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41120f2a79
2002-05-05 Havoc Pennington <hp@pobox.com> * src/window.c (meta_window_unminimize): on unminimize, queue calc_showing on all transients (meta_window_activate): on activate, unminimize all a window's ancestors, not just the window itself. * src/workspace.c (set_work_area_hint): don't increment "tmp" by 16 unsigned long, increment by 4 * src/window.c (meta_window_free): if a window isn't minimized, restore its WM_STATE to NormalState instead of IconicState, since IconicState on initial window map means that the window should be minimized. * src/workspace.c (meta_workspace_invalidate_work_area): queue an idle to recompute the work area hint. (set_work_area_hint): we need 4*num_workspaces ints, not just num_workspaces. * src/screen.c (meta_screen_new): add work_area_idle field, handle it on screen shutdown * src/common.h (META_PRIORITY_PREFS_NOTIFY, META_PRIORITY_WORK_AREA_HINT): define some idle priorities * src/window.c (meta_window_calc_showing): hide windows if their parent window is minimized (meta_window_minimize): also queue_calc_showing on all transients of the window being minimized * src/place.c (constrain_placement): function to apply placement-time-only constraints, such as "not off the left of the screen" (meta_window_place): put dialogs down a bit over their parent, not right at the top. (meta_window_place): when centering a dialog, center it on the current xinerama screen, rather than the entire screen. * src/screen.c (meta_screen_get_current_xinerama): new function, but not implemented
895 lines
20 KiB
C
895 lines
20 KiB
C
/* Metacity window placement */
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/*
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* Copyright (C) 2001 Havoc Pennington
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*/
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#include "place.h"
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#include "workspace.h"
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#include <gdk/gdkregion.h>
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#include <math.h>
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#include <stdlib.h>
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static gint
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northwestcmp (gconstpointer a, gconstpointer b)
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{
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MetaWindow *aw = (gpointer) a;
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MetaWindow *bw = (gpointer) b;
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int from_origin_a;
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int from_origin_b;
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int ax, ay, bx, by;
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/* we're interested in the frame position for cascading,
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* not meta_window_get_position()
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*/
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if (aw->frame)
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{
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ax = aw->frame->rect.x;
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ay = aw->frame->rect.y;
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}
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else
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{
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ax = aw->rect.x;
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ay = aw->rect.y;
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}
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if (bw->frame)
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{
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bx = bw->frame->rect.x;
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by = bw->frame->rect.y;
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}
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else
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{
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bx = bw->rect.x;
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by = bw->rect.y;
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}
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/* probably there's a fast good-enough-guess we could use here. */
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from_origin_a = sqrt (ax * ax + ay * ay);
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from_origin_b = sqrt (bx * bx + by * by);
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if (from_origin_a < from_origin_b)
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return -1;
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else if (from_origin_a > from_origin_b)
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return 1;
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else
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return 0;
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}
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static void
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find_next_cascade (MetaWindow *window,
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MetaFrameGeometry *fgeom,
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/* visible windows on relevant workspaces */
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GList *windows,
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int x,
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int y,
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int *new_x,
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int *new_y)
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{
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GList *tmp;
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GList *sorted;
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int cascade_x, cascade_y;
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int x_threshold, y_threshold;
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MetaRectangle work_area;
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sorted = g_list_copy (windows);
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sorted = g_list_sort (sorted, northwestcmp);
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/* This is a "fuzzy" cascade algorithm.
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* For each window in the list, we find where we'd cascade a
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* new window after it. If a window is already nearly at that
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* position, we move on.
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*/
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/* Find furthest-SE origin of all workspaces.
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* cascade_x, cascade_y are the target position
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* of NW corner of window frame.
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*/
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meta_window_get_work_area (window, &work_area);
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cascade_x = MAX (0, work_area.x);
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cascade_y = MAX (0, work_area.y);
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/* Find first cascade position that's not used. */
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/* arbitrary-ish threshold, honors user attempts to
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* manually cascade.
