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2556 lines
71 KiB
C
2556 lines
71 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* SECTION:clutter-timeline
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* @short_description: A class for time-based events
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* @see_also: #ClutterAnimation, #ClutterAnimator, #ClutterState
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*
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* #ClutterTimeline is a base class for managing time-based event that cause
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* Clutter to redraw a stage, such as animations.
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*
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* Each #ClutterTimeline instance has a duration: once a timeline has been
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* started, using clutter_timeline_start(), it will emit a signal that can
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* be used to update the state of the actors.
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*
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* It is important to note that #ClutterTimeline is not a generic API for
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* calling closures after an interval; each Timeline is tied into the master
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* clock used to drive the frame cycle. If you need to schedule a closure
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* after an interval, see clutter_threads_add_timeout() instead.
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*
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* Users of #ClutterTimeline should connect to the #ClutterTimeline::new-frame
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* signal, which is emitted each time a timeline is advanced during the maste
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* clock iteration. The #ClutterTimeline::new-frame signal provides the time
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* elapsed since the beginning of the timeline, in milliseconds. A normalized
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* progress value can be obtained by calling clutter_timeline_get_progress().
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* By using clutter_timeline_get_delta() it is possible to obtain the wallclock
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* time elapsed since the last emission of the #ClutterTimeline::new-frame
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* signal.
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*
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* Initial state can be set up by using the #ClutterTimeline::started signal,
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* while final state can be set up by using the #ClutterTimeline::stopped
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* signal. The #ClutterTimeline guarantees the emission of at least a single
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* #ClutterTimeline::new-frame signal, as well as the emission of the
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* #ClutterTimeline::completed signal every time the #ClutterTimeline reaches
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* its #ClutterTimeline:duration.
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*
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* It is possible to connect to specific points in the timeline progress by
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* adding markers using clutter_timeline_add_marker_at_time() and connecting
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* to the #ClutterTimeline::marker-reached signal.
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*
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* Timelines can be made to loop once they reach the end of their duration, by
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* using clutter_timeline_set_repeat_count(); a looping timeline will still
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* emit the #ClutterTimeline::completed signal once it reaches the end of its
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* duration at each repeat. If you want to be notified of the end of the last
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* repeat, use the #ClutterTimeline::stopped signal.
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*
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* Timelines have a #ClutterTimeline:direction: the default direction is
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* %CLUTTER_TIMELINE_FORWARD, and goes from 0 to the duration; it is possible
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* to change the direction to %CLUTTER_TIMELINE_BACKWARD, and have the timeline
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* go from the duration to 0. The direction can be automatically reversed
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* when reaching completion by using the #ClutterTimeline:auto-reverse property.
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*
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* Timelines are used in the Clutter animation framework by classes like
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* #ClutterAnimation, #ClutterAnimator, and #ClutterState.
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*
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* ## Defining Timelines in ClutterScript
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*
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* A #ClutterTimeline can be described in #ClutterScript like any
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* other object. Additionally, it is possible to define markers directly
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* inside the JSON definition by using the `markers` JSON object member,
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* such as:
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*
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* |[
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{
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"type" : "ClutterTimeline",
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"duration" : 1000,
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"markers" : [
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{ "name" : "quarter", "time" : 250 },
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{ "name" : "half-time", "time" : 500 },
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{ "name" : "three-quarters", "time" : 750 }
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]
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}
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* ]|
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-timeline.h"
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#include "clutter-debug.h"
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#include "clutter-easing.h"
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#include "clutter-enum-types.h"
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#include "clutter-main.h"
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#include "clutter-marshal.h"
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#include "clutter-master-clock.h"
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#include "clutter-private.h"
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#include "clutter-scriptable.h"
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#include "deprecated/clutter-timeline.h"
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struct _ClutterTimelinePrivate
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{
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ClutterTimelineDirection direction;
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guint delay_id;
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/* The total length in milliseconds of this timeline */
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guint duration;
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guint delay;
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/* The current amount of elapsed time */
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gint64 elapsed_time;
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/* The elapsed time since the last frame was fired */
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gint64 msecs_delta;
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GHashTable *markers_by_name;
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/* Time we last advanced the elapsed time and showed a frame */
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gint64 last_frame_time;
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/* How many times the timeline should repeat */
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gint repeat_count;
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/* The number of times the timeline has repeated */
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gint current_repeat;
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ClutterTimelineProgressFunc progress_func;
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gpointer progress_data;
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GDestroyNotify progress_notify;
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ClutterAnimationMode progress_mode;
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/* step() parameters */
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gint n_steps;
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ClutterStepMode step_mode;
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/* cubic-bezier() parameters */
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ClutterPoint cb_1;
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ClutterPoint cb_2;
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guint is_playing : 1;
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/* If we've just started playing and haven't yet gotten
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* a tick from the master clock
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*/
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guint waiting_first_tick : 1;
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guint auto_reverse : 1;
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};
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typedef struct {
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gchar *name;
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GQuark quark;
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union {
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guint msecs;
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gdouble progress;
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} data;
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guint is_relative : 1;
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} TimelineMarker;
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enum
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{
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PROP_0,
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PROP_LOOP,
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PROP_DELAY,
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PROP_DURATION,
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PROP_DIRECTION,
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PROP_AUTO_REVERSE,
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PROP_REPEAT_COUNT,
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PROP_PROGRESS_MODE,
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PROP_LAST
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};
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static GParamSpec *obj_props[PROP_LAST] = { NULL, };
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enum
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{
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NEW_FRAME,
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STARTED,
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PAUSED,
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COMPLETED,
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MARKER_REACHED,
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STOPPED,
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LAST_SIGNAL
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};
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static guint timeline_signals[LAST_SIGNAL] = { 0, };
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static void clutter_scriptable_iface_init (ClutterScriptableIface *iface);
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G_DEFINE_TYPE_WITH_CODE (ClutterTimeline, clutter_timeline, G_TYPE_OBJECT,
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G_ADD_PRIVATE (ClutterTimeline)
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G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_SCRIPTABLE,
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clutter_scriptable_iface_init))
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static TimelineMarker *
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timeline_marker_new_time (const gchar *name,
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guint msecs)
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{
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TimelineMarker *marker = g_slice_new (TimelineMarker);
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marker->name = g_strdup (name);
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marker->quark = g_quark_from_string (marker->name);
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marker->is_relative = FALSE;
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marker->data.msecs = msecs;
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return marker;
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}
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static TimelineMarker *
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timeline_marker_new_progress (const gchar *name,
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gdouble progress)
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{
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TimelineMarker *marker = g_slice_new (TimelineMarker);
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marker->name = g_strdup (name);
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marker->quark = g_quark_from_string (marker->name);
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marker->is_relative = TRUE;
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marker->data.progress = CLAMP (progress, 0.0, 1.0);
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return marker;
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}
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static void
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timeline_marker_free (gpointer data)
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{
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if (G_LIKELY (data))
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{
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TimelineMarker *marker = data;
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g_free (marker->name);
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g_slice_free (TimelineMarker, marker);
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}
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}
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/*< private >
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* clutter_timeline_add_marker_internal:
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* @timeline: a #ClutterTimeline
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* @marker: a TimelineMarker
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*
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* Adds @marker into the hash table of markers for @timeline.
