mirror of
https://github.com/brl/mutter.git
synced 2024-11-23 16:40:41 -05:00
19058afe82
wrapped in reference-counted CoglHandles instead. * clutter/cogl/gl/cogl-shader.c: * clutter/cogl/gl/cogl-shader.h: * clutter/cogl/gl/cogl-program.c: * clutter/cogl/gl/cogl-program.h: New files to hold the shader and program functions. * clutter/cogl/gl/cogl.c: Removed shader and program functions. * clutter/cogl/common/cogl-handle.h: New header to define COGL_HANDLE_DEFINE which helps build functions to create reference-counted handles. This reduces the amount of duplicated code. * clutter/cogl/gl/cogl-texture.c: * clutter/cogl/gles/cogl-texture.c: * clutter/cogl/gl/cogl-fbo.c: Converted to use COGL_HANDLE_DEFINE from cogl-handle.h to avoid duplicating some of the common code. * clutter/cogl/gles/cogl-defines.h.in: * clutter/cogl/gl/cogl-defines.h.in: Removed COGLhandle * clutter/cogl/gl/cogl-context.h: Added handle arrays for programs and shaders. * clutter/cogl/gl/cogl-context.c (cogl_create_context): Added initialisers for shader_handles and program_handles. (cogl_destroy_context): Added calls to g_array_free for all handle arrays. * clutter/cogl/gl/Makefile.am (libclutter_cogl_la_SOURCES): Added cogl-{program,shader}.{c,h} * clutter/cogl/common/Makefile.am (libclutter_cogl_common_la_SOURCES): Added cogl-handle.h * clutter/cogl/gles/cogl.c: * clutter/cogl/cogl.h.in: Programs and shaders are now wrapped in CoglHandles instead of COGLhandles. cogl_program_destroy and cogl_shader_destroy is now replaced with cogl_program_unref and cogl_shader_unref. cogl_program_ref and cogl_shader_ref are also added. * clutter/clutter-shader.c: Converted to use CoglHandles for the programs and shaders instead of COGLhandles. * cogl/cogl-sections.txt: Added cogl_shader_ref, cogl_shader_unref, cogl_is_shader, cogl_program_ref, cogl_program_unref, cogl_is_program and cogl_is_offscreen.
474 lines
16 KiB
C
474 lines
16 KiB
C
/*
|
|
* Clutter COGL
|
|
*
|
|
* A basic GL/GLES Abstraction/Utility Layer
|
|
*
|
|
* Authored By Matthew Allum <mallum@openedhand.com>
|
|
*
|
|
* Copyright (C) 2007 OpenedHand
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
|
* Boston, MA 02111-1307, USA.
|
|
*/
|
|
|
|
#include <GLES/gl.h>
|
|
|
|
#ifndef __COGL_DEFINES_H__
|
|
#define __COGL_DEFINES_H__
|
|
|
|
G_BEGIN_DECLS
|
|
|
|
/* ClearBufferMask */
|
|
#define CGL_DEPTH_BUFFER_BIT GL_DEPTH_BUFFER_BIT
|
|
#define CGL_STENCIL_BUFFER_BIT GL_STENCIL_BUFFER_BIT
|
|
