mirror of
https://github.com/brl/mutter.git
synced 2024-11-23 00:20:42 -05:00
f005f517fe
Previously flushing the matrices was performed as part of the framebuffer state. When on GLES2 this matrix flushing is actually diverted so that it only keeps a reference to the intended matrix stack. This is necessary because on GLES2 there are no builtin uniforms so it can't actually flush the matrices until the program for the pipeline is generated. When the matrices are flushed it would store the age of modifications on the matrix stack so that it could detect when the matrix hasn't changed and avoid flushing it. This patch changes it so that the pipeline is responsible for flushing the matrices even when we are using the GL builtins. The same mechanism for detecting unmodified matrix stacks is used in all cases. There is a new CoglMatrixStackCache type which is used to store a reference to the intended matrix stack along with its last flushed age. There are now two of these attached to the CoglContext to track the flushed state for the global matrix builtins and also two for each glsl progend program state to track the flushed state for a program. The framebuffer matrix flush now just updates the intended matrix stacks without actually trying to flush. When a vertex snippet is attached to the pipeline, the GLSL vertend will now avoid using the projection matrix to flip the rendering. This is necessary because any vertex snippet may cause the projection matrix not to be used. Instead the flip is done as a forced final step by multiplying cogl_position_out by a vec4 uniform. This uniform is updated as part of the progend pre_paint depending on whether the framebuffer is offscreen or not. Reviewed-by: Robert Bragg <robert@linux.intel.com>
496 lines
16 KiB
Makefile
496 lines
16 KiB
Makefile
include $(top_srcdir)/build/autotools/Makefile.am.silent
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# preamble
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NULL =
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SUBDIRS =
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BUILT_SOURCES =
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EXTRA_DIST =
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CLEANFILES =
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DISTCLEANFILES =
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noinst_LTLIBRARIES =
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lib_LTLIBRARIES =
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INCLUDES = \
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-I$(top_srcdir) \
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-I$(top_builddir) \
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-I$(srcdir)/tesselator \
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-I$(srcdir)/winsys \
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-I$(srcdir)/driver/$(COGL_DRIVER) \
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$(NULL)
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AM_CPPFLAGS = \
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-DG_LOG_DOMAIN=\"Cogl\" \
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-DCLUTTER_COMPILATION \
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-DCOGL_GL_LIBNAME=\"$(COGL_GL_LIBNAME)\" \
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-DCOGL_GLES1_LIBNAME=\"$(COGL_GLES1_LIBNAME)\" \
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-DCOGL_GLES2_LIBNAME=\"$(COGL_GLES2_LIBNAME)\" \
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-DCOGL_LOCALEDIR=\""$(localedir)"\" \
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$(NULL)
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AM_CFLAGS = $(COGL_DEP_CFLAGS) $(COGL_EXTRA_CFLAGS) $(MAINTAINER_CFLAGS)
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BUILT_SOURCES += cogl-defines.h
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DISTCLEANFILES += cogl-defines.h
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EXTRA_DIST += cogl-defines.h.in
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# Note: The cogl-1.0/cogl-gl-1.0 files are essentially for
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# compatability only. I'm not really sure who could possibly be using
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# them so we may decide to remove them entirely at some point.