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*
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* The TimelineMarker will either be added or, in case of collisions
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* with another existing marker, freed. In any case, this function
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* assumes the ownership of the passed @marker.
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*/
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static inline void
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clutter_timeline_add_marker_internal (ClutterTimeline *timeline,
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TimelineMarker *marker)
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{
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ClutterTimelinePrivate *priv = timeline->priv;
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TimelineMarker *old_marker;
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/* create the hash table that will hold the markers */
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if (G_UNLIKELY (priv->markers_by_name == NULL))
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priv->markers_by_name = g_hash_table_new_full (g_str_hash, g_str_equal,
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NULL,
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timeline_marker_free);
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old_marker = g_hash_table_lookup (priv->markers_by_name, marker->name);
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if (old_marker != NULL)
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{
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guint msecs;
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if (old_marker->is_relative)
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msecs = old_marker->data.progress * priv->duration;
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else
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msecs = old_marker->data.msecs;
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g_warning ("A marker named '%s' already exists at time %d",
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old_marker->name,
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msecs);
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timeline_marker_free (marker);
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return;
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}
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g_hash_table_insert (priv->markers_by_name, marker->name, marker);
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}
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static inline void
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clutter_timeline_set_loop_internal (ClutterTimeline *timeline,
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gboolean loop)
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{
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gint old_repeat_count;
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old_repeat_count = timeline->priv->repeat_count;
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if (loop)
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clutter_timeline_set_repeat_count (timeline, -1);
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else
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clutter_timeline_set_repeat_count (timeline, 0);
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if (old_repeat_count != timeline->priv->repeat_count)
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g_object_notify_by_pspec (G_OBJECT (timeline), obj_props[PROP_LOOP]);
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}
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/* Scriptable */
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typedef struct _ParseClosure {
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ClutterTimeline *timeline;
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ClutterScript *script;
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GValue *value;
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gboolean result;
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} ParseClosure;
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static void
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parse_timeline_markers (JsonArray *array,
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guint index_,
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JsonNode *element,
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gpointer data)
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{
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ParseClosure *clos = data;
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JsonObject *object;
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TimelineMarker *marker;
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GList *markers;
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if (JSON_NODE_TYPE (element) != JSON_NODE_OBJECT)
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{
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g_warning ("The 'markers' member of a ClutterTimeline description "
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"should be an array of objects, but the element %d of the "
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"array is of type '%s'. The element will be ignored.",
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index_,
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json_node_type_name (element));
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return;
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}
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object = json_node_get_object (element);
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if (!(json_object_has_member (object, "name") &&
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(json_object_has_member (object, "time") ||
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json_object_has_member (object, "progress"))))
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{
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g_warning ("The marker definition in a ClutterTimeline description "
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"must be an object with the 'name' and either the 'time' "
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"or the 'progress' members, but the element %d of the "
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"'markers' array does not have any of them.",
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index_);
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return;
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}
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if (G_IS_VALUE (clos->value))
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markers = g_value_get_pointer (clos->value);
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else
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{
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g_value_init (clos->value, G_TYPE_POINTER);
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markers = NULL;
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}
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if (json_object_has_member (object, "time"))
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marker = timeline_marker_new_time (json_object_get_string_member (object, "name"),
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json_object_get_int_member (object, "time"));
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else
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marker = timeline_marker_new_progress (json_object_get_string_member (object, "name"),
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json_object_get_double_member (object, "progress"));
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markers = g_list_prepend (markers, marker);
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g_value_set_pointer (clos->value, markers);
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clos->result = TRUE;
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}
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static gboolean
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clutter_timeline_parse_custom_node (ClutterScriptable *scriptable,
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ClutterScript *script,
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GValue *value,
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const gchar *name,
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JsonNode *node)
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{
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ParseClosure clos;
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if (strcmp (name, "markers") != 0)
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return FALSE;
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if (JSON_NODE_TYPE (node) != JSON_NODE_ARRAY)
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return FALSE;
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clos.timeline = CLUTTER_TIMELINE (scriptable);
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clos.script = script;
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clos.value = value;
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clos.result = FALSE;
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json_array_foreach_element (json_node_get_array (node),
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parse_timeline_markers,
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&clos);
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return clos.result;
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}
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static void
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clutter_timeline_set_custom_property (ClutterScriptable *scriptable,
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ClutterScript *script,
