x_span;
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CoglSpan *last_y_span;
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guint8 *waste_buf = NULL;
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/* If the texture has any waste then allocate a buffer big enough to
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fill the gaps */
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last_x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan,
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tex_2ds->slice_x_spans->len - 1);
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last_y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan,
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tex_2ds->slice_y_spans->len - 1);
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if (last_x_span->waste > 0 || last_y_span->waste > 0)
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{
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int bpp = _cogl_get_format_bpp (format);
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CoglSpan *first_x_span
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= &g_array_index (tex_2ds->slice_x_spans, CoglSpan, 0);
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CoglSpan *first_y_span
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= &g_array_index (tex_2ds->slice_y_spans, CoglSpan, 0);
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unsigned int right_size = first_y_span->size * last_x_span->waste;
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unsigned int bottom_size = first_x_span->size * last_y_span->waste;
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waste_buf = g_malloc (MAX (right_size, bottom_size) * bpp);
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}
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return waste_buf;
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}
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static void
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_cogl_texture_2d_sliced_set_waste (CoglTexture2DSliced *tex_2ds,
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CoglBitmap *source_bmp,
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CoglHandle slice_tex,
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guint8 *waste_buf,
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CoglSpan *x_span,
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CoglSpan *y_span,
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CoglSpanIter *x_iter,
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CoglSpanIter *y_iter,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y)
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{
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gboolean need_x, need_y;
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/* If the x_span is sliced and the upload touches the
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rightmost pixels then fill the waste with copies of the
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pixels */
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need_x = x_span->waste > 0 &&
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x_iter->intersect_end - x_iter->pos >= x_span->size - x_span->waste;
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/* same for the bottom-most pixels */
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need_y = y_span->waste > 0 &&
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y_iter->intersect_end - y_iter->pos >= y_span->size - y_span->waste;
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if (need_x || need_y)
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{
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int bmp_rowstride = _cogl_bitmap_get_rowstride (source_bmp);
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CoglPixelFormat source_format = _cogl_bitmap_get_format (source_bmp);
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int bpp = _cogl_get_format_bpp (source_format);
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guint8 *bmp_data;
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const guint8 *src;
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guint8 *dst;
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unsigned int wy, wx;
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CoglBitmap *waste_bmp;
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bmp_data = _cogl_bitmap_map (source_bmp, COGL_BUFFER_ACCESS_READ, 0);
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if (bmp_data == NULL)
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return;
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if (need_x)
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{
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src = (bmp_data + ((src_y + (int) y_iter->intersect_start - dst_y) *
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bmp_rowstride) +
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(src_x + x_span->start + x_span->size -
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x_span->waste - dst_x - 1) * bpp);
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dst = waste_buf;
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for (wy = 0;
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wy < y_iter->intersect_end - y_iter->intersect_start;
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wy++)
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{
