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f4a42fe988
This adds an extra test to test-offscreen then ensures the offscreen framebuffer for a texture automatically flushes its journal in the following three situations: 1. cogl_read_pixels is called immediately when the offscreen buffer is current. 2. cogl_texture_get_data is called on the offscreen's texture immediately after rendering to it. 3. The texture is rendered to the screen and immediately read back with cogl_read_pixels. Currently the 2nd situation fails. https://bugzilla.gnome.org/show_bug.cgi?id=668913 Reviewed-by: Robert Bragg <robert@linux.intel.com>
200 lines
5.6 KiB
C
200 lines
5.6 KiB
C
#include <cogl/cogl.h>
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#include "test-utils.h"
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#define RED 0
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#define GREEN 1
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#define BLUE 2
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typedef struct _TestState
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{
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CoglContext *context;
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int fb_width;
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int fb_height;
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} TestState;
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static void
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check_quadrant (TestState *state,
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int qx,
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int qy,
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guint32 expected_rgba)
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{
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/* The quadrants are all stuffed into the top right corner of the
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framebuffer */
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int x = state->fb_width * qx / 4 + state->fb_width / 2;
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int y = state->fb_height * qy / 4;
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int width = state->fb_width / 4;
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int height = state->fb_height / 4;
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/* Subtract a two-pixel gap around the edges to allow some rounding
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differences */
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x += 2;
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y += 2;
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width -= 4;
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height -= 4;
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test_utils_check_region (x, y, width, height, expected_rgba);
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}
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static void
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test_paint (TestState *state)
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{
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CoglTexture2D *tex_2d;
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CoglTexture *tex;
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CoglHandle offscreen;
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tex_2d = cogl_texture_2d_new_with_size (state->context,
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state->fb_width,
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state->fb_height,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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NULL);
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tex = COGL_TEXTURE (tex_2d);
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offscreen = cogl_offscreen_new_to_texture (tex);
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/* Set a scale and translate transform on the window framebuffer
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* before switching to the offscreen framebuffer so we can verify it
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* gets restored when we switch back
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*
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* The test is going to draw a grid of 4 colors to a texture which
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* we subsequently draw to the window with a fullscreen rectangle.
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* This transform will flip the texture left to right, scale it to a
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* quarter of the window size and slide it to the top right of the
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* window.
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*/
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cogl_push_matrix ();
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cogl_translate (0.5, 0.5, 0);
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cogl_scale (-0.5, 0.5, 1);
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cogl_push_framebuffer (offscreen);
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/* Cogl should release the last reference when we call cogl_pop_framebuffer()
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*/
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cogl_handle_unref (offscreen);
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/* Setup something other than the identity matrix for the modelview so we can
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* verify it gets restored when we call cogl_pop_framebuffer () */
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cogl_scale (2, 2, 1);
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/* red, top left */
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cogl_set_source_color4ub (0xff, 0x00, 0x00, 0xff);
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cogl_rectangle (-0.5, 0.5, 0, 0);
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/* green, top right */
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cogl_set_source_color4ub (0x00, 0xff, 0x00, 0xff);
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cogl_rectangle (0, 0.5, 0.5, 0);
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/* blue, bottom left */
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cogl_set_source_color4ub (0x00, 0x00, 0xff, 0xff);
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cogl_rectangle (-0.5, 0, 0, -0.5);
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/* white, bottom right */
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cogl_set_source_color4ub (0xff, 0xff, 0xff, 0xff);
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cogl_rectangle (0, 0, 0.5, -0.5);
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cogl_pop_framebuffer ();
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cogl_set_source_texture (tex);
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cogl_rectangle (-1, 1, 1, -1);
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cogl_object_unref (tex_2d);
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cogl_pop_matrix ();
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/* NB: The texture is drawn flipped horizontally and scaled to fit in the
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* top right corner of the window. */
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/* red, top right */
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check_quadrant (state, 1, 0, 0xff0000ff);
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/* green, top left */
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check_quadrant (state, 0, 0, 0x00ff00ff);
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/* blue, bottom right */
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check_quadrant (state, 1, 1, 0x0000ffff);
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/* white, bottom left */
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check_quadrant (state, 0, 1, 0xffffffff);
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}
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static void
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test_flush (TestState *state)
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{
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CoglTexture2D *tex_2d;
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CoglTexture *tex;
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CoglHandle offscreen;
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CoglColor clear_color;
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int i;
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for (i = 0; i < 3; i++)
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{
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/* This tests that rendering to a framebuffer and then reading back
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the contents of the texture will automatically flush the
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journal */
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tex_2d = cogl_texture_2d_new_with_size (state->context,
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16, 16, /* width/height */
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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NULL);
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tex = COGL_TEXTURE (tex_2d);
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offscreen = cogl_offscreen_new_to_texture (tex);
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cogl_push_framebuffer (offscreen);
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cogl_color_init_from_4ub (&clear_color, 0, 0, 0, 255);
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cogl_clear (&clear_color, COGL_BUFFER_BIT_COLOR);
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cogl_set_source_color4ub (255, 0, 0, 255);
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cogl_rectangle (-1, -1, 1, 1);
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if (i == 0)
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/* First time check using read pixels on the offscreen */
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test_utils_check_region (1, 1, 15, 15, 0xff0000ff);
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else if (i == 1)
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{
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guint8 data[16 * 4 * 16];
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int x, y;
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/* Second time try reading back the texture contents */
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cogl_texture_get_data (tex,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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16 * 4, /* rowstride */
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data);
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for (y = 1; y < 15; y++)
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for (x = 1; x < 15; x++)
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test_utils_compare_pixel (data + x * 4 + y * 16 * 4,
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0xff0000ff);
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}
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cogl_pop_framebuffer ();
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if (i == 2)
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{
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/* Third time try drawing the texture to the screen */
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cogl_set_source_texture (tex);
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cogl_rectangle (-1, -1, 1, 1);
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test_utils_check_region (2, 2, /* x/y */
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state->fb_width - 4,
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state->fb_height - 4,
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0xff0000ff);
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}
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cogl_object_unref (tex_2d);
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cogl_handle_unref (offscreen);
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}
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}
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void
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test_cogl_offscreen (TestUtilsGTestFixture *fixture,
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void *data)
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{
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TestUtilsSharedState *shared_state = data;
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TestState state;
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state.context = shared_state->ctx;
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state.fb_width = cogl_framebuffer_get_width (shared_state->fb);
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state.fb_height = cogl_framebuffer_get_height (shared_state->fb);
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test_paint (&state);
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test_flush (&state);
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if (g_test_verbose ())
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g_print ("OK\n");
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}
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