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ec26466cdc
Nothing was storing the shader type when a shader was created so it would get confused about whether it was a custom vertex or fragment shader. Also the 'type' member of CoglShader was a GLenum but the only place that read it was treating it as if it was CoglShaderType. This changes it be CoglShaderType. |
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cogl | ||
doc | ||
pango | ||
Makefile.am |