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52442414d9
Adding an action should allow passing a user data pointer, and have a notification action that gets called when removing the action. This allows introspection and language bindings to attach custom data to the action - for instance, the real callable object that should be invoked. http://bugzilla.clutter-project.org/show_bug.cgi?id=2479
1545 lines
46 KiB
C
1545 lines
46 KiB
C
/* CALLY - The Clutter Accessibility Implementation Library
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*
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* Copyright (C) 2008 Igalia, S.L.
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*
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* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
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*
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* Some parts are based on GailWidget from GAIL
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* GAIL - The GNOME Accessibility Implementation Library
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* Copyright 2001, 2002, 2003 Sun Microsystems Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* SECTION:cally-actor
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* @Title: CallyActor
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* @short_description: Implementation of the ATK interfaces for #ClutterActor
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* @see_also: #ClutterActor
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*
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* #CallyActor implements the required ATK interfaces of #ClutterActor
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* exposing the common elements on each actor (position, extents, etc).
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*/
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/*
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*
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* IMPLEMENTATION NOTES:
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*
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* ####
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*
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* Focus: clutter hasn't got the focus concept in the same way that GTK, but it
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* has a key focus managed by the stage. Basically any actor can be focused using
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* clutter_stage_set_key_focus. So, we will use this approach: all actors are
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* focusable, and we get the currently focused using clutter_stage_get_key_focus
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* This affects focus related stateset and some atk_componenet focus methods (like
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* grab focus)
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*
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* ####
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*
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* #ClutterContainer : cally_actor implements some of his methods based on
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* #ClutterContainer interface, although there are the posibility to not
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* implement it. Could be strange to do that but:
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* * Some methods (like get_n_children and ref_child) are easily implemented using
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* this interface so a general implementation can be done
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* * #ClutterContainer is a popular interface, so several classes will implement
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* that.
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* * So we can implement a a11y class similar to GailContainer for each clutter
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* object implementing that, and their clutter subclasses will have a proper
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* a11y class, but not if they are parallel classes (ie: #ClutterGroup,
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* #TinyFrame, #TinyScrollView)
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* * So, on all this objects, will be required to reimplement again some methods
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* on the objects.
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* * A auxiliar object (a kind of a11y specific #ClutterContainer implementation)
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* could be used to implement this methods in only a place, anyway, this will
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* require some code on each concrete class to manage it.
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* * So this implementation is based in that is better to manage a interface
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* on the top abstract object, instead that C&P some code, with the minor
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* problem that we need to check if we are implementing or not the interface.
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*
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* This methods can be reimplemented, in concrete cases that we can get ways more
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* efficient to implement that. Take a look to #CallyGroup as a example of this.
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*
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* Anyway, there are several examples of behaviour changes depending of the current
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* type of the object you are granting access.
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*
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* TODO,FIXME: check if an option would be to use a dynamic type, as
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* it has been done on the webkit a11y implementation:
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* See: https://bugs.webkit.org/show_bug.cgi?id=21546
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*
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* ###
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*
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* #AtkAction implementation. As ClutterActor has signals for "press"
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* and "release", and most of the general Clutter objects are being
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* used as buttons, it has sense to implement #AtkAction on
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* #CallyActor, so this actions were added in this level.
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*
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* So we should search a way to extend #AtkAction on subclasses, to
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* add actions. The direct solution would be just extend it normally,
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* but we also should have the option to remove actions if required.
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*
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* So it was used the solution implemented in GailCell: maintain a
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* list of actions, and add a _add_action and _remove_action public
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* methods.
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*
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* This is another reason to not isolate CALLY as GAIL (although the
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* current idea is to not do that).
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <glib.h>
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#include <clutter/clutter.h>
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#ifdef HAVE_CLUTTER_GLX
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#include <clutter/x11/clutter-x11.h>
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#endif
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#include <math.h>
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#include "cally-actor.h"
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#include "cally-actor-private.h"
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typedef struct _CallyActorActionInfo CallyActorActionInfo;
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/*< private >
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* CallyActorActionInfo:
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* @name: name of the action
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* @description: description of the action