#define CGL_COLOR_BUFFER_BIT GL_COLOR_BUFFER_BIT
|
|
|
|
/* Boolean */
|
|
#define CGL_FALSE GL_FALSE
|
|
#define CGL_TRUE GL_TRUE
|
|
|
|
/* BeginMode */
|
|
#define CGL_POINTS GL_POINTS
|
|
#define CGL_LINES GL_LINES
|
|
#define CGL_LINE_LOOP GL_LINE_LOOP
|
|
#define CGL_LINE_STRIP GL_LINE_STRIP
|
|
#define CGL_TRIANGLES GL_TRIANGLES
|
|
#define CGL_TRIANGLE_STRIP GL_TRIANGLE_STRIP
|
|
#define CGL_TRIANGLE_FAN GL_TRIANGLE_FAN
|
|
|
|
/* AlphaFunction */
|
|
#define CGL_NEVER GL_NEVER
|
|
#define CGL_LESS GL_LESS
|
|
#define CGL_EQUAL GL_EQUAL
|
|
#define CGL_LEQUAL GL_LEQUAL
|
|
#define CGL_GREATER GL_GREATER
|
|
#define CGL_NOTEQUAL GL_NOTEQUAL
|
|
#define CGL_GEQUAL GL_GEQUAL
|
|
#define CGL_ALWAYS GL_ALWAYS
|
|
|
|
/* BlendingFactorDest */
|
|
#define CGL_ZERO GL_ZERO
|
|
#define CGL_ONE GL_ONE
|
|
#define CGL_SRC_COLOR GL_SRC_COLOR
|
|
#define CGL_ONE_MINUS_SRC_COLOR GL_ONE_MINUS_SRC_COLOR
|
|
#define CGL_SRC_ALPHA GL_SRC_ALPHA
|
|
#define CGL_ONE_MINUS_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
|
|
#define CGL_DST_ALPHA GL_DST_ALPHA
|
|
#define CGL_ONE_MINUS_DST_ALPHA GL_ONE_MINUS_DST_ALPHA
|
|
|
|
/* BlendingFactorSrc */
|
|
#define CGL_DST_COLOR GL_DST_COLOR
|
|
#define CGL_ONE_MINUS_DST_COLOR GL_ONE_MINUS_DST_COLOR
|
|
#define CGL_SRC_ALPHA_SATURATE GL_SRC_ALPHA_SATURATE
|
|
/* Missing; */
|
|
/* GL_ZERO */
|
|
/* GL_ONE */
|
|
/* GL_SRC_ALPHA */
|
|
/* GL_ONE_MINUS_SRC_ALPHA */
|
|
/* GL_DST_ALPHA */
|
|
/* GL_ONE_MINUS_DST_ALPHA */
|
|
|
|
/* CullFaceMode */
|
|
#define CGL_FRONT GL_FRONT
|
|
#define CGL_BACK GL_BACK
|
|
#define CGL_FRONT_AND_BACK GL_FRONT_AND_BACK
|
|
|
|
/* EnableCap */
|
|
#define CGL_FOG GL_FOG
|
|
#define CGL_LIGHTING GL_LIGHTING
|
|
#define CGL_CULL_FACE GL_CULL_FACE
|
|
#define CGL_ALPHA_TEST GL_ALPHA_TEST
|
|
#define CGL_BLEND GL_BLEND
|
|
#define CGL_COLOR_LOGIC_OP GL_COLOR_LOGIC_OP
|
|
#define CGL_DITHER GL_DITHER
|
|
#define CGL_STENCIL_TEST GL_STENCIL_TEST
|
|
#define CGL_DEPTH_TEST GL_DEPTH_TEST
|
|
#define CGL_POINT_SMOOTH GL_POINT_SMOOTH
|
|
#define CGL_LINE_SMOOTH GL_LINE_SMOOTH
|
|
#define CGL_SCISSOR_TEST GL_SCISSOR_TEST
|
|
#define CGL_COLOR_MATERIAL GL_COLOR_MATERIAL
|
|
#define CGL_NORMALIZE GL_NORMALIZE
|
|
#define CGL_RESCALE_NORMAL GL_RESCALE_NORMAL
|
|
#define CGL_POLYGON_OFFSET_FILL GL_POLYGON_OFFSET_FILL
|
|
#define CGL_VERTEX_ARRAY GL_VERTEX_ARRAY
|
|
#define CGL_NORMAL_ARRAY GL_NORMAL_ARRAY
|
|
#define CGL_COLOR_ARRAY GL_COLOR_ARRAY
|
|
#define CGL_TEXTURE_COORD_ARRAY GL_TEXTURE_COORD_ARRAY