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for (wx = 0; wx < x_span->waste; wx++)
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{
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memcpy (dst, src, bpp);
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dst += bpp;
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}
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src += bmp_rowstride;
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}
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waste_bmp =
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_cogl_bitmap_new_from_data (waste_buf,
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source_format,
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x_span->waste,
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y_iter->intersect_end -
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y_iter->intersect_start,
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x_span->waste * bpp,
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NULL,
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NULL);
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_cogl_texture_set_region_from_bitmap (slice_tex,
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0, /* src_x */
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0, /* src_y */
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/* dst_x */
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x_span->size - x_span->waste,
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y_iter->intersect_start -
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y_span->start, /* dst_y */
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x_span->waste, /* dst_width */
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/* dst_height */
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y_iter->intersect_end -
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y_iter->intersect_start,
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waste_bmp);
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cogl_object_unref (waste_bmp);
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}
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if (need_y)
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{
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unsigned int copy_width, intersect_width;
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src = (bmp_data + ((src_x + (int) x_iter->intersect_start - dst_x) *
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bpp) +
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(src_y + y_span->start + y_span->size - y_span->waste
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- dst_y - 1) * bmp_rowstride);
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dst = waste_buf;
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if (x_iter->intersect_end - x_iter->pos
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>= x_span->size - x_span->waste)
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copy_width = x_span->size + x_iter->pos - x_iter->intersect_start;
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else
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copy_width = x_iter->intersect_end - x_iter->intersect_start;
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intersect_width = x_iter->intersect_end - x_iter->intersect_start;
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for (wy = 0; wy < y_span->waste; wy++)
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{
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memcpy (dst, src, intersect_width * bpp);
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dst += intersect_width * bpp;
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for (wx = intersect_width; wx < copy_width; wx++)
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{
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memcpy (dst, dst - bpp, bpp);
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dst += bpp;
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}
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}
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waste_bmp =
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_cogl_bitmap_new_from_data (waste_buf,
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source_format,
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copy_width,
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y_span->waste,
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copy_width * bpp,
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NULL,
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NULL);
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_cogl_texture_set_region_from_bitmap (slice_tex,
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0, /* src_x */
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0, /* src_y */
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/* dst_x */
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x_iter->intersect_start -
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x_iter->pos,
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/* dst_y */
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y_span->size - y_span->waste,
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copy_width, /* dst_width */
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y_span->waste, /* dst_height */
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waste_bmp);