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* @keybinding: keybinding related to the action
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* @do_action_func: callback
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* @user_data: data to be passed to @do_action_func
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* @notify: function to be called when removing the action
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*
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* Utility structure to maintain the different actions added to the
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* #CallyActor
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*/
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struct _CallyActorActionInfo
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{
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gchar *name;
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gchar *description;
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gchar *keybinding;
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CallyActionCallback do_action_func;
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gpointer user_data;
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GDestroyNotify notify;
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};
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static void cally_actor_class_init (CallyActorClass *klass);
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static void cally_actor_init (CallyActor *cally_actor);
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static void cally_actor_initialize (AtkObject *obj,
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gpointer data);
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static void cally_actor_finalize (GObject *obj);
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/* AtkObject.h */
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static AtkObject* cally_actor_get_parent (AtkObject *obj);
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static gint cally_actor_get_index_in_parent (AtkObject *obj);
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static AtkStateSet* cally_actor_ref_state_set (AtkObject *obj);
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static G_CONST_RETURN gchar* cally_actor_get_name (AtkObject *obj);
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static gint cally_actor_get_n_children (AtkObject *obj);
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static AtkObject* cally_actor_ref_child (AtkObject *obj,
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gint i);
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static gboolean _cally_actor_all_parents_visible (ClutterActor *actor);
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/* ClutterContainer */
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static gint cally_actor_add_actor (ClutterActor *container,
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ClutterActor *actor,
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gpointer data);
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static gint cally_actor_remove_actor (ClutterActor *container,
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ClutterActor *actor,
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gpointer data);
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static gint cally_actor_real_add_actor (ClutterActor *container,
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ClutterActor *actor,
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gpointer data);
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static gint cally_actor_real_remove_actor (ClutterActor *container,
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ClutterActor *actor,
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gpointer data);
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/* AtkComponent.h */
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static void cally_actor_component_interface_init (AtkComponentIface *iface);
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static void cally_actor_get_extents (AtkComponent *component,
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gint *x,
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gint *y,
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gint *width,
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gint *height,
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AtkCoordType coord_type);
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static gint cally_actor_get_mdi_zorder (AtkComponent *component);
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static gboolean cally_actor_grab_focus (AtkComponent *component);
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static guint cally_actor_add_focus_handler (AtkComponent *component,
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AtkFocusHandler handler);
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static void cally_actor_remove_focus_handler (AtkComponent *component,
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guint handler_id);
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static void cally_actor_focus_event (AtkObject *obj,
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gboolean focus_in);
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static gboolean _is_actor_on_screen (ClutterActor *actor);
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static void _get_top_level_origin (ClutterActor *actor,
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gint *x,
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gint *y);
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/* AtkAction.h */
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static void cally_actor_action_interface_init (AtkActionIface *iface);
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static gboolean cally_actor_action_do_action (AtkAction *action,
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gint i);
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static gboolean idle_do_action (gpointer data);
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static gint cally_actor_action_get_n_actions (AtkAction *action);
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static G_CONST_RETURN gchar* cally_actor_action_get_description (AtkAction *action,
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gint i);
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static G_CONST_RETURN gchar* cally_actor_action_get_keybinding (AtkAction *action,
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gint i);
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static G_CONST_RETURN gchar* cally_actor_action_get_name (AtkAction *action,
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gint i);
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static gboolean cally_actor_action_set_description (AtkAction *action,
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gint i,
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const gchar *desc);
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static void _cally_actor_press_action (CallyActor *cally_actor);
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static void _cally_actor_release_action (CallyActor *cally_actor);
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static void _cally_actor_click_action (CallyActor *cally_actor);
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static void _cally_actor_destroy_action_info (gpointer action_info,
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gpointer user_data);
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static void _cally_actor_clean_action_list (CallyActor *cally_actor);
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static CallyActorActionInfo* _cally_actor_get_action_info (CallyActor *cally_actor,
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gint index);
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/* Misc functions */
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static void cally_actor_notify_clutter (GObject *obj,
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GParamSpec *pspec);
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static void cally_actor_real_notify_clutter (GObject *obj,
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GParamSpec *pspec);
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static gboolean cally_actor_focus_clutter (ClutterActor *actor,
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gpointer data);
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static gboolean cally_actor_real_focus_clutter (ClutterActor *actor,
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gpointer data);
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G_DEFINE_TYPE_WITH_CODE (CallyActor,
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cally_actor,