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*/
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if (fgeom)
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{
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x_threshold = MAX (fgeom->left_width, 10);
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y_threshold = MAX (fgeom->top_height, 10);
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}
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else
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{
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x_threshold = 10;
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y_threshold = 10;
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}
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tmp = sorted;
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while (tmp != NULL)
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{
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MetaWindow *w;
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int wx, wy;
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w = tmp->data;
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/* we want frame position, not window position */
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if (w->frame)
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{
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wx = w->frame->rect.x;
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wy = w->frame->rect.y;
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}
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else
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{
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wx = w->rect.x;
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wy = w->rect.y;
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}
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if (ABS (wx - cascade_x) < x_threshold &&
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ABS (wy - cascade_y) < y_threshold)
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{
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/* This window is "in the way", move to next cascade
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* point. The new window frame should go at the origin
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* of the client window we're stacking above.
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*/
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meta_window_get_position (w, &wx, &wy);
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cascade_x = wx;
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cascade_y = wy;
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}
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else
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goto found; /* no window at this cascade point. */
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tmp = tmp->next;
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}
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/* cascade_x and cascade_y will match the last window in the list. */
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found:
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g_list_free (sorted);
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/* Convert coords to position of window, not position of frame. */
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if (fgeom == NULL)
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{
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*new_x = cascade_x;
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*new_y = cascade_y;
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}
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else
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{
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*new_x = cascade_x + fgeom->left_width;
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*new_y = cascade_y + fgeom->top_height;
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}
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}
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/* Find the leftmost, then topmost, empty area on the workspace
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* that can contain the new window.
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*
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* Cool feature to have: if we can't fit the current window size,
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* try shrinking the window (within geometry constraints). But
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* beware windows such as Emacs with no sane minimum size, we
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* don't want to create a 1x1 Emacs.
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*/
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static gboolean
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find_first_fit (MetaWindow *window,
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MetaFrameGeometry *fgeom,
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/* visible windows on relevant workspaces */
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GList *windows,
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int x,
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int y,
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int *new_x,
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int *new_y)
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{
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/* FIXME */
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}
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static void
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constrain_placement (MetaWindow *window,
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MetaFrameGeometry *fgeom,
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int x,
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int y,
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int *new_x,
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int *new_y)
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{
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/* The purpose of this function is to apply constraints that are not
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* covered by window.c:constrain_position(), but should apply
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* whenever we are _placing_ a window regardless of placement algorithm.
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*/
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MetaRectangle work_area;
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int nw_x, nw_y;
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meta_window_get_work_area (window, &work_area);
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nw_x = work_area.x;
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nw_y = work_area.y;
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if (window->frame)
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{
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nw_x += fgeom->left_width;
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nw_y += fgeom->top_height;
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}
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/* Keep window from going off left edge, though we don't have
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* this constraint once the window has been placed.
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*/
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if (x < nw_x)
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x = nw_x;
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if (y < nw_y)
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y = nw_y;
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*new_x = x;
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*new_y = y;
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}
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void
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meta_window_place (MetaWindow *window,
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MetaFrameGeometry *fgeom,
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int x,
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int y,
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int *new_x,
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int *new_y)
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{
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GList *windows;
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/* frame member variables should NEVER be used in here, only
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* MetaFrameGeometry. But remember fgeom == NULL
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* for undecorated windows. Also, this function should
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* NEVER have side effects other than computing the
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* placement coordinates.