|
|
#define CGL_MULTISAMPLE GL_MULTISAMPLE
|
|
#define CGL_SAMPLE_ALPHA_TO_COVERAGE GL_SAMPLE_ALPHA_TO_COVERAGE
|
|
#define CGL_SAMPLE_ALPHA_TO_ONE GL_SAMPLE_ALPHA_TO_ONE
|
|
#define CGL_SAMPLE_COVERAGE GL_SAMPLE_COVERAGE
|
|
|
|
/* Errors */
|
|
#define CGL_NO_ERROR GL_NO_ERROR
|
|
#define CGL_INVALID_ENUM GL_INVALID_ENUM
|
|
#define CGL_INVALID_VALUE GL_INVALID_VALUE
|
|
#define CGL_INVALID_OPERATION GL_INVALID_OPERATION
|
|
#define CGL_STACK_OVERFLOW GL_STACK_OVERFLOW
|
|
#define CGL_STACK_UNDERFLOW GL_STACK_UNDERFLOW
|
|
#define CGL_OUT_OF_MEMORY GL_OUT_OF_MEMORY
|
|
|
|
/* Fog mode */
|
|
#define CGL_EXP GL_EXP
|
|
#define CGL_EXP2 GL_EXP2
|
|
#define CGL_FOG_DENSITY GL_FOG_DENSITY
|
|
|
|
/* FogParameter */
|
|
#define CGL_FOG_START GL_FOG_START
|
|
#define CGL_FOG_END GL_FOG_END
|
|
#define CGL_FOG_MODE GL_FOG_MODE
|
|
#define CGL_FOG_COLOR GL_FOG_COLOR
|
|
#define CGL_CW GL_CW
|
|
#define CGL_CCW GL_CCW
|
|
|
|
/* GetPName */
|
|
#define CGL_CURRENT_COLOR GL_CURRENT_COLOR
|
|
#define CGL_CURRENT_NORMAL GL_CURRENT_NORMAL
|
|
#define CGL_CURRENT_TEXTURE_COORDS GL_CURRENT_TEXTURE_COORDS
|
|
#define CGL_POINT_SIZE GL_POINT_SIZE
|
|
#define CGL_POINT_SIZE_MIN GL_POINT_SIZE_MIN
|
|
#define CGL_POINT_SIZE_MAX GL_POINT_SIZE_MAX
|
|
#define CGL_POINT_FADE_THRESHOLD_SIZE GL_POINT_FADE_THRESHOLD_SIZE
|
|
#define CGL_POINT_DISTANCE_ATTENUATION GL_POINT_DISTANCE_ATTENUATION
|
|
#define CGL_SMOOTH_POINT_SIZE_RANGE GL_SMOOTH_POINT_SIZE_RANGE
|
|
#define CGL_LINE_WIDTH GL_LINE_WIDTH
|
|
#define CGL_SMOOTH_LINE_WIDTH_RANGE GL_SMOOTH_LINE_WIDTH_RANGE
|
|
#define CGL_ALIASED_POINT_SIZE_RANGE GL_ALIASED_POINT_SIZE_RANGE
|
|
#define CGL_ALIASED_LINE_WIDTH_RANGE GL_ALIASED_LINE_WIDTH_RANGE
|
|
#define CGL_CULL_FACE_MODE GL_CULL_FACE_MODE
|
|
#define CGL_FRONT_FACE GL_FRONT_FACE
|
|
#define CGL_SHADE_MODEL GL_SHADE_MODEL
|
|
#define CGL_DEPTH_RANGE GL_DEPTH_RANGE
|
|
#define CGL_DEPTH_WRITEMASK GL_DEPTH_WRITEMASK
|
|
#define CGL_DEPTH_CLEAR_VALUE GL_DEPTH_CLEAR_VALUE
|
|
#define CGL_DEPTH_FUNC GL_DEPTH_FUNC
|
|
#define CGL_STENCIL_CLEAR_VALUE GL_STENCIL_CLEAR_VALUE
|
|
#define CGL_STENCIL_FUNC GL_STENCIL_FUNC
|
|
#define CGL_STENCIL_VALUE_MASK GL_STENCIL_VALUE_MASK
|
|
#define CGL_STENCIL_FAIL GL_STENCIL_FAIL
|
|
#define CGL_STENCIL_PASS_DEPTH_FAIL GL_STENCIL_PASS_DEPTH_FAIL
|
|
#define CGL_STENCIL_PASS_DEPTH_PASS GL_STENCIL_PASS_DEPTH_PASS
|
|
#define CGL_STENCIL_REF GL_STENCIL_REF
|
|
#define CGL_STENCIL_WRITEMASK GL_STENCIL_WRITEMASK