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const gchar *name,
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const GValue *value)
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{
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if (strcmp (name, "markers") == 0)
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{
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ClutterTimeline *timeline = CLUTTER_TIMELINE (scriptable);
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GList *markers = g_value_get_pointer (value);
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GList *m;
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/* the list was created through prepend() */
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markers = g_list_reverse (markers);
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for (m = markers; m != NULL; m = m->next)
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clutter_timeline_add_marker_internal (timeline, m->data);
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g_list_free (markers);
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}
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else
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g_object_set_property (G_OBJECT (scriptable), name, value);
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}
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static void
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clutter_scriptable_iface_init (ClutterScriptableIface *iface)
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{
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iface->parse_custom_node = clutter_timeline_parse_custom_node;
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iface->set_custom_property = clutter_timeline_set_custom_property;
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}
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/* Object */
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static void
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clutter_timeline_set_property (GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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ClutterTimeline *timeline = CLUTTER_TIMELINE (object);
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switch (prop_id)
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{
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case PROP_LOOP:
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clutter_timeline_set_loop_internal (timeline, g_value_get_boolean (value));
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break;
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case PROP_DELAY:
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clutter_timeline_set_delay (timeline, g_value_get_uint (value));
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break;
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case PROP_DURATION:
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clutter_timeline_set_duration (timeline, g_value_get_uint (value));
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break;
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case PROP_DIRECTION:
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clutter_timeline_set_direction (timeline, g_value_get_enum (value));
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break;
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case PROP_AUTO_REVERSE:
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clutter_timeline_set_auto_reverse (timeline, g_value_get_boolean (value));
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break;
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case PROP_REPEAT_COUNT:
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clutter_timeline_set_repeat_count (timeline, g_value_get_int (value));
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break;
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case PROP_PROGRESS_MODE:
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clutter_timeline_set_progress_mode (timeline, g_value_get_enum (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_timeline_get_property (GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ClutterTimeline *timeline = CLUTTER_TIMELINE (object);
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ClutterTimelinePrivate *priv = timeline->priv;
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switch (prop_id)
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{
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case PROP_LOOP:
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g_value_set_boolean (value, priv->repeat_count != 0);
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break;
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case PROP_DELAY:
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g_value_set_uint (value, priv->delay);
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break;
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case PROP_DURATION:
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g_value_set_uint (value, clutter_timeline_get_duration (timeline));
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break;
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case PROP_DIRECTION:
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g_value_set_enum (value, priv->direction);
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break;
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case PROP_AUTO_REVERSE:
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g_value_set_boolean (value, priv->auto_reverse);
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break;
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case PROP_REPEAT_COUNT:
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g_value_set_int (value, priv->repeat_count);
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break;
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case PROP_PROGRESS_MODE:
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g_value_set_enum (value, priv->progress_mode);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_timeline_finalize (GObject *object)
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{
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ClutterTimeline *self = CLUTTER_TIMELINE (object);
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ClutterTimelinePrivate *priv = self->priv;
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ClutterMasterClock *master_clock;
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if (priv->markers_by_name)
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g_hash_table_destroy (priv->markers_by_name);
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if (priv->is_playing)
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{
|
|
master_clock = _clutter_master_clock_get_default ();
|
|
_clutter_master_clock_remove_timeline (master_clock, self);
|
|
}
|
|
|
|
G_OBJECT_CLASS (clutter_timeline_parent_class)->finalize (object);
|
|
}
|
|
|
|
static void
|
|
clutter_timeline_dispose (GObject *object)
|
|
{
|
|
ClutterTimeline *self = CLUTTER_TIMELINE(object);
|
|
ClutterTimelinePrivate *priv;
|
|
|
|
priv = self->priv;
|
|
|
|
if (priv->delay_id)
|
|
{
|
|
g_source_remove (priv->delay_id);
|
|
priv->delay_id = 0;
|
|
}
|
|
|
|
if (priv->progress_notify != NULL)
|
|
{
|
|
priv->progress_notify (priv->progress_data);
|
|
priv->progress_func = NULL;
|
|
priv->progress_data = NULL;
|
|
priv->progress_notify = NULL;
|
|
}
|
|
|
|
G_OBJECT_CLASS (clutter_timeline_parent_class)->dispose (object);
|
|
}
|
|
|
|
static void
|
|
clutter_timeline_class_init (ClutterTimelineClass *klass)
|
|
{
|
|
GObjectClass *object_class = G_OBJECT_CLASS (klass);
|
|
|
|
/**
|
|
* ClutterTimeline:loop:
|
|
*
|
|
* Whether the timeline should automatically rewind and restart.
|
|
*
|
|
* As a side effect, setting this property to %TRUE will set the
|
|
* #ClutterTimeline:repeat-count property to -1, while setting this
|
|
* property to %FALSE will set the #ClutterTimeline:repeat-count
|
|
* property to 0.
|
|
*
|
|
* Deprecated: 1.10: Use the #ClutterTimeline:repeat-count property instead.
|
|
*/
|
|
obj_props[PROP_LOOP] =
|
|
g_param_spec_boolean ("loop",
|
|
P_("Loop"),
|
|
P_("Should the timeline automatically restart"),
|
|
FALSE,
|
|
CLUTTER_PARAM_READWRITE | G_PARAM_DEPRECATED);
|
|
|
|
/**
|
|
* ClutterTimeline:delay:
|
|
*
|
|
* A delay, in milliseconds, that should be observed by the
|
|
* timeline before actually starting.
|
|
*
|
|
* Since: 0.4
|
|
*/
|
|
obj_props[PROP_DELAY] =
|
|
g_param_spec_uint ("delay",
|
|
P_("Delay"),
|
|
P_("Delay before start"),
|
|
0, G_MAXUINT,
|
|
0,
|
|
CLUTTER_PARAM_READWRITE);
|
|
|
|
/**
|
|
* ClutterTimeline:duration:
|
|
*
|
|
* Duration of the timeline in milliseconds, depending on the
|
|
* ClutterTimeline:fps value.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
obj_props[PROP_DURATION] =
|
|
g_param_spec_uint ("duration",
|
|
P_("Duration"),
|
|
P_("Duration of the timeline in milliseconds"),
|
|
0, G_MAXUINT,
|
|
1000,
|
|
CLUTTER_PARAM_READWRITE);
|
|
|
|
/**
|
|
* ClutterTimeline:direction:
|
|
*
|
|
* The direction of the timeline, either %CLUTTER_TIMELINE_FORWARD or
|
|
* %CLUTTER_TIMELINE_BACKWARD.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
obj_props[PROP_DIRECTION] =
|
|
g_param_spec_enum ("direction",
|
|
P_("Direction"),
|
|
P_("Direction of the timeline"),
|
|
CLUTTER_TYPE_TIMELINE_DIRECTION,
|
|
CLUTTER_TIMELINE_FORWARD,
|
|
CLUTTER_PARAM_READWRITE);
|
|
|
|
/**
|
|
* ClutterTimeline:auto-reverse:
|
|
*
|
|
* If the direction of the timeline should be automatically reversed
|
|
* when reaching the end.
|
|
*
|
|
* Since: 1.6
|
|
*/
|
|
obj_props[PROP_AUTO_REVERSE] =
|
|
g_param_spec_boolean ("auto-reverse",
|
|
P_("Auto Reverse"),
|
|
P_("Whether the direction should be reversed when reaching the end"),
|
|
FALSE,
|
|
CLUTTER_PARAM_READWRITE);
|
|
|
|
/**
|
|
* ClutterTimeline:repeat-count:
|
|
*
|
|
* Defines how many times the timeline should repeat.
|
|
*
|
|
* If the repeat count is 0, the timeline does not repeat.
|
|
*
|
|
* If the repeat count is set to -1, the timeline will repeat until it is
|
|
* stopped.