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ATK_TYPE_GOBJECT_ACCESSIBLE,
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G_IMPLEMENT_INTERFACE (ATK_TYPE_COMPONENT,
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cally_actor_component_interface_init)
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G_IMPLEMENT_INTERFACE (ATK_TYPE_ACTION,
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cally_actor_action_interface_init));
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#define CALLY_ACTOR_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE ((obj), CALLY_TYPE_ACTOR, CallyActorPrivate))
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struct _CallyActorPrivate
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{
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GQueue *action_queue;
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guint action_idle_handler;
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GList *action_list;
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GList *children;
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};
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/**
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* cally_actor_new:
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* @actor: a #ClutterActor
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*
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* Creates a new #CallyActor for the given @actor
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*
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* Return value: the newly created #AtkObject
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*
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* Since: 1.4
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*/
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AtkObject *
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cally_actor_new (ClutterActor *actor)
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{
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gpointer object;
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AtkObject *atk_object;
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g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), NULL);
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object = g_object_new (CALLY_TYPE_ACTOR, NULL);
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atk_object = ATK_OBJECT (object);
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atk_object_initialize (atk_object, actor);
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return atk_object;
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}
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static void
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cally_actor_initialize (AtkObject *obj,
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gpointer data)
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{
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CallyActor *self = NULL;
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CallyActorPrivate *priv = NULL;
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ClutterActor *actor = NULL;
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guint handler_id;
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ATK_OBJECT_CLASS (cally_actor_parent_class)->initialize (obj, data);
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self = CALLY_ACTOR(obj);
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priv = self->priv;
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actor = CLUTTER_ACTOR (data);
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g_signal_connect_after (actor,
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"key-focus-in",
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G_CALLBACK (cally_actor_focus_clutter),
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GINT_TO_POINTER (TRUE));
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g_signal_connect_after (actor,
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"key-focus-out",
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G_CALLBACK (cally_actor_focus_clutter),
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GINT_TO_POINTER (FALSE));
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g_signal_connect (actor,
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"notify",
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G_CALLBACK (cally_actor_notify_clutter),
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NULL);
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atk_component_add_focus_handler (ATK_COMPONENT (self),
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cally_actor_focus_event);
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g_object_set_data (G_OBJECT (obj), "atk-component-layer",
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GINT_TO_POINTER (ATK_LAYER_MDI));
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/* add basic actions */
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cally_actor_add_action (self, "press", NULL, NULL,
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_cally_actor_press_action);
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cally_actor_add_action (self, "release", NULL, NULL,
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_cally_actor_release_action);
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cally_actor_add_action (self, "click", NULL, NULL,
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_cally_actor_click_action);
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/* Depends if the object implement ClutterContainer */
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if (CLUTTER_IS_CONTAINER(actor))
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{
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priv->children = clutter_container_get_children (CLUTTER_CONTAINER (actor));
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/*
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* We store the handler ids for these signals in case some objects
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* need to remove these handlers.
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*/
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handler_id = g_signal_connect (actor,
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"actor-added",
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G_CALLBACK (cally_actor_add_actor),
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obj);
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g_object_set_data (G_OBJECT (obj), "cally-add-handler-id",
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GUINT_TO_POINTER (handler_id));
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handler_id = g_signal_connect (actor,
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"actor-removed",
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G_CALLBACK (cally_actor_remove_actor),
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obj);
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g_object_set_data (G_OBJECT (obj), "cally-remove-handler-id",
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GUINT_TO_POINTER (handler_id));
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obj->role = ATK_ROLE_PANEL; /* typically objects implementing ClutterContainer
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interface would be a panel */
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}
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else
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{
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priv->children = NULL;
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obj->role = ATK_ROLE_UNKNOWN;
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}
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}
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static void
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cally_actor_class_init (CallyActorClass *klass)
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{
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AtkObjectClass *class = ATK_OBJECT_CLASS (klass);
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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klass->focus_clutter = cally_actor_real_focus_clutter;
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klass->notify_clutter = cally_actor_real_notify_clutter;
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klass->add_actor = cally_actor_real_add_actor;
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klass->remove_actor = cally_actor_real_remove_actor;
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/* GObject */
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gobject_class->finalize = cally_actor_finalize;
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/* AtkObject */
