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There were a few problems with the sub texture iterating code of sliced textures which were causing some conformance tests to fail when NPOT textures are disabled: • The spans are stored in un-normalized coordinates and the coordinates passed to the foreach function are normalized. The function was trying to un-normalize them before passing them to the span iterator code but it was using the wrong factor which was causing it to actually doubley normalize them. • The shim function to renormalize the coordinates before passing them to the callback was renormalizing the sub-texture coordinates instead of the virtual coordinates. The sub-texture coordinates are already in the right scale for whatever is the underlying texture so we don't need to touch them. Instead we need to normalize the virtual coordinates because these are coming from the un-normalized coordinates that we passed to the span iterating code. • The normalize factors passed to the span iterating were always 1. The code uses this normalizing factor to round the incoming coordinates to the nearest multiple of a full texture. It divides the coordinates by the factor rather than multiplying so it looks like we should be passing the virtual texture size here. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit c9773566b0ec0a17b34c440090529de8cff9609e) |
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README |
Outline of test categories: The conform/ tests: ------------------- These tests should be non-interactive unit-tests that verify a single feature is behaving as documented. See conform/ADDING_NEW_TESTS for more details. Although it may seem a bit awkward; all the tests are built into a single binary because it makes building the tests *much* faster by avoiding lots of linking. Each test has a wrapper script generated though so running the individual tests should be convenient enough. Running the wrapper script will also print out for convenience how you could run the test under gdb or valgrind like this for example: NOTE: For debugging purposes, you can run this single test as follows: $ libtool --mode=execute \ gdb --eval-command="b test_cogl_depth_test" \ --args ./test-conformance -p /conform/cogl/test_cogl_depth_test or: $ env G_SLICE=always-malloc \ libtool --mode=execute \ valgrind ./test-conformance -p /conform/cogl/test_cogl_depth_test By default the conformance tests are run offscreen. This makes the tests run much faster and they also don't interfere with other work you may want to do by constantly stealing focus. CoglOnscreen framebuffers obviously don't get tested this way so it's important that the tests also get run onscreen every once in a while, especially if changes are being made to CoglFramebuffer related code. Onscreen testing can be enabled by setting COGL_TEST_ONSCREEN=1 in your environment. The micro-bench/ tests: ----------------------- These should be focused performance tests, ideally testing a single metric. Please never forget that these tests are synthetic and if you are using them then you understand what metric is being tested. They probably don't reflect any real world application loads and the intention is that you use these tests once you have already determined the crux of your problem and need focused feedback that your changes are indeed improving matters. There is no exit status requirements for these tests, but they should give clear feedback as to their performance. If the framerate is the feedback metric, then the test should forcibly enable FPS debugging. The data/ directory: -------------------- This contains optional data (like images) that can be referenced by a test. Misc notes: ----------- • All tests should ideally include a detailed description in the source explaining exactly what the test is for, how the test was designed to work, and possibly a rationale for the approach taken for testing. • When running tests under Valgrind, you should follow the instructions available here: http://live.gnome.org/Valgrind and also use the suppression file available inside the data/ directory.