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99cdcc9e3c
CoglPixelFormat is not a good way of describing the internal format of a texture because it's too specific given that we don't actually have exact knowledge of the internal format used by the driver. This makes cogl_texture_get_format private and in the future we'll provide a better way of querying the channels and their precision. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit ffde82981f22bd0185a7f33e1e6e1479f4c295b8) Note: Since we can't break API compatibility on the 1.x branch this adds a cogl/deprecated/cogl-texture-deprecated.c file with a cogl_texture_get_format() wrapper around the private api. This also moves the cogl_texture_get_rowstride() and cogl_texture_ref/unref() functions that were previously deprecated into cogl-texture-deprecated.c
236 lines
6.7 KiB
C
236 lines
6.7 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <glib.h>
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#include "cogl-pango-pipeline-cache.h"
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#include "cogl/cogl-context-private.h"
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typedef struct _CoglPangoPipelineCacheEntry CoglPangoPipelineCacheEntry;
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struct _CoglPangoPipelineCacheEntry
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{
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/* This will take a reference or it can be NULL to represent the
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pipeline used to render colors */
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CoglTexture *texture;
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/* This will only take a weak reference */
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CoglPipeline *pipeline;
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};
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static void
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_cogl_pango_pipeline_cache_key_destroy (void *data)
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{
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if (data)
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cogl_object_unref (data);
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}
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static void
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_cogl_pango_pipeline_cache_value_destroy (void *data)
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{
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CoglPangoPipelineCacheEntry *cache_entry = data;
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if (cache_entry->texture)
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cogl_object_unref (cache_entry->texture);
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/* We don't need to unref the pipeline because it only takes a weak
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reference */
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g_slice_free (CoglPangoPipelineCacheEntry, cache_entry);
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}
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CoglPangoPipelineCache *
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_cogl_pango_pipeline_cache_new (CoglContext *ctx,
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CoglBool use_mipmapping)
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{
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CoglPangoPipelineCache *cache = g_new (CoglPangoPipelineCache, 1);
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cache->ctx = cogl_object_ref (ctx);
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/* The key is the pipeline pointer. A reference is taken when the
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pipeline is used as a key so we should unref it again in the
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destroy function */
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cache->hash_table =
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g_hash_table_new_full (g_direct_hash,
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g_direct_equal,
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_cogl_pango_pipeline_cache_key_destroy,
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_cogl_pango_pipeline_cache_value_destroy);
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cache->base_texture_rgba_pipeline = NULL;
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cache->base_texture_alpha_pipeline = NULL;
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cache->use_mipmapping = use_mipmapping;
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return cache;
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}
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static CoglPipeline *
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get_base_texture_rgba_pipeline (CoglPangoPipelineCache *cache)
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{
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if (cache->base_texture_rgba_pipeline == NULL)
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{
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CoglPipeline *pipeline;
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pipeline = cache->base_texture_rgba_pipeline =
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cogl_pipeline_new (cache->ctx);
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cogl_pipeline_set_layer_wrap_mode (pipeline, 0,
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COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE);
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if (cache->use_mipmapping)
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cogl_pipeline_set_layer_filters
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(pipeline, 0,
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COGL_PIPELINE_FILTER_LINEAR_MIPMAP_LINEAR,
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COGL_PIPELINE_FILTER_LINEAR);
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}
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return cache->base_texture_rgba_pipeline;
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}
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static CoglPipeline *
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get_base_texture_alpha_pipeline (CoglPangoPipelineCache *cache)
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{
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if (cache->base_texture_alpha_pipeline == NULL)
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{
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CoglPipeline *pipeline;
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pipeline = cogl_pipeline_copy (get_base_texture_rgba_pipeline (cache));
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cache->base_texture_alpha_pipeline = pipeline;
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/* The default combine mode of materials is to modulate (A x B)
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* the texture RGBA channels with the RGBA channels of the
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* previous layer (which in our case is just the font color)
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*
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* Since the RGB for an alpha texture is defined as 0, this gives us:
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*
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* result.rgb = color.rgb * 0
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* result.a = color.a * texture.a
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*
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* What we want is premultiplied rgba values:
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*
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* result.rgba = color.rgb * texture.a
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* result.a = color.a * texture.a
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*/
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cogl_pipeline_set_layer_combine (pipeline, 0, /* layer */
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"RGBA = MODULATE (PREVIOUS, TEXTURE[A])",
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NULL);
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}
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return cache->base_texture_alpha_pipeline;
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}
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typedef struct
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{
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CoglPangoPipelineCache *cache;
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CoglTexture *texture;
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} PipelineDestroyNotifyData;
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static void
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pipeline_destroy_notify_cb (void *user_data)
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{
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PipelineDestroyNotifyData *data = user_data;
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g_hash_table_remove (data->cache->hash_table, data->texture);
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g_slice_free (PipelineDestroyNotifyData, data);
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}
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CoglPipeline *
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_cogl_pango_pipeline_cache_get (CoglPangoPipelineCache *cache,
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CoglTexture *texture)
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{
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CoglPangoPipelineCacheEntry *entry;
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PipelineDestroyNotifyData *destroy_data;
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static CoglUserDataKey pipeline_destroy_notify_key;
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/* Look for an existing entry */
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entry = g_hash_table_lookup (cache->hash_table, texture);
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if (entry)
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return cogl_object_ref (entry->pipeline);
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/* No existing pipeline was found so let's create another */
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entry = g_slice_new (CoglPangoPipelineCacheEntry);
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if (texture)
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{
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CoglPipeline *base;
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entry->texture = cogl_object_ref (texture);
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if (_cogl_texture_get_format (entry->texture) == COGL_PIXEL_FORMAT_A_8)
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base = get_base_texture_alpha_pipeline (cache);
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else
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base = get_base_texture_rgba_pipeline (cache);
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entry->pipeline = cogl_pipeline_copy (base);
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cogl_pipeline_set_layer_texture (entry->pipeline, 0 /* layer */, texture);
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}
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else
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{
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entry->texture = NULL;
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entry->pipeline = cogl_pipeline_new (cache->ctx);
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}
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/* Add a weak reference to the pipeline so we can remove it from the
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hash table when it is destroyed */
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destroy_data = g_slice_new (PipelineDestroyNotifyData);
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destroy_data->cache = cache;
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destroy_data->texture = texture;
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cogl_object_set_user_data (COGL_OBJECT (entry->pipeline),
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&pipeline_destroy_notify_key,
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destroy_data,
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pipeline_destroy_notify_cb);
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g_hash_table_insert (cache->hash_table,
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texture ? cogl_object_ref (texture) : NULL,
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entry);
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/* This doesn't take a reference on the pipeline so that it will use
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the newly created reference */
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return entry->pipeline;
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}
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void
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_cogl_pango_pipeline_cache_free (CoglPangoPipelineCache *cache)
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{
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if (cache->base_texture_rgba_pipeline)
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cogl_object_unref (cache->base_texture_rgba_pipeline);
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if (cache->base_texture_alpha_pipeline)
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cogl_object_unref (cache->base_texture_alpha_pipeline);
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g_hash_table_destroy (cache->hash_table);
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cogl_object_unref (cache->ctx);
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g_free (cache);
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}
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