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class->get_name = cally_actor_get_name;
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class->get_parent = cally_actor_get_parent;
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class->get_index_in_parent = cally_actor_get_index_in_parent;
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class->ref_state_set = cally_actor_ref_state_set;
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class->initialize = cally_actor_initialize;
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class->get_n_children = cally_actor_get_n_children;
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class->ref_child = cally_actor_ref_child;
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g_type_class_add_private (gobject_class, sizeof (CallyActorPrivate));
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}
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static void
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cally_actor_init (CallyActor *cally_actor)
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{
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CallyActorPrivate *priv = CALLY_ACTOR_GET_PRIVATE (cally_actor);
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cally_actor->priv = priv;
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priv->action_queue = NULL;
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priv->action_idle_handler = 0;
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priv->action_list = NULL;
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priv->children = NULL;
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}
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static void
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cally_actor_finalize (GObject *obj)
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{
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CallyActor *cally_actor = NULL;
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CallyActorPrivate *priv = NULL;
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cally_actor = CALLY_ACTOR (obj);
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priv = cally_actor->priv;
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_cally_actor_clean_action_list (cally_actor);
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if (priv->action_idle_handler)
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{
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g_source_remove (priv->action_idle_handler);
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priv->action_idle_handler = 0;
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}
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if (priv->action_queue)
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{
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g_queue_free (priv->action_queue);
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}
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if (priv->children)
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{
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g_list_free (priv->children);
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priv->children = NULL;
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}
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G_OBJECT_CLASS (cally_actor_parent_class)->finalize (obj);
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}
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/* AtkObject */
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static G_CONST_RETURN gchar*
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cally_actor_get_name (AtkObject *obj)
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{
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G_CONST_RETURN gchar* name = NULL;
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g_return_val_if_fail (CALLY_IS_ACTOR (obj), NULL);
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name = ATK_OBJECT_CLASS (cally_actor_parent_class)->get_name (obj);
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if (name == NULL)
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{
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CallyActor *cally_actor = NULL;
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ClutterActor *actor = NULL;
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cally_actor = CALLY_ACTOR (obj);
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actor = CALLY_GET_CLUTTER_ACTOR (cally_actor);
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if (actor == NULL) /* State is defunct */
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name = NULL;
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else
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name = clutter_actor_get_name (actor);
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}
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return name;
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}
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static AtkObject *
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cally_actor_get_parent (AtkObject *obj)
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{
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ClutterActor *parent_actor = NULL;
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AtkObject *parent = NULL;
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ClutterActor *actor = NULL;
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CallyActor *cally_actor = NULL;
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g_return_val_if_fail (CALLY_IS_ACTOR (obj), NULL);
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/* Check if we have and assigned parent */
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if (obj->accessible_parent)
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return obj->accessible_parent;
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/* Try to get it from the clutter parent */
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cally_actor = CALLY_ACTOR (obj);
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actor = CALLY_GET_CLUTTER_ACTOR (cally_actor);
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if (actor == NULL) /* Object is defunct */
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return NULL;
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parent_actor = clutter_actor_get_parent (actor);
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if (parent_actor == NULL)
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return NULL;
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parent = clutter_actor_get_accessible (parent_actor);
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/* FIXME: I need to review the clutter-embed, to check if in this case I
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* should get the widget accessible
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*/
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return parent;
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}
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static gint
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cally_actor_get_index_in_parent (AtkObject *obj)
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{
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CallyActor *cally_actor = NULL;
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ClutterActor *actor = NULL;
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ClutterActor *parent_actor = NULL;
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GList *children = NULL;
|
|
gint index = -1;
|
|
|
|
g_return_val_if_fail (CALLY_IS_ACTOR (obj), -1);
|
|
|
|
if (obj->accessible_parent)
|
|
{
|
|
gint n_children, i;
|
|
gboolean found = FALSE;
|
|
|
|
n_children = atk_object_get_n_accessible_children (obj->accessible_parent);
|
|
for (i = 0; i < n_children; i++)
|
|
{
|
|
AtkObject *child;
|
|
|
|
child = atk_object_ref_accessible_child (obj->accessible_parent, i);
|
|
if (child == obj)
|
|
found = TRUE;
|
|
|
|
g_object_unref (child);
|
|
if (found)
|
|
return i;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
cally_actor = CALLY_ACTOR (obj);
|
|
actor = CALLY_GET_CLUTTER_ACTOR (cally_actor);
|
|
if (actor == NULL) /* Object is defunct */
|
|
return -1;
|
|
|
|
parent_actor = clutter_actor_get_parent(actor);
|
|
if ((parent_actor == NULL)||(!CLUTTER_IS_CONTAINER(parent_actor)))
|
|
return -1;
|
|
|
|
children = clutter_container_get_children(CLUTTER_CONTAINER(parent_actor));
|
|
|
|
index = g_list_index (children, actor);
|
|
g_list_free (children);
|
|
|
|
return index;
|
|
}
|
|
|
|
static AtkStateSet*
|
|
cally_actor_ref_state_set (AtkObject *obj)
|
|
{
|
|
ClutterActor *actor = NULL;
|
|
AtkStateSet *state_set = NULL;
|
|
ClutterStage *stage = NULL;
|
|
ClutterActor *focus_actor = NULL;
|
|
CallyActor *cally_actor = NULL;
|
|
|
|
g_return_val_if_fail (CALLY_IS_ACTOR (obj), NULL);
|
|