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cogl_object_unref (waste_bmp);
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}
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_cogl_bitmap_unmap (source_bmp);
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}
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}
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static gboolean
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_cogl_texture_2d_sliced_upload_to_gl (CoglTexture2DSliced *tex_2ds,
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CoglBitmap *bmp)
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{
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CoglSpan *x_span;
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CoglSpan *y_span;
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CoglHandle slice_tex;
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int x, y;
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guint8 *waste_buf;
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CoglPixelFormat bmp_format;
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bmp_format = _cogl_bitmap_get_format (bmp);
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waste_buf = _cogl_texture_2d_sliced_allocate_waste_buffer (tex_2ds,
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bmp_format);
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/* Iterate vertical slices */
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for (y = 0; y < tex_2ds->slice_y_spans->len; ++y)
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{
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y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan, y);
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/* Iterate horizontal slices */
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for (x = 0; x < tex_2ds->slice_x_spans->len; ++x)
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{
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int slice_num = y * tex_2ds->slice_x_spans->len + x;
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CoglSpanIter x_iter, y_iter;
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x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan, x);
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/* Pick the gl texture object handle */
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slice_tex = g_array_index (tex_2ds->slice_textures,
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CoglHandle, slice_num);
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_cogl_texture_set_region_from_bitmap (slice_tex,
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x_span->start, /* src x */
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y_span->start, /* src y */
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0, /* dst x */
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0, /* dst y */
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x_span->size -
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x_span->waste, /* width */
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y_span->size -
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y_span->waste, /* height */
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bmp);
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/* Set up a fake iterator that covers the whole slice */
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x_iter.intersect_start = x_span->start;
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x_iter.intersect_end = (x_span->start +
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x_span->size -
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x_span->waste);
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x_iter.pos = x_span->start;
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y_iter.intersect_start = y_span->start;
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y_iter.intersect_end = (y_span->start +
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y_span->size -
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y_span->waste);
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y_iter.pos = y_span->start;
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_cogl_texture_2d_sliced_set_waste (tex_2ds,
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bmp,
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slice_tex,
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waste_buf,
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x_span, y_span,
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&x_iter, &y_iter,
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0, /* src_x */
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0, /* src_y */
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0, /* dst_x */
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0); /* dst_y */
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}
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}
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if (waste_buf)
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g_free (waste_buf);
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return TRUE;
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}
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static gboolean
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_cogl_texture_2d_sliced_upload_subregion_to_gl (CoglTexture2DSliced *tex_2ds,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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int width,