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
obj_props[PROP_REPEAT_COUNT] =
|
|
g_param_spec_int ("repeat-count",
|
|
P_("Repeat Count"),
|
|
P_("How many times the timeline should repeat"),
|
|
-1, G_MAXINT,
|
|
0,
|
|
CLUTTER_PARAM_READWRITE);
|
|
|
|
/**
|
|
* ClutterTimeline:progress-mode:
|
|
*
|
|
* Controls the way a #ClutterTimeline computes the normalized progress.
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
obj_props[PROP_PROGRESS_MODE] =
|
|
g_param_spec_enum ("progress-mode",
|
|
P_("Progress Mode"),
|
|
P_("How the timeline should compute the progress"),
|
|
CLUTTER_TYPE_ANIMATION_MODE,
|
|
CLUTTER_LINEAR,
|
|
CLUTTER_PARAM_READWRITE);
|
|
|
|
object_class->dispose = clutter_timeline_dispose;
|
|
object_class->finalize = clutter_timeline_finalize;
|
|
object_class->set_property = clutter_timeline_set_property;
|
|
object_class->get_property = clutter_timeline_get_property;
|
|
g_object_class_install_properties (object_class, PROP_LAST, obj_props);
|
|
|
|
/**
|
|
* ClutterTimeline::new-frame:
|
|
* @timeline: the timeline which received the signal
|
|
* @msecs: the elapsed time between 0 and duration
|
|
*
|
|
* The ::new-frame signal is emitted for each timeline running
|
|
* timeline before a new frame is drawn to give animations a chance
|
|
* to update the scene.
|
|
*/
|
|
timeline_signals[NEW_FRAME] =
|
|
g_signal_new (I_("new-frame"),
|
|
G_TYPE_FROM_CLASS (object_class),
|
|
G_SIGNAL_RUN_LAST,
|
|
G_STRUCT_OFFSET (ClutterTimelineClass, new_frame),
|
|
NULL, NULL,
|
|
_clutter_marshal_VOID__INT,
|
|
G_TYPE_NONE,
|
|
1, G_TYPE_INT);
|
|
/**
|
|
* ClutterTimeline::completed:
|
|
* @timeline: the #ClutterTimeline which received the signal
|
|
*
|
|
* The #ClutterTimeline::completed signal is emitted when the timeline's
|
|
* elapsed time reaches the value of the #ClutterTimeline:duration
|
|
* property.
|
|
*
|
|
* This signal will be emitted even if the #ClutterTimeline is set to be
|
|
* repeating.
|
|
*
|
|
* If you want to get notification on whether the #ClutterTimeline has
|
|
* been stopped or has finished its run, including its eventual repeats,
|
|
* you should use the #ClutterTimeline::stopped signal instead.
|
|
*/
|
|
timeline_signals[COMPLETED] =
|
|
g_signal_new (I_("completed"),
|
|
G_TYPE_FROM_CLASS (object_class),
|
|
G_SIGNAL_RUN_LAST,
|
|
G_STRUCT_OFFSET (ClutterTimelineClass, completed),
|
|
NULL, NULL,
|
|
_clutter_marshal_VOID__VOID,
|
|
G_TYPE_NONE, 0);
|
|
/**
|
|
* ClutterTimeline::started:
|
|
* @timeline: the #ClutterTimeline which received the signal
|
|
*
|
|
* The ::started signal is emitted when the timeline starts its run.
|
|
* This might be as soon as clutter_timeline_start() is invoked or
|
|
* after the delay set in the ClutterTimeline:delay property has
|
|
* expired.
|
|
*/
|
|
timeline_signals[STARTED] =
|
|
g_signal_new (I_("started"),
|
|
G_TYPE_FROM_CLASS (object_class),
|
|
G_SIGNAL_RUN_LAST,
|
|
G_STRUCT_OFFSET (ClutterTimelineClass, started),
|
|
NULL, NULL,
|
|
_clutter_marshal_VOID__VOID,
|
|
G_TYPE_NONE, 0);
|
|
/**
|
|
* ClutterTimeline::paused:
|
|
* @timeline: the #ClutterTimeline which received the signal
|
|
*
|
|
* The ::paused signal is emitted when clutter_timeline_pause() is invoked.
|
|
*/
|
|
timeline_signals[PAUSED] =
|
|
g_signal_new (I_("paused"),
|
|
G_TYPE_FROM_CLASS (object_class),
|
|
G_SIGNAL_RUN_LAST,
|
|
G_STRUCT_OFFSET (ClutterTimelineClass, paused),
|
|
NULL, NULL,
|
|
_clutter_marshal_VOID__VOID,
|
|
G_TYPE_NONE, 0);
|
|
/**
|
|
* ClutterTimeline::marker-reached:
|
|
* @timeline: the #ClutterTimeline which received the signal
|
|
* @marker_name: the name of the marker reached
|
|
* @msecs: the elapsed time
|
|
*
|
|
* The ::marker-reached signal is emitted each time a timeline
|
|
* reaches a marker set with
|
|
* clutter_timeline_add_marker_at_time(). This signal is detailed
|
|
* with the name of the marker as well, so it is possible to connect
|
|
* a callback to the ::marker-reached signal for a specific marker
|
|
* with:
|
|
*
|
|
* <informalexample><programlisting>
|
|
* clutter_timeline_add_marker_at_time (timeline, "foo", 500);
|
|
* clutter_timeline_add_marker_at_time (timeline, "bar", 750);
|
|
*
|
|
* g_signal_connect (timeline, "marker-reached",
|
|
* G_CALLBACK (each_marker_reached), NULL);
|
|
* g_signal_connect (timeline, "marker-reached::foo",
|
|
* G_CALLBACK (foo_marker_reached), NULL);
|
|
* g_signal_connect (timeline, "marker-reached::bar",
|
|
* G_CALLBACK (bar_marker_reached), NULL);
|
|
* </programlisting></informalexample>
|
|
*
|
|
* In the example, the first callback will be invoked for both
|
|
* the "foo" and "bar" marker, while the second and third callbacks
|
|
* will be invoked for the "foo" or "bar" markers, respectively.