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pc_files = \
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cogl-1.0.pc \
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cogl-gl-1.0.pc
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pc_files += cogl-$(COGL_API_VERSION)-experimental.pc
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cogl-gl-1.0.pc: cogl-1.0.pc
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$(QUIET_GEN)cp -f $< $(@F)
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pkgconfigdir = $(libdir)/pkgconfig
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pkgconfig_DATA = $(pc_files)
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EXTRA_DIST += cogl-1.0.pc.in cogl-$(COGL_API_VERSION)-experimental.pc.in
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DISTCLEANFILES += $(pc_files)
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# public headers
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cogl_public_h = \
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$(srcdir)/cogl-object.h \
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$(srcdir)/cogl-bitmap.h \
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$(srcdir)/cogl-buffer.h \
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$(srcdir)/cogl-color.h \
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$(srcdir)/cogl-fixed.h \
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$(srcdir)/cogl-depth-state.h \
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$(srcdir)/cogl-material-compat.h \
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$(srcdir)/cogl-vector.h \
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$(srcdir)/cogl-euler.h \
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$(srcdir)/cogl-quaternion.h \
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$(srcdir)/cogl-matrix.h \
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$(srcdir)/cogl-offscreen.h \
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$(srcdir)/cogl-primitives.h \
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$(srcdir)/cogl-path.h \
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$(srcdir)/cogl-pixel-buffer.h \
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$(srcdir)/cogl-shader.h \
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$(srcdir)/cogl-texture.h \
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$(srcdir)/cogl-texture-3d.h \
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$(srcdir)/cogl-texture-2d.h \
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$(srcdir)/cogl-texture-rectangle.h \
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$(srcdir)/cogl-texture-2d-sliced.h \
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$(srcdir)/cogl-sub-texture.h \
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$(srcdir)/cogl-meta-texture.h \
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$(srcdir)/cogl-types.h \
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$(srcdir)/cogl-vertex-buffer.h \
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$(srcdir)/cogl-index-buffer.h \
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$(srcdir)/cogl-attribute-buffer.h \
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$(srcdir)/cogl-indices.h \
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$(srcdir)/cogl-attribute.h \
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$(srcdir)/cogl-primitive.h \
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$(srcdir)/cogl-clip-state.h \
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$(srcdir)/cogl-framebuffer.h \
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$(srcdir)/cogl-onscreen.h \
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$(srcdir)/cogl-clutter.h \
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$(srcdir)/cogl.h \
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$(NULL)
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cogl_experimental_h = \
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$(srcdir)/cogl-renderer.h \
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$(srcdir)/cogl-swap-chain.h \
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$(srcdir)/cogl-onscreen-template.h \
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$(srcdir)/cogl-display.h \
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$(srcdir)/cogl-context.h \
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$(srcdir)/cogl-pipeline.h \
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$(srcdir)/cogl-pipeline-state.h \
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$(srcdir)/cogl-pipeline-layer-state.h \
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$(srcdir)/cogl-snippet.h \
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$(srcdir)/cogl2-path.h \
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$(srcdir)/cogl2-clip-state.h \
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$(srcdir)/cogl2-experimental.h \
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$(NULL)
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# driver sources
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cogl_driver_sources =
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if COGL_DRIVER_GL_SUPPORTED