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int height,
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CoglBitmap *source_bmp,
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GLuint source_gl_format,
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GLuint source_gl_type)
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{
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CoglSpan *x_span;
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CoglSpan *y_span;
|
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CoglSpanIter x_iter;
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CoglSpanIter y_iter;
|
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CoglHandle slice_tex;
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int source_x = 0, source_y = 0;
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int inter_w = 0, inter_h = 0;
|
|
int local_x = 0, local_y = 0;
|
|
guint8 *waste_buf;
|
|
CoglPixelFormat source_format;
|
|
|
|
source_format = _cogl_bitmap_get_format (source_bmp);
|
|
|
|
waste_buf =
|
|
_cogl_texture_2d_sliced_allocate_waste_buffer (tex_2ds, source_format);
|
|
|
|
/* Iterate vertical spans */
|
|
for (source_y = src_y,
|
|
_cogl_span_iter_begin (&y_iter,
|
|
tex_2ds->slice_y_spans,
|
|
tex_2ds->height,
|
|
dst_y,
|
|
dst_y + height);
|
|
|
|
!_cogl_span_iter_end (&y_iter);
|
|
|
|
_cogl_span_iter_next (&y_iter),
|
|
source_y += inter_h )
|
|
{
|
|
/* Discard slices out of the subregion early */
|
|
if (!y_iter.intersects)
|
|
{
|
|
inter_h = 0;
|
|
continue;
|
|
}
|
|
|
|
y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan,
|
|
y_iter.index);
|
|
|
|
/* Iterate horizontal spans */
|
|
for (source_x = src_x,
|
|
_cogl_span_iter_begin (&x_iter,
|
|
tex_2ds->slice_x_spans,
|
|
tex_2ds->width,
|
|
dst_x,
|
|
dst_x + width);
|
|
|
|
!_cogl_span_iter_end (&x_iter);
|
|
|
|
_cogl_span_iter_next (&x_iter),
|
|
source_x += inter_w )
|
|
{
|
|
int slice_num;
|
|
|
|
/* Discard slices out of the subregion early */
|
|
if (!x_iter.intersects)
|
|
{
|
|
inter_w = 0;
|
|
continue;
|
|
}
|
|
|
|
x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan,
|
|
x_iter.index);
|
|
|
|
/* Pick intersection width and height */
|
|
inter_w = (x_iter.intersect_end - x_iter.intersect_start);
|
|
inter_h = (y_iter.intersect_end - y_iter.intersect_start);
|
|
|
|
/* Localize intersection top-left corner to slice*/
|
|
local_x = (x_iter.intersect_start - x_iter.pos);
|
|
local_y = (y_iter.intersect_start - y_iter.pos);
|
|
|
|
slice_num = y_iter.index * tex_2ds->slice_x_spans->len + x_iter.index;
|
|
|
|
/* Pick slice texture */
|
|
slice_tex = g_array_index (tex_2ds->slice_textures,
|
|
CoglHandle, slice_num);
|
|
|
|
_cogl_texture_set_region_from_bitmap (slice_tex,
|
|
source_x,
|
|
source_y,
|
|
local_x, /* dst x */
|
|
local_y, /* dst y */
|
|
inter_w, /* width */
|
|
inter_h, /* height */
|
|
source_bmp);
|
|
|
|
_cogl_texture_2d_sliced_set_waste (tex_2ds,
|
|
source_bmp,
|
|
slice_tex,
|
|
waste_buf,
|
|
x_span, y_span,
|
|
&x_iter, &y_iter,
|
|
src_x, src_y,
|
|
dst_x, dst_y);
|
|
}
|
|
}
|
|
|
|
g_free (waste_buf);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static int
|
|
_cogl_rect_slices_for_size (int size_to_fill,
|
|
int max_span_size,
|
|
int max_waste,
|
|
GArray *out_spans)
|
|
{
|
|
int n_spans = 0;
|
|
CoglSpan span;
|
|
|
|
/* Init first slice span */
|
|
span.start = 0;
|
|
span.size = max_span_size;
|
|
span.waste = 0;
|
|
|
|
/* Repeat until whole area covered */
|
|
while (size_to_fill >= span.size)
|
|
{
|
|
/* Add another slice span of same size */
|
|
if (out_spans)
|
|
g_array_append_val (out_spans, span);
|
|
span.start += span.size;
|
|
size_to_fill -= span.size;
|
|
n_spans++;
|
|
}
|
|
|
|
/* Add one last smaller slice span */
|
|
if (size_to_fill > 0)
|
|
{
|
|
span.size = size_to_fill;
|
|
if (out_spans)
|
|
g_array_append_val (out_spans, span);
|
|
n_spans++;
|
|
}
|
|
|
|
return n_spans;
|
|
}
|
|
|
|
static int
|
|
_cogl_pot_slices_for_size (int size_to_fill,
|
|
int max_span_size,
|
|
int max_waste,
|
|
GArray *out_spans)
|
|
{
|
|
int n_spans = 0;
|
|
CoglSpan span;
|
|
|
|
/* Init first slice span */
|
|
span.start = 0;
|
|
span.size = max_span_size;
|
|
span.waste = 0;
|
|
|
|
/* Fix invalid max_waste */
|
|
if (max_waste < 0)
|
|
max_waste = 0;
|
|
|
|
while (TRUE)
|
|
{
|
|
/* Is the whole area covered? */
|
|
if (size_to_fill > span.size)
|
|
{
|
|
/* Not yet - add a span of this size */
|
|
if (out_spans)
|
|
g_array_append_val (out_spans, span);
|
|
|
|
span.start += span.size;
|
|
size_to_fill -= span.size;
|
|
n_spans++;
|
|
}
|
|
else if (span.size - size_to_fill <= max_waste)
|
|
{
|
|
/* Yes and waste is small enough */
|
|
/* Pick the next power of two up from size_to_fill. This can
|
|
sometimes be less than the span.size that would be chosen
|
|
otherwise */
|
|
span.size = _cogl_util_next_p2 (size_to_fill);
|
|
span.waste = span.size - size_to_fill;
|
|
if (out_spans)
|
|
g_array_append_val (out_spans, span);
|
|
|
|
return ++n_spans;
|
|
}
|
|
else
|
|
{
|
|
/* Yes but waste is too large */
|
|
while (span.size - size_to_fill > max_waste)
|
|
{
|
|
span.size /= 2;
|
|
g_assert (span.size > 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Can't get here */
|
|
return 0;
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_sliced_set_wrap_mode_parameters (CoglTexture *tex,
|
|
GLenum wrap_mode_s,
|
|
GLenum wrap_mode_t,
|
|
GLenum wrap_mode_p)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