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
timeline_signals[MARKER_REACHED] =
|
|
g_signal_new (I_("marker-reached"),
|
|
G_TYPE_FROM_CLASS (object_class),
|
|
G_SIGNAL_RUN_LAST | G_SIGNAL_NO_RECURSE |
|
|
G_SIGNAL_DETAILED | G_SIGNAL_NO_HOOKS,
|
|
G_STRUCT_OFFSET (ClutterTimelineClass, marker_reached),
|
|
NULL, NULL,
|
|
_clutter_marshal_VOID__STRING_INT,
|
|
G_TYPE_NONE, 2,
|
|
G_TYPE_STRING,
|
|
G_TYPE_INT);
|
|
/**
|
|
* ClutterTimeline::stopped:
|
|
* @timeline: the #ClutterTimeline that emitted the signal
|
|
* @is_finished: %TRUE if the signal was emitted at the end of the
|
|
* timeline.
|
|
*
|
|
* The #ClutterTimeline::stopped signal is emitted when the timeline
|
|
* has been stopped, either because clutter_timeline_stop() has been
|
|
* called, or because it has been exhausted.
|
|
*
|
|
* This is different from the #ClutterTimeline::completed signal,
|
|
* which gets emitted after every repeat finishes.
|
|
*
|
|
* If the #ClutterTimeline has is marked as infinitely repeating,
|
|
* this signal will never be emitted.
|
|
*
|
|
* Since: 1.12
|
|
*/
|
|
timeline_signals[STOPPED] =
|
|
g_signal_new (I_("stopped"),
|
|
G_TYPE_FROM_CLASS (object_class),
|
|
G_SIGNAL_RUN_LAST,
|
|
G_STRUCT_OFFSET (ClutterTimelineClass, stopped),
|
|
NULL, NULL,
|
|
_clutter_marshal_VOID__BOOLEAN,
|
|
G_TYPE_NONE, 1,
|
|
G_TYPE_BOOLEAN);
|
|
}
|
|
|
|
static void
|
|
clutter_timeline_init (ClutterTimeline *self)
|
|
{
|
|
self->priv = clutter_timeline_get_instance_private (self);
|
|
|
|
self->priv->progress_mode = CLUTTER_LINEAR;
|
|
|
|
/* default steps() parameters are 1, end */
|
|
self->priv->n_steps = 1;
|
|
self->priv->step_mode = CLUTTER_STEP_MODE_END;
|
|
|
|
/* default cubic-bezier() paramereters are (0, 0, 1, 1) */
|
|
clutter_point_init (&self->priv->cb_1, 0, 0);
|
|
clutter_point_init (&self->priv->cb_2, 1, 1);
|
|
}
|
|
|
|
struct CheckIfMarkerHitClosure
|
|
{
|
|
ClutterTimeline *timeline;
|
|
ClutterTimelineDirection direction;
|
|
gint new_time;
|
|
gint duration;
|
|
gint delta;
|
|
};
|
|
|
|
static gboolean
|
|
have_passed_time (const struct CheckIfMarkerHitClosure *data,
|
|
gint msecs)
|
|
{
|
|
/* Ignore markers that are outside the duration of the timeline */
|
|
if (msecs < 0 || msecs > data->duration)
|
|
return FALSE;
|
|
|
|
if (data->direction == CLUTTER_TIMELINE_FORWARD)
|
|
{
|
|
/* We need to special case when a marker is added at the
|
|
beginning of the timeline */
|
|
if (msecs == 0 &&
|
|
data->delta > 0 &&
|
|
data->new_time - data->delta <= 0)
|
|
return TRUE;
|
|
|
|
/* Otherwise it's just a simple test if the time is in range of
|
|
the previous time and the new time */
|
|
return (msecs > data->new_time - data->delta &&
|
|
msecs <= data->new_time);
|
|
}
|
|
else
|
|
{
|
|
/* We need to special case when a marker is added at the
|
|
end of the timeline */
|
|
if (msecs == data->duration &&
|
|
data->delta > 0 &&
|
|
data->new_time + data->delta >= data->duration)
|
|
return TRUE;
|
|
|
|
/* Otherwise it's just a simple test if the time is in range of
|
|
the previous time and the new time */
|
|
return (msecs >= data->new_time &&
|
|
msecs < data->new_time + data->delta);
|
|
}
|
|
}
|
|
|
|
static void
|
|
check_if_marker_hit (const gchar *name,
|
|
TimelineMarker *marker,
|
|
struct CheckIfMarkerHitClosure *data)
|
|
{
|
|
gint msecs;
|
|
|
|
if (marker->is_relative)
|
|
msecs = (gdouble) data->duration * marker->data.progress;
|
|
else
|
|
msecs = marker->data.msecs;
|
|
|
|
if (have_passed_time (data, msecs))
|
|
{
|
|
CLUTTER_NOTE (SCHEDULER, "Marker '%s' reached", name);
|
|
|
|
g_signal_emit (data->timeline, timeline_signals[MARKER_REACHED],
|
|
marker->quark,
|
|
name,
|
|
msecs);
|
|
}
|
|
}
|
|
|
|
static void
|
|
check_markers (ClutterTimeline *timeline,
|
|
gint delta)
|
|
{
|
|
ClutterTimelinePrivate *priv = timeline->priv;
|
|
struct CheckIfMarkerHitClosure data;
|
|
|
|
/* shortcircuit here if we don't have any marker installed */
|
|
if (priv->markers_by_name == NULL)
|
|
return;
|
|
|
|
/* store the details of the timeline so that changing them in a
|
|
marker signal handler won't affect which markers are hit */
|
|
data.timeline = timeline;
|
|
data.direction = priv->direction;
|
|
data.new_time = priv->elapsed_time;
|
|
data.duration = priv->duration;
|
|
data.delta = delta;
|
|
|
|
g_hash_table_foreach (priv->markers_by_name,
|
|
(GHFunc) check_if_marker_hit,
|
|
&data);
|
|
}
|
|
|
|
static void
|
|
emit_frame_signal (ClutterTimeline *timeline)
|
|
{
|
|
ClutterTimelinePrivate *priv = timeline->priv;
|
|
|
|
/* see bug https://bugzilla.gnome.org/show_bug.cgi?id=654066 */
|
|
gint elapsed = (gint) priv->elapsed_time;
|
|
|
|
CLUTTER_NOTE (SCHEDULER, "Emitting ::new-frame signal on timeline[%p]", timeline);
|
|
|
|
g_signal_emit (timeline, timeline_signals[NEW_FRAME], 0, elapsed);
|
|
}
|
|
|
|
static gboolean
|
|
is_complete (ClutterTimeline *timeline)
|
|
{
|
|
ClutterTimelinePrivate *priv = timeline->priv;
|
|
|
|
return (priv->direction == CLUTTER_TIMELINE_FORWARD
|
|
? priv->elapsed_time >= priv->duration
|
|
: priv->elapsed_time <= 0);
|
|
}
|
|
|
|
static void
|
|
set_is_playing (ClutterTimeline *timeline,
|
|
gboolean is_playing)
|
|
{
|
|
ClutterTimelinePrivate *priv = timeline->priv;
|
|
ClutterMasterClock *master_clock;
|
|
|
|
is_playing = !!is_playing;
|
|
|
|
if (is_playing == priv->is_playing)
|
|
return;
|
|
|
|
priv->is_playing = is_playing;
|
|
|
|
master_clock = _clutter_master_clock_get_default ();
|
|
