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19058afe82
wrapped in reference-counted CoglHandles instead. * clutter/cogl/gl/cogl-shader.c: * clutter/cogl/gl/cogl-shader.h: * clutter/cogl/gl/cogl-program.c: * clutter/cogl/gl/cogl-program.h: New files to hold the shader and program functions. * clutter/cogl/gl/cogl.c: Removed shader and program functions. * clutter/cogl/common/cogl-handle.h: New header to define COGL_HANDLE_DEFINE which helps build functions to create reference-counted handles. This reduces the amount of duplicated code. * clutter/cogl/gl/cogl-texture.c: * clutter/cogl/gles/cogl-texture.c: * clutter/cogl/gl/cogl-fbo.c: Converted to use COGL_HANDLE_DEFINE from cogl-handle.h to avoid duplicating some of the common code. * clutter/cogl/gles/cogl-defines.h.in: * clutter/cogl/gl/cogl-defines.h.in: Removed COGLhandle * clutter/cogl/gl/cogl-context.h: Added handle arrays for programs and shaders. * clutter/cogl/gl/cogl-context.c (cogl_create_context): Added initialisers for shader_handles and program_handles. (cogl_destroy_context): Added calls to g_array_free for all handle arrays. * clutter/cogl/gl/Makefile.am (libclutter_cogl_la_SOURCES): Added cogl-{program,shader}.{c,h} * clutter/cogl/common/Makefile.am (libclutter_cogl_common_la_SOURCES): Added cogl-handle.h * clutter/cogl/gles/cogl.c: * clutter/cogl/cogl.h.in: Programs and shaders are now wrapped in CoglHandles instead of COGLhandles. cogl_program_destroy and cogl_shader_destroy is now replaced with cogl_program_unref and cogl_shader_unref. cogl_program_ref and cogl_shader_ref are also added. * clutter/clutter-shader.c: Converted to use CoglHandles for the programs and shaders instead of COGLhandles. * cogl/cogl-sections.txt: Added cogl_shader_ref, cogl_shader_unref, cogl_is_shader, cogl_program_ref, cogl_program_unref, cogl_is_program and cogl_is_offscreen.
102 lines
3.6 KiB
C
102 lines
3.6 KiB
C
/*
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* Clutter COGL
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*
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* A basic GL/GLES Abstraction/Utility Layer
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef __COGL_CONTEXT_H
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#define __COGL_CONTEXT_H
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#include "cogl-primitives.h"
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typedef struct
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{
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/* Features cache */
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CoglFeatureFlags feature_flags;
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gboolean features_cached;
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/* Enable cache */
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gulong enable_flags;
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guint8 color_alpha;
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/* Primitives */
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CoglFixedVec2 path_start;
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CoglFixedVec2 path_pen;
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CoglFloatVec2 *path_nodes;
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guint path_nodes_cap;
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guint path_nodes_size;
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CoglFixedVec2 path_nodes_min;
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CoglFixedVec2 path_nodes_max;
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/* Textures */
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GArray *texture_handles;
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/* Framebuffer objects */
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GArray *fbo_handles;
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CoglBufferTarget draw_buffer;
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/* Shaders */
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GArray *shader_handles;
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/* Programs */
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GArray *program_handles;
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/* Relying on glext.h to define these */
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PFNGLGENRENDERBUFFERSEXTPROC pf_glGenRenderbuffersEXT;
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PFNGLBINDRENDERBUFFEREXTPROC pf_glBindRenderbufferEXT;
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PFNGLRENDERBUFFERSTORAGEEXTPROC pf_glRenderbufferStorageEXT;
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PFNGLGENFRAMEBUFFERSEXTPROC pf_glGenFramebuffersEXT;
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PFNGLBINDFRAMEBUFFEREXTPROC pf_glBindFramebufferEXT;
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PFNGLFRAMEBUFFERTEXTURE2DEXTPROC pf_glFramebufferTexture2DEXT;
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PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC pf_glFramebufferRenderbufferEXT;
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PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC pf_glCheckFramebufferStatusEXT;
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PFNGLDELETEFRAMEBUFFERSEXTPROC pf_glDeleteFramebuffersEXT;
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PFNGLBLITFRAMEBUFFEREXTPROC pf_glBlitFramebufferEXT;
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PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC pf_glRenderbufferStorageMultisampleEXT;
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PFNGLCREATEPROGRAMOBJECTARBPROC pf_glCreateProgramObjectARB;
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PFNGLCREATESHADEROBJECTARBPROC pf_glCreateShaderObjectARB;
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PFNGLSHADERSOURCEARBPROC pf_glShaderSourceARB;
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PFNGLCOMPILESHADERARBPROC pf_glCompileShaderARB;
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PFNGLATTACHOBJECTARBPROC pf_glAttachObjectARB;
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PFNGLLINKPROGRAMARBPROC pf_glLinkProgramARB;
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PFNGLUSEPROGRAMOBJECTARBPROC pf_glUseProgramObjectARB;
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PFNGLGETUNIFORMLOCATIONARBPROC pf_glGetUniformLocationARB;
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PFNGLDELETEOBJECTARBPROC pf_glDeleteObjectARB;
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PFNGLGETINFOLOGARBPROC pf_glGetInfoLogARB;
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PFNGLGETOBJECTPARAMETERIVARBPROC pf_glGetObjectParameterivARB;
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PFNGLUNIFORM1FARBPROC pf_glUniform1fARB;
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} CoglContext;
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CoglContext *
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_cogl_context_get_default ();
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/* Obtains the context and returns retval if NULL */
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#define _COGL_GET_CONTEXT(ctxvar, retval) \
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CoglContext *ctxvar = _cogl_context_get_default (); \
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if (ctxvar == NULL) return retval;
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#define NO_RETVAL
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#endif /* __COGL_CONTEXT_H */
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