cally_actor = CALLY_ACTOR (obj);
|
|
|
|
state_set = ATK_OBJECT_CLASS (cally_actor_parent_class)->ref_state_set (obj);
|
|
|
|
actor = CALLY_GET_CLUTTER_ACTOR (cally_actor);
|
|
|
|
if (actor == NULL) /* Object is defunct */
|
|
{
|
|
atk_state_set_add_state (state_set, ATK_STATE_DEFUNCT);
|
|
}
|
|
else
|
|
{
|
|
if (CLUTTER_ACTOR_IS_REACTIVE (actor))
|
|
{
|
|
atk_state_set_add_state (state_set, ATK_STATE_SENSITIVE);
|
|
atk_state_set_add_state (state_set, ATK_STATE_ENABLED);
|
|
}
|
|
|
|
if (CLUTTER_ACTOR_IS_VISIBLE (actor))
|
|
{
|
|
atk_state_set_add_state (state_set, ATK_STATE_VISIBLE);
|
|
|
|
if (_is_actor_on_screen (actor) &&
|
|
_cally_actor_all_parents_visible (actor))
|
|
atk_state_set_add_state (state_set, ATK_STATE_SHOWING);
|
|
}
|
|
|
|
/* See focus section on implementation notes */
|
|
atk_state_set_add_state (state_set, ATK_STATE_FOCUSABLE);
|
|
|
|
stage = CLUTTER_STAGE (clutter_actor_get_stage (actor));
|
|
/* If for any reason this actor doesn't have a stage
|
|
associated, we try the default one as fallback */
|
|
if (stage == NULL)
|
|
stage = CLUTTER_STAGE (clutter_stage_get_default ());
|
|
|
|
focus_actor = clutter_stage_get_key_focus (stage);
|
|
if (focus_actor == actor)
|
|
atk_state_set_add_state (state_set, ATK_STATE_FOCUSED);
|
|
}
|
|
|
|
return state_set;
|
|
}
|
|
|
|
static gint
|
|
cally_actor_get_n_children (AtkObject *obj)
|
|
{
|
|
ClutterActor *actor = NULL;
|
|
CallyActorPrivate *priv = NULL;
|
|
GList *children = NULL;
|
|
gint num = 0;
|
|
|
|
g_return_val_if_fail (CALLY_IS_ACTOR (obj), 0);
|
|
|
|
priv = CALLY_ACTOR (obj)->priv;
|
|
actor = CALLY_GET_CLUTTER_ACTOR (obj);
|
|
|
|
if (actor == NULL) /* State is defunct */
|
|
return 0;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), 0);
|
|
|
|
if (CLUTTER_IS_CONTAINER (actor))
|
|
{
|
|
children = clutter_container_get_children (CLUTTER_CONTAINER (actor));
|
|
num = g_list_length (children);
|
|
|
|
g_list_free (children);
|
|
}
|
|
else
|
|
{
|
|
num = 0;
|
|
}
|
|
|
|
return num;
|
|
}
|
|
|
|
static AtkObject*
|
|
cally_actor_ref_child (AtkObject *obj,
|
|
gint i)
|
|
{
|
|
ClutterActor *actor = NULL;
|
|
ClutterActor *child = NULL;
|
|
CallyActorPrivate *priv = NULL;
|
|
GList *children = NULL;
|
|
AtkObject *result = NULL;
|
|
|
|
g_return_val_if_fail (CALLY_IS_ACTOR (obj), NULL);
|
|
|
|
priv = CALLY_ACTOR (obj)->priv;
|
|
actor = CALLY_GET_CLUTTER_ACTOR (obj);
|
|
|
|
if (actor == NULL) /* State is defunct */
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), NULL);
|
|
|
|
if (CLUTTER_IS_CONTAINER (actor))
|
|
{
|
|
children = clutter_container_get_children (CLUTTER_CONTAINER (actor));
|
|
child = g_list_nth_data (children, i);
|
|
|
|
result = clutter_actor_get_accessible (child);
|
|
|
|
g_object_ref (result);
|
|
g_list_free (children);
|
|
}
|
|
else
|
|
{
|
|
result = NULL;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
/* ClutterContainer */
|
|
static gint
|
|
cally_actor_add_actor (ClutterActor *container,
|
|
ClutterActor *actor,
|
|
gpointer data)
|
|
{
|
|
CallyActor *cally_actor = CALLY_ACTOR (data);
|
|
CallyActorClass *klass = NULL;
|
|
|
|
klass = CALLY_ACTOR_GET_CLASS (cally_actor);
|
|
|
|
if (klass->add_actor)
|
|
return klass->add_actor (container, actor, data);
|
|
else
|
|
return 1;
|
|
}
|
|
|
|
static gint
|
|
cally_actor_remove_actor (ClutterActor *container,
|
|
ClutterActor *actor,
|
|
gpointer data)
|
|
{
|
|
CallyActor *cally_actor = CALLY_ACTOR (data);
|
|
CallyActorClass *klass = NULL;
|
|
|
|
klass = CALLY_ACTOR_GET_CLASS (cally_actor);
|
|
|
|
if (klass->remove_actor)
|
|
return klass->remove_actor (container, actor, data);
|
|
else
|
|
return 1;
|
|
}
|
|
|
|
|
|
static gint
|
|
cally_actor_real_add_actor (ClutterActor *container,
|
|
ClutterActor *actor,
|
|
gpointer data)
|
|
{
|
|
AtkObject *atk_parent = ATK_OBJECT (data);
|
|
AtkObject *atk_child = clutter_actor_get_accessible (actor);
|
|
CallyActor *cally_actor = CALLY_ACTOR (atk_parent);
|
|
CallyActorPrivate *priv = cally_actor->priv;
|
|
gint index;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_CONTAINER (container), 0);
|
|
g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), 0);
|
|
|
|
g_object_notify (G_OBJECT (atk_child), "accessible_parent");
|
|
|
|
g_list_free (priv->children);
|
|
|
|
priv->children =
|
|
clutter_container_get_children (CLUTTER_CONTAINER(container));
|
|
|
|
index = g_list_index (priv->children, actor);
|
|
g_signal_emit_by_name (atk_parent, "children_changed::add",
|
|
index, atk_child, NULL);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static gint
|
|
cally_actor_real_remove_actor (ClutterActor *container,
|
|
ClutterActor *actor,
|
|
gpointer data)
|
|
{
|
|
AtkPropertyValues values = { NULL };
|
|
AtkObject* atk_parent = NULL;
|
|
AtkObject *atk_child = NULL;
|
|
CallyActorPrivate *priv = NULL;
|
|
gint index;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_CONTAINER (container), 0);
|
|
g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), 0);
|
|
|
|
atk_parent = ATK_OBJECT (data);
|
|
atk_child = clutter_actor_get_accessible (actor);
|
|
|
|
if (atk_child)
|
|
{
|
|
g_value_init (&values.old_value, G_TYPE_POINTER);
|
|
g_value_set_pointer (&values.old_value, atk_parent);
|
|
|
|
values.property_name = "accessible-parent";
|
|
|
|
g_object_ref (atk_child);
|
|
g_signal_emit_by_name (atk_child,
|
|
"property_change::accessible-parent", &values, NULL);
|
|
g_object_unref (atk_child);
|
|
}
|
|
|
|
priv = CALLY_ACTOR (atk_parent)->priv;
|
|
index = g_list_index (priv->children, actor);
|
|
g_list_free (priv->children);
|
|
priv->children = clutter_container_get_children (CLUTTER_CONTAINER(container));
|
|
|
|
if (index >= 0 && index <= g_list_length (priv->children))
|
|
g_signal_emit_by_name (atk_parent, "children_changed::remove",
|
|
index, atk_child, NULL);
|
|
|
|
return 1;
|
|
}
|
|
|
|
/* AtkComponent implementation */
|
|
static void
|
|
cally_actor_component_interface_init (AtkComponentIface *iface)
|
|
{
|
|
g_return_if_fail (iface != NULL);
|
|
|
|
iface->get_extents = cally_actor_get_extents;
|
|
iface->get_mdi_zorder = cally_actor_get_mdi_zorder;
|
|
|
|
/* focus management */
|
|
iface->grab_focus = cally_actor_grab_focus;
|
|
iface->add_focus_handler = cally_actor_add_focus_handler;
|
|
iface->remove_focus_handler = cally_actor_remove_focus_handler;
|
|
}
|
|
|
|
static void
|
|
cally_actor_get_extents (AtkComponent *component,
|
|
gint *x,
|
|
gint *y,
|
|
gint *width,
|
|
gint *height,
|
|
AtkCoordType coord_type)
|
|
{
|
|
CallyActor *cally_actor = NULL;
|
|
ClutterActor *actor = NULL;
|
|
gint top_level_x, top_level_y;
|
|
gfloat f_width, f_height;
|
|
ClutterVertex verts[4];
|
|
|
|
g_return_if_fail (CALLY_IS_ACTOR (component));
|
|
|
|
cally_actor = CALLY_ACTOR (component);
|
|
actor = CALLY_GET_CLUTTER_ACTOR (cally_actor);
|
|
|
|
if (actor == NULL) /* actor is defunct */
|
|
return;
|
|
|
|
clutter_actor_get_abs_allocation_vertices (actor, verts);
|
|
clutter_actor_get_transformed_size (actor, &f_width, &f_height);
|
|
|
|
*x = verts[0].x;
|
|
*y = verts[0].y;
|
|
*width = ceilf (f_width);
|
|
*height = ceilf (f_height);
|
|
|
|
/* In the ATK_XY_WINDOW case, we consider the stage as the
|
|
* "top-level-window"
|
|
*
|
|
* http://library.gnome.org/devel/atk/stable/AtkUtil.html#AtkCoordType
|
|
*/
|
|
|
|
if (coord_type == ATK_XY_SCREEN)
|
|
{
|
|
_get_top_level_origin (actor, &top_level_x, &top_level_y);
|
|
|
|
*x += top_level_x;
|
|
*y += top_level_y;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
static gint
|
|
cally_actor_get_mdi_zorder (AtkComponent *component)
|
|
{
|
|
CallyActor *cally_actor = NULL;
|
|
ClutterActor *actor = NULL;
|
|
|
|
g_return_val_if_fail (CALLY_IS_ACTOR (component), G_MININT);
|
|
|
|
cally_actor = CALLY_ACTOR(component);
|
|
actor = CALLY_GET_CLUTTER_ACTOR (cally_actor);
|
|
|
|
return clutter_actor_get_depth (actor);
|
|
}
|
|
|
|
static gboolean
|
|
cally_actor_grab_focus (AtkComponent *component)
|
|
{
|
|
ClutterActor *actor = NULL;
|
|
ClutterActor *stage = NULL;
|
|
CallyActor *cally_actor = NULL;
|
|
|
|
g_return_val_if_fail (CALLY_IS_ACTOR (component), FALSE);
|
|
|
|
/* See focus section on implementation notes */
|
|
cally_actor = CALLY_ACTOR(component);
|
|
actor = CALLY_GET_CLUTTER_ACTOR (cally_actor);
|
|
stage = clutter_actor_get_stage (actor);
|
|
|
|
clutter_stage_set_key_focus (CLUTTER_STAGE (stage),
|
|
actor);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/*
|
|
* These methods are basically taken from gail, as I don't see any
|
|
* reason to modify it. It makes me wonder why it is really required
|
|
* to be implemented in the toolkit
|
|
*/
|
|
static guint
|
|
cally_actor_add_focus_handler (AtkComponent *component,
|
|
AtkFocusHandler handler)
|
|
{
|
|
GSignalMatchType match_type;
|
|
gulong ret;
|
|
guint signal_id;
|
|
|
|
match_type = G_SIGNAL_MATCH_ID | G_SIGNAL_MATCH_FUNC;
|
|
signal_id = g_signal_lookup ("focus-event", ATK_TYPE_OBJECT);
|
|
|
|
ret = g_signal_handler_find (component, match_type, signal_id, 0, NULL,