if (priv->is_playing)
|
|
{
|
|
priv->waiting_first_tick = TRUE;
|
|
priv->current_repeat = 0;
|
|
_clutter_master_clock_add_timeline (master_clock, timeline);
|
|
}
|
|
else
|
|
_clutter_master_clock_remove_timeline (master_clock, timeline);
|
|
}
|
|
|
|
static gboolean
|
|
clutter_timeline_do_frame (ClutterTimeline *timeline)
|
|
{
|
|
ClutterTimelinePrivate *priv;
|
|
|
|
priv = timeline->priv;
|
|
|
|
g_object_ref (timeline);
|
|
|
|
CLUTTER_NOTE (SCHEDULER, "Timeline [%p] activated (elapsed time: %ld, "
|
|
"duration: %ld, msecs_delta: %ld)\n",
|
|
timeline,
|
|
(long) priv->elapsed_time,
|
|
(long) priv->duration,
|
|
(long) priv->msecs_delta);
|
|
|
|
/* Advance time */
|
|
if (priv->direction == CLUTTER_TIMELINE_FORWARD)
|
|
priv->elapsed_time += priv->msecs_delta;
|
|
else
|
|
priv->elapsed_time -= priv->msecs_delta;
|
|
|
|
/* If we have not reached the end of the timeline: */
|
|
if (!is_complete (timeline))
|
|
{
|
|
/* Emit the signal */
|
|
emit_frame_signal (timeline);
|
|
check_markers (timeline, priv->msecs_delta);
|
|
|
|
g_object_unref (timeline);
|
|
|
|
return priv->is_playing;
|
|
}
|
|
else
|
|
{
|
|
/* Handle loop or stop */
|
|
ClutterTimelineDirection saved_direction = priv->direction;
|
|
gint elapsed_time_delta = priv->msecs_delta;
|
|
guint overflow_msecs = priv->elapsed_time;
|
|
gint end_msecs;
|
|
|
|
/* Update the current elapsed time in case the signal handlers
|
|
* want to take a peek. If we clamp elapsed time, then we need
|
|
* to correpondingly reduce elapsed_time_delta to reflect the correct
|
|
* range of times */
|
|
if (priv->direction == CLUTTER_TIMELINE_FORWARD)
|
|
{
|
|
elapsed_time_delta -= (priv->elapsed_time - priv->duration);
|
|
priv->elapsed_time = priv->duration;
|
|
}
|
|
else if (priv->direction == CLUTTER_TIMELINE_BACKWARD)
|
|
{
|
|
elapsed_time_delta -= - priv->elapsed_time;
|
|
priv->elapsed_time = 0;
|
|
}
|
|
|
|
end_msecs = priv->elapsed_time;
|
|
|
|
/* Emit the signal */
|
|
emit_frame_signal (timeline);
|
|
check_markers (timeline, elapsed_time_delta);
|
|
|
|
/* Did the signal handler modify the elapsed time? */
|
|
if (priv->elapsed_time != end_msecs)
|
|
{
|
|
g_object_unref (timeline);
|
|
return TRUE;
|
|
}
|
|
|
|
/* Note: If the new-frame signal handler paused the timeline
|
|
* on the last frame we will still go ahead and send the
|
|
* completed signal */
|
|
CLUTTER_NOTE (SCHEDULER,
|
|
"Timeline [%p] completed (cur: %ld, tot: %ld)",
|
|
timeline,
|
|
(long) priv->elapsed_time,
|
|
(long) priv->msecs_delta);
|
|
|
|
if (priv->is_playing &&
|
|
(priv->repeat_count == 0 ||
|
|
priv->repeat_count == priv->current_repeat))
|
|
{
|
|
/* We stop the timeline now, so that the completed signal handler
|
|
* may choose to re-start the timeline
|
|
*
|
|
* XXX Perhaps we should do this earlier, and regardless of
|
|
* priv->repeat_count. Are we limiting the things that could be
|
|
* done in the above new-frame signal handler?
|
|
*/
|
|
set_is_playing (timeline, FALSE);
|
|
|
|
g_signal_emit (timeline, timeline_signals[COMPLETED], 0);
|
|
g_signal_emit (timeline, timeline_signals[STOPPED], 0, TRUE);
|
|
}
|
|
else
|
|
g_signal_emit (timeline, timeline_signals[COMPLETED], 0);
|
|
|
|
priv->current_repeat += 1;
|
|
|
|
if (priv->auto_reverse)
|
|
{
|
|
/* :auto-reverse changes the direction of the timeline */
|
|
if (priv->direction == CLUTTER_TIMELINE_FORWARD)
|
|
priv->direction = CLUTTER_TIMELINE_BACKWARD;
|
|
else
|
|
priv->direction = CLUTTER_TIMELINE_FORWARD;
|
|
|
|
g_object_notify_by_pspec (G_OBJECT (timeline),
|
|
obj_props[PROP_DIRECTION]);
|
|
}
|
|
|
|
/* Again check to see if the user has manually played with
|
|
* the elapsed time, before we finally stop or loop the timeline */
|
|
|
|
if (priv->elapsed_time != end_msecs &&
|
|
!(/* Except allow changing time from 0 -> duration (or vice-versa)
|
|
since these are considered equivalent */
|
|
(priv->elapsed_time == 0 && end_msecs == priv->duration) ||
|
|
(priv->elapsed_time == priv->duration && end_msecs == 0)
|
|
))
|
|
{
|
|
g_object_unref (timeline);
|
|
return TRUE;
|
|
}
|
|
|
|
if (priv->repeat_count != 0)
|
|
{
|
|
/* We try and interpolate smoothly around a loop */
|
|
if (saved_direction == CLUTTER_TIMELINE_FORWARD)
|
|
priv->elapsed_time = overflow_msecs - priv->duration;
|
|
else
|
|
priv->elapsed_time = priv->duration + overflow_msecs;
|
|
|
|
/* Or if the direction changed, we try and bounce */
|
|
if (priv->direction != saved_direction)
|
|
priv->elapsed_time = priv->duration - priv->elapsed_time;
|
|
|
|
/* If we have overflowed then we are changing the elapsed
|
|
time without emitting the new frame signal so we need to
|
|
check for markers again */
|
|
check_markers (timeline,
|
|
priv->direction == CLUTTER_TIMELINE_FORWARD
|
|
? priv->elapsed_time
|
|
: priv->duration - priv->elapsed_time);
|
|
|
|
g_object_unref (timeline);
|
|
return TRUE;
|
|
}
|
|
else
|
|
{
|
|
clutter_timeline_rewind (timeline);
|
|
|
|
g_object_unref (timeline);
|
|
return FALSE;
|
|
}
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
delay_timeout_func (gpointer data)
|
|
{
|
|
ClutterTimeline *timeline = data;
|
|
ClutterTimelinePrivate *priv = timeline->priv;
|
|
|
|
priv->delay_id = 0;
|
|
priv->msecs_delta = 0;
|
|
set_is_playing (timeline, TRUE);
|
|
|
|
g_signal_emit (timeline, timeline_signals[STARTED], 0);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_start:
|
|
* @timeline: A #ClutterTimeline
|
|
*
|
|
* Starts the #ClutterTimeline playing.