|
|
#define CGL_MATRIX_MODE GL_MATRIX_MODE
|
|
#define CGL_VIEWPORT GL_VIEWPORT
|
|
#define CGL_MODELVIEW_STACK_DEPTH GL_MODELVIEW_STACK_DEPTH
|
|
#define CGL_PROJECTION_STACK_DEPTH GL_PROJECTION_STACK_DEPTH
|
|
#define CGL_TEXTURE_STACK_DEPTH GL_TEXTURE_STACK_DEPTH
|
|
#define CGL_MODELVIEW_MATRIX GL_MODELVIEW_MATRIX
|
|
#define CGL_PROJECTION_MATRIX GL_PROJECTION_MATRIX
|
|
#define CGL_TEXTURE_MATRIX GL_TEXTURE_MATRIX
|
|
#define CGL_ALPHA_TEST_FUNC GL_ALPHA_TEST_FUNC
|
|
#define CGL_ALPHA_TEST_REF GL_ALPHA_TEST_REF
|
|
#define CGL_BLEND_DST GL_BLEND_DST
|
|
#define CGL_BLEND_SRC GL_BLEND_SRC
|
|
#define CGL_LOGIC_OP_MODE GL_LOGIC_OP_MODE
|
|
#define CGL_SCISSOR_BOX GL_SCISSOR_BOX
|
|
#define CGL_SCISSOR_TEST GL_SCISSOR_TEST
|
|
#define CGL_COLOR_CLEAR_VALUE GL_COLOR_CLEAR_VALUE
|
|
#define CGL_COLOR_WRITEMASK GL_COLOR_WRITEMASK
|
|
#define CGL_UNPACK_ALIGNMENT GL_UNPACK_ALIGNMENT
|
|
#define CGL_PACK_ALIGNMENT GL_PACK_ALIGNMENT
|
|
#define CGL_MAX_LIGHTS GL_MAX_LIGHTS
|
|
#define CGL_MAX_CLIP_PLANES GL_MAX_CLIP_PLANES
|
|
#define CGL_MAX_TEXTURE_SIZE GL_MAX_TEXTURE_SIZE
|
|
#define CGL_MAX_MODELVIEW_STACK_DEPTH GL_MAX_MODELVIEW_STACK_DEPTH
|
|
#define CGL_MAX_PROJECTION_STACK_DEPTH GL_MAX_PROJECTION_STACK_DEPTH
|
|
#define CGL_MAX_TEXTURE_STACK_DEPTH GL_MAX_TEXTURE_STACK_DEPTH
|
|
#define CGL_MAX_VIEWPORT_DIMS GL_MAX_VIEWPORT_DIMS
|
|
#define CGL_MAX_ELEMENTS_VERTICES GL_MAX_ELEMENTS_VERTICES
|
|
#define CGL_MAX_ELEMENTS_INDICES GL_MAX_ELEMENTS_INDICES
|
|
#define CGL_MAX_TEXTURE_UNITS GL_MAX_TEXTURE_UNITS
|
|
#define CGL_SUBPIXEL_BITS GL_SUBPIXEL_BITS
|
|
#define CGL_RED_BITS GL_RED_BITS
|
|
#define CGL_GREEN_BITS GL_GREEN_BITS
|
|
#define CGL_BLUE_BITS GL_BLUE_BITS
|
|
#define CGL_ALPHA_BITS GL_ALPHA_BITS
|
|
#define CGL_DEPTH_BITS GL_DEPTH_BITS
|
|
#define CGL_STENCIL_BITS GL_STENCIL_BITS
|
|
#define CGL_POLYGON_OFFSET_UNITS GL_POLYGON_OFFSET_UNITS
|
|
#define CGL_POLYGON_OFFSET_FILL GL_POLYGON_OFFSET_FILL
|
|
#define CGL_POLYGON_OFFSET_FACTOR GL_POLYGON_OFFSET_FACTOR
|
|
#define CGL_VERTEX_ARRAY_SIZE GL_VERTEX_ARRAY_SIZE
|
|
#define CGL_VERTEX_ARRAY_TYPE GL_VERTEX_ARRAY_TYPE
|
|
#define CGL_VERTEX_ARRAY_STRIDE GL_VERTEX_ARRAY_STRIDE
|
|
#define CGL_NORMAL_ARRAY_TYPE GL_NORMAL_ARRAY_TYPE
|
|
#define CGL_NORMAL_ARRAY_STRIDE GL_NORMAL_ARRAY_STRIDE
|
|
#define CGL_COLOR_ARRAY_SIZE GL_COLOR_ARRAY_SIZE
|
|
#define CGL_COLOR_ARRAY_TYPE GL_COLOR_ARRAY_TYPE
|
|
#define CGL_COLOR_ARRAY_STRIDE GL_COLOR_ARRAY_STRIDE
|
|
