mutter/cogl/cogl-pixel-array.c
Robert Bragg 521d9ca203 rename CoglPixelBuffer to CoglPixelArray
This renames CoglPixelBuffer to CoglPixelArray to be consistent with the
new CoglVertexArray API.
2010-07-05 15:20:04 +01:00

325 lines
8.8 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*
* Authors:
* Damien Lespiau <damien.lespiau@intel.com>
* Robert Bragg <robert@linux.intel.com>
*/
/* For an overview of the functionality implemented here, please see
* cogl-pixel-array.h, which contains the gtk-doc section overview for the
* Pixel Buffers API.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <stdio.h>
#include <string.h>
#include <glib.h>
#include "cogl.h"
#include "cogl-internal.h"
#include "cogl-util.h"
#include "cogl-context.h"
#include "cogl-object.h"
#include "cogl-pixel-array-private.h"
#include "cogl-pixel-array.h"
/*
* GL/GLES compatibility defines for the buffer API:
*/
#if defined (HAVE_COGL_GL)
#define glGenBuffers ctx->drv.pf_glGenBuffers
#define glBindBuffer ctx->drv.pf_glBindBuffer
#define glBufferData ctx->drv.pf_glBufferData
#define glBufferSubData ctx->drv.pf_glBufferSubData
#define glGetBufferSubData ctx->drv.pf_glGetBufferSubData
#define glDeleteBuffers ctx->drv.pf_glDeleteBuffers
#define glMapBuffer ctx->drv.pf_glMapBuffer
#define glUnmapBuffer ctx->drv.pf_glUnmapBuffer
#ifndef GL_PIXEL_UNPACK_BUFFER
#define GL_PIXEL_UNPACK_BUFFER GL_PIXEL_UNPACK_BUFFER_ARB
#endif
#ifndef GL_PIXEL_PACK_BUFFER
#define GL_PIXEL_PACK_BUFFER GL_PIXEL_PACK_BUFFER_ARB
#endif
#elif defined (HAVE_COGL_GLES2)
#include "../gles/cogl-gles2-wrapper.h"
#endif
static void
_cogl_pixel_array_free (CoglPixelArray *buffer);
#if !defined (COGL_HAS_GLES)
static const CoglBufferVtable
cogl_pixel_array_vtable;
#endif
static const CoglBufferVtable
cogl_malloc_pixel_array_vtable;
COGL_BUFFER_DEFINE (PixelArray, pixel_array)
CoglPixelArray *
cogl_pixel_array_new (unsigned int size)
{
CoglPixelArray *pixel_array = g_slice_new0 (CoglPixelArray);
CoglBuffer *buffer = COGL_BUFFER (pixel_array);
_COGL_GET_CONTEXT (ctx, COGL_INVALID_HANDLE);
/* parent's constructor */
_cogl_buffer_initialize (buffer,
size,
COGL_BUFFER_USAGE_HINT_TEXTURE,
COGL_BUFFER_UPDATE_HINT_STATIC);
/* malloc version only for GLES */
#if !defined (COGL_HAS_GLES)
if (cogl_features_available (COGL_FEATURE_PBOS))
{
/* PBOS */
buffer->vtable = &cogl_pixel_array_vtable;
GE( glGenBuffers (1, &buffer->gl_handle) );
COGL_BUFFER_SET_FLAG (buffer, BUFFER_OBJECT);
}
else
#endif
{
/* malloc fallback subclass */
buffer->vtable = &cogl_malloc_pixel_array_vtable;
/* create the buffer here as there's no point for a lazy allocation in
* the malloc case */
buffer->data = g_malloc (size);
}
pixel_array->flags = COGL_PIXEL_ARRAY_FLAG_NONE;
/* return COGL_INVALID_HANDLE; */
return _cogl_pixel_array_object_new (pixel_array);
}
CoglPixelArray *
cogl_pixel_array_new_for_size (unsigned int width,
unsigned int height,
CoglPixelFormat format,
unsigned int *rowstride)
{
CoglPixelArray *buffer;
CoglPixelArray *pixel_array;
unsigned int stride;
/* creating a buffer to store "any" format does not make sense */
if (G_UNLIKELY (format == COGL_PIXEL_FORMAT_ANY))
return COGL_INVALID_HANDLE;
/* for now we fallback to cogl_pixel_array_new, later, we could ask
* libdrm a tiled buffer for instance */
stride = width * _cogl_get_format_bpp (format);
if (rowstride)
*rowstride = stride;
buffer = cogl_pixel_array_new (height * stride);
if (G_UNLIKELY (buffer == COGL_INVALID_HANDLE))
return COGL_INVALID_HANDLE;
pixel_array = COGL_PIXEL_ARRAY (buffer);
pixel_array->width = width;
pixel_array->height = height;
pixel_array->format = format;
pixel_array->stride = stride;