|
|
**/
|
|
void
|
|
clutter_timeline_start (ClutterTimeline *timeline)
|
|
{
|
|
ClutterTimelinePrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
|
|
|
|
priv = timeline->priv;
|
|
|
|
if (priv->delay_id || priv->is_playing)
|
|
return;
|
|
|
|
if (priv->duration == 0)
|
|
return;
|
|
|
|
if (priv->delay)
|
|
priv->delay_id = clutter_threads_add_timeout (priv->delay,
|
|
delay_timeout_func,
|
|
timeline);
|
|
else
|
|
{
|
|
priv->msecs_delta = 0;
|
|
set_is_playing (timeline, TRUE);
|
|
|
|
g_signal_emit (timeline, timeline_signals[STARTED], 0);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_pause:
|
|
* @timeline: A #ClutterTimeline
|
|
*
|
|
* Pauses the #ClutterTimeline on current frame
|
|
**/
|
|
void
|
|
clutter_timeline_pause (ClutterTimeline *timeline)
|
|
{
|
|
ClutterTimelinePrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
|
|
|
|
priv = timeline->priv;
|
|
|
|
if (priv->delay_id == 0 && !priv->is_playing)
|
|
return;
|
|
|
|
if (priv->delay_id)
|
|
{
|
|
g_source_remove (priv->delay_id);
|
|
priv->delay_id = 0;
|
|
}
|
|
|
|
priv->msecs_delta = 0;
|
|
set_is_playing (timeline, FALSE);
|
|
|
|
g_signal_emit (timeline, timeline_signals[PAUSED], 0);
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_stop:
|
|
* @timeline: A #ClutterTimeline
|
|
*
|
|
* Stops the #ClutterTimeline and moves to frame 0
|
|
**/
|
|
void
|
|
clutter_timeline_stop (ClutterTimeline *timeline)
|
|
{
|
|
gboolean was_playing;
|
|
|
|
g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
|
|
|
|
/* we check the is_playing here because pause() will return immediately
|
|
* if the timeline wasn't playing, so we don't know if it was actually
|
|
* stopped, and yet we still don't want to emit a ::stopped signal if
|
|
* the timeline was not playing in the first place.
|
|
*/
|
|
was_playing = timeline->priv->is_playing;
|
|
|
|
clutter_timeline_pause (timeline);
|
|
clutter_timeline_rewind (timeline);
|
|
|
|
if (was_playing)
|
|
g_signal_emit (timeline, timeline_signals[STOPPED], 0, FALSE);
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_set_loop:
|
|
* @timeline: a #ClutterTimeline
|
|
* @loop: %TRUE for enable looping
|
|
*
|
|
* Sets whether @timeline should loop.
|
|
*
|
|
* This function is equivalent to calling clutter_timeline_set_repeat_count()
|
|
* with -1 if @loop is %TRUE, and with 0 if @loop is %FALSE.
|
|
*
|
|
* Deprecated: 1.10: Use clutter_timeline_set_repeat_count() instead.
|
|
*/
|
|
void
|
|
clutter_timeline_set_loop (ClutterTimeline *timeline,
|
|
gboolean loop)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
|
|
|
|
clutter_timeline_set_loop_internal (timeline, loop);
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_get_loop:
|
|
* @timeline: a #ClutterTimeline
|
|
*
|
|
* Gets whether @timeline is looping
|
|
*
|
|
* Return value: %TRUE if the timeline is looping
|
|
*
|
|
* Deprecated: 1.10: Use clutter_timeline_get_repeat_count() instead.
|
|
*/
|
|
gboolean
|
|
clutter_timeline_get_loop (ClutterTimeline *timeline)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), FALSE);
|
|
|
|
return timeline->priv->repeat_count != 0;
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_rewind:
|
|
* @timeline: A #ClutterTimeline
|
|
*
|
|
* Rewinds #ClutterTimeline to the first frame if its direction is
|
|
* %CLUTTER_TIMELINE_FORWARD and the last frame if it is
|
|
* %CLUTTER_TIMELINE_BACKWARD.
|
|
*/
|
|
void
|
|
clutter_timeline_rewind (ClutterTimeline *timeline)
|
|
{
|
|
ClutterTimelinePrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
|
|
|
|
priv = timeline->priv;
|
|
|
|
if (priv->direction == CLUTTER_TIMELINE_FORWARD)
|
|
clutter_timeline_advance (timeline, 0);
|
|
else if (priv->direction == CLUTTER_TIMELINE_BACKWARD)
|
|
clutter_timeline_advance (timeline, priv->duration);
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_skip:
|
|
* @timeline: A #ClutterTimeline
|
|
* @msecs: Amount of time to skip
|
|
*
|
|
* Advance timeline by the requested time in milliseconds
|
|
*/
|
|
void
|
|
clutter_timeline_skip (ClutterTimeline *timeline,
|
|
guint msecs)
|
|
{
|
|
ClutterTimelinePrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
|
|
|
|
priv = timeline->priv;
|
|
|
|
if (priv->direction == CLUTTER_TIMELINE_FORWARD)
|
|
{
|
|
priv->elapsed_time += msecs;
|
|
|
|
if (priv->elapsed_time > priv->duration)
|
|
priv->elapsed_time = 1;
|
|
}
|
|
else if (priv->direction == CLUTTER_TIMELINE_BACKWARD)
|
|
{
|
|
priv->elapsed_time -= msecs;
|
|
|
|
if (priv->elapsed_time < 1)
|
|
priv->elapsed_time = priv->duration - 1;
|
|
}
|
|
|
|
priv->msecs_delta = 0;
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_advance:
|
|
* @timeline: A #ClutterTimeline
|
|
* @msecs: Time to advance to
|
|
*
|
|
* Advance timeline to the requested point. The point is given as a
|
|
* time in milliseconds since the timeline started.