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*/
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meta_topic (META_DEBUG_PLACEMENT, "Placing window %s\n", window->desc);
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if ((window->type == META_WINDOW_DIALOG ||
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window->type == META_WINDOW_MODAL_DIALOG) &&
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window->xtransient_for != None)
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{
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/* Center horizontally, at top of parent vertically */
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MetaWindow *parent;
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parent =
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meta_display_lookup_x_window (window->display,
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window->xtransient_for);
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if (parent)
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{
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int w;
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meta_window_get_position (parent, &x, &y);
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w = parent->rect.width;
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/* center of parent */
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x = x + w / 2;
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/* center of child over center of parent */
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x -= window->rect.width / 2;
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/* put child down 1/5 or so from the top of parent, unless
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* it makes us have more of parent showing above child than
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* below
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*/
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if (window->rect.height <= (parent->rect.height - (parent->rect.height / 5) * 2))
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y += parent->rect.height / 5;
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/* put top of child's frame, not top of child's client */
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if (fgeom)
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y += fgeom->top_height;
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meta_topic (META_DEBUG_PLACEMENT, "Centered window %s over transient parent\n",
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window->desc);
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goto done;
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}
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}
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/* FIXME UTILITY with transient set should be stacked up
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* on the sides of the parent window or something.
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*/
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if (window->type == META_WINDOW_DIALOG ||
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window->type == META_WINDOW_MODAL_DIALOG ||
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window->type == META_WINDOW_SPLASHSCREEN)
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{
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/* Center on screen */
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int w, h;
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const MetaXineramaScreenInfo *xi;
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/* I think whole screen will look nicer than workarea */
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xi = meta_screen_get_current_xinerama (window->screen);
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w = xi->width;
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h = xi->height;
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x = (w - window->rect.width) / 2;
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y = (h - window->rect.height) / 2;
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x += xi->x_origin;
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y += xi->y_origin;
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meta_topic (META_DEBUG_PLACEMENT, "Centered window %s on screen %d xinerama %d\n",
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window->desc, window->screen->number, xi->number);
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goto done;
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}
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/* Find windows that matter (not minimized, on same workspace
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* as placed window, may be shaded - if shaded we pretend it isn't
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* for placement purposes)
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*/
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windows = NULL;
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{
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GSList *all_windows;
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GSList *tmp;
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all_windows = meta_display_list_windows (window->display);
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tmp = all_windows;
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while (tmp != NULL)
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{
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MetaWindow *w = tmp->data;
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if (!w->minimized &&
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w != window &&
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meta_window_shares_some_workspace (window, w))
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windows = g_list_prepend (windows, w);
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tmp = tmp->next;
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}