#define CGL_TEXTURE_COORD_ARRAY_SIZE GL_TEXTURE_COORD_ARRAY_SIZE
|
|
#define CGL_TEXTURE_COORD_ARRAY_TYPE GL_TEXTURE_COORD_ARRAY_TYPE
|
|
#define CGL_TEXTURE_COORD_ARRAY_STRIDE GL_TEXTURE_COORD_ARRAY_STRIDE
|
|
#define CGL_VERTEX_ARRAY_POINTER GL_VERTEX_ARRAY_POINTER
|
|
#define CGL_NORMAL_ARRAY_POINTER GL_NORMAL_ARRAY_POINTER
|
|
#define CGL_COLOR_ARRAY_POINTER GL_COLOR_ARRAY_POINTER
|
|
#define CGL_TEXTURE_COORD_ARRAY_POINTER GL_TEXTURE_COORD_ARRAY_POINTER
|
|
#define CGL_SAMPLE_BUFFERS GL_SAMPLE_BUFFERS
|
|
#define CGL_SAMPLES GL_SAMPLES
|
|
#define CGL_SAMPLE_COVERAGE_VALUE GL_SAMPLE_COVERAGE_VALUE
|
|
#define CGL_SAMPLE_COVERAGE_INVERT GL_SAMPLE_COVERAGE_INVERT
|
|
|
|
/* GetTextureParameter - missing */
|
|
/* GL_TEXTURE_MAG_FILTER */
|
|
/* GL_TEXTURE_MIN_FILTER */
|
|
/* GL_TEXTURE_WRAP_S */
|
|
/* GL_TEXTURE_WRAP_T */
|
|
|
|
|
|
#define CGL_IMPLEMENTATION_COLOR_READ_TYPE_OES GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
|
|
#define CGL_IMPLEMENTATION_COLOR_READ_FORMAT_OES GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
|
|
#define CGL_NUM_COMPRESSED_TEXTURE_FORMATS GL_NUM_COMPRESSED_TEXTURE_FORMATS
|
|
#define CGL_COMPRESSED_TEXTURE_FORMATS GL_COMPRESSED_TEXTURE_FORMATS
|
|
|
|
/* OES_matrix_get */
|
|
#define CGL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS
|
|
#define CGL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS
|
|
#define CGL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS
|
|
/* HintMode */
|
|
#define CGL_DONT_CARE GL_DONT_CARE
|
|
#define CGL_FASTEST GL_FASTEST
|
|
#define CGL_NICEST GL_NICEST
|
|
|
|
/* HintTarget */
|
|
#define CGL_PERSPECTIVE_CORRECTION_HINT GL_PERSPECTIVE_CORRECTION_HINT
|
|
#define CGL_POINT_SMOOTH_HINT GL_POINT_SMOOTH_HINT
|
|
#define CGL_LINE_SMOOTH_HINT GL_LINE_SMOOTH_HINT
|
|
#define CGL_POLYGON_SMOOTH_HINT GL_POLYGON_SMOOTH_HINT
|
|
#define CGL_FOG_HINT GL_FOG_HINT
|
|
#define CGL_GENERATE_MIPMAP_HINT GL_GENERATE_MIPMAP_HINT
|
|
|
|
/* LightModelParameter */
|
|
#define CGL_LIGHT_MODEL_AMBIENT GL_LIGHT_MODEL_AMBIENT
|
|
#define CGL_LIGHT_MODEL_TWO_SIDE GL_LIGHT_MODEL_TWO_SIDE
|
|
|
|
/* LightParameter */
|
|
#define CGL_AMBIENT GL_AMBIENT
|
|
#define CGL_DIFFUSE GL_DIFFUSE
|
|
#define CGL_SPECULAR GL_SPECULAR
|
|
#define CGL_POSITION GL_POSITION
|
|
#define CGL_SPOT_DIRECTION GL_SPOT_DIRECTION
|
|
#define CGL_SPOT_EXPONENT GL_SPOT_EXPONENT
|
|
#define CGL_SPOT_CUTOFF GL_SPOT_CUTOFF
|
|
#define CGL_CONSTANT_ATTENUATION GL_CONSTANT_ATTENUATION
