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23 lines
397 B
C
23 lines
397 B
C
#ifndef _HAVE_CLTR_TEX_H
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#define _HAVE_CLTR_TEX_H
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#include "cltr.h"
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CltrTexture*
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cltr_texture_new(Pixbuf *pixb);
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void
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cltr_texture_unrealize(CltrTexture *texture);
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void
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cltr_texture_realize(CltrTexture *texture);
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void
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cltr_texture_render_to_gl_quad(CltrTexture *texture,
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int x1,
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int y1,
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int x2,
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int y2);
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#endif
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