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}
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/* "Origin" placement algorithm */
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x = 0;
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y = 0;
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/* Cascade */
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find_next_cascade (window, fgeom, windows, x, y, &x, &y);
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g_list_free (windows);
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done:
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constrain_placement (window, fgeom, x, y, &x, &y);
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*new_x = x;
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*new_y = y;
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}
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/* These are used while moving or resizing to "snap" to useful
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* places; the return value is the x/y position of the window to
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* be snapped to the given edge.
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*
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* They only use edges on the current workspace, since things
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* would be weird otherwise.
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*/
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static GSList*
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get_windows_on_same_workspace (MetaWindow *window,
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int *n_windows)
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{
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GSList *windows;
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GSList *all_windows;
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GSList *tmp;
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int i;
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windows = NULL;
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i = 0;
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all_windows = meta_display_list_windows (window->display);
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tmp = all_windows;
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while (tmp != NULL)
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{
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MetaWindow *w = tmp->data;
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if (!w->minimized &&
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w != window &&
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meta_window_visible_on_workspace (w,
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window->screen->active_workspace))
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{
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windows = g_slist_prepend (windows, w);
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++i;
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}
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tmp = tmp->next;
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}
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if (n_windows)
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*n_windows = i;
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return windows;
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}
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static void
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window_get_edges (MetaWindow *w,
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int *left,
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int *right,
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int *top,
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int *bottom)
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{
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int left_edge;
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int right_edge;
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int top_edge;
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int bottom_edge;
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MetaRectangle rect;
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meta_window_get_outer_rect (w, &rect);
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left_edge = rect.x;
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right_edge = rect.x + rect.width;
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top_edge = rect.y;
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bottom_edge = rect.y + rect.height;
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if (left)
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*left = left_edge;
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if (right)
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*right = right_edge;
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if (top)
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*top = top_edge;
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if (bottom)
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*bottom = bottom_edge;
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}
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static int
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intcmp (const void* a, const void* b)
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{
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const int *ai = a;
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const int *bi = b;
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if (*ai < *bi)
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return -1;
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else if (*ai > *bi)
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return 1;
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else
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return 0;
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}
