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a226b368f3
This converts test-primitive to be a standalone Cogl test instead of relying on Clutter code. Reviewed-by: Robert Bragg <robert@linux.intel.com>
220 lines
6.0 KiB
C
220 lines
6.0 KiB
C
#include <cogl/cogl.h>
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#include <string.h>
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#include "test-utils.h"
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typedef struct _TestState
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{
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CoglContext *context;
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int fb_width;
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int fb_height;
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CoglFramebuffer *fb;
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} TestState;
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#define PRIM_COLOR 0xff00ffff
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#define TEX_COLOR 0x0000ffff
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typedef CoglPrimitive * (* TestPrimFunc) (guint32 *expected_color);
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static CoglPrimitive *
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test_prim_p2 (guint32 *expected_color)
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{
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static const CoglVertexP2 verts[] =
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{ { 0, 0 }, { 0, 10 }, { 10, 0 } };
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return cogl_primitive_new_p2 (COGL_VERTICES_MODE_TRIANGLES,
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3, /* n_vertices */
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verts);
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}
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static CoglPrimitive *
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test_prim_p3 (guint32 *expected_color)
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{
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static const CoglVertexP3 verts[] =
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{ { 0, 0, 0 }, { 0, 10, 0 }, { 10, 0, 0 } };
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return cogl_primitive_new_p3 (COGL_VERTICES_MODE_TRIANGLES,
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3, /* n_vertices */
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verts);
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}
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static CoglPrimitive *
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test_prim_p2c4 (guint32 *expected_color)
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{
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static const CoglVertexP2C4 verts[] =
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{ { 0, 0, 255, 255, 0, 255 },
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{ 0, 10, 255, 255, 0, 255 },
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{ 10, 0, 255, 255, 0, 255 } };
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*expected_color = 0xffff00ff;
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return cogl_primitive_new_p2c4 (COGL_VERTICES_MODE_TRIANGLES,
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3, /* n_vertices */
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verts);
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}
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static CoglPrimitive *
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test_prim_p3c4 (guint32 *expected_color)
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{
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static const CoglVertexP3C4 verts[] =
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{ { 0, 0, 0, 255, 255, 0, 255 },
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{ 0, 10, 0, 255, 255, 0, 255 },
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{ 10, 0, 0, 255, 255, 0, 255 } };
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*expected_color = 0xffff00ff;
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return cogl_primitive_new_p3c4 (COGL_VERTICES_MODE_TRIANGLES,
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3, /* n_vertices */
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verts);
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}
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static CoglPrimitive *
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test_prim_p2t2 (guint32 *expected_color)
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{
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static const CoglVertexP2T2 verts[] =
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{ { 0, 0, 1, 0 },
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{ 0, 10, 1, 0 },
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{ 10, 0, 1, 0 } };
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*expected_color = TEX_COLOR;
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return cogl_primitive_new_p2t2 (COGL_VERTICES_MODE_TRIANGLES,
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3, /* n_vertices */
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verts);
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}
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static CoglPrimitive *
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test_prim_p3t2 (guint32 *expected_color)
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{
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static const CoglVertexP3T2 verts[] =
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{ { 0, 0, 0, 1, 0 },
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{ 0, 10, 0, 1, 0 },
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{ 10, 0, 0, 1, 0 } };
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*expected_color = TEX_COLOR;
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return cogl_primitive_new_p3t2 (COGL_VERTICES_MODE_TRIANGLES,
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3, /* n_vertices */
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verts);
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}
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static CoglPrimitive *
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test_prim_p2t2c4 (guint32 *expected_color)
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{
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static const CoglVertexP2T2C4 verts[] =
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{ { 0, 0, 1, 0, 0xff, 0xff, 0xf0, 0xff },
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{ 0, 10, 1, 0, 0xff, 0xff, 0xf0, 0xff },
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{ 10, 0, 1, 0, 0xff, 0xff, 0xf0, 0xff } };
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/* The blue component of the texture color should be replaced with 0xf0 */
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*expected_color = (TEX_COLOR & 0xffff00ff) | 0x0000f000;
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return cogl_primitive_new_p2t2c4 (COGL_VERTICES_MODE_TRIANGLES,
