mutter/tests/interactive
Neil Roberts a1c7420979 test-shader: The tex_coord varying is now an array under GLES2
Since the GLES2 wrapper grew support for multi-texturing, the
tex_coord varying variable defined in the vertex shader is actually an
array of texture coordinates so it ought to match in the fragment
shader in test-shader. This seemed to work anyway under Mesa/Intel but
under NVidia it does not so I don't think it's safe to assume that
linking a non-array varying with an array will work.
2010-07-22 21:48:16 +01:00
..
2010-07-09 11:40:00 +01:00
2010-02-12 14:57:56 +00:00
2010-06-07 15:45:24 +01:00