return buffer;
}
static void
_cogl_pixel_array_free (CoglPixelArray *buffer)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
/* parent's destructor */
_cogl_buffer_fini (COGL_BUFFER (buffer));
GE( glDeleteBuffers (1, &(COGL_BUFFER (buffer)->gl_handle)) );
g_slice_free (CoglPixelArray, buffer);
}
#if !defined (COGL_HAS_GLES)
static guint8 *
_cogl_pixel_array_map (CoglBuffer *buffer,
CoglBufferAccess access)
{
CoglPixelArray *pixel_array = COGL_PIXEL_ARRAY (buffer);
GLenum gl_target;
guint8 *data;
_COGL_GET_CONTEXT (ctx, NULL);
/* we determine the target lazily, on the first map */
gl_target = GL_PIXEL_UNPACK_BUFFER;
pixel_array->gl_target = gl_target;
_cogl_buffer_bind (buffer, gl_target);
/* create an empty store if we don't have one yet. creating the store
* lazily allows the user of the CoglBuffer to set a hint before the
* store is created. */
if (!COGL_PIXEL_ARRAY_FLAG_IS_SET (pixel_array, STORE_CREATED))
{
GE( glBufferData (gl_target,
buffer->size,
NULL,
_cogl_buffer_hints_to_gl_enum (buffer->usage_hint,
buffer->update_hint)) );
COGL_PIXEL_ARRAY_SET_FLAG (pixel_array, STORE_CREATED);
}
GE_RET( data, glMapBuffer (gl_target,
_cogl_buffer_access_to_gl_enum (access)) );
if (data)
COGL_BUFFER_SET_FLAG (buffer, MAPPED);
_cogl_buffer_bind (NULL, gl_target);
return data;
}
static void
_cogl_pixel_array_unmap (CoglBuffer *buffer)
{
CoglPixelArray *pixel_array = COGL_PIXEL_ARRAY (buffer);
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
_cogl_buffer_bind (buffer, pixel_array->gl_target);
GE( glUnmapBuffer (pixel_array->gl_target) );
COGL_BUFFER_CLEAR_FLAG (buffer, MAPPED);
_cogl_buffer_bind (NULL, pixel_array->gl_target);
}
static gboolean
_cogl_pixel_array_set_data (CoglBuffer *buffer,
unsigned int offset,
const guint8 *data,
unsigned int size)
{
CoglPixelArray *pixel_array = COGL_PIXEL_ARRAY (buffer);
_COGL_GET_CONTEXT (ctx, FALSE);
pixel_array->gl_target = GL_PIXEL_UNPACK_BUFFER;
_cogl_buffer_bind (buffer, pixel_array->gl_target);
/* create an empty store if we don't have one yet. creating the store
* lazily allows the user of the CoglBuffer to set a hint before the
* store is created. */
if (!COGL_PIXEL_ARRAY_FLAG_IS_SET (pixel_array, STORE_CREATED))
{
GE( glBufferData (pixel_array->gl_target,
buffer->size,
NULL,
_cogl_buffer_hints_to_gl_enum (buffer->usage_hint,
buffer->update_hint)) );
COGL_PIXEL_ARRAY_SET_FLAG (pixel_array, STORE_CREATED);
}
GE( glBufferSubData (pixel_array->gl_target, offset, size, data) );
_cogl_buffer_bind (NULL, pixel_array->gl_target);
return TRUE;
}
#if 0
gboolean
cogl_pixel_array_set_region (CoglPixelArray *buffer,
guint8 *data,
unsigned int src_width,
unsigned int src_height,
unsigned int src_rowstride,
unsigned int dst_x,
unsigned int dst_y)
{
if (!cogl_is_pixel_array (buffer))
return FALSE;
return TRUE;
}
#endif
static const CoglBufferVtable cogl_pixel_array_vtable =
{
_cogl_pixel_array_map,
_cogl_pixel_array_unmap,
_cogl_pixel_array_set_data,
};
#endif
/*
* Fallback path, buffer->data points to a malloc'ed buffer.
*/
static guint8 *
_cogl_malloc_pixel_array_map (CoglBuffer *buffer,
CoglBufferAccess access)
{
COGL_BUFFER_SET_FLAG (buffer, MAPPED);
return buffer->data;
}
static void
_cogl_malloc_pixel_array_unmap (CoglBuffer *buffer)
{
COGL_BUFFER_CLEAR_FLAG (buffer, MAPPED);
}
static gboolean
_cogl_malloc_pixel_array_set_data (CoglBuffer *buffer,
unsigned int offset,
const guint8 *data,
unsigned int size)
{
memcpy (buffer->data + offset, data, size);
return TRUE;
}
static const CoglBufferVtable cogl_malloc_pixel_array_vtable =
{
_cogl_malloc_pixel_array_map,
_cogl_malloc_pixel_array_unmap,
_cogl_malloc_pixel_array_set_data,
};