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1da42dd8a0
It can be useful to check whether a ClutterActorIter is currently valid, i.e. if the iterator has been initialized *and* if the actor to which it refers to hasn't been updated. We can also use the is_valid() method in the conformance test suite to check that initialization has been successful, and that changing the children list through the ClutterActorIter API leaves the iterator in a valid state.
217 lines
5.3 KiB
C
217 lines
5.3 KiB
C
#include <glib.h>
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#include <clutter/clutter.h>
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#include "test-conform-common.h"
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void
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actor_iter_traverse_children (TestConformSimpleFixture *fixture G_GNUC_UNUSED,
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gconstpointer dummy G_GNUC_UNUSED)
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{
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ClutterActorIter iter;
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ClutterActor *actor;
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ClutterActor *child;
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int i, n_actors;
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actor = clutter_actor_new ();
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clutter_actor_set_name (actor, "root");
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g_object_ref_sink (actor);
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n_actors = g_random_int_range (10, 50);
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for (i = 0; i < n_actors; i++)
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{
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char *name;
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name = g_strdup_printf ("actor%d", i);
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child = clutter_actor_new ();
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clutter_actor_set_name (child, name);
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clutter_actor_add_child (actor, child);
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g_free (name);
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}
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g_assert_cmpint (clutter_actor_get_n_children (actor), ==, n_actors);
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i = 0;
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clutter_actor_iter_init (&iter, actor);
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g_assert (clutter_actor_iter_is_valid (&iter));
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while (clutter_actor_iter_next (&iter, &child))
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{
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g_assert (CLUTTER_IS_ACTOR (child));
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g_assert (clutter_actor_get_parent (child) == actor);
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if (g_test_verbose ())
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g_print ("actor %d = '%s'\n", i, clutter_actor_get_name (child));
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if (i == 0)
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g_assert (child == clutter_actor_get_first_child (actor));
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if (i == (n_actors - 1))
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g_assert (child == clutter_actor_get_last_child (actor));
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i += 1;
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}
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g_assert_cmpint (i, ==, n_actors);
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i = 0;
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clutter_actor_iter_init (&iter, actor);
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g_assert (clutter_actor_iter_is_valid (&iter));
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while (clutter_actor_iter_prev (&iter, &child))
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{
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g_assert (CLUTTER_IS_ACTOR (child));
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g_assert (clutter_actor_get_parent (child) == actor);
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if (g_test_verbose ())
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g_print ("actor %d = '%s'\n", i, clutter_actor_get_name (child));
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if (i == 0)
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g_assert (child == clutter_actor_get_last_child (actor));
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if (i == (n_actors - 1))
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g_assert (child == clutter_actor_get_first_child (actor));
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i += 1;
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}
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g_object_unref (actor);
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}
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void
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actor_iter_traverse_remove (TestConformSimpleFixture *fixture G_GNUC_UNUSED,
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gconstpointer dummy G_GNUC_UNUSED)
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{
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ClutterActorIter iter;
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ClutterActor *actor;
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ClutterActor *child;
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int i, n_actors;
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actor = clutter_actor_new ();
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clutter_actor_set_name (actor, "root");
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g_object_ref_sink (actor);
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n_actors = g_random_int_range (10, 50);
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for (i = 0; i < n_actors; i++)
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{
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char *name;
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name = g_strdup_printf ("actor%d", i);
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child = clutter_actor_new ();
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clutter_actor_set_name (child, name);
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clutter_actor_add_child (actor, child);
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g_free (name);
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}
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g_assert_cmpint (clutter_actor_get_n_children (actor), ==, n_actors);
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i = 0;
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clutter_actor_iter_init (&iter, actor);
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g_assert (clutter_actor_iter_is_valid (&iter));
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while (clutter_actor_iter_next (&iter, &child))
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{
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g_assert (CLUTTER_IS_ACTOR (child));
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g_assert (clutter_actor_get_parent (child) == actor);
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if (g_test_verbose ())
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g_print ("actor %d = '%s'\n", i, clutter_actor_get_name (child));
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if (i == 0)
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g_assert (child == clutter_actor_get_first_child (actor));
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if (i == (n_actors - 1))
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g_assert (child == clutter_actor_get_last_child (actor));
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clutter_actor_iter_remove (&iter);
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g_assert (clutter_actor_iter_is_valid (&iter));
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i += 1;
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}
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g_assert_cmpint (i, ==, n_actors);
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g_assert_cmpint (0, ==, clutter_actor_get_n_children (actor));
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}
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void
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actor_iter_assignment (TestConformSimpleFixture *fixure G_GNUC_UNUSED,
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gconstpointer dummy G_GNUC_UNUSED)
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{
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ClutterActorIter iter_a, iter_b;
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ClutterActor *actor;
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ClutterActor *child;
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int i, n_actors;
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actor = clutter_actor_new ();
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clutter_actor_set_name (actor, "root");
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g_object_ref_sink (actor);
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n_actors = g_random_int_range (10, 50);
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for (i = 0; i < n_actors; i++)
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{
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char *name;
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name = g_strdup_printf ("actor[%02d]", i);
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child = clutter_actor_new ();
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clutter_actor_set_name (child, name);
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clutter_actor_add_child (actor, child);
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g_free (name);
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}
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g_assert_cmpint (clutter_actor_get_n_children (actor), ==, n_actors);
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i = 0;
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clutter_actor_iter_init (&iter_a, actor);
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iter_b = iter_a;
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g_assert (clutter_actor_iter_is_valid (&iter_a));
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g_assert (clutter_actor_iter_is_valid (&iter_b));
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while (clutter_actor_iter_next (&iter_a, &child))
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{
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g_assert (CLUTTER_IS_ACTOR (child));
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g_assert (clutter_actor_get_parent (child) == actor);
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if (g_test_verbose ())
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g_print ("actor %2d = '%s'\n", i, clutter_actor_get_name (child));
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if (i == 0)
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g_assert (child == clutter_actor_get_first_child (actor));
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if (i == (n_actors - 1))
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g_assert (child == clutter_actor_get_last_child (actor));
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i += 1;
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}
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g_assert_cmpint (i, ==, n_actors);
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i = n_actors - 1;
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while (clutter_actor_iter_prev (&iter_b, &child))
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{
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g_assert (clutter_actor_get_parent (child) == actor);
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if (g_test_verbose ())
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g_print ("actor %2d = '%s'\n", i, clutter_actor_get_name (child));
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if (i == n_actors - 1)
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g_assert (child == clutter_actor_get_last_child (actor));
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if (i == 0)
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g_assert (child == clutter_actor_get_first_child (actor));
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i -= 1;
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}
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g_assert_cmpint (i, ==, -1);
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g_object_unref (actor);
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}
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