mutter/cogl/cogl/cogl-offscreen-private.h

66 lines
2.4 KiB
C

/*
* Copyright (C) 2007,2008,2009 Intel Corporation.
* Copyright (C) 2019 DisplayLink (UK) Ltd.
* Copyright (C) 2020 Red Hat
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#pragma once
#include "cogl/cogl-gl-header.h"
#include "cogl/cogl-offscreen.h"
/* Flags to pass to _cogl_offscreen_new_with_texture_full */
typedef enum
{
COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL = 1
} CoglOffscreenFlags;
typedef enum
{
COGL_OFFSCREEN_ALLOCATE_FLAG_DEPTH_STENCIL = 1 << 0,
COGL_OFFSCREEN_ALLOCATE_FLAG_DEPTH = 1 << 1,
COGL_OFFSCREEN_ALLOCATE_FLAG_STENCIL = 1 << 2,
} CoglOffscreenAllocateFlags;
/*
* _cogl_offscreen_new_with_texture_full:
* @texture: A #CoglTexture pointer
* @create_flags: Flags specifying how to create the FBO
* @level: The mipmap level within the texture to target
*
* Creates a new offscreen buffer which will target the given
* texture. By default the buffer will have a depth and stencil
* buffer. This can be disabled by passing
* %COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL in @create_flags.
*
* Return value: the new CoglOffscreen object.
*/
CoglOffscreen *
_cogl_offscreen_new_with_texture_full (CoglTexture *texture,
CoglOffscreenFlags create_flags,
int level);
int
cogl_offscreen_get_texture_level (CoglOffscreen *offscreen);