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Cogl's support for offscreen rendering was originally written just to support the clutter_texture_new_from_actor API and due to lack of documentation and several confusing - non orthogonal - side effects of using the API it wasn't really possible to use directly. This commit does a number of things: - It removes {gl,gles}/cogl-fbo.{c,h} and adds shared cogl-draw-buffer.{c,h} files instead which should be easier to maintain. - internally CoglFbo objects are now called CoglDrawBuffers. A CoglDrawBuffer is an abstract base class that is inherited from to implement CoglOnscreen and CoglOffscreen draw buffers. CoglOffscreen draw buffers will initially be used to support the cogl_offscreen_new_to_texture API, and CoglOnscreen draw buffers will start to be used internally to represent windows as we aim to migrate some of Clutter's backend code to Cogl. - It makes draw buffer objects the owners of the following state: - viewport - projection matrix stack - modelview matrix stack - clip state (This means when you switch between draw buffers you will automatically be switching to their associated viewport, matrix and clip state) Aside from hopefully making cogl_offscreen_new_to_texture be more useful short term by having simpler and well defined semantics for cogl_set_draw_buffer, as mentioned above this is the first step for a couple of other things: - Its a step toward moving ownership for windows down from Clutter backends into Cogl, by (internally at least) introducing the CoglOnscreen draw buffer. Note: the plan is that cogl_set_draw_buffer will accept on or offscreen draw buffer handles, and the "target" argument will become redundant since we will instead query the type of the given draw buffer handle. - Because we have a common type for on and offscreen framebuffers we can provide a unified API for framebuffer management. Things like: - blitting between buffers - managing ancillary buffers (e.g. attaching depth and stencil buffers) - size requisition - clearing
105 lines
5.3 KiB
C
105 lines
5.3 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef __COGL_CONTEXT_DRIVER_H
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#define __COGL_CONTEXT_DRIVER_H
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#include "cogl.h"
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typedef struct _CoglContextDriver
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{
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/* Relying on glext.h to define these */
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COGL_PFNGLGENRENDERBUFFERSPROC pf_glGenRenderbuffers;
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COGL_PFNGLDELETERENDERBUFFERSPROC pf_glDeleteRenderbuffers;
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COGL_PFNGLBINDRENDERBUFFERPROC pf_glBindRenderbuffer;
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COGL_PFNGLRENDERBUFFERSTORAGEPROC pf_glRenderbufferStorage;
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COGL_PFNGLGENFRAMEBUFFERSPROC pf_glGenFramebuffers;
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COGL_PFNGLBINDFRAMEBUFFERPROC pf_glBindFramebuffer;
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COGL_PFNGLFRAMEBUFFERTEXTURE2DPROC pf_glFramebufferTexture2D;
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COGL_PFNGLFRAMEBUFFERRENDERBUFFERPROC pf_glFramebufferRenderbuffer;
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COGL_PFNGLCHECKFRAMEBUFFERSTATUSPROC pf_glCheckFramebufferStatus;
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COGL_PFNGLDELETEFRAMEBUFFERSPROC pf_glDeleteFramebuffers;
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COGL_PFNGLGENERATEMIPMAPPROC pf_glGenerateMipmap;
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COGL_PFNGLBLITFRAMEBUFFEREXTPROC pf_glBlitFramebufferEXT;
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COGL_PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC pf_glRenderbufferStorageMultisampleEXT;
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COGL_PFNGLCREATEPROGRAMOBJECTARBPROC pf_glCreateProgramObjectARB;
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COGL_PFNGLCREATESHADEROBJECTARBPROC pf_glCreateShaderObjectARB;
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COGL_PFNGLSHADERSOURCEARBPROC pf_glShaderSourceARB;
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COGL_PFNGLCOMPILESHADERARBPROC pf_glCompileShaderARB;
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COGL_PFNGLATTACHOBJECTARBPROC pf_glAttachObjectARB;
