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8904f7cbe4
At least for the time being, we only expose the parts of the API that we want to use internally and for new, out-of-tree Content implementations. The full PaintNode tree API will be made public in 1.12 once we branch master.
81 lines
4.3 KiB
C
81 lines
4.3 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Emmanuele Bassi <ebassi@linux.intel.com>
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*/
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#ifndef __CLUTTER_PAINT_NODE_H__
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#define __CLUTTER_PAINT_NODE_H__
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#include <cogl/cogl.h>
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#include <clutter/clutter-types.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_PAINT_NODE (clutter_paint_node_get_type ())
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#define CLUTTER_PAINT_NODE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_PAINT_NODE, ClutterPaintNode))
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#define CLUTTER_IS_PAINT_NODE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_PAINT_NODE))
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typedef struct _ClutterPaintNodePrivate ClutterPaintNodePrivate;
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typedef struct _ClutterPaintNodeClass ClutterPaintNodeClass;
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GType clutter_paint_node_get_type (void) G_GNUC_CONST;
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ClutterPaintNode * clutter_paint_node_ref (ClutterPaintNode *node);
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void clutter_paint_node_unref (ClutterPaintNode *node);
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void clutter_paint_node_set_name (ClutterPaintNode *node,
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const char *name);
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void clutter_paint_node_add_child (ClutterPaintNode *node,
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ClutterPaintNode *child);
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void clutter_paint_node_add_rectangle (ClutterPaintNode *node,
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const ClutterActorBox *rect);
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void clutter_paint_node_add_texture_rectangle (ClutterPaintNode *node,
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const ClutterActorBox *rect,
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float x_1,
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float y_1,
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float x_2,
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float y_2);
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#if defined(COGL_ENABLE_EXPERIMENTAL_2_0_API) && defined(CLUTTER_ENABLE_EXPERIMENTAL_API)
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void clutter_paint_node_add_path (ClutterPaintNode *node,
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CoglPath *path);
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void clutter_paint_node_add_primitive (ClutterPaintNode *node,
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CoglPrimitive *primitive);
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#endif /* COGL_ENABLE_EXPERIMENTAL_2_0_API && CLUTTER_ENABLE_EXPERIMENTAL_API */
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#define CLUTTER_VALUE_HOLDS_PAINT_NODE(value) (G_VALUE_HOLDS (value, CLUTTER_TYPE_PAINT_NODE))
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void clutter_value_set_paint_node (GValue *value,
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gpointer node);
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void clutter_value_take_paint_node (GValue *value,
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gpointer node);
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gpointer clutter_value_get_paint_node (const GValue *value);
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gpointer clutter_value_dup_paint_node (const GValue *value);
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G_END_DECLS
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#endif /* __CLUTTER_PAINT_NODE_H__ */
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