mutter/clutter/evdev/clutter-input-device-evdev.c
Carlos Garnacho a18b2f067b evdev: Prefer pointer/touch devices over keyboard devices
In keyboard/mouse wireless combos, it is rather common for the mouse to
claim it contains the multimedia keys, this makes libinput enable both
the pointer and keyboard capabilities on this device, and Clutter thus
to create a keyboard ClutterInputDevice for it.

Ideally clutter devices should be able to reflect their full capabilities,
or maybe account for the fact that certain events can be sent from
seemingly unexpected device types. But this will bring a somewhat better
behavior on such devices.

https://bugzilla.gnome.org/show_bug.cgi?id=740518
2014-12-11 11:35:56 +01:00

245 lines
7.2 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corp.
* Copyright (C) 2014 Jonas Ådahl
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author: Damien Lespiau <damien.lespiau@intel.com>
* Author: Jonas Ådahl <jadahl@gmail.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "clutter/clutter-device-manager-private.h"
#include "clutter-private.h"
#include "clutter-evdev.h"
#include "clutter-input-device-evdev.h"
typedef struct _ClutterInputDeviceClass ClutterInputDeviceEvdevClass;
#define clutter_input_device_evdev_get_type _clutter_input_device_evdev_get_type
G_DEFINE_TYPE (ClutterInputDeviceEvdev,
clutter_input_device_evdev,
CLUTTER_TYPE_INPUT_DEVICE)
/*
* Clutter makes the assumption that two core devices have ID's 2 and 3 (core
* pointer and core keyboard).
*
* Since the two first devices that will ever be created will be the virtual
* pointer and virtual keyboard of the first seat, we fulfill the made
* assumptions by having the first device having ID 2 and following 3.
*/
#define INITIAL_DEVICE_ID 2
static gint global_device_id_next = INITIAL_DEVICE_ID;
static void
clutter_input_device_evdev_finalize (GObject *object)
{
ClutterInputDeviceEvdev *device = CLUTTER_INPUT_DEVICE_EVDEV (object);
if (device->libinput_device)
libinput_device_unref (device->libinput_device);
G_OBJECT_CLASS (clutter_input_device_evdev_parent_class)->finalize (object);
}
static gboolean
clutter_input_device_evdev_keycode_to_evdev (ClutterInputDevice *device,
guint hardware_keycode,
guint *evdev_keycode)
{
/* The hardware keycodes from the evdev backend are almost evdev
keycodes: we use the evdev keycode file, but xkb rules have an
offset by 8. See the comment in _clutter_key_event_new_from_evdev()
*/
*evdev_keycode = hardware_keycode - 8;
return TRUE;
}
static void
clutter_input_device_evdev_class_init (ClutterInputDeviceEvdevClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
object_class->finalize = clutter_input_device_evdev_finalize;
klass->keycode_to_evdev = clutter_input_device_evdev_keycode_to_evdev;
}
static void
clutter_input_device_evdev_init (ClutterInputDeviceEvdev *self)
{
}
/*
* _clutter_input_device_evdev_new:
* @manager: the device manager
* @seat: the seat the device will belong to
* @libinput_device: the libinput device
*
* Create a new ClutterInputDevice given a libinput device and associate
* it with the provided seat.
*/
ClutterInputDevice *
_clutter_input_device_evdev_new (ClutterDeviceManager *manager,
ClutterSeatEvdev *seat,
struct libinput_device *libinput_device)
{
ClutterInputDeviceEvdev *device;
ClutterInputDeviceType type;
type = _clutter_input_device_evdev_determine_type (libinput_device);
device = g_object_new (CLUTTER_TYPE_INPUT_DEVICE_EVDEV,
"id", global_device_id_next++,
"name", libinput_device_get_sysname (libinput_device),
"device-manager", manager,
"device-type", type,
"device-mode", CLUTTER_INPUT_MODE_SLAVE,
"enabled", TRUE,
NULL);
device->seat = seat;
device->libinput_device = libinput_device;
libinput_device_set_user_data (libinput_device, device);
libinput_device_ref (libinput_device);
return CLUTTER_INPUT_DEVICE (device);
}
/*
* _clutter_input_device_evdev_new_virtual:
* @manager: the device manager
* @seat: the seat the device will belong to
* @type: the input device type
*
* Create a new virtual ClutterInputDevice of the given type.
*/
ClutterInputDevice *
_clutter_input_device_evdev_new_virtual (ClutterDeviceManager *manager,
ClutterSeatEvdev *seat,
ClutterInputDeviceType type)
{
ClutterInputDeviceEvdev *device;
const char *name;
switch (type)
{
case CLUTTER_KEYBOARD_DEVICE:
name = "Virtual keyboard device for seat";
break;
case CLUTTER_POINTER_DEVICE:
name = "Virtual pointer device for seat";
break;
default:
name = "Virtual device for seat";
break;
};
device = g_object_new (CLUTTER_TYPE_INPUT_DEVICE_EVDEV,
"id", global_device_id_next++,
"name", name,
"device-manager", manager,
"device-type", type,
"device-mode", CLUTTER_INPUT_MODE_MASTER,
"enabled", TRUE,
NULL);
device->seat = seat;
return CLUTTER_INPUT_DEVICE (device);
}
ClutterSeatEvdev *
_clutter_input_device_evdev_get_seat (ClutterInputDeviceEvdev *device)
{
return device->seat;
}
void
_clutter_input_device_evdev_update_leds (ClutterInputDeviceEvdev *device,
enum libinput_led leds)
{
if (!device->libinput_device)
return;
libinput_device_led_update (device->libinput_device, leds);
}
ClutterInputDeviceType
_clutter_input_device_evdev_determine_type (struct libinput_device *ldev)
{
if (libinput_device_has_capability (ldev, LIBINPUT_DEVICE_CAP_POINTER))
return CLUTTER_POINTER_DEVICE;
else if (libinput_device_has_capability (ldev, LIBINPUT_DEVICE_CAP_TOUCH))
return CLUTTER_TOUCHSCREEN_DEVICE;
else if (libinput_device_has_capability (ldev, LIBINPUT_DEVICE_CAP_KEYBOARD))
return CLUTTER_KEYBOARD_DEVICE;
else
return CLUTTER_EXTENSION_DEVICE;
}
/**
* clutter_evdev_input_device_get_libinput_device:
* @device: a #ClutterInputDevice
*
* Retrieves the libinput_device struct held in @device.
*
* Returns: The libinput_device struct
*
* Since: 1.20
* Stability: unstable
**/
struct libinput_device *
clutter_evdev_input_device_get_libinput_device (ClutterInputDevice *device)
{
ClutterInputDeviceEvdev *device_evdev;
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE_EVDEV (device), NULL);
device_evdev = CLUTTER_INPUT_DEVICE_EVDEV (device);
return device_evdev->libinput_device;
}
/**
* clutter_evdev_event_sequence_get_slot:
* @sequence: a #ClutterEventSequence
*
* Retrieves the touch slot triggered by this @sequence
*
* Returns: the libinput touch slot.
*
* Since: 1.20
* Stability: unstable
**/
gint32
clutter_evdev_event_sequence_get_slot (const ClutterEventSequence *sequence)
{
if (!sequence)
return -1;
return GPOINTER_TO_INT (sequence) - 1;
}