int i;
|
|
|
|
/* Pass the set wrap mode on to all of the child textures */
|
|
for (i = 0; i < tex_2ds->slice_textures->len; i++)
|
|
{
|
|
CoglHandle slice_tex = g_array_index (tex_2ds->slice_textures,
|
|
CoglHandle,
|
|
i);
|
|
|
|
_cogl_texture_set_wrap_mode_parameters (slice_tex,
|
|
wrap_mode_s,
|
|
wrap_mode_t,
|
|
wrap_mode_p);
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_2d_sliced_slices_create (CoglTexture2DSliced *tex_2ds,
|
|
int width, int height,
|
|
CoglPixelFormat format,
|
|
CoglTextureFlags flags)
|
|
{
|
|
int max_width;
|
|
int max_height;
|
|
CoglHandle *slice_textures;
|
|
int n_x_slices;
|
|
int n_y_slices;
|
|
int n_slices;
|
|
int x, y;
|
|
CoglSpan *x_span;
|
|
CoglSpan *y_span;
|
|
GLenum gl_intformat;
|
|
GLenum gl_type;
|
|
|
|
int (*slices_for_size) (int, int, int, GArray*);
|
|
|
|
/* Initialize size of largest slice according to supported features */
|
|
if (cogl_features_available (COGL_FEATURE_TEXTURE_NPOT))
|
|
{
|
|
max_width = width;
|
|
max_height = height;
|
|
slices_for_size = _cogl_rect_slices_for_size;
|
|
}
|
|
else
|
|
{
|
|
max_width = _cogl_util_next_p2 (width);
|
|
max_height = _cogl_util_next_p2 (height);
|
|
slices_for_size = _cogl_pot_slices_for_size;
|
|
}
|
|
|
|
_cogl_pixel_format_to_gl (format, &gl_intformat, NULL, &gl_type);
|
|
|
|
/* Negative number means no slicing forced by the user */
|
|
if (tex_2ds->max_waste <= -1)
|
|
{
|
|
CoglSpan span;
|
|
|
|
/* Check if size supported else bail out */
|
|
if (!_cogl_texture_driver_size_supported (GL_TEXTURE_2D,
|
|
gl_intformat,
|
|
gl_type,
|
|
max_width,
|
|
max_height))
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
n_x_slices = 1;
|
|
n_y_slices = 1;
|
|
|
|
/* Init span arrays */
|
|
tex_2ds->slice_x_spans = g_array_sized_new (FALSE, FALSE,
|
|
sizeof (CoglSpan),
|
|
1);
|
|
|
|
tex_2ds->slice_y_spans = g_array_sized_new (FALSE, FALSE,
|
|
sizeof (CoglSpan),
|
|
1);
|
|
|
|
/* Add a single span for width and height */
|
|
span.start = 0;
|
|
span.size = max_width;
|
|
span.waste = max_width - width;
|
|
g_array_append_val (tex_2ds->slice_x_spans, span);
|
|
|
|
span.size = max_height;
|
|
span.waste = max_height - height;
|
|
g_array_append_val (tex_2ds->slice_y_spans, span);
|
|
}
|
|
else
|
|
{
|
|
/* Decrease the size of largest slice until supported by GL */
|
|
while (!_cogl_texture_driver_size_supported (GL_TEXTURE_2D,
|
|
gl_intformat,
|
|
gl_type,
|
|
max_width,
|
|
max_height))
|
|
{
|
|
/* Alternate between width and height */
|
|
if (max_width > max_height)
|
|
max_width /= 2;
|
|
else
|
|
max_height /= 2;
|
|
|
|
if (max_width == 0 || max_height == 0)
|
|
return FALSE;
|
|
}
|
|
|
|
/* Determine the slices required to cover the bitmap area */
|
|
n_x_slices = slices_for_size (width,
|
|
max_width, tex_2ds->max_waste,
|
|
NULL);
|
|
|
|
n_y_slices = slices_for_size (height,
|
|
max_height, tex_2ds->max_waste,
|
|
NULL);
|
|
|
|
/* Init span arrays with reserved size */
|
|
tex_2ds->slice_x_spans = g_array_sized_new (FALSE, FALSE,
|
|
sizeof (CoglSpan),
|
|
n_x_slices);
|
|
|
|
tex_2ds->slice_y_spans = g_array_sized_new (FALSE, FALSE,
|
|
sizeof (CoglSpan),
|
|
n_y_slices);
|
|
|
|
/* Fill span arrays with info */
|
|
slices_for_size (width,
|
|
max_width, tex_2ds->max_waste,
|
|
tex_2ds->slice_x_spans);
|
|
|
|
slices_for_size (height,
|
|
max_height, tex_2ds->max_waste,
|
|
tex_2ds->slice_y_spans);
|
|
}
|
|
|
|
/* Init and resize GL handle array */
|
|
n_slices = n_x_slices * n_y_slices;
|
|
|
|
tex_2ds->slice_textures = g_array_sized_new (FALSE, FALSE,
|
|
sizeof (CoglHandle),
|
|
n_slices);
|
|
|
|
g_array_set_size (tex_2ds->slice_textures, n_slices);
|
|
|
|
/* Generate a "working set" of GL texture objects
|
|
* (some implementations might supported faster
|
|
* re-binding between textures inside a set) */
|
|
slice_textures = (CoglHandle *) tex_2ds->slice_textures->data;
|
|
|
|
/* Init each GL texture object */
|
|
for (y = 0; y < n_y_slices; ++y)
|
|
{
|
|
y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan, y);
|
|
|
|
for (x = 0; x < n_x_slices; ++x)
|
|
{
|
|
x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan, x);
|
|
|
|
COGL_NOTE (SLICING, "CREATE SLICE (%d,%d)\tsize (%d,%d)",
|
|
x, y,
|
|
x_span->size - x_span->waste,
|
|
y_span->size - y_span->waste);
|
|
|
|
slice_textures[y * n_x_slices + x] =
|
|
cogl_texture_new_with_size (x_span->size, y_span->size,
|
|
COGL_TEXTURE_NO_ATLAS | flags,
|
|
format);
|
|
}
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_sliced_slices_free (CoglTexture2DSliced *tex_2ds)
|
|
{
|
|
if (tex_2ds->slice_x_spans != NULL)
|
|
g_array_free (tex_2ds->slice_x_spans, TRUE);
|
|
|
|
if (tex_2ds->slice_y_spans != NULL)
|
|
g_array_free (tex_2ds->slice_y_spans, TRUE);
|
|
|
|
if (tex_2ds->slice_textures != NULL)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < tex_2ds->slice_textures->len; i++)
|
|
{
|
|
CoglHandle slice_tex =
|
|
g_array_index (tex_2ds->slice_textures, CoglHandle, i);
|
|
cogl_handle_unref (slice_tex);
|
|
}
|
|
|
|
g_array_free (tex_2ds->slice_textures, TRUE);
|
|
}
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_sliced_free (CoglTexture2DSliced *tex_2ds)
|
|
{
|
|
_cogl_texture_2d_sliced_slices_free (tex_2ds);
|
|
|
|
/* Chain up */
|
|
_cogl_texture_free (COGL_TEXTURE (tex_2ds));
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_2d_sliced_init_base (CoglTexture2DSliced *tex_2ds,
|
|
int width,
|
|
int height,
|
|
CoglPixelFormat internal_format,
|
|
CoglTextureFlags flags)
|
|
{
|
|