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cogl_driver_sources += \
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$(srcdir)/driver/gl/cogl-gl.c \
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$(srcdir)/driver/gl/cogl-texture-driver-gl.c \
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$(NULL)
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endif
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if COGL_DRIVER_GLES_SUPPORTED
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cogl_driver_sources += \
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$(srcdir)/driver/gles/cogl-gles.c \
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$(srcdir)/driver/gles/cogl-texture-driver-gles.c \
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$(NULL)
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endif
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# winsys sources, common to all backends
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cogl_winsys_common_sources = \
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$(srcdir)/winsys/cogl-winsys-private.h \
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$(srcdir)/winsys/cogl-winsys.c \
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$(NULL)
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# tesselator sources
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cogl_tesselator_sources = \
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$(srcdir)/tesselator/dict-list.h \
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$(srcdir)/tesselator/dict.c \
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$(srcdir)/tesselator/dict.h \
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$(srcdir)/tesselator/geom.c \
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$(srcdir)/tesselator/geom.h \
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$(srcdir)/tesselator/gluos.h \
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$(srcdir)/tesselator/memalloc.h \
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$(srcdir)/tesselator/mesh.c \
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$(srcdir)/tesselator/mesh.h \
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$(srcdir)/tesselator/normal.c \
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$(srcdir)/tesselator/normal.h \
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$(srcdir)/tesselator/priorityq-heap.h \
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$(srcdir)/tesselator/priorityq-sort.h \
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$(srcdir)/tesselator/priorityq.c \
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$(srcdir)/tesselator/priorityq.h \
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$(srcdir)/tesselator/render.c \
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$(srcdir)/tesselator/render.h \
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$(srcdir)/tesselator/sweep.c \
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$(srcdir)/tesselator/sweep.h \
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$(srcdir)/tesselator/tess.c \
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$(srcdir)/tesselator/tess.h \
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$(srcdir)/tesselator/tesselator.h \
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$(srcdir)/tesselator/tessmono.c \
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$(srcdir)/tesselator/tessmono.h \
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$(srcdir)/tesselator/GL/glu.h \
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$(NULL)
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EXTRA_DIST += \
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$(srcdir)/tesselator/README \
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$(srcdir)/tesselator/priorityq-heap.c \
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$(NULL)
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# sources
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cogl_sources_c = \
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$(cogl_driver_sources) \
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$(cogl_winsys_common_sources) \
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$(cogl_tesselator_sources) \
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$(srcdir)/cogl-private.h \
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$(srcdir)/cogl-debug.h \
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$(srcdir)/cogl-debug-options.h \
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$(srcdir)/cogl-handle.h \
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$(srcdir)/cogl-context-private.h \
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$(srcdir)/cogl-context.c \
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$(srcdir)/cogl-renderer-private.h \
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$(srcdir)/cogl-renderer.h \
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$(srcdir)/cogl-renderer.c \
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$(srcdir)/cogl-swap-chain-private.h \
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$(srcdir)/cogl-swap-chain.h \