|
|
#define CGL_LINEAR_ATTENUATION GL_LINEAR_ATTENUATION
|
|
#define CGL_QUADRATIC_ATTENUATION GL_QUADRATIC_ATTENUATION
|
|
|
|
/* DataType */
|
|
#define CGL_BYTE GL_BYTE
|
|
#define CGL_UNSIGNED_BYTE GL_UNSIGNED_BYTE
|
|
#define CGL_SHORT GL_SHORT
|
|
#define CGL_UNSIGNED_SHORT GL_UNSIGNED_SHORT
|
|
#define CGL_FLOAT GL_FLOAT
|
|
#define CGL_FIXED GL_FIXED
|
|
|
|
/* LogicOp */
|
|
#define CGL_CLEAR GL_CLEAR
|
|
#define CGL_AND GL_AND
|
|
#define CGL_AND_REVERSE GL_AND_REVERSE
|
|
#define CGL_COPY GL_COPY
|
|
#define CGL_AND_INVERTED GL_AND_INVERTED
|
|
#define CGL_NOOP GL_NOOP
|
|
#define CGL_XOR GL_XOR
|
|
#define CGL_OR GL_OR
|
|
#define CGL_NOR GL_NOR
|
|
#define CGL_EQUIV GL_EQUIV
|
|
#define CGL_INVERT GL_INVERT
|
|
#define CGL_OR_REVERSE GL_OR_REVERSE
|
|
#define CGL_COPY_INVERTED GL_COPY_INVERTED
|
|
#define CGL_OR_INVERTED GL_OR_INVERTED
|
|
#define CGL_NAND GL_NAND
|
|
#define CGL_SET GL_SET
|
|
|
|
/* MaterialParameter */
|
|
#define CGL_EMISSION GL_EMISSION
|
|
#define CGL_SHININESS GL_SHININESS
|
|
#define CGL_AMBIENT_AND_DIFFUSE GL_AMBIENT_AND_DIFFUSE
|
|
|
|
/* MatrixMode */
|
|
#define CGL_MODELVIEW GL_MODELVIEW
|
|
#define CGL_PROJECTION GL_PROJECTION
|
|
#define CGL_TEXTURE GL_TEXTURE
|
|
|
|
/* PixelFormat */
|
|
#define CGL_ALPHA GL_ALPHA
|
|
#define CGL_RGB GL_RGB
|
|
#define CGL_RGBA GL_RGBA
|
|
#define CGL_LUMINANCE GL_LUMINANCE
|
|
#define CGL_LUMINANCE_ALPHA GL_LUMINANCE_ALPHA
|
|
|
|
/* PixelStoreParameter */
|
|
#define CGL_UNPACK_ALIGNMENT GL_UNPACK_ALIGNMENT
|
|
#define CGL_PACK_ALIGNMENT GL_PACK_ALIGNMENT
|
|
|
|
/* PixelType */
|
|
/* GL_UNSIGNED_BYTE */
|
|
#define CGL_UNSIGNED_SHORT_4_4_4_4 GL_UNSIGNED_SHORT_4_4_4_4
|
|
#define CGL_UNSIGNED_SHORT_5_5_5_1 GL_UNSIGNED_SHORT_5_5_5_1
|
|
#define CGL_UNSIGNED_SHORT_5_6_5 CGL_UNSIGNED_SHORT_5_6_5
|
|
|
|
/* ShadingModel */
|
|
#define CGL_FLAT GL_FLAT
|
|
#define CGL_SMOOTH GL_SMOOTH
|
|
|
|
/* StencilFunction */
|
|
/* GL_NEVER */
|
|
/* GL_LESS */
|
|
/* GL_EQUAL */
|
|
/* GL_LEQUAL */
|
|
/* GL_GREATER */
|
|
/* GL_NOTEQUAL */
|
|
/* GL_GEQUAL */
|
|
/* GL_ALWAYS */
|
|
|
|
/* StencilOp */
|
|
#define CGL_KEEP GL_KEEP
|
|
#define CGL_REPLACE GL_REPLACE
|
|
#define CGL_INCR GL_INCR
|
|
#define CGL_DECR GL_DECR
|
|
|
|
/* StringName */
|
|
#define CGL_VENDOR GL_VENDOR
|
|
#define CGL_RENDERER GL_RENDERER
|
|
#define CGL_VERSION GL_VERSION
|
|
#define CGL_EXTENSIONS GL_EXTENSIONS
|
|
|
|
/* TextureEnvMode */
|
|
#define CGL_MODULATE GL_MODULATE
|
|