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static gboolean
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rects_overlap_vertically (const MetaRectangle *a,
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const MetaRectangle *b)
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{
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/* if they don't overlap, then either a is above b
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* or b is above a
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*/
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if ((a->y + a->height) < b->y)
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return FALSE;
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else if ((b->y + b->height) < a->y)
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return FALSE;
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else
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return TRUE;
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}
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static gboolean
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rects_overlap_horizontally (const MetaRectangle *a,
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const MetaRectangle *b)
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{
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if ((a->x + a->width) < b->x)
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return FALSE;
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else if ((b->x + b->width) < a->x)
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return FALSE;
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else
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return TRUE;
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}
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static void
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get_vertical_edges (MetaWindow *window,
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int **edges_p,
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int *n_edges_p)
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{
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GSList *windows;
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GSList *tmp;
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int n_windows;
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int *edges;
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int i;
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int n_edges;
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MetaRectangle rect;
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MetaRectangle work_area;
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windows = get_windows_on_same_workspace (window, &n_windows);
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i = 0;
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n_edges = n_windows * 2 + 4; /* 4 = workspace/screen edges */
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edges = g_new (int, n_edges);
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/* workspace/screen edges */
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meta_window_get_work_area (window, &work_area);
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edges[i] = work_area.x;
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++i;
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edges[i] =
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work_area.x +
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work_area.width;
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++i;
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edges[i] = 0;
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++i;
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edges[i] = window->screen->width;
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++i;
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g_assert (i == 4);
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meta_window_get_outer_rect (window, &rect);
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/* get window edges */
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tmp = windows;
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while (tmp != NULL)
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{
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MetaWindow *w = tmp->data;
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MetaRectangle w_rect;
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meta_window_get_outer_rect (w, &w_rect);
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if (rects_overlap_vertically (&rect, &w_rect))
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{
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window_get_edges (w, &edges[i], &edges[i+1], NULL, NULL);
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i += 2;
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}
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tmp = tmp->next;
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}
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n_edges = i;
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g_slist_free (windows);
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/* Sort */
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qsort (edges, n_edges, sizeof (int), intcmp);
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*edges_p = edges;
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*n_edges_p = n_edges;
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}
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static void
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get_horizontal_edges (MetaWindow *window,
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int **edges_p,
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int *n_edges_p)
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{
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GSList *windows;
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GSList *tmp;
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int n_windows;
