mutter/cogl/cogl-material-fixed.c
Robert Bragg 3428633cb3 build: Fix GLES builds since the material backend split
The commit to split the fragment processing backends out from
cogl-material.c (3e1323a636) broke the GLES 1 and 2 builds the
fix was to guard the code in each backend according to the
COGL_MATERIAL_BACKEND_XYZ defines which are setup in
cogl-material-private.h.
2010-07-05 14:50:47 +01:00

207 lines
6.5 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2008,2009,2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
*
*
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl-material-private.h"
#ifdef COGL_MATERIAL_BACKEND_FIXED
#include "cogl.h"
#include "cogl-internal.h"
#include "cogl-context.h"
#include "cogl-handle.h"
#include "cogl-texture-private.h"
#include "cogl-blend-string.h"
#include "cogl-profile.h"
#ifndef HAVE_COGL_GLES
#include "cogl-program.h"
#endif
#include <glib.h>
#include <glib/gprintf.h>
#include <string.h>
#ifdef HAVE_COGL_GLES2
#include "../gles/cogl-gles2-wrapper.h"
#endif
static int
_cogl_material_backend_fixed_get_max_texture_units (void)
{
_COGL_GET_CONTEXT (ctx, 0);
/* This function is called quite often so we cache the value to
avoid too many GL calls */
if (ctx->max_texture_units == -1)
{
ctx->max_texture_units = 1;
GE (glGetIntegerv (GL_MAX_TEXTURE_UNITS,
&ctx->max_texture_units));
}
return ctx->max_texture_units;
}
static gboolean
_cogl_material_backend_fixed_start (CoglMaterial *material,
int n_layers,
unsigned long materials_difference)
{
_cogl_use_program (COGL_INVALID_HANDLE, COGL_MATERIAL_PROGRAM_TYPE_FIXED);
return TRUE;
}
static gboolean
_cogl_material_backend_fixed_add_layer (CoglMaterial *material,
CoglMaterialLayer *layer,
unsigned long layers_difference)
{
CoglTextureUnit *unit =
_cogl_get_texture_unit (_cogl_material_layer_get_unit_index (layer));
int unit_index = unit->index;
int n_rgb_func_args;
int n_alpha_func_args;
_COGL_GET_CONTEXT (ctx, FALSE);
/* XXX: Beware that since we are changing the active texture unit we
* must make sure we don't call into other Cogl components that may
* temporarily bind texture objects to query/modify parameters since
* they will end up binding texture unit 1. See
* _cogl_bind_gl_texture_transient for more details.
*/
_cogl_set_active_texture_unit (unit_index);
if (layers_difference & COGL_MATERIAL_LAYER_STATE_COMBINE)
{
CoglMaterialLayer *authority =
_cogl_material_layer_get_authority (layer,
COGL_MATERIAL_LAYER_STATE_COMBINE);
CoglMaterialLayerBigState *big_state = authority->big_state;
GE (glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE));
/* Set the combiner functions... */
GE (glTexEnvi (GL_TEXTURE_ENV,
GL_COMBINE_RGB,
big_state->texture_combine_rgb_func));
GE (glTexEnvi (GL_TEXTURE_ENV,
GL_COMBINE_ALPHA,
big_state->texture_combine_alpha_func));
/*
* Setup the function arguments...
*/
/* For the RGB components... */
n_rgb_func_args =
_cogl_get_n_args_for_combine_func (big_state->texture_combine_rgb_func);
GE (glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_RGB,
big_state->texture_combine_rgb_src[0]));
GE (glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB,
big_state->texture_combine_rgb_op[0]));
if (n_rgb_func_args > 1)
{
GE (glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_RGB,
big_state->texture_combine_rgb_src[1]));
GE (glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_RGB,
big_state->texture_combine_rgb_op[1]));
}
if (n_rgb_func_args > 2)
{
GE (glTexEnvi (GL_TEXTURE_ENV, GL_SRC2_RGB,
big_state->texture_combine_rgb_src[2]));
GE (glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_RGB,
big_state->texture_combine_rgb_op[2]));
}
/* For the Alpha component */
n_alpha_func_args =
_cogl_get_n_args_for_combine_func (big_state->texture_combine_alpha_func);
GE (glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_ALPHA,
big_state->texture_combine_alpha_src[0]));
GE (glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA,
big_state->texture_combine_alpha_op[0]));
if (n_alpha_func_args > 1)
{
GE (glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_ALPHA,
big_state->texture_combine_alpha_src[1]));
GE (glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA,
big_state->texture_combine_alpha_op[1]));
}
if (n_alpha_func_args > 2)
{
GE (glTexEnvi (GL_TEXTURE_ENV, GL_SRC2_ALPHA,
big_state->texture_combine_alpha_src[2]));
GE (glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA,
big_state->texture_combine_alpha_op[2]));
}
}
if (layers_difference & COGL_MATERIAL_LAYER_STATE_COMBINE)
{
CoglMaterialLayer *authority =
_cogl_material_layer_get_authority (layer,
COGL_MATERIAL_LAYER_STATE_COMBINE);
CoglMaterialLayerBigState *big_state = authority->big_state;
GE (glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR,
big_state->texture_combine_constant));
}
return TRUE;
}
static gboolean
_cogl_material_backend_fixed_end (CoglMaterial *material,
unsigned long materials_difference)
{
return TRUE;
}
const CoglMaterialBackend _cogl_material_fixed_backend =
{
_cogl_material_backend_fixed_get_max_texture_units,
_cogl_material_backend_fixed_start,
_cogl_material_backend_fixed_add_layer,
NULL, /* passthrough */
_cogl_material_backend_fixed_end,
NULL, /* material_change_notify */
NULL, /* material_set_parent_notify */
NULL, /* layer_change_notify */
NULL /* free_priv */
};
#endif /* COGL_MATERIAL_BACKEND_FIXED */