mutter/tests
Neil Roberts a2aa04f219 texture-2d-slice: Fix the foreach_sub_texture_in_region implementation
There were a few problems with the sub texture iterating code of
sliced textures which were causing some conformance tests to fail when
NPOT textures are disabled:

• The spans are stored in un-normalized coordinates and the
  coordinates passed to the foreach function are normalized. The
  function was trying to un-normalize them before passing them to the
  span iterator code but it was using the wrong factor which was
  causing it to actually doubley normalize them.

• The shim function to renormalize the coordinates before passing them
  to the callback was renormalizing the sub-texture coordinates
  instead of the virtual coordinates. The sub-texture coordinates are
  already in the right scale for whatever is the underlying texture so
  we don't need to touch them. Instead we need to normalize the
  virtual coordinates because these are coming from the un-normalized
  coordinates that we passed to the span iterating code.

• The normalize factors passed to the span iterating were always 1.
  The code uses this normalizing factor to round the incoming
  coordinates to the nearest multiple of a full texture. It divides
  the coordinates by the factor rather than multiplying so it looks
  like we should be passing the virtual texture size here.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit c9773566b0ec0a17b34c440090529de8cff9609e)
2013-01-22 17:48:18 +00:00
..
conform texture-2d-slice: Fix the foreach_sub_texture_in_region implementation 2013-01-22 17:48:18 +00:00
data Starts porting Cogl conformance tests from Clutter 2011-09-08 15:48:07 +01:00
micro-perf tests: Don't build test-journal with --disable-glib 2013-01-22 17:47:23 +00:00
Makefile.am Fixes for make dist 2012-08-06 14:27:40 +01:00
README Starts porting Cogl conformance tests from Clutter 2011-09-08 15:48:07 +01:00

Outline of test categories:

The conform/ tests:
-------------------
These tests should be non-interactive unit-tests that verify a single
feature is behaving as documented. See conform/ADDING_NEW_TESTS for more
details.

Although it may seem a bit awkward; all the tests are built into a
single binary because it makes building the tests *much* faster by avoiding
lots of linking.

Each test has a wrapper script generated though so running the individual tests
should be convenient enough. Running the wrapper script will also print out for
convenience how you could run the test under gdb or valgrind like this for
example:

  NOTE: For debugging purposes, you can run this single test as follows:
  $ libtool --mode=execute \
            gdb --eval-command="b test_cogl_depth_test" \
            --args ./test-conformance -p /conform/cogl/test_cogl_depth_test
  or:
  $ env G_SLICE=always-malloc \
    libtool --mode=execute \
            valgrind ./test-conformance -p /conform/cogl/test_cogl_depth_test

By default the conformance tests are run offscreen. This makes the tests run
much faster and they also don't interfere with other work you may want to do by
constantly stealing focus. CoglOnscreen framebuffers obviously don't get tested
this way so it's important that the tests also get run onscreen every once in a
while, especially if changes are being made to CoglFramebuffer related code.
Onscreen testing can be enabled by setting COGL_TEST_ONSCREEN=1 in your
environment.

The micro-bench/ tests:
-----------------------
These should be focused performance tests, ideally testing a
single metric. Please never forget that these tests are synthetic and if you
are using them then you understand what metric is being tested. They probably
don't reflect any real world application loads and the intention is that you
use these tests once you have already determined the crux of your problem and
need focused feedback that your changes are indeed improving matters. There is
no exit status requirements for these tests, but they should give clear
feedback as to their performance. If the framerate is the feedback metric, then
the test should forcibly enable FPS debugging.

The data/ directory:
--------------------
This contains optional data (like images) that can be referenced by a test.


Misc notes:
-----------
• All tests should ideally include a detailed description in the source
explaining exactly what the test is for, how the test was designed to work,
and possibly a rationale for the approach taken for testing.

• When running tests under Valgrind, you should follow the instructions
available here:

        http://live.gnome.org/Valgrind

and also use the suppression file available inside the data/ directory.