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443 lines
12 KiB
C
443 lines
12 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*
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* Authors:
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* Damien Lespiau <damien.lespiau@intel.com>
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* Robert Bragg <robert@linux.intel.com>
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*/
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/* For an overview of the functionality implemented here, please see
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* cogl-buffer.h, which contains the gtk-doc section overview for the
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* Pixel Buffers API.
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*/
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#include "config.h"
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#include <stdio.h>
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#include <string.h>
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#include <glib.h>
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#include "cogl/cogl-enum-types.h"
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#include "cogl/cogl-util.h"
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#include "cogl/cogl-context-private.h"
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#include "cogl/cogl-pixel-buffer-private.h"
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G_DEFINE_ABSTRACT_TYPE (CoglBuffer, cogl_buffer, G_TYPE_OBJECT)
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enum
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{
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PROP_0,
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PROP_CONTEXT,
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PROP_SIZE,
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PROP_DEFAULT_TARGET,
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PROP_UPDATE_HINT,
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PROP_LAST
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};
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static GParamSpec *obj_props[PROP_LAST];
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/*
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* Fallback path, buffer->data points to a malloc'ed buffer.
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*/
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static void *
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malloc_map_range (CoglBuffer *buffer,
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size_t offset,
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size_t size,
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CoglBufferAccess access,
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CoglBufferMapHint hints,
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GError **error)
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{
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buffer->flags |= COGL_BUFFER_FLAG_MAPPED;
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return buffer->data + offset;
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}
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static void
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malloc_unmap (CoglBuffer *buffer)
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{
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buffer->flags &= ~COGL_BUFFER_FLAG_MAPPED;
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}
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static gboolean
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malloc_set_data (CoglBuffer *buffer,
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unsigned int offset,
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const void *data,
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unsigned int size,
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GError **error)
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{
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memcpy (buffer->data + offset, data, size);
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return TRUE;
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}
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static void
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cogl_buffer_dispose (GObject *object)
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{
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CoglBuffer *buffer = COGL_BUFFER (object);
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g_return_if_fail (!(buffer->flags & COGL_BUFFER_FLAG_MAPPED));
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g_return_if_fail (buffer->immutable_ref == 0);
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if (buffer->flags & COGL_BUFFER_FLAG_BUFFER_OBJECT)
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buffer->context->driver_vtable->buffer_destroy (buffer);
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else
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g_free (buffer->data);
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G_OBJECT_CLASS (cogl_buffer_parent_class)->dispose (object);
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}
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static void
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cogl_buffer_set_property (GObject *gobject,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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CoglBuffer *buffer = COGL_BUFFER (gobject);
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switch (prop_id)
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{
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case PROP_CONTEXT:
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buffer->context = g_value_get_object (value);
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break;
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case PROP_SIZE:
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buffer->size = g_value_get_uint64 (value);
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break;
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case PROP_DEFAULT_TARGET:
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{
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gboolean use_malloc = FALSE;
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buffer->last_target = g_value_get_enum (value);
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if (buffer->last_target == COGL_BUFFER_BIND_TARGET_PIXEL_PACK ||
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buffer->last_target == COGL_BUFFER_BIND_TARGET_PIXEL_UNPACK)
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{
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if (!_cogl_has_private_feature (buffer->context, COGL_PRIVATE_FEATURE_PBOS))
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use_malloc = TRUE;
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}
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if (use_malloc)
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{
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buffer->map_range = malloc_map_range;
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buffer->unmap = malloc_unmap;
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buffer->set_data = malloc_set_data;
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buffer->data = g_malloc (buffer->size);
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}
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else
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{
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buffer->map_range = buffer->context->driver_vtable->buffer_map_range;
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buffer->unmap = buffer->context->driver_vtable->buffer_unmap;
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buffer->set_data = buffer->context->driver_vtable->buffer_set_data;
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buffer->context->driver_vtable->buffer_create (buffer);
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buffer->flags |= COGL_BUFFER_FLAG_BUFFER_OBJECT;
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}
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}
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break;
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case PROP_UPDATE_HINT:
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buffer->update_hint = g_value_get_enum (value);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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cogl_buffer_class_init (CoglBufferClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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gobject_class->dispose = cogl_buffer_dispose;
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gobject_class->set_property = cogl_buffer_set_property;
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obj_props[PROP_CONTEXT] =
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g_param_spec_object ("context", NULL, NULL,
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COGL_TYPE_CONTEXT,
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G_PARAM_WRITABLE | G_PARAM_CONSTRUCT_ONLY |
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G_PARAM_STATIC_STRINGS);
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obj_props[PROP_SIZE] =
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g_param_spec_uint64 ("size", NULL, NULL,
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0, G_MAXINT64, 0,
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G_PARAM_WRITABLE | G_PARAM_CONSTRUCT_ONLY |
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G_PARAM_STATIC_STRINGS);
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obj_props[PROP_DEFAULT_TARGET] =
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g_param_spec_enum ("default-target", NULL, NULL,
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COGL_TYPE_BUFFER_BIND_TARGET,
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COGL_BUFFER_BIND_TARGET_PIXEL_PACK,
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G_PARAM_WRITABLE | G_PARAM_CONSTRUCT_ONLY |
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G_PARAM_STATIC_STRINGS);
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obj_props[PROP_UPDATE_HINT] =
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g_param_spec_enum ("update-hint", NULL, NULL,
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COGL_TYPE_BUFFER_UPDATE_HINT,
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COGL_BUFFER_UPDATE_HINT_STATIC,
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G_PARAM_WRITABLE | G_PARAM_CONSTRUCT |
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G_PARAM_STATIC_STRINGS);
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g_object_class_install_properties (gobject_class,
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PROP_LAST,
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obj_props);
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}
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static void
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cogl_buffer_init (CoglBuffer *buffer)
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{
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buffer->flags = COGL_BUFFER_FLAG_NONE;
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buffer->store_created = FALSE;
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buffer->data = NULL;
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buffer->immutable_ref = 0;
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}
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unsigned int
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cogl_buffer_get_size (CoglBuffer *buffer)
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{
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g_return_val_if_fail (COGL_IS_BUFFER (buffer), 0);
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return buffer->size;
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}
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void
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cogl_buffer_set_update_hint (CoglBuffer *buffer,
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CoglBufferUpdateHint hint)
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{
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g_return_if_fail (COGL_IS_BUFFER (buffer));
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if (G_UNLIKELY (hint > COGL_BUFFER_UPDATE_HINT_STREAM))
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hint = COGL_BUFFER_UPDATE_HINT_STATIC;
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buffer->update_hint = hint;
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}
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CoglBufferUpdateHint
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cogl_buffer_get_update_hint (CoglBuffer *buffer)
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{
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if (!COGL_IS_BUFFER (buffer))
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return FALSE;
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return buffer->update_hint;
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}
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static void
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warn_about_midscene_changes (void)
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{
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static gboolean seen = FALSE;
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if (!seen)
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{
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g_warning ("Mid-scene modification of buffers has "
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"undefined results\n");
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seen = TRUE;
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}
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}
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void *
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_cogl_buffer_map (CoglBuffer *buffer,
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CoglBufferAccess access,
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CoglBufferMapHint hints,
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GError **error)
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{
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g_return_val_if_fail (COGL_IS_BUFFER (buffer), NULL);
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return cogl_buffer_map_range (buffer, 0, buffer->size, access, hints, error);
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}
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void *
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cogl_buffer_map (CoglBuffer *buffer,
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CoglBufferAccess access,
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CoglBufferMapHint hints)
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{
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GError *ignore_error = NULL;
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void *ptr =
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cogl_buffer_map_range (buffer, 0, buffer->size, access, hints,
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&ignore_error);
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g_clear_error (&ignore_error);
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return ptr;
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}
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void *
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cogl_buffer_map_range (CoglBuffer *buffer,
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size_t offset,
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size_t size,
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CoglBufferAccess access,
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CoglBufferMapHint hints,
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GError **error)
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{
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g_return_val_if_fail (COGL_IS_BUFFER (buffer), NULL);
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g_return_val_if_fail (!(buffer->flags & COGL_BUFFER_FLAG_MAPPED), NULL);
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if (G_UNLIKELY (buffer->immutable_ref))
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warn_about_midscene_changes ();
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buffer->data = buffer->map_range (buffer,
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offset,
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size,
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access,
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hints,
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error);
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return buffer->data;
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}
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void