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3, /* n_vertices */
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verts);
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}
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static CoglPrimitive *
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test_prim_p3t2c4 (guint32 *expected_color)
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{
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static const CoglVertexP3T2C4 verts[] =
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{ { 0, 0, 0, 1, 0, 0xff, 0xff, 0xf0, 0xff },
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{ 0, 10, 0, 1, 0, 0xff, 0xff, 0xf0, 0xff },
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{ 10, 0, 0, 1, 0, 0xff, 0xff, 0xf0, 0xff } };
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/* The blue component of the texture color should be replaced with 0xf0 */
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*expected_color = (TEX_COLOR & 0xffff00ff) | 0x0000f000;
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return cogl_primitive_new_p3t2c4 (COGL_VERTICES_MODE_TRIANGLES,
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3, /* n_vertices */
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verts);
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}
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static const TestPrimFunc
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test_prim_funcs[] =
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{
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test_prim_p2,
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test_prim_p3,
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test_prim_p2c4,
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test_prim_p3c4,
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test_prim_p2t2,
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test_prim_p3t2,
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test_prim_p2t2c4,
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test_prim_p3t2c4
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};
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static void
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test_paint (TestState *state)
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{
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CoglPipeline *pipeline;
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CoglTexture *tex;
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guint8 tex_data[6];
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int i;
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/* Create a two pixel texture. The first pixel is white and the
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second pixel is tex_color. The assumption is that if no texture
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coordinates are specified then it will default to 0,0 and get
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white */
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tex_data[0] = 255;
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tex_data[1] = 255;
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tex_data[2] = 255;
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tex_data[3] = (TEX_COLOR >> 24) & 0xff;
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tex_data[4] = (TEX_COLOR >> 16) & 0xff;
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tex_data[5] = (TEX_COLOR >> 8) & 0xff;
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tex = cogl_texture_new_from_data (2, 1, /* size */
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COGL_TEXTURE_NO_ATLAS,
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COGL_PIXEL_FORMAT_RGB_888,
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COGL_PIXEL_FORMAT_ANY,
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6, /* rowstride */
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tex_data);
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pipeline = cogl_pipeline_new ();
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cogl_pipeline_set_color4ub (pipeline,
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(PRIM_COLOR >> 24) & 0xff,
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(PRIM_COLOR >> 16) & 0xff,
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(PRIM_COLOR >> 8) & 0xff,
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(PRIM_COLOR >> 0) & 0xff);
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cogl_pipeline_set_layer_texture (pipeline, 0, tex);
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cogl_handle_unref (tex);
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cogl_set_source (pipeline);
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cogl_object_unref (pipeline);
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for (i = 0; i < G_N_ELEMENTS (test_prim_funcs); i++)
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{
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CoglPrimitive *prim;
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guint32 expected_color = PRIM_COLOR;
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prim = test_prim_funcs[i] (&expected_color);
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cogl_push_matrix ();
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cogl_translate (i * 10, 0, 0);
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cogl_primitive_draw (prim);
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cogl_pop_matrix ();
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test_utils_check_pixel (i * 10 + 2, 2, expected_color);
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cogl_object_unref (prim);
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}
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}
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void
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test_cogl_primitive (TestUtilsGTestFixture *fixture,
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void *data)
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{
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TestUtilsSharedState *shared_state = data;
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TestState state;
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state.context = shared_state->ctx;
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state.fb_width = cogl_framebuffer_get_width (shared_state->fb);
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state.fb_height = cogl_framebuffer_get_height (shared_state->fb);
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state.fb = shared_state->fb;
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cogl_ortho (0, state.fb_width, /* left, right */
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state.fb_height, 0, /* bottom, top */
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-1, 100 /* z near, far */);
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test_paint (&state);
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if (g_test_verbose ())
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g_print ("OK\n");
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}
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