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Neil Roberts a25aad954e cogl-path: Don't bother filling the path if less than 3 nodes
Previously there was a check to avoid filling the path if there are
zero nodes. However the tesselator also won't generate any triangles
if there are less than 3 nodes so we might as well bail out in that
case too. If we don't emit any triangles then we would end up trying
to create an empty VBO. Although I don't think this should necessarily
be a problem, this seems to cause Mesa to segfault in version 7.8.1
when calling glBufferSubData (although not in
master). test-cogl-primitives tries to fill a path with only two
points so it's convenient to be able to avoid the crash in this case.
2010-11-04 18:10:09 +00:00
cogl cogl-path: Don't bother filling the path if less than 3 nodes 2010-11-04 18:10:09 +00:00
doc cogl: Adds {push,pop,get}_source functions 2010-10-26 12:08:20 +01:00
pango pango: Use CoglMaterial type for materials 2010-11-03 18:09:23 +00:00
Makefile.am [cogl] move clutter/pango to clutter/cogl/pango 2009-10-16 18:58:51 +01:00