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$(srcdir)/cogl-swap-chain.c \
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$(srcdir)/cogl-onscreen-template-private.h \
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$(srcdir)/cogl-onscreen-template.h \
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$(srcdir)/cogl-onscreen-template.c \
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$(srcdir)/cogl-display-private.h \
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$(srcdir)/cogl-display.h \
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$(srcdir)/cogl-display.c \
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$(srcdir)/cogl-internal.h \
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$(srcdir)/cogl.c \
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$(srcdir)/cogl-object-private.h \
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$(srcdir)/cogl-object.h \
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$(srcdir)/cogl-object.c \
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$(srcdir)/cogl-util.h \
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$(srcdir)/cogl-util.c \
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$(srcdir)/cogl-bitmap-private.h \
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$(srcdir)/cogl-bitmap.c \
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$(srcdir)/cogl-bitmap-fallback.c \
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$(srcdir)/cogl-primitives-private.h \
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$(srcdir)/cogl-primitives.h \
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$(srcdir)/cogl-primitives.c \
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$(srcdir)/cogl-path-private.h \
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$(srcdir)/cogl-path.h \
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$(srcdir)/cogl-path.c \
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$(srcdir)/cogl2-path.h \
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$(srcdir)/cogl2-path.c \
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$(srcdir)/cogl-bitmap-pixbuf.c \
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$(srcdir)/cogl-clip-stack.h \
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$(srcdir)/cogl-clip-stack.c \
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$(srcdir)/cogl-clip-state-private.h \
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$(srcdir)/cogl-clip-state.h \
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$(srcdir)/cogl-clip-state.c \
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$(srcdir)/cogl2-clip-state.h \
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$(srcdir)/cogl2-clip-state.c \
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$(srcdir)/cogl-ext-functions.h \
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$(srcdir)/cogl-feature-private.h \
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$(srcdir)/cogl-feature-private.c \
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$(srcdir)/cogl-fixed.c \
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$(srcdir)/cogl-color-private.h \
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$(srcdir)/cogl-color.c \
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$(srcdir)/cogl-buffer-private.h \
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$(srcdir)/cogl-buffer.c \
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$(srcdir)/cogl-pixel-buffer-private.h \
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$(srcdir)/cogl-pixel-buffer.c \
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$(srcdir)/cogl-vertex-buffer-private.h \
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$(srcdir)/cogl-vertex-buffer.c \
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$(srcdir)/cogl-index-buffer-private.h \
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$(srcdir)/cogl-index-buffer.c \
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$(srcdir)/cogl-attribute-buffer-private.h \
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$(srcdir)/cogl-attribute-buffer.c \
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$(srcdir)/cogl-indices-private.h \
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$(srcdir)/cogl-indices.c \
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$(srcdir)/cogl-attribute-private.h \
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$(srcdir)/cogl-attribute.c \
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$(srcdir)/cogl-primitive-private.h \
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$(srcdir)/cogl-primitive.c \
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$(srcdir)/cogl-matrix.c \
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$(srcdir)/cogl-vector.c \
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$(srcdir)/cogl-euler.c \
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$(srcdir)/cogl-quaternion-private.h \
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$(srcdir)/cogl-quaternion.c \
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$(srcdir)/cogl-matrix-private.h \
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$(srcdir)/cogl-matrix-stack.c \