|
|
(gpointer) handler, NULL);
|
|
if (!ret)
|
|
{
|
|
return g_signal_connect_closure_by_id (component,
|
|
signal_id, 0,
|
|
g_cclosure_new (G_CALLBACK (handler), NULL,
|
|
(GClosureNotify) NULL),
|
|
FALSE);
|
|
}
|
|
else
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static void
|
|
cally_actor_remove_focus_handler (AtkComponent *component,
|
|
guint handler_id)
|
|
{
|
|
g_signal_handler_disconnect (component, handler_id);
|
|
}
|
|
|
|
/* This method should check if the actor is currently on screen */
|
|
static gboolean
|
|
_is_actor_on_screen (ClutterActor *actor)
|
|
{
|
|
/* FIXME: FILL ME!!
|
|
* You could get some ideas from clutter_actor_is_on_stage, a private clutter
|
|
* function (note: it doesn't exists in the last versions of clutter)
|
|
* A occlusion check could be a good idea too
|
|
*/
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/*
|
|
*
|
|
* This gets the top level origin, it is, the position of the stage in
|
|
* the global screen. You can see it as the absolute display position
|
|
* of the stage.
|
|
*
|
|
* FIXME: only the case with x11 is implemented, other backends are
|
|
* required
|
|
*
|
|
*/
|
|
static void
|
|
_get_top_level_origin (ClutterActor *actor,
|
|
gint *x,
|
|
gint *y)
|
|
{
|
|
/* default values */
|
|
*x = 0;
|
|
*y = 0;
|
|
|
|
#ifdef HAVE_CLUTTER_GLX
|
|
{
|
|
ClutterActor *stage = NULL;
|
|
Display *display = NULL;
|
|
Window root_window;
|
|
Window stage_window;
|
|
Window child;
|
|
gint return_val = 0;
|
|
|
|
stage = clutter_actor_get_stage (actor);
|
|
|
|
/* FIXME: what happens if you use another display with
|
|
clutter_backend_x11_set_display ?*/
|
|
display = clutter_x11_get_default_display ();
|
|
root_window = clutter_x11_get_root_window ();
|
|
stage_window = clutter_x11_get_stage_window (CLUTTER_STAGE (stage));
|
|
|
|
return_val = XTranslateCoordinates (display, stage_window, root_window,
|
|
0, 0, x, y,
|
|
&child);
|
|
|
|
if (!return_val)
|
|
g_warning ("[x11] We were not able to get proper absolute "
|
|
"position of the stage");
|
|
}
|
|
#else
|
|
{
|
|
static gboolean yet_warned = FALSE;
|
|
|
|
if (!yet_warned)
|
|
{
|
|
yet_warned = TRUE;
|
|
|
|
g_warning ("Using a clutter backend not supported. "
|
|
"atk_component_get_extents using ATK_XY_SCREEN "
|
|
"could return a wrong screen position");
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/* AtkAction implementation */
|
|
static void
|
|
cally_actor_action_interface_init (AtkActionIface *iface)
|
|
{
|
|
g_return_if_fail (iface != NULL);
|
|
|
|
iface->do_action = cally_actor_action_do_action;
|
|
iface->get_n_actions = cally_actor_action_get_n_actions;
|
|
iface->get_description = cally_actor_action_get_description;
|
|
iface->get_keybinding = cally_actor_action_get_keybinding;
|
|
iface->get_name = cally_actor_action_get_name;
|
|
iface->set_description = cally_actor_action_set_description;
|
|
}
|
|
|
|
static gboolean
|
|
cally_actor_action_do_action (AtkAction *action,
|
|
gint index)
|
|
{
|
|
ClutterActor *actor = NULL;
|
|
CallyActor *cally_actor = NULL;
|
|
AtkStateSet *set = NULL;
|
|
CallyActorPrivate *priv = NULL;
|
|
CallyActorActionInfo *info = NULL;
|
|
|
|
cally_actor = CALLY_ACTOR (action);
|
|
priv = cally_actor->priv;
|
|
actor = CALLY_GET_CLUTTER_ACTOR (cally_actor);
|
|
|
|
set = atk_object_ref_state_set (ATK_OBJECT (cally_actor));
|
|
|
|
if (atk_state_set_contains_state (set, ATK_STATE_DEFUNCT))
|
|
return FALSE;
|
|
|
|
if (!atk_state_set_contains_state (set, ATK_STATE_SENSITIVE) ||
|
|
!atk_state_set_contains_state (set, ATK_STATE_SHOWING))
|
|
return FALSE;
|
|
|
|
g_object_unref (set);
|
|
|
|
info = _cally_actor_get_action_info (cally_actor, index);
|
|
|
|
if (info == NULL)
|
|
return FALSE;
|
|
|
|
if (info->do_action_func == NULL)
|
|
return FALSE;
|
|
|
|
if (!priv->action_queue)
|
|
priv->action_queue = g_queue_new ();
|
|
|
|
g_queue_push_head (priv->action_queue, info);
|
|
|
|
if (!priv->action_idle_handler)
|
|
priv->action_idle_handler = g_idle_add (idle_do_action, cally_actor);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
idle_do_action (gpointer data)
|
|
{
|
|
CallyActor *cally_actor = NULL;
|
|
CallyActorPrivate *priv = NULL;
|
|
ClutterActor *actor = NULL;
|
|
|
|
cally_actor = CALLY_ACTOR (data);
|
|
priv = cally_actor->priv;
|
|
actor = CALLY_GET_CLUTTER_ACTOR (cally_actor);
|
|
priv->action_idle_handler = 0;
|
|
|
|
if (actor == NULL) /* state is defunct*/
|
|
return FALSE;
|
|
|
|
while (!g_queue_is_empty (priv->action_queue))
|
|
{
|
|
CallyActorActionInfo *info = NULL;
|
|
|
|
info = (CallyActorActionInfo *) g_queue_pop_head (priv->action_queue);
|
|
|
|
info->do_action_func (cally_actor, info->user_data);
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static gint
|
|
cally_actor_action_get_n_actions (AtkAction *action)
|
|
{
|
|
CallyActor *cally_actor = NULL;
|
|
CallyActorPrivate *priv = NULL;
|
|
|
|
g_return_val_if_fail (CALLY_IS_ACTOR (action), 0);
|
|
|
|
cally_actor = CALLY_ACTOR (action);
|
|
priv = cally_actor->priv;
|
|
|
|
return g_list_length (priv->action_list);
|
|
}
|
|
|
|
static G_CONST_RETURN gchar*
|
|
cally_actor_action_get_name (AtkAction *action,
|
|
gint i)
|
|
{
|
|
CallyActor *cally_actor = NULL;
|
|
CallyActorActionInfo *info = NULL;
|
|
|
|
g_return_val_if_fail (CALLY_IS_ACTOR (action), NULL);
|
|
cally_actor = CALLY_ACTOR (action);
|
|
info = _cally_actor_get_action_info (cally_actor, i);
|
|
|
|
if (info == NULL)
|
|
return NULL;
|
|
|
|
return info->name;
|
|
}
|
|
|
|
static G_CONST_RETURN gchar*
|
|
cally_actor_action_get_description (AtkAction *action,
|
|
gint i)
|
|
{
|
|
CallyActor *cally_actor = NULL;
|
|
CallyActorActionInfo *info = NULL;
|
|
|
|
g_return_val_if_fail (CALLY_IS_ACTOR (action), NULL);
|
|
cally_actor = CALLY_ACTOR (action);
|
|
info = _cally_actor_get_action_info (cally_actor, i);
|
|
|
|
if (info == NULL)
|
|
return NULL;
|
|
|
|
return info->description;
|
|
}
|
|
|
|
static gboolean
|
|
cally_actor_action_set_description (AtkAction *action,
|
|
gint i,
|
|
const gchar *desc)
|
|
{
|
|
CallyActor *cally_actor = NULL;
|
|
CallyActorActionInfo *info = NULL;
|
|
|
|
g_return_val_if_fail (CALLY_IS_ACTOR (action), FALSE);
|
|
cally_actor = CALLY_ACTOR (action);
|
|
info = _cally_actor_get_action_info (cally_actor, i);
|
|
|
|
if (info == NULL)
|
|
return FALSE;
|
|
|
|
g_free (info->description);
|
|
info->description = g_strdup (desc);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static G_CONST_RETURN gchar*
|
|
cally_actor_action_get_keybinding (AtkAction *action,
|
|
gint i)
|
|
{
|
|
CallyActor *cally_actor = NULL;
|
|
CallyActorActionInfo *info = NULL;
|
|
|
|
g_return_val_if_fail (CALLY_IS_ACTOR (action), NULL);
|
|
cally_actor = CALLY_ACTOR (action);
|
|
info = _cally_actor_get_action_info (cally_actor, i);
|
|
|
|
if (info == NULL)
|
|
return NULL;
|
|
|
|
return info->keybinding;
|
|
}
|
|
|
|
/* Misc functions */
|
|
|
|
/*
|
|
* Checks if the parent actor, and his parent, etc is all visible
|
|
* Used to check the showing property
|
|
*
|
|
* FIXME: the same functionality is implemented on clutter since version 0.8.4
|
|
* by clutter_actor_get_paint_visibility, so we should change this function
|
|
* if a clutter version update is made
|
|
*/
|
|
static gboolean
|
|
_cally_actor_all_parents_visible (ClutterActor *actor)
|
|
{
|
|
ClutterActor *iter_parent = NULL;
|
|
gboolean result = TRUE;
|
|
ClutterActor *stage = NULL;
|
|
|
|
stage = clutter_actor_get_stage (actor);
|
|
|
|
for (iter_parent = clutter_actor_get_parent(actor); iter_parent;
|
|
iter_parent = clutter_actor_get_parent(iter_parent))
|
|
{
|
|
if (!CLUTTER_ACTOR_IS_VISIBLE (iter_parent))
|
|
{
|
|
/* stage parent */
|
|
if (iter_parent != stage)
|
|
result = FALSE;
|
|
else
|
|
result = TRUE;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
* This function is a signal handler for key_focus_in and
|
|
* key_focus_out signal which gets emitted on a ClutterActor
|
|
*/
|
|
static gboolean
|
|
cally_actor_focus_clutter (ClutterActor *actor,
|
|
gpointer data)
|
|
{
|
|
CallyActor *cally_actor = NULL;
|
|
CallyActorClass *klass = NULL;
|
|
|
|
cally_actor = CALLY_ACTOR (clutter_actor_get_accessible (actor));
|
|
klass = CALLY_ACTOR_GET_CLASS (cally_actor);
|
|
if (klass->focus_clutter)
|
|
return klass->focus_clutter (actor, data);
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
static gboolean
|
|
cally_actor_real_focus_clutter (ClutterActor *actor,
|
|
gpointer data)
|
|
{
|
|
CallyActor *cally_actor = NULL;
|
|
gboolean return_val = FALSE;
|
|
gboolean in = FALSE;
|
|
|
|
in = GPOINTER_TO_INT (data);
|
|
cally_actor = CALLY_ACTOR (clutter_actor_get_accessible (actor));
|
|
|
|
g_signal_emit_by_name (cally_actor, "focus_event", in, &return_val);
|
|
atk_focus_tracker_notify (ATK_OBJECT (cally_actor));
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
/*
|
|
* This function is a signal handler for notify signal which gets emitted
|
|
* when a property changes value on the ClutterActor associated with the object.