#define CGL_DECAL GL_DECAL
|
|
#define CGL_ADD GL_ADD
|
|
/* GL_BLEND */
|
|
/* GL_REPLACE */
|
|
|
|
/* TextureEnvParameter */
|
|
#define CGL_TEXTURE_ENV_MODE GL_TEXTURE_ENV_MODE
|
|
#define CGL_TEXTURE_ENV_COLOR GL_TEXTURE_ENV_COLOR
|
|
|
|
/* TextureEnvTarget */
|
|
#define CGL_TEXTURE_ENV GL_TEXTURE_ENV
|
|
|
|
/* TextureMagFilter */
|
|
#define CGL_NEAREST GL_NEAREST
|
|
#define CGL_LINEAR GL_LINEAR
|
|
|
|
/* TextureMinFilter */
|
|
/* GL_NEAREST */
|
|
/* GL_LINEAR */
|
|
#define CGL_NEAREST_MIPMAP_NEAREST GL_NEAREST_MIPMAP_NEAREST
|
|
#define CGL_LINEAR_MIPMAP_NEAREST GL_LINEAR_MIPMAP_NEAREST
|
|
#define CGL_NEAREST_MIPMAP_LINEAR GL_NEAREST_MIPMAP_LINEAR
|
|
#define CGL_LINEAR_MIPMAP_LINEAR GL_LINEAR_MIPMAP_LINEAR
|
|
|
|
/* TextureParameterName */
|
|
#define CGL_TEXTURE_MAG_FILTER GL_TEXTURE_MAG_FILTER
|
|
#define CGL_TEXTURE_MIN_FILTER GL_TEXTURE_MIN_FILTER
|
|
#define CGL_TEXTURE_WRAP_S GL_TEXTURE_WRAP_S
|
|
#define CGL_TEXTURE_WRAP_T GL_TEXTURE_WRAP_T
|
|
#define CGL_GENERATE_MIPMAP GL_GENERATE_MIPMAP
|
|
|
|
#define CGL_ACTIVE_TEXTURE GL_ACTIVE_TEXTURE
|
|
#define CGL_CLIENT_ACTIVE_TEXTURE GL_CLIENT_ACTIVE_TEXTURE
|
|
|
|
/* TextureWrapMode */
|
|
#define CGL_REPEAT GL_REPEAT
|
|
#define CGL_CLAMP_TO_EDGE GL_CLAMP_TO_EDGE
|
|
|
|
/* PixelInternalFormat */
|
|
|
|
/* Buffer Objects */
|
|
#define CGL_ARRAY_BUFFER GL_ARRAY_BUFFER
|
|
#define CGL_ELEMENT_ARRAY_BUFFER GL_ELEMENT_ARRAY_BUFFER
|
|
#define CGL_ARRAY_BUFFER_BINDING GL_ARRAY_BUFFER_BINDING
|
|
#define CGL_ELEMENT_ARRAY_BUFFER_BINDING GL_ELEMENT_ARRAY_BUFFER_BINDING
|
|
#define CGL_VERTEX_ARRAY_BUFFER_BINDING GL_VERTEX_ARRAY_BUFFER_BINDING
|
|
#define CGL_NORMAL_ARRAY_BUFFER_BINDING GL_NORMAL_ARRAY_BUFFER_BINDING
|
|
#define CGL_COLOR_ARRAY_BUFFER_BINDING GL_COLOR_ARRAY_BUFFER_BINDING
|
|
#define CGL_TEXTURE_COORD_ARRAY_BUFFER_BINDING GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
|
|
#define CGL_STATIC_DRAW GL_STATIC_DRAW
|
|
#define CGL_DYNAMIC_DRAW GL_DYNAMIC_DRAW
|
|
#define CGL_WRITE_ONLY GL_WRITE_ONLY
|
|
#define CGL_BUFFER_SIZE GL_BUFFER_SIZE
|
|
#define CGL_BUFFER_USAGE GL_BUFFER_USAGE
|
|
#define CGL_BUFFER_ACCESS GL_BUFFER_ACCESS
|
|
#define CGL_SUBTRACT GL_SUBTRACT
|
|
#define CGL_COMBINE GL_COMBINE
|
|
#define CGL_COMBINE_RGB GL_COMBINE_RGB
|
|
#define CGL_COMBINE_ALPHA GL_COMBINE_ALPHA
|
|
#define CGL_RGB_SCALE GL_RGB_SCALE
|
|
#define CGL_ADD_SIGNED GL_ADD_SIGNED
|
|
#define CGL_INTERPOLATE GL_INTERPOLATE
|
|
#define CGL_CONSTANT GL_CONSTANT