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$(srcdir)/cogl-matrix-stack.h \
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$(srcdir)/cogl-depth-state.c \
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$(srcdir)/cogl-depth-state-private.h \
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$(srcdir)/cogl-node.c \
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$(srcdir)/cogl-node-private.h \
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$(srcdir)/cogl-pipeline.c \
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$(srcdir)/cogl-pipeline-private.h \
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$(srcdir)/cogl-pipeline-layer.c \
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$(srcdir)/cogl-pipeline-layer-private.h \
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$(srcdir)/cogl-pipeline-state.c \
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$(srcdir)/cogl-pipeline-layer-state-private.h \
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$(srcdir)/cogl-pipeline-layer-state.c \
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$(srcdir)/cogl-pipeline-state-private.h \
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$(srcdir)/cogl-pipeline-debug.c \
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$(srcdir)/cogl-pipeline-opengl.c \
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$(srcdir)/cogl-pipeline-opengl-private.h \
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$(srcdir)/cogl-pipeline-fragend-glsl.c \
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$(srcdir)/cogl-pipeline-fragend-glsl-private.h \
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$(srcdir)/cogl-pipeline-fragend-arbfp.c \
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$(srcdir)/cogl-pipeline-fragend-arbfp-private.h \
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$(srcdir)/cogl-pipeline-fragend-fixed.c \
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$(srcdir)/cogl-pipeline-fragend-fixed-private.h \
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$(srcdir)/cogl-pipeline-vertend-glsl.c \
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$(srcdir)/cogl-pipeline-vertend-glsl-private.h \
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$(srcdir)/cogl-pipeline-vertend-fixed.c \
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$(srcdir)/cogl-pipeline-vertend-fixed-private.h \
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$(srcdir)/cogl-pipeline-progend-fixed.c \
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$(srcdir)/cogl-pipeline-progend-fixed-private.h \
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$(srcdir)/cogl-pipeline-progend-glsl.c \
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$(srcdir)/cogl-pipeline-progend-glsl-private.h \
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$(srcdir)/cogl-pipeline-snippet-private.h \
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$(srcdir)/cogl-pipeline-snippet.c \
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$(srcdir)/cogl-pipeline-cache.h \
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$(srcdir)/cogl-pipeline-cache.c \
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$(srcdir)/cogl-material-compat.c \
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$(srcdir)/cogl-program.c \
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$(srcdir)/cogl-program-private.h \
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$(srcdir)/cogl-blend-string.c \
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$(srcdir)/cogl-blend-string.h \
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$(srcdir)/cogl-debug.c \
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$(srcdir)/cogl-sub-texture-private.h \
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$(srcdir)/cogl-texture-private.h \
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$(srcdir)/cogl-texture-2d-private.h \
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$(srcdir)/cogl-texture-2d-sliced-private.h \
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$(srcdir)/cogl-texture-3d-private.h \
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$(srcdir)/cogl-texture-driver.h \
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$(srcdir)/cogl-sub-texture.c \
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$(srcdir)/cogl-texture.c \
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$(srcdir)/cogl-texture-2d.c \
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$(srcdir)/cogl-texture-2d-sliced.c \
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$(srcdir)/cogl-texture-3d.c \
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$(srcdir)/cogl-texture-rectangle-private.h \
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$(srcdir)/cogl-texture-rectangle.c \
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$(srcdir)/cogl-rectangle-map.h \
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$(srcdir)/cogl-rectangle-map.c \
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$(srcdir)/cogl-atlas.h \
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$(srcdir)/cogl-atlas.c \
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$(srcdir)/cogl-atlas-texture-private.h \