|
|
*
|
|
* It calls a function for the CallyActor type
|
|
*/
|
|
static void
|
|
cally_actor_notify_clutter (GObject *obj,
|
|
GParamSpec *pspec)
|
|
{
|
|
CallyActor *cally_actor = NULL;
|
|
CallyActorClass *klass = NULL;
|
|
|
|
cally_actor = CALLY_ACTOR (clutter_actor_get_accessible (CLUTTER_ACTOR (obj)));
|
|
klass = CALLY_ACTOR_GET_CLASS (cally_actor);
|
|
|
|
if (klass->notify_clutter)
|
|
klass->notify_clutter (obj, pspec);
|
|
}
|
|
|
|
/*
|
|
* This function is a signal handler for notify signal which gets emitted
|
|
* when a property changes value on the ClutterActor associated with a CallyActor
|
|
*
|
|
* It constructs an AtkPropertyValues structure and emits a "property_changed"
|
|
* signal which causes the user specified AtkPropertyChangeHandler
|
|
* to be called.
|
|
*/
|
|
static void
|
|
cally_actor_real_notify_clutter (GObject *obj,
|
|
GParamSpec *pspec)
|
|
{
|
|
ClutterActor* actor = CLUTTER_ACTOR (obj);
|
|
AtkObject* atk_obj = clutter_actor_get_accessible (CLUTTER_ACTOR(obj));
|
|
AtkState state;
|
|
gboolean value;
|
|
|
|
if (g_strcmp0 (pspec->name, "visible") == 0)
|
|
{
|
|
state = ATK_STATE_VISIBLE;
|
|
value = CLUTTER_ACTOR_IS_VISIBLE (actor);
|
|
}
|
|
else if (g_strcmp0 (pspec->name, "reactive") == 0)
|
|
{
|
|
state = ATK_STATE_SENSITIVE;
|
|
value = CLUTTER_ACTOR_IS_REACTIVE (actor);
|
|
}
|
|
else
|
|
return;
|
|
|
|
atk_object_notify_state_change (atk_obj, state, value);
|
|
}
|
|
|
|
static void
|
|
cally_actor_focus_event (AtkObject *obj,
|
|
gboolean focus_in)
|
|
{
|
|
atk_object_notify_state_change (obj, ATK_STATE_FOCUSED, focus_in);
|
|
}
|
|
|
|
|
|
static void
|
|
_cally_actor_clean_action_list (CallyActor *cally_actor)
|
|
{
|
|
CallyActorPrivate *priv = NULL;
|
|
|
|
priv = cally_actor->priv;
|
|
|
|
if (priv->action_list)
|
|
{
|
|
g_list_foreach (priv->action_list,
|
|
(GFunc) _cally_actor_destroy_action_info,
|
|
NULL);
|
|
g_list_free (priv->action_list);
|
|
priv->action_list = NULL;
|
|
}
|
|
}
|
|
|
|
static CallyActorActionInfo *
|
|
_cally_actor_get_action_info (CallyActor *cally_actor,
|
|
gint index)
|
|
{
|
|
CallyActorPrivate *priv = NULL;
|
|
GList *node = NULL;
|
|
|
|
g_return_val_if_fail (CALLY_IS_ACTOR (cally_actor), NULL);
|
|
|
|
priv = cally_actor->priv;
|
|
|
|
if (priv->action_list == NULL)
|
|
return NULL;
|
|
|
|
node = g_list_nth (priv->action_list, index);
|
|
|
|
if (node == NULL)
|
|
return NULL;
|
|
|
|
return (CallyActorActionInfo *)(node->data);
|
|
}
|
|
|
|
static void
|
|
_cally_actor_click_action (CallyActor *cally_actor)
|
|
{
|
|
ClutterEvent tmp_event;
|
|
ClutterActor *stage = NULL;
|
|
ClutterActor *actor = NULL;
|
|
|
|
actor = CALLY_GET_CLUTTER_ACTOR (cally_actor);
|
|
stage = clutter_actor_get_stage (actor);
|
|
|
|
/* press */
|
|
tmp_event.button.type = CLUTTER_BUTTON_PRESS;
|
|
tmp_event.button.time = CLUTTER_CURRENT_TIME;
|
|
tmp_event.button.stage = CLUTTER_STAGE (stage);
|
|
tmp_event.button.source = actor;
|
|
tmp_event.button.button = 1;
|
|
|
|
clutter_actor_event (actor, &tmp_event, FALSE);
|
|
|
|
/* release */
|
|
tmp_event.button.type = CLUTTER_BUTTON_RELEASE;
|
|
|
|
clutter_actor_event (actor, &tmp_event, FALSE);
|
|
}
|
|
|
|
static void
|
|
_cally_actor_press_action (CallyActor *cally_actor)
|
|
{
|
|
ClutterEvent tmp_event;
|
|
ClutterActor *stage = NULL;
|
|
ClutterActor *actor = NULL;
|
|
|
|
actor = CALLY_GET_CLUTTER_ACTOR (cally_actor);
|
|
stage = clutter_actor_get_stage (actor);
|
|
|
|
tmp_event.button.type = CLUTTER_BUTTON_PRESS;
|
|
tmp_event.button.time = CLUTTER_CURRENT_TIME;
|
|
tmp_event.button.stage = CLUTTER_STAGE (stage);
|
|
tmp_event.button.source = actor;
|
|
tmp_event.button.button = 1;
|
|
|
|
clutter_actor_event (actor, &tmp_event, FALSE);
|
|
}
|
|
|
|
static void
|
|
_cally_actor_release_action (CallyActor *cally_actor)
|
|
{
|
|
ClutterEvent tmp_event;
|
|
ClutterActor *stage = NULL;
|
|
ClutterActor *actor = NULL;
|
|
|
|
actor = CALLY_GET_CLUTTER_ACTOR (cally_actor);
|
|
stage = clutter_actor_get_stage (actor);
|
|
|
|
tmp_event.button.type = CLUTTER_BUTTON_RELEASE;
|
|
tmp_event.button.time = CLUTTER_CURRENT_TIME;
|
|
tmp_event.button.stage = CLUTTER_STAGE (stage);
|
|
tmp_event.button.source = actor;
|
|
tmp_event.button.button = 1;
|
|
|
|
clutter_actor_event (actor, &tmp_event, FALSE);
|
|
}
|
|
|
|
/**
|
|
* cally_actor_add_action: (skip)
|
|
* @cally_actor: a #CallyActor
|
|
* @action_name: the action name
|
|
* @action_description: the action description
|
|
* @action_keybinding: the action keybinding
|
|
* @action_func: the callback of the action, to be executed with do_action
|
|
*
|
|
* Adds a new action to be accessed with the #AtkAction interface.