|
|
#define CGL_PRIMARY_COLOR GL_PRIMARY_COLOR
|
|
#define CGL_PREVIOUS GL_PREVIOUS
|
|
#define CGL_ALPHA_SCALE GL_ALPHA_SCALE
|
|
#define CGL_POINT_SPRITE_OES GL_POINT_SPRITE_OES
|
|
#define CGL_COORD_REPLACE_OES GL_COORD_REPLACE_OES
|
|
#define CGL_POINT_SIZE_ARRAY_OES GL_POINT_SIZE_ARRAY_OES
|
|
#define CGL_POINT_SIZE_ARRAY_TYPE_OES GL_POINT_SIZE_ARRAY_TYPE_OES
|
|
#define CGL_POINT_SIZE_ARRAY_STRIDE_OES GL_POINT_SIZE_ARRAY_STRIDE_OES
|
|
#define CGL_POINT_SIZE_ARRAY_POINTER_OES GL_POINT_SIZE_ARRAY_POINTER_OES
|
|
#define CGL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
|
|
#define CGL_MAX_VERTEX_UNITS_OES GL_MAX_VERTEX_UNITS_OES
|
|
#define CGL_MAX_PALETTE_MATRICES_OES GL_MAX_PALETTE_MATRICES_OES
|
|
#define CGL_MATRIX_PALETTE_OES GL_MATRIX_PALETTE_OES
|
|
#define CGL_MATRIX_INDEX_ARRAY_OES GL_MATRIX_INDEX_ARRAY_OES
|
|
#define CGL_WEIGHT_ARRAY_OES GL_WEIGHT_ARRAY_OES
|
|
#define CGL_MATRIX_INDEX_ARRAY_SIZE_OES GL_MATRIX_INDEX_ARRAY_SIZE_OES
|
|
#define CGL_MATRIX_INDEX_ARRAY_TYPE_OES GL_MATRIX_INDEX_ARRAY_TYPE_OES
|
|
#define CGL_MATRIX_INDEX_ARRAY_STRIDE_OES GL_MATRIX_INDEX_ARRAY_STRIDE_OES
|
|
#define CGL_MATRIX_INDEX_ARRAY_POINTER_OES GL_MATRIX_INDEX_ARRAY_POINTER_OES
|
|
#define CGL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES
|
|
#define CGL_WEIGHT_ARRAY_SIZE_OES GL_WEIGHT_ARRAY_SIZE_OES
|
|
#define CGL_WEIGHT_ARRAY_TYPE_OES GL_WEIGHT_ARRAY_TYPE_OES
|
|
#define CGL_WEIGHT_ARRAY_STRIDE_OES GL_WEIGHT_ARRAY_STRIDE_OES
|
|
#define CGL_WEIGHT_ARRAY_POINTER_OES GL_WEIGHT_ARRAY_POINTER_OES
|
|
#define CGL_WEIGHT_ARRAY_BUFFER_BINDING_OES GL_WEIGHT_ARRAY_BUFFER_BINDING_OES
|
|
#define CGL_TEXTURE_CROP_RECT_OES GL_TEXTURE_CROP_RECT_OES
|
|
|
|
typedef GLenum COGLenum;
|
|
typedef GLint COGLint;
|
|
typedef GLuint COGLuint;
|
|
|
|
/* extras */
|
|
|
|
/* YUV textures also unsupported */
|
|
#define CGL_YCBCR_MESA 0
|
|
#define CGL_UNSIGNED_SHORT_8_8_REV_MESA 0
|
|
#define CGL_UNSIGNED_SHORT_8_8_MESA 0
|
|
|
|
#ifdef GL_FRAGMENT_SHADER
|
|
#define CGL_FRAGMENT_SHADER GL_FRAGMENT_SHADER
|
|
#else
|
|
#define CGL_FRAGMENT_SHADER 0
|
|
#endif
|
|
|
|
#ifdef GL_VERTEX_SHADER
|
|
#define CGL_VERTEX_SHADER GL_VERTEX_SHADER
|
|
#else
|
|
#define CGL_VERTEX_SHADER 0
|
|
#endif
|
|
|
|
#ifdef GL_OBJECT_COMPILE_STATUS
|
|
#define CGL_OBJECT_COMPILE_STATUS GL_OBJECT_COMPILE_STATUS
|
|
#else
|
|
#define CGL_OBJECT_COMPILE_STATUS 0
|
|
#endif
|
|
|
|
#define CLUTTER_COGL_HAS_GLES 1
|
|
|
|
G_END_DECLS
|
|
|
|
#endif
|