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$(srcdir)/cogl-atlas-texture.c \
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$(srcdir)/cogl-meta-texture.c \
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$(srcdir)/cogl-blit.h \
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$(srcdir)/cogl-blit.c \
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$(srcdir)/cogl-spans.h \
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$(srcdir)/cogl-spans.c \
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$(srcdir)/cogl-journal-private.h \
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$(srcdir)/cogl-journal.c \
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$(srcdir)/cogl-framebuffer-private.h \
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$(srcdir)/cogl-framebuffer.c \
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$(srcdir)/cogl-onscreen-private.h \
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$(srcdir)/cogl-onscreen.c \
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$(srcdir)/cogl-profile.h \
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$(srcdir)/cogl-profile.c \
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$(srcdir)/cogl-flags.h \
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$(srcdir)/cogl-bitmask.h \
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$(srcdir)/cogl-bitmask.c \
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$(srcdir)/cogl-shader-boilerplate.h \
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$(srcdir)/cogl-shader-private.h \
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$(srcdir)/cogl-shader.c \
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$(srcdir)/cogl-gtype-private.h \
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$(srcdir)/cogl-point-in-poly-private.h \
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$(srcdir)/cogl-point-in-poly.c \
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$(srcdir)/cogl-clutter.c \
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$(srcdir)/winsys/cogl-winsys-stub-private.h \
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$(srcdir)/cogl-queue.h \
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$(srcdir)/winsys/cogl-winsys-stub.c \
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$(srcdir)/cogl-config-private.h \
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$(srcdir)/cogl-config.c \
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$(srcdir)/cogl-boxed-value.h \
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$(srcdir)/cogl-boxed-value.c \
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$(srcdir)/cogl-snippet-private.h \
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$(srcdir)/cogl-snippet.c \
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$(NULL)
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if SUPPORT_XLIB
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cogl_public_h += \
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$(srcdir)/cogl-clutter-xlib.h \
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$(srcdir)/cogl-xlib-renderer.h
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cogl_experimental_h += \
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$(srcdir)/winsys/cogl-texture-pixmap-x11.h \
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$(srcdir)/cogl-xlib.h
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cogl_sources_c += \
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$(srcdir)/cogl-x11-renderer-private.h \
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$(srcdir)/cogl-xlib-renderer-private.h \
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$(srcdir)/cogl-xlib-renderer.c \
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$(srcdir)/cogl-xlib-display-private.h \
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$(srcdir)/cogl-xlib.c \
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$(srcdir)/cogl-xlib-private.h \
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$(srcdir)/winsys/cogl-texture-pixmap-x11.c \
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$(srcdir)/winsys/cogl-texture-pixmap-x11-private.h
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endif
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if SUPPORT_GLX
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cogl_sources_c += \
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$(srcdir)/cogl-glx-renderer-private.h \
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$(srcdir)/cogl-glx-display-private.h \
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$(srcdir)/winsys/cogl-winsys-glx-feature-functions.h \
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$(srcdir)/winsys/cogl-winsys-glx.c
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endif
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if SUPPORT_WGL
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cogl_public_h += \
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$(srcdir)/cogl-win32-renderer.h
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cogl_sources_c += \
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$(srcdir)/cogl-win32-renderer.c \
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$(srcdir)/winsys/cogl-winsys-wgl.c \