|
|
*
|
|
* Return value: added action id, or -1 if failure
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
guint
|
|
cally_actor_add_action (CallyActor *cally_actor,
|
|
const gchar *action_name,
|
|
const gchar *action_description,
|
|
const gchar *action_keybinding,
|
|
CallyActionFunc action_func)
|
|
{
|
|
return cally_actor_add_action_full (cally_actor,
|
|
action_name,
|
|
action_description,
|
|
action_keybinding,
|
|
(CallyActionCallback) action_func,
|
|
NULL, NULL);
|
|
}
|
|
|
|
/**
|
|
* cally_actor_add_action_full:
|
|
* @cally_actor: a #CallyActor
|
|
* @action_name: the action name
|
|
* @action_description: the action description
|
|
* @action_keybinding: the action keybinding
|
|
* @callback: (scope notified): the callback of the action
|
|
* @user_data: (closure): data to be passed to @callback
|
|
* @notify: function to be called when removing the action
|
|
*
|
|
* Adds a new action to be accessed with the #AtkAction interface.
|
|
*
|
|
* Return value: added action id, or -1 if failure
|
|
*
|
|
* Since: 1.6
|
|
*
|
|
* Rename to: cally_actor_add_action
|
|
*/
|
|
guint
|
|
cally_actor_add_action_full (CallyActor *cally_actor,
|
|
const gchar *action_name,
|
|
const gchar *action_description,
|
|
const gchar *action_keybinding,
|
|
CallyActionCallback callback,
|
|
gpointer user_data,
|
|
GDestroyNotify notify)
|
|
{
|
|
CallyActorActionInfo *info = NULL;
|
|
CallyActorPrivate *priv = NULL;
|
|
|
|
g_return_val_if_fail (CALLY_IS_ACTOR (cally_actor), -1);
|
|
g_return_val_if_fail (callback != NULL, -1);
|
|
|
|
priv = cally_actor->priv;
|
|
|
|
info = g_slice_new (CallyActorActionInfo);
|
|
info->name = g_strdup (action_name);
|
|
info->description = g_strdup (action_description);
|
|
info->keybinding = g_strdup (action_keybinding);
|
|
info->do_action_func = callback;
|
|
info->user_data = user_data;
|
|
info->notify = notify;
|
|
|
|
priv->action_list = g_list_append (priv->action_list, info);
|
|
|
|
return g_list_length (priv->action_list);
|
|
}
|
|
|
|
/**
|
|
* cally_actor_remove_action:
|
|
* @cally_actor: a #CallyActor
|
|
* @action_id: the action id
|
|
*
|
|
* Removes a action, using the @action_id returned by cally_actor_add_action()
|
|
*
|
|
* Return value: %TRUE if the operation was succesful, %FALSE otherwise
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
gboolean
|
|
cally_actor_remove_action (CallyActor *cally_actor,
|
|
gint action_id)
|
|
{
|
|
GList *list_node = NULL;
|
|
CallyActorPrivate *priv = NULL;
|
|
|
|
g_return_val_if_fail (CALLY_IS_ACTOR (cally_actor), FALSE);
|
|
priv = cally_actor->priv;
|
|
|
|
list_node = g_list_nth (priv->action_list, action_id - 1);
|
|
|
|
if (!list_node)
|
|
return FALSE;
|
|
|
|
_cally_actor_destroy_action_info (list_node->data, NULL);
|
|
|
|
priv->action_list = g_list_remove_link (priv->action_list, list_node);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/**
|
|
* cally_actor_remove_action_by_name:
|
|
* @cally_actor: a #CallyActor
|
|
* @action_name: the name of the action to remove
|
|
*
|
|
* Removes an action, using the @action_name used when the action was added
|
|
* with cally_actor_add_action()
|
|
*
|
|
* Return value: %TRUE if the operation was succesful, %FALSE otherwise
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
gboolean
|
|
cally_actor_remove_action_by_name (CallyActor *cally_actor,
|
|
const gchar *action_name)
|
|
{
|
|
GList *node = NULL;
|
|
gboolean action_found = FALSE;
|
|
CallyActorPrivate *priv = NULL;
|
|
|
|
g_return_val_if_fail (CALLY_IS_ACTOR (cally_actor), FALSE);
|
|
priv = CALLY_ACTOR (cally_actor)->priv;
|
|
|
|
for (node = priv->action_list; node && !action_found;
|
|
node = node->next)
|
|
{
|
|
CallyActorActionInfo *ainfo = node->data;
|
|
|
|
if (!g_ascii_strcasecmp (ainfo->name, action_name))
|
|
{
|
|
action_found = TRUE;
|
|
break;
|
|
}
|
|
}
|
|
if (!action_found)
|
|
return FALSE;
|
|
|
|
_cally_actor_destroy_action_info (node->data, NULL);
|
|
priv->action_list = g_list_remove_link (priv->action_list, node);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
static void
|
|
_cally_actor_destroy_action_info (gpointer action_info,
|
|
gpointer user_data)
|
|
{
|
|
CallyActorActionInfo *info = action_info;
|
|
|
|
g_assert (info != NULL);
|
|
|
|
g_free (info->name);
|
|
g_free (info->description);
|
|
g_free (info->keybinding);
|
|
|
|
if (info->notify)
|
|
info->notify (info->user_data);
|
|
|
|
g_slice_free (CallyActorActionInfo, info);
|
|
}
|