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cogl_buffer_unmap (CoglBuffer *buffer)
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{
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g_return_if_fail (COGL_IS_BUFFER (buffer));
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if (!(buffer->flags & COGL_BUFFER_FLAG_MAPPED))
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return;
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buffer->unmap (buffer);
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}
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void *
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_cogl_buffer_map_range_for_fill_or_fallback (CoglBuffer *buffer,
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size_t offset,
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size_t size)
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{
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CoglContext *ctx = buffer->context;
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void *ret;
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GError *ignore_error = NULL;
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g_return_val_if_fail (!ctx->buffer_map_fallback_in_use, NULL);
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ctx->buffer_map_fallback_in_use = TRUE;
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ret = cogl_buffer_map_range (buffer,
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offset,
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size,
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COGL_BUFFER_ACCESS_WRITE,
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COGL_BUFFER_MAP_HINT_DISCARD,
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&ignore_error);
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if (ret)
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return ret;
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g_error_free (ignore_error);
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/* If the map fails then we'll use a temporary buffer to fill
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the data and then upload it using cogl_buffer_set_data when
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the buffer is unmapped. The temporary buffer is shared to
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avoid reallocating it every time */
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g_byte_array_set_size (ctx->buffer_map_fallback_array, size);
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ctx->buffer_map_fallback_offset = offset;
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buffer->flags |= COGL_BUFFER_FLAG_MAPPED_FALLBACK;
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return ctx->buffer_map_fallback_array->data;
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}
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void
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_cogl_buffer_unmap_for_fill_or_fallback (CoglBuffer *buffer)
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{
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CoglContext *ctx = buffer->context;
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g_return_if_fail (ctx->buffer_map_fallback_in_use);
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ctx->buffer_map_fallback_in_use = FALSE;
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if ((buffer->flags & COGL_BUFFER_FLAG_MAPPED_FALLBACK))
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{
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/* Note: don't try to catch OOM errors here since the use cases
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* we currently have for this api (the journal and path stroke
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* tessellator) don't have anything particularly sensible they
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* can do in response to a failure anyway so it seems better to
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* simply abort instead.
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*
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* If we find this is a problem for real world applications
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* then in the path tessellation case we could potentially add an
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* explicit cogl_path_tessellate_stroke() api that can throw an
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* error for the app to cache. For the journal we could
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* potentially flush the journal in smaller batches so we use
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* smaller buffers, though that would probably not help for
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* deferred renderers.
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*/
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_cogl_buffer_set_data (buffer,
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ctx->buffer_map_fallback_offset,
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ctx->buffer_map_fallback_array->data,
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ctx->buffer_map_fallback_array->len,
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NULL);
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buffer->flags &= ~COGL_BUFFER_FLAG_MAPPED_FALLBACK;
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}
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else
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cogl_buffer_unmap (buffer);
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}
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gboolean
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_cogl_buffer_set_data (CoglBuffer *buffer,
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size_t offset,
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const void *data,
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size_t size,
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GError **error)
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{
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g_return_val_if_fail (COGL_IS_BUFFER (buffer), FALSE);
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g_return_val_if_fail ((offset + size) <= buffer->size, FALSE);
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if (G_UNLIKELY (buffer->immutable_ref))
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warn_about_midscene_changes ();
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return buffer->set_data (buffer, offset, data, size, error);
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}
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gboolean
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cogl_buffer_set_data (CoglBuffer *buffer,
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size_t offset,
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const void *data,
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size_t size)
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{
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GError *ignore_error = NULL;
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gboolean status =
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_cogl_buffer_set_data (buffer, offset, data, size, &ignore_error);
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g_clear_error (&ignore_error);
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return status;
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}
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CoglBuffer *
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_cogl_buffer_immutable_ref (CoglBuffer *buffer)
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{
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g_return_val_if_fail (COGL_IS_BUFFER (buffer), NULL);
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buffer->immutable_ref++;
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return buffer;
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}
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void
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_cogl_buffer_immutable_unref (CoglBuffer *buffer)
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{
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g_return_if_fail (COGL_IS_BUFFER (buffer));
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g_return_if_fail (buffer->immutable_ref > 0);
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buffer->immutable_ref--;
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}
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