|
|
*
|
|
* The @timeline will not emit the #ClutterTimeline::new-frame
|
|
* signal for the given time. The first ::new-frame signal after the call to
|
|
* clutter_timeline_advance() will be emit the skipped markers.
|
|
*/
|
|
void
|
|
clutter_timeline_advance (ClutterTimeline *timeline,
|
|
guint msecs)
|
|
{
|
|
ClutterTimelinePrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
|
|
|
|
priv = timeline->priv;
|
|
|
|
priv->elapsed_time = CLAMP (msecs, 0, priv->duration);
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_get_elapsed_time:
|
|
* @timeline: A #ClutterTimeline
|
|
*
|
|
* Request the current time position of the timeline.
|
|
*
|
|
* Return value: current elapsed time in milliseconds.
|
|
*/
|
|
guint
|
|
clutter_timeline_get_elapsed_time (ClutterTimeline *timeline)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), 0);
|
|
|
|
return timeline->priv->elapsed_time;
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_is_playing:
|
|
* @timeline: A #ClutterTimeline
|
|
*
|
|
* Queries state of a #ClutterTimeline.
|
|
*
|
|
* Return value: %TRUE if timeline is currently playing
|
|
*/
|
|
gboolean
|
|
clutter_timeline_is_playing (ClutterTimeline *timeline)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), FALSE);
|
|
|
|
return timeline->priv->is_playing;
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_clone:
|
|
* @timeline: #ClutterTimeline to duplicate.
|
|
*
|
|
* Create a new #ClutterTimeline instance which has property values
|
|
* matching that of supplied timeline. The cloned timeline will not
|
|
* be started and will not be positioned to the current position of
|
|
* the original @timeline: you will have to start it with
|
|
* clutter_timeline_start().
|
|
*
|
|
* The only cloned properties are:
|
|
*
|
|
* - #ClutterTimeline:duration
|
|
* - #ClutterTimeline:loop
|
|
* - #ClutterTimeline:delay
|
|
* - #ClutterTimeline:direction
|
|
*
|
|
* Return value: (transfer full): a new #ClutterTimeline, cloned
|
|
* from @timeline
|
|
*
|
|
* Since: 0.4
|
|
*
|
|
* Deprecated: 1.10: Use clutter_timeline_new() or g_object_new()
|
|
* instead
|
|
*/
|
|
ClutterTimeline *
|
|
clutter_timeline_clone (ClutterTimeline *timeline)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), NULL);
|
|
|
|
return g_object_new (CLUTTER_TYPE_TIMELINE,
|
|
"duration", timeline->priv->duration,
|
|
"loop", timeline->priv->repeat_count != 0,
|
|
"delay", timeline->priv->delay,
|
|
"direction", timeline->priv->direction,
|
|
NULL);
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_new:
|
|
* @msecs: Duration of the timeline in milliseconds
|
|
*
|
|
* Creates a new #ClutterTimeline with a duration of @msecs.
|
|
*
|
|
* Return value: the newly created #ClutterTimeline instance. Use
|
|
* g_object_unref() when done using it
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
ClutterTimeline *
|
|
clutter_timeline_new (guint msecs)
|
|
{
|
|
return g_object_new (CLUTTER_TYPE_TIMELINE,
|
|
"duration", msecs,
|
|
NULL);
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_get_delay:
|
|
* @timeline: a #ClutterTimeline
|
|
*
|
|
* Retrieves the delay set using clutter_timeline_set_delay().
|
|
*
|
|
* Return value: the delay in milliseconds.
|
|
*
|
|
* Since: 0.4
|
|
*/
|
|
guint
|
|
clutter_timeline_get_delay (ClutterTimeline *timeline)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), 0);
|
|
|
|
return timeline->priv->delay;
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_set_delay:
|
|
* @timeline: a #ClutterTimeline
|
|
* @msecs: delay in milliseconds
|
|
*
|
|
* Sets the delay, in milliseconds, before @timeline should start.
|
|
*
|
|
* Since: 0.4
|
|
*/
|
|
void
|
|
clutter_timeline_set_delay (ClutterTimeline *timeline,
|
|
guint msecs)
|
|
{
|
|
ClutterTimelinePrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
|
|
|
|
priv = timeline->priv;
|
|
|
|
if (priv->delay != msecs)
|
|
{
|
|
priv->delay = msecs;
|
|
g_object_notify_by_pspec (G_OBJECT (timeline), obj_props[PROP_DELAY]);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_get_duration:
|
|
* @timeline: a #ClutterTimeline
|
|
*
|
|
* Retrieves the duration of a #ClutterTimeline in milliseconds.
|
|
* See clutter_timeline_set_duration().
|
|
*
|
|
* Return value: the duration of the timeline, in milliseconds.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
guint
|
|
clutter_timeline_get_duration (ClutterTimeline *timeline)
|
|
{
|
|
ClutterTimelinePrivate *priv;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), 0);
|
|
|
|
priv = timeline->priv;
|
|
|
|
return priv->duration;
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_set_duration:
|
|
* @timeline: a #ClutterTimeline
|
|
* @msecs: duration of the timeline in milliseconds
|
|
*
|
|
* Sets the duration of the timeline, in milliseconds. The speed
|
|
* of the timeline depends on the ClutterTimeline:fps setting.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
void
|
|
clutter_timeline_set_duration (ClutterTimeline *timeline,
|
|
guint msecs)
|
|
{
|
|
ClutterTimelinePrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
|
|
g_return_if_fail (msecs > 0);
|
|
|
|
priv = timeline->priv;
|
|
|
|
if (priv->duration != msecs)
|
|
{
|
|
priv->duration = msecs;
|
|
|
|
g_object_notify_by_pspec (G_OBJECT (timeline), obj_props[PROP_DURATION]);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_get_progress:
|
|
* @timeline: a #ClutterTimeline
|
|
*
|
|
* The position of the timeline in a normalized [-1, 2] interval.
|
|
*
|
|
* The return value of this function is determined by the progress
|
|
* mode set using clutter_timeline_set_progress_mode(), or by the
|
|
* progress function set using clutter_timeline_set_progress_func().
|
|
