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9e25f8c40d
This removes cogl_pixel_array_new which just took a size in bytes. Without the image size and pixel format then the driver often doesn't have enough information to allocate optimal GPU memory that can be textured from directly. This is because GPUs often have ways to spatially alter the layout of a texture to improve cache access patterns which may require special alignment and padding dependant in the images width, height and bpp. Although currently we are limited by OpenGL because it doesn't let us pass on the width and height when allocating a PBO, the hope is that we can define a better extension at some point.
132 lines
4.3 KiB
C
132 lines
4.3 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2008,2009,2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Damien Lespiau <damien.lespiau@intel.com>
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* Robert Bragg <robert@linux.intel.com>
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_PIXEL_ARRAY_H__
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#define __COGL_PIXEL_ARRAY_H__
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#include <glib.h>
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#include <cogl/cogl-types.h>
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G_BEGIN_DECLS
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/* All of the cogl-pixel-array API is currently experimental so we
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* suffix the actual symbols with _EXP so if somone is monitoring for
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* ABI changes it will hopefully be clearer to them what's going on if
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* any of the symbols dissapear at a later date.
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*/
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#define cogl_pixel_array_new cogl_pixel_array_new_EXP
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#define cogl_pixel_array_new_with_size cogl_pixel_array_new_with_size_EXP
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#define cogl_is_pixel_array cogl_is_pixel_array_EXP
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#if 0
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#define cogl_pixel_array_set_region cogl_pixel_array_set_region_EXP
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#endif
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typedef struct _CoglPixelArray CoglPixelArray;
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/**
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* cogl_pixel_array_new_with_size:
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* @width: width of the pixel array in pixels
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* @height: height of the pixel array in pixels
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* @format: the format of the pixels the array will store
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* @stride: if not %NULL the function will return the stride of the array
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* in bytes
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*
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* Creates a new array to store pixel data.
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*
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* <note>COGL will try its best to provide a hardware array you can map,
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* write into and effectively do a zero copy upload when creating a texture
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* from it with cogl_texture_new_from_buffer(). For various reasons, such
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* arrays are likely to have a stride larger than width * bytes_per_pixel. The
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* user must take the stride into account when writing into it.</note>
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*
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* Return value: a #CoglPixelArray representing the newly created array or
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* %NULL on failure
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*
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* Since: 1.2
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* Stability: Unstable
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*/
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CoglPixelArray *
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cogl_pixel_array_new_with_size (unsigned int width,
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unsigned int height,
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CoglPixelFormat format,
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unsigned int *stride);
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/**
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* cogl_is_pixel_array:
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* @object: a #CoglObject to test
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*
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* Checks whether @handle is a pixel array.
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*
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* Return value: %TRUE if the @handle is a pixel array, and %FALSE
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* otherwise
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*
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* Since: 1.2
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* Stability: Unstable
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*/
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gboolean
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cogl_is_pixel_array (void *object);
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#if 0
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/*
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* cogl_pixel_array_set_region:
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* @array: the #CoglHandle of a pixel array
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* @data: pixel data to upload to @array
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* @src_width: width in pixels of the region to update
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* @src_height: height in pixels of the region to update
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* @src_rowstride: row stride in bytes of the source array
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* @dst_x: upper left destination horizontal coordinate
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* @dst_y: upper left destination vertical coordinate
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*
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* Uploads new data into a pixel array. The source data pointed by @data can
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* have a different stride than @array in which case the function will do the
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* right thing for you. For performance reasons, it is recommended for the
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* source data to have the same stride than @array.
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*
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* Return value: %TRUE if the upload succeeded, %FALSE otherwise
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*
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* Since: 1.2
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* Stability: Unstable
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*/
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gboolean
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cogl_pixel_array_set_region (CoglHandle array,
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guint8 *data,
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unsigned int src_width,
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unsigned int src_height,
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unsigned int src_rowstride,
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unsigned int dst_x,
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unsigned int dst_y);
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#endif
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G_END_DECLS
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#endif /* __COGL_PIXEL_ARRAY_H__ */
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