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$(srcdir)/winsys/cogl-winsys-wgl-feature-functions.h
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endif
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if SUPPORT_EGL_PLATFORM_WAYLAND
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cogl_public_h += \
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$(srcdir)/cogl-wayland-renderer.h
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endif
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if SUPPORT_EGL_PLATFORM_KMS
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cogl_sources_c += \
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$(srcdir)/winsys/cogl-winsys-kms.c \
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$(srcdir)/winsys/cogl-winsys-kms.h
|
|
endif
|
|
if SUPPORT_EGL
|
|
cogl_sources_c += \
|
|
$(srcdir)/winsys/cogl-winsys-egl.c \
|
|
$(srcdir)/winsys/cogl-winsys-egl-feature-functions.h \
|
|
$(srcdir)/winsys/cogl-winsys-egl-private.h
|
|
endif
|
|
|
|
EXTRA_DIST += stb_image.c
|
|
|
|
# glib-mkenums rules
|
|
glib_enum_h = cogl-enum-types.h
|
|
glib_enum_c = cogl-enum-types.c
|
|
glib_enum_headers = $(cogl_public_h)
|
|
include $(top_srcdir)/build/autotools/Makefile.am.enums
|
|
|
|
lib_LTLIBRARIES += libcogl.la
|
|
|
|
libcogl_la_LIBADD = -lm $(COGL_DEP_LIBS) $(COGL_EXTRA_LDFLAGS)
|
|
if SUPPORT_GLX
|
|
libcogl_la_LIBADD += -ldl
|
|
endif
|
|
# XXX: The aim is to eventually get rid of all private API exports
|
|
# for cogl-pango.
|
|
libcogl_la_LDFLAGS = \
|
|
-no-undefined \
|
|
-version-info @COGL_LT_CURRENT@:@COGL_LT_REVISION@:@COGL_LT_AGE@ \
|
|
-export-dynamic \
|
|
-export-symbols-regex "^(cogl|_cogl_debug_flags|_cogl_atlas_new|_cogl_atlas_add_reorganize_callback|_cogl_atlas_reserve_space|_cogl_callback|_cogl_util_get_eye_planes_for_screen_poly|_cogl_atlas_texture_remove_reorganize_callback|_cogl_atlas_texture_add_reorganize_callback|_cogl_texture_foreach_sub_texture_in_region|_cogl_atlas_texture_new_with_size|_cogl_profile_trace_message|_cogl_context_get_default).*"
|
|
|
|
libcogl_la_SOURCES = $(cogl_sources_c)
|
|
nodist_libcogl_la_SOURCES = $(BUILT_SOURCES)
|
|
|
|
# Cogl installed headers
|
|
cogl_headers = \
|
|
$(cogl_public_h) \
|
|
$(srcdir)/cogl-deprecated.h \
|
|
$(srcdir)/cogl-pango.h \
|
|
$(NULL)
|
|
|
|
coglincludedir = $(includedir)/cogl/cogl
|
|
coglinclude_HEADERS = $(cogl_headers) $(cogl_experimental_h)
|
|
nodist_coglinclude_HEADERS = cogl-defines.h cogl-enum-types.h
|
|
|
|
dist-hook: ../build/win32/vs9/cogl.vcproj ../build/win32/vs10/cogl.vcxproj ../build/win32/vs10/cogl.vcxproj.filters
|
|
|
|
# I know those filters below don't look nice, but this is to ensure the right files are in the Project files only *once*
|
|
../build/win32/vs9/cogl.vcproj: $(top_srcdir)/build/win32/vs9/cogl.vcprojin
|
|
for F in `echo $(cogl_sources_c) $(BUILT_SOURCES) | tr '/' '\\'`; do \
|
|
case $$F in \
|
|
*-egl.c|*-glx.c|*-xlib*.c|*-x11.c|*.wgl.c|*-gl.c|*-gles.c|*.h) ;; \
|
|
*.c) echo ' <File RelativePath="..\..\..\cogl\'$$F'" />' \
|
|
;; \
|
|
esac; \
|
|
done >cogl.sourcefiles
|
|
$(CPP) -P - <$(top_srcdir)/build/win32/vs9/cogl.vcprojin >$@
|
|
rm cogl.sourcefiles
|
|
|
|
../build/win32/vs10/cogl.vcxproj: $(top_srcdir)/build/win32/vs10/cogl.vcxprojin
|
|
for F in `echo $(cogl_sources_c) $(BUILT_SOURCES) | tr '/' '\\'`; do \
|
|
case $$F in \
|
|
*-egl.c|*-glx.c|*-xlib*.c|*-x11.c|*.wgl.c|*-gl.c|*-gles.c|*.h) ;; \
|
|
*.c) echo ' <ClCompile Include="..\..\..\cogl\'$$F'" />' \
|
|
;; \
|
|
esac; \
|
|
done >cogl.vs10.sourcefiles
|
|
$(CPP) -P - <$(top_srcdir)/build/win32/vs10/cogl.vcxprojin >$@
|
|
rm cogl.vs10.sourcefiles
|
|
|
|
../build/win32/vs10/cogl.vcxproj.filters: $(top_srcdir)/build/win32/vs10/cogl.vcxproj.filtersin
|
|
for F in `echo $(cogl_sources_c) $(BUILT_SOURCES) | tr '/' '\\'`; do \
|
|
case $$F in \
|
|
*-egl.c|*-glx.c|*-xlib*.c|*-x11.c|*.wgl.c|*-gl.c|*-gles.c|*.h) ;; \
|
|
*.c) echo ' <ClCompile Include="..\..\..\cogl\'$$F'"><Filter>Sources</Filter></ClCompile>' \
|
|
;; \
|
|
esac; \
|
|
done >cogl.vs10.sourcefiles.filters
|
|
$(CPP) -P - <$(top_srcdir)/build/win32/vs10/cogl.vcxproj.filtersin >$@
|
|
rm cogl.vs10.sourcefiles.filters
|
|
|
|
EXTRA_DIST += \
|
|
cogl-defines.h.win32 \
|
|
cogl.symbols
|
|
|
|
DISTCLEANFILES += ../build/win32/vs9/cogl.vcproj ../build/win32/vs10/cogl.vcxproj ../build/win32/vs10/cogl.vcxproj.filters
|
|
|
|
-include $(INTROSPECTION_MAKEFILE)
|
|
|
|
INTROSPECTION_GIRS =
|
|
|
|
if HAVE_INTROSPECTION
|
|
Cogl-1.0.gir: libcogl.la Makefile
|
|
|
|
Cogl_1_0_gir_NAMESPACE = Cogl
|
|
Cogl_1_0_gir_VERSION = 1.0
|
|
Cogl_1_0_gir_LIBS = libcogl.la
|
|
Cogl_1_0_gir_FILES = $(cogl_public_h) cogl-enum-types.h
|
|
Cogl_1_0_gir_CFLAGS = $(INCLUDES) $(AM_CPPFLAGS) $(COGL_DEP_CFLAGS)
|
|
Cogl_1_0_gir_INCLUDES = GL-1.0 GObject-2.0
|
|
Cogl_1_0_gir_EXPORT_PACKAGES = cogl-1.0
|
|
Cogl_1_0_gir_SCANNERFLAGS = --warn-all --c-include='cogl/cogl.h'
|
|
|
|
INTROSPECTION_GIRS += Cogl-1.0.gir
|
|
|
|
girdir = $(datadir)/gir-1.0
|
|
gir_DATA = $(INTROSPECTION_GIRS)
|
|
|
|
typelibdir = $(libdir)/girepository-1.0
|
|
typelib_DATA = $(INTROSPECTION_GIRS:.gir=.typelib)
|
|
|
|
CLEANFILES += $(gir_DATA) $(typelib_DATA)
|
|
endif
|