CoglTexture *tex = COGL_TEXTURE (tex_2ds);
|
|
|
|
_cogl_texture_init (tex, &cogl_texture_2d_sliced_vtable);
|
|
|
|
tex_2ds->slice_x_spans = NULL;
|
|
tex_2ds->slice_y_spans = NULL;
|
|
tex_2ds->slice_textures = NULL;
|
|
|
|
/* Create slices for the given format and size */
|
|
if (!_cogl_texture_2d_sliced_slices_create (tex_2ds,
|
|
width,
|
|
height,
|
|
internal_format,
|
|
flags))
|
|
return FALSE;
|
|
|
|
tex_2ds->width = width;
|
|
tex_2ds->height = height;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
CoglHandle
|
|
_cogl_texture_2d_sliced_new_with_size (unsigned int width,
|
|
unsigned int height,
|
|
CoglTextureFlags flags,
|
|
CoglPixelFormat internal_format)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds;
|
|
|
|
/* Since no data, we need some internal format */
|
|
if (internal_format == COGL_PIXEL_FORMAT_ANY)
|
|
internal_format = COGL_PIXEL_FORMAT_RGBA_8888_PRE;
|
|
|
|
/* Init texture with empty bitmap */
|
|
tex_2ds = g_new (CoglTexture2DSliced, 1);
|
|
|
|
if ((flags & COGL_TEXTURE_NO_SLICING))
|
|
tex_2ds->max_waste = -1;
|
|
else
|
|
tex_2ds->max_waste = COGL_TEXTURE_MAX_WASTE;
|
|
|
|
if (!_cogl_texture_2d_sliced_init_base (tex_2ds,
|
|
width, height,
|
|
internal_format,
|
|
flags))
|
|
{
|
|
_cogl_texture_2d_sliced_free (tex_2ds);
|
|
return COGL_INVALID_HANDLE;
|
|
}
|
|
|
|
return _cogl_texture_2d_sliced_handle_new (tex_2ds);
|
|
}
|
|
|
|
CoglHandle
|
|
_cogl_texture_2d_sliced_new_from_bitmap (CoglBitmap *bmp,
|
|
CoglTextureFlags flags,
|
|
CoglPixelFormat internal_format)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds;
|
|
CoglBitmap *dst_bmp;
|
|
GLenum gl_intformat;
|
|
GLenum gl_format;
|
|
GLenum gl_type;
|
|
int width, height;
|
|
|
|
g_return_val_if_fail (cogl_is_bitmap (bmp), COGL_INVALID_HANDLE);
|
|
|
|
width = _cogl_bitmap_get_width (bmp);
|
|
height = _cogl_bitmap_get_height (bmp);
|
|
|
|
/* Create new texture and fill with loaded data */
|
|
tex_2ds = g_new0 (CoglTexture2DSliced, 1);
|
|
|
|
if (flags & COGL_TEXTURE_NO_SLICING)
|
|
tex_2ds->max_waste = -1;
|
|
else
|
|
tex_2ds->max_waste = COGL_TEXTURE_MAX_WASTE;
|
|
|
|
/* FIXME: If upload fails we should set some kind of
|
|
* error flag but still return texture handle if the
|
|
* user decides to destroy another texture and upload
|
|
* this one instead (reloading from file is not needed
|
|
* in that case). As a rule then, everytime a valid
|
|
* CoglHandle is returned, it should also be destroyed
|
|
* with cogl_handle_unref at some point! */
|
|
|
|
dst_bmp = _cogl_texture_prepare_for_upload (bmp,
|
|
internal_format,
|
|
&internal_format,
|
|
&gl_intformat,
|
|
&gl_format,
|
|
&gl_type);
|
|
if (dst_bmp == COGL_INVALID_HANDLE)
|
|
{
|
|
_cogl_texture_2d_sliced_free (tex_2ds);
|
|
return COGL_INVALID_HANDLE;
|
|
}
|
|
|
|
if (!_cogl_texture_2d_sliced_init_base (tex_2ds,
|
|
width, height,
|
|
internal_format,
|
|
flags))
|
|
goto error;
|
|
|
|
if (!_cogl_texture_2d_sliced_upload_to_gl (tex_2ds,
|
|
dst_bmp))
|
|
goto error;
|
|
|
|
cogl_object_unref (dst_bmp);
|
|
|
|
return _cogl_texture_2d_sliced_handle_new (tex_2ds);
|
|
|
|
error:
|
|
cogl_object_unref (dst_bmp);
|
|
_cogl_texture_2d_sliced_free (tex_2ds);
|
|
return COGL_INVALID_HANDLE;
|
|
}
|
|
|
|
CoglHandle
|
|
_cogl_texture_2d_sliced_new_from_foreign (GLuint gl_handle,
|
|
GLenum gl_target,
|
|
GLuint width,
|
|
GLuint height,
|
|
GLuint x_pot_waste,
|
|
GLuint y_pot_waste,
|
|
CoglPixelFormat format)
|
|
{
|
|
/* NOTE: width, height and internal format are not queriable
|
|
* in GLES, hence such a function prototype.
|
|
*/
|
|
|
|
GLint gl_width = 0;
|
|
GLint gl_height = 0;
|
|
CoglTexture2DSliced *tex_2ds;
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|
CoglTexture *tex;
|
|
CoglSpan x_span;
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|
CoglSpan y_span;
|
|
CoglHandle tex_2d;
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|
|
|
/* This should only be called when the texture target is 2D. If a
|
|
rectangle texture is used then _cogl_texture_new_from_foreign
|
|
will create a cogl_texture_rectangle instead */
|
|
g_assert (gl_target == GL_TEXTURE_2D);
|
|
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gl_width = width + x_pot_waste;
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|
gl_height = height + y_pot_waste;
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|
|
|
/* Validate pot waste */
|
|
if (x_pot_waste < 0 || x_pot_waste >= width ||
|
|
y_pot_waste < 0 || y_pot_waste >= height)
|
|
return COGL_INVALID_HANDLE;
|
|
|
|
tex_2d = _cogl_texture_2d_new_from_foreign (gl_target,
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gl_width,
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gl_height,
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format);
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if (!tex_2d)
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|
return COGL_INVALID_HANDLE;
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|
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/* The texture 2d backend may use a different pixel format if it
|
|
queries the actual texture so we'll refetch the format it
|
|
actually used */
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|
format = cogl_texture_get_format (tex_2d);
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|
|
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/* Create new texture */
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|
tex_2ds = g_new0 (CoglTexture2DSliced, 1);
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|