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COGL_PFNGLLINKPROGRAMARBPROC pf_glLinkProgramARB;
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COGL_PFNGLUSEPROGRAMOBJECTARBPROC pf_glUseProgramObjectARB;
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COGL_PFNGLGETUNIFORMLOCATIONARBPROC pf_glGetUniformLocationARB;
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COGL_PFNGLDELETEOBJECTARBPROC pf_glDeleteObjectARB;
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COGL_PFNGLGETINFOLOGARBPROC pf_glGetInfoLogARB;
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COGL_PFNGLGETOBJECTPARAMETERIVARBPROC pf_glGetObjectParameterivARB;
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COGL_PFNGLVERTEXATTRIBPOINTERARBPROC pf_glVertexAttribPointerARB;
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COGL_PFNGLENABLEVERTEXATTRIBARRAYARBPROC pf_glEnableVertexAttribArrayARB;
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COGL_PFNGLDISABLEVERTEXATTRIBARRAYARBPROC pf_glDisableVertexAttribArrayARB;
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COGL_PFNGLGENBUFFERSARBPROC pf_glGenBuffersARB;
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COGL_PFNGLBINDBUFFERARBPROC pf_glBindBufferARB;
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COGL_PFNGLBUFFERDATAARBPROC pf_glBufferDataARB;
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COGL_PFNGLBUFFERSUBDATAARBPROC pf_glBufferSubDataARB;
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COGL_PFNGLMAPBUFFERARBPROC pf_glMapBufferARB;
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COGL_PFNGLUNMAPBUFFERARBPROC pf_glUnmapBufferARB;
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COGL_PFNGLDELETEBUFFERSARBPROC pf_glDeleteBuffersARB;
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COGL_PFNGLUNIFORM1FARBPROC pf_glUniform1fARB;
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COGL_PFNGLUNIFORM2FARBPROC pf_glUniform2fARB;
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COGL_PFNGLUNIFORM3FARBPROC pf_glUniform3fARB;
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COGL_PFNGLUNIFORM4FARBPROC pf_glUniform4fARB;
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COGL_PFNGLUNIFORM1FVARBPROC pf_glUniform1fvARB;
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COGL_PFNGLUNIFORM2FVARBPROC pf_glUniform2fvARB;
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COGL_PFNGLUNIFORM3FVARBPROC pf_glUniform3fvARB;
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COGL_PFNGLUNIFORM4FVARBPROC pf_glUniform4fvARB;
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COGL_PFNGLUNIFORM1IARBPROC pf_glUniform1iARB;
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COGL_PFNGLUNIFORM2IARBPROC pf_glUniform2iARB;
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COGL_PFNGLUNIFORM3IARBPROC pf_glUniform3iARB;
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COGL_PFNGLUNIFORM4IARBPROC pf_glUniform4iARB;
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COGL_PFNGLUNIFORM1IVARBPROC pf_glUniform1ivARB;
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COGL_PFNGLUNIFORM2IVARBPROC pf_glUniform2ivARB;
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COGL_PFNGLUNIFORM3IVARBPROC pf_glUniform3ivARB;
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COGL_PFNGLUNIFORM4IVARBPROC pf_glUniform4ivARB;
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COGL_PFNGLUNIFORMMATRIX2FVARBPROC pf_glUniformMatrix2fvARB;
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COGL_PFNGLUNIFORMMATRIX3FVARBPROC pf_glUniformMatrix3fvARB;
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COGL_PFNGLUNIFORMMATRIX4FVARBPROC pf_glUniformMatrix4fvARB;
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COGL_PFNGLDRAWRANGEELEMENTSPROC pf_glDrawRangeElements;
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COGL_PFNGLACTIVETEXTUREPROC pf_glActiveTexture;
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COGL_PFNGLCLIENTACTIVETEXTUREPROC pf_glClientActiveTexture;
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COGL_PFNGLBLENDEQUATIONPROC pf_glBlendEquation;
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COGL_PFNGLBLENDCOLORPROC pf_glBlendColor;
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COGL_PFNGLBLENDFUNCSEPARATEPROC pf_glBlendFuncSeparate;
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COGL_PFNGLBLENDEQUATIONSEPARATEPROC pf_glBlendEquationSeparate;
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} CoglContextDriver;
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#endif /* __COGL_CONTEXT_DRIVER_H */
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