|
|
int *edges;
|
|
int i;
|
|
int n_edges;
|
|
MetaRectangle rect;
|
|
MetaRectangle work_area;
|
|
|
|
windows = get_windows_on_same_workspace (window, &n_windows);
|
|
|
|
i = 0;
|
|
n_edges = n_windows * 2 + 4; /* 4 = workspace/screen edges */
|
|
edges = g_new (int, n_edges);
|
|
|
|
/* workspace/screen edges */
|
|
meta_window_get_work_area (window, &work_area);
|
|
|
|
edges[i] = work_area.y;
|
|
++i;
|
|
edges[i] =
|
|
work_area.y +
|
|
work_area.height;
|
|
++i;
|
|
edges[i] = 0;
|
|
++i;
|
|
edges[i] = window->screen->height;
|
|
++i;
|
|
|
|
g_assert (i == 4);
|
|
|
|
meta_window_get_outer_rect (window, &rect);
|
|
|
|
/* get window edges */
|
|
tmp = windows;
|
|
while (tmp != NULL)
|
|
{
|
|
MetaWindow *w = tmp->data;
|
|
MetaRectangle w_rect;
|
|
|
|
meta_window_get_outer_rect (w, &w_rect);
|
|
|
|
if (rects_overlap_horizontally (&rect, &w_rect))
|
|
{
|
|
window_get_edges (w, NULL, NULL, &edges[i], &edges[i+1]);
|
|
i += 2;
|
|
}
|
|
|
|
tmp = tmp->next;
|
|
}
|
|
n_edges = i;
|
|
|
|
g_slist_free (windows);
|
|
|
|
/* Sort */
|
|
qsort (edges, n_edges, sizeof (int), intcmp);
|
|
|
|
*edges_p = edges;
|
|
*n_edges_p = n_edges;
|
|
}
|
|
|
|
int
|
|
meta_window_find_next_vertical_edge (MetaWindow *window,
|
|
gboolean right)
|
|
{
|
|
int left_edge, right_edge;
|
|
int *edges;
|
|
int i;
|
|
int n_edges;
|
|
int retval;
|
|
|
|
get_vertical_edges (window, &edges, &n_edges);
|
|
|
|
/* Find next */
|
|
meta_window_get_position (window, &retval, NULL);
|
|
|
|
window_get_edges (window, &left_edge, &right_edge, NULL, NULL);
|
|
|
|
if (right)
|
|
{
|
|
i = 0;
|
|
while (i < n_edges)
|
|
{
|
|
if (edges[i] > right_edge)
|
|
{
|
|
/* This is the one we want, snap right
|
|
* edge of window to edges[i]
|
|
*/
|
|
retval = edges[i];
|
|
if (window->frame)
|
|
{
|
|
retval -= window->frame->rect.width;
|
|
retval += window->frame->child_x;
|
|
}
|
|
else
|
|
{
|
|
retval -= window->rect.width;
|
|
}
|
|
break;
|
|
}
|
|
|
|
++i;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
i = n_edges;
|
|
do
|
|
{
|
|
--i;
|
|
|
|
if (edges[i] < left_edge)
|
|
{
|
|
/* This is the one we want */
|
|
retval = edges[i];
|
|
if (window->frame)
|
|
retval += window->frame->child_x;
|
|
|
|
break;
|
|
}
|
|
}
|
|
while (i > 0);
|
|
}
|
|
|
|
g_free (edges);
|
|
|
|
return retval;
|
|
}
|
|
|
|
int
|
|
meta_window_find_next_horizontal_edge (MetaWindow *window,
|
|
gboolean down)
|
|
{
|
|
int top_edge, bottom_edge;
|
|
int *edges;
|
|
int i;
|
|
int n_edges;
|
|
int retval;
|
|
|
|
get_horizontal_edges (window, &edges, &n_edges);
|
|
|
|
/* Find next */
|
|
meta_window_get_position (window, NULL, &retval);
|
|
|
|
window_get_edges (window, NULL, NULL, &top_edge, &bottom_edge);
|
|
|
|
if (down)
|
|
{
|
|
i = 0;
|
|
while (i < n_edges)
|
|
{
|
|
if (edges[i] > bottom_edge)
|
|
{
|
|
/* This is the one we want, snap right
|
|
* edge of window to edges[i]
|
|
*/
|
|
retval = edges[i];
|
|
if (window->frame)
|
|
{
|
|
retval -= window->frame->rect.height;
|
|
retval += window->frame->child_y;
|
|
}
|
|
else
|
|
{
|
|
retval -= window->rect.height;
|
|
}
|
|
break;
|
|
}
|
|
|
|
++i;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
i = n_edges;
|
|
do
|
|
{
|
|
--i;
|
|
|
|
if (edges[i] < top_edge)
|
|
{
|
|
/* This is the one we want */
|
|
retval = edges[i];
|
|
if (window->frame)
|
|
retval += window->frame->child_y;
|
|
|
|
break;
|
|
}
|
|
}
|
|
while (i > 0);
|
|
}
|
|
|
|
g_free (edges);
|
|
|
|
return retval;
|
|
}
|
|
|
|
|
|
int
|
|
meta_window_find_nearest_vertical_edge (MetaWindow *window,
|
|
int x_pos)
|
|
{
|
|
int *edges;
|
|
int i;
|
|
int n_edges;
|
|
int *positions;
|
|
int n_positions;
|
|
int retval;
|
|
|
|
get_vertical_edges (window, &edges, &n_edges);
|
|
|
|
/* Create an array of all snapped positions our window could have */
|
|
n_positions = n_edges * 2;
|
|
positions = g_new (int, n_positions);
|
|
|
|
i = 0;
|
|
while (i < n_edges)
|
|
{
|
|
int left_pos, right_pos;
|
|
|
|
left_pos = edges[i];
|
|
if (window->frame)
|
|
left_pos += window->frame->child_x;
|
|
|
|
if (window->frame)
|
|
{
|
|
right_pos = edges[i] - window->frame->rect.width;
|
|
right_pos += window->frame->child_x;
|
|
}
|
|
else
|
|
{
|
|
right_pos = edges[i] - window->rect.width;
|
|
}
|
|
|
|
positions[i * 2] = left_pos;
|
|
positions[i * 2 + 1] = right_pos;
|
|
|
|
++i;
|
|
}
|
|
|
|
g_free (edges);
|
|
|
|
/* Sort */
|
|
qsort (positions, n_positions, sizeof (int), intcmp);
|
|
|
|
/* Find nearest */
|
|
|
|
retval = positions[0];
|
|
|
|
i = 1;
|
|
while (i < n_positions)
|
|
{
|
|
int delta;
|
|
int best_delta;
|
|
|
|
delta = ABS (x_pos - positions[i]);
|
|
best_delta = ABS (x_pos - retval);
|
|
|
|
if (delta < best_delta)
|
|
retval = positions[i];
|
|
|
|
++i;
|
|
}
|
|
|
|
g_free (positions);
|
|
|
|
return retval;
|
|
}
|
|
|
|
int
|
|
meta_window_find_nearest_horizontal_edge (MetaWindow *window,
|
|
int y_pos)
|
|
{
|
|
int *edges;
|
|
int i;
|
|
int n_edges;
|
|
int *positions;
|
|
int n_positions;
|
|
int retval;
|
|
|
|
get_horizontal_edges (window, &edges, &n_edges);
|
|
|
|
/* Create an array of all snapped positions our window could have */
|
|
n_positions = n_edges * 2;
|
|
positions = g_new (int, n_positions);
|
|
|
|
i = 0;
|
|
while (i < n_edges)
|
|
{
|
|
int top_pos, bottom_pos;
|
|
|
|
top_pos = edges[i];
|
|
if (window->frame)
|
|
top_pos += window->frame->child_y;
|
|
|
|
if (window->frame)
|
|
{
|
|
bottom_pos = edges[i] - window->frame->rect.height;
|
|
bottom_pos += window->frame->child_y;
|
|
}
|
|
else
|
|
{
|
|
bottom_pos = edges[i] - window->rect.height;
|
|
}
|
|
|
|
positions[i * 2] = top_pos;
|
|
positions[i * 2 + 1] = bottom_pos;
|
|
|
|
++i;
|
|
}
|
|
|
|
g_free (edges);
|
|
|
|
/* Sort */
|
|
qsort (positions, n_positions, sizeof (int), intcmp);
|
|
|
|
/* Find nearest */
|
|
|
|
retval = positions[0];
|
|
|
|
i = 1;
|
|
while (i < n_positions)
|
|
{
|
|
int delta;
|
|
int best_delta;
|
|
|
|
delta = ABS (y_pos - positions[i]);
|
|
best_delta = ABS (y_pos - retval);
|
|
|
|
if (delta < best_delta)
|
|
retval = positions[i];
|
|
|
|
++i;
|
|
}
|
|
|
|
g_free (positions);
|
|
|
|
return retval;
|
|
}
|