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tex = COGL_TEXTURE (tex_2ds);
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tex->vtable = &cogl_texture_2d_sliced_vtable;
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|
|
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tex_2ds->width = gl_width - x_pot_waste;
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|
tex_2ds->height = gl_height - y_pot_waste;
|
|
tex_2ds->max_waste = 0;
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|
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/* Create slice arrays */
|
|
tex_2ds->slice_x_spans =
|
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g_array_sized_new (FALSE, FALSE,
|
|
sizeof (CoglSpan), 1);
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|
|
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tex_2ds->slice_y_spans =
|
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g_array_sized_new (FALSE, FALSE,
|
|
sizeof (CoglSpan), 1);
|
|
|
|
tex_2ds->slice_textures =
|
|
g_array_sized_new (FALSE, FALSE,
|
|
sizeof (CoglHandle), 1);
|
|
|
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/* Store info for a single slice */
|
|
x_span.start = 0;
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x_span.size = gl_width;
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x_span.waste = x_pot_waste;
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g_array_append_val (tex_2ds->slice_x_spans, x_span);
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|
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y_span.start = 0;
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y_span.size = gl_height;
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y_span.waste = y_pot_waste;
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g_array_append_val (tex_2ds->slice_y_spans, y_span);
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|
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g_array_append_val (tex_2ds->slice_textures, tex_2d);
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|
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return _cogl_texture_2d_sliced_handle_new (tex_2ds);
|
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}
|
|
|
|
static gboolean
|
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_cogl_texture_2d_sliced_is_foreign (CoglTexture *tex)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
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CoglHandle slice_tex;
|
|
|
|
/* Make sure slices were created */
|
|
if (tex_2ds->slice_textures == NULL)
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return FALSE;
|
|
|
|
/* Pass the call on to the first slice */
|
|
slice_tex = g_array_index (tex_2ds->slice_textures, CoglHandle, 0);
|
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return _cogl_texture_is_foreign (slice_tex);
|
|
}
|
|
|
|
static int
|
|
_cogl_texture_2d_sliced_get_max_waste (CoglTexture *tex)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
|
|
return tex_2ds->max_waste;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_2d_sliced_is_sliced (CoglTexture *tex)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
|
|
if (tex_2ds->slice_textures == NULL)
|
|
return FALSE;
|
|
|
|
if (tex_2ds->slice_textures->len <= 1)
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_2d_sliced_can_hardware_repeat (CoglTexture *tex)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
CoglHandle slice_tex;
|
|
CoglSpan *x_span;
|
|
CoglSpan *y_span;
|
|
|
|
/* If there's more than one texture then we can't hardware repeat */
|
|
if (tex_2ds->slice_textures->len != 1)
|
|
return FALSE;
|
|
|
|
/* If there's any waste then we can't hardware repeat */
|
|
x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan, 0);
|
|
y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan, 0);
|
|
if (x_span->waste > 0 || y_span->waste > 0)
|
|
return FALSE;
|
|
|
|
/* Otherwise pass the query on to the single slice texture */
|
|
slice_tex = g_array_index (tex_2ds->slice_textures, CoglHandle, 0);
|
|
return _cogl_texture_can_hardware_repeat (slice_tex);
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_sliced_transform_coords_to_gl (CoglTexture *tex,
|
|
float *s,
|
|
float *t)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
CoglSpan *x_span;
|
|
CoglSpan *y_span;
|
|
CoglHandle slice_tex;
|
|
|
|
g_assert (!_cogl_texture_2d_sliced_is_sliced (tex));
|
|
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|
/* Don't include the waste in the texture coordinates */
|
|
x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan, 0);
|
|
y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan, 0);
|
|
|
|
*s *= tex_2ds->width / (float)x_span->size;
|
|
*t *= tex_2ds->height / (float)y_span->size;
|
|
|
|
/* Let the child texture further transform the coords */
|
|
slice_tex = g_array_index (tex_2ds->slice_textures, CoglHandle, 0);
|
|
_cogl_texture_transform_coords_to_gl (slice_tex, s, t);
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|
}
|
|
|
|
static CoglTransformResult
|
|
_cogl_texture_2d_sliced_transform_quad_coords_to_gl (CoglTexture *tex,
|
|
float *coords)
|
|
{
|
|
gboolean need_repeat = FALSE;
|
|
int i;
|
|
|
|
/* This is a bit lazy - in the case where the quad lies entirely
|
|
* within a single slice we could avoid the fallback. But that
|
|
* could likely lead to visual inconsistency if the fallback involves
|
|
* dropping layers, so this might be the right thing to do anyways.
|
|
*/
|
|
if (_cogl_texture_2d_sliced_is_sliced (tex))
|
|
return COGL_TRANSFORM_SOFTWARE_REPEAT;
|
|
|
|
for (i = 0; i < 4; i++)
|
|
if (coords[i] < 0.0f || coords[i] > 1.0f)
|
|
need_repeat = TRUE;
|
|
|
|
if (need_repeat && !_cogl_texture_2d_sliced_can_hardware_repeat (tex))
|
|
return COGL_TRANSFORM_SOFTWARE_REPEAT;
|
|
|
|
_cogl_texture_2d_sliced_transform_coords_to_gl (tex, coords + 0, coords + 1);
|
|
_cogl_texture_2d_sliced_transform_coords_to_gl (tex, coords + 2, coords + 3);
|
|
|
|
return (need_repeat
|
|
? COGL_TRANSFORM_HARDWARE_REPEAT : COGL_TRANSFORM_NO_REPEAT);
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_2d_sliced_get_gl_texture (CoglTexture *tex,
|
|
GLuint *out_gl_handle,
|
|
GLenum *out_gl_target)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
CoglHandle slice_tex;
|
|
|
|
if (tex_2ds->slice_textures == NULL)
|
|
return FALSE;
|
|
|
|
if (tex_2ds->slice_textures->len < 1)
|
|
return FALSE;
|
|
|
|
slice_tex = g_array_index (tex_2ds->slice_textures, CoglHandle, 0);
|
|
|
|
return cogl_texture_get_gl_texture (slice_tex, out_gl_handle, out_gl_target);
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_sliced_set_filters (CoglTexture *tex,
|
|
GLenum min_filter,
|
|
GLenum mag_filter)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
CoglHandle slice_tex;
|
|
int i;
|
|
|
|
/* Make sure slices were created */
|
|
if (tex_2ds->slice_textures == NULL)
|
|
return;
|
|
|
|
/* Apply new filters to every slice. The slice texture itself should
|
|
cache the value and avoid resubmitting the same filter value to
|
|
GL */
|
|
for (i = 0; i < tex_2ds->slice_textures->len; i++)
|
|
{
|
|
slice_tex = g_array_index (tex_2ds->slice_textures, CoglHandle, i);
|
|
_cogl_texture_set_filters (slice_tex, min_filter, mag_filter);
|
|
}
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_sliced_pre_paint (CoglTexture *tex,
|
|
CoglTexturePrePaintFlags flags)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
int i;
|
|
|
|
/* Make sure slices were created */
|
|
if (tex_2ds->slice_textures == NULL)
|
|
return;
|
|
|
|
/* Pass the pre-paint on to every slice */
|
|
for (i = 0; i < tex_2ds->slice_textures->len; i++)
|
|
{
|
|
CoglHandle slice_tex = g_array_index (tex_2ds->slice_textures,
|
|
CoglHandle, i);
|
|
_cogl_texture_pre_paint (slice_tex, flags);
|
|
}
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_sliced_ensure_non_quad_rendering (CoglTexture *tex)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
int i;
|
|
|
|
/* Make sure slices were created */
|
|
if (tex_2ds->slice_textures == NULL)
|
|
return;
|
|
|
|
/* Pass the call on to every slice */
|
|
for (i = 0; i < tex_2ds->slice_textures->len; i++)
|
|
{
|
|
CoglHandle slice_tex = g_array_index (tex_2ds->slice_textures,
|
|
CoglHandle, i);
|
|
_cogl_texture_ensure_non_quad_rendering (slice_tex);
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_2d_sliced_set_region (CoglTexture *tex,
|
|
int src_x,
|
|
int src_y,
|
|
int dst_x,
|
|
int dst_y,
|
|
unsigned int dst_width,
|
|
unsigned int dst_height,
|
|
CoglBitmap *bmp)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
GLenum gl_format;
|
|
GLenum gl_type;
|
|
|
|
_cogl_pixel_format_to_gl (_cogl_bitmap_get_format (bmp),
|
|
NULL, /* internal format */
|
|
&gl_format,
|
|
&gl_type);
|
|
|
|
/* Send data to GL */
|
|
_cogl_texture_2d_sliced_upload_subregion_to_gl (tex_2ds,
|
|
src_x, src_y,
|
|
dst_x, dst_y,
|
|
dst_width, dst_height,
|
|
bmp,
|
|
gl_format,
|
|
gl_type);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static CoglPixelFormat
|
|
_cogl_texture_2d_sliced_get_format (CoglTexture *tex)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
CoglHandle slice_tex;
|
|
|
|
/* Make sure slices were created */
|
|
if (tex_2ds->slice_textures == NULL)
|
|
return 0;
|
|
|
|
/* Pass the call on to the first slice */
|
|
slice_tex = g_array_index (tex_2ds->slice_textures, CoglHandle, 0);
|
|
return cogl_texture_get_format (slice_tex);
|
|
}
|
|
|
|
static GLenum
|
|
_cogl_texture_2d_sliced_get_gl_format (CoglTexture *tex)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
CoglHandle slice_tex;
|
|
|
|
/* Make sure slices were created */
|
|
if (tex_2ds->slice_textures == NULL)
|
|
return 0;
|
|
|
|
/* Pass the call on to the first slice */
|
|
slice_tex = g_array_index (tex_2ds->slice_textures, CoglHandle, 0);
|
|
return _cogl_texture_get_gl_format (slice_tex);
|
|
}
|
|
|
|
static int
|
|
_cogl_texture_2d_sliced_get_width (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_2D_SLICED (tex)->width;
|
|
}
|
|
|
|
static int
|
|
_cogl_texture_2d_sliced_get_height (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_2D_SLICED (tex)->height;
|
|
}
|
|
|
|
static const CoglTextureVtable
|
|
cogl_texture_2d_sliced_vtable =
|
|
{
|
|
_cogl_texture_2d_sliced_set_region,
|
|
NULL, /* get_data */
|
|
_cogl_texture_2d_sliced_foreach_sub_texture_in_region,
|
|
_cogl_texture_2d_sliced_get_max_waste,
|
|
_cogl_texture_2d_sliced_is_sliced,
|
|
_cogl_texture_2d_sliced_can_hardware_repeat,
|
|
_cogl_texture_2d_sliced_transform_coords_to_gl,
|
|
_cogl_texture_2d_sliced_transform_quad_coords_to_gl,
|
|
_cogl_texture_2d_sliced_get_gl_texture,
|
|
_cogl_texture_2d_sliced_set_filters,
|
|
_cogl_texture_2d_sliced_pre_paint,
|
|
_cogl_texture_2d_sliced_ensure_non_quad_rendering,
|
|
_cogl_texture_2d_sliced_set_wrap_mode_parameters,
|
|
_cogl_texture_2d_sliced_get_format,
|
|
_cogl_texture_2d_sliced_get_gl_format,
|
|
_cogl_texture_2d_sliced_get_width,
|
|
_cogl_texture_2d_sliced_get_height,
|
|
_cogl_texture_2d_sliced_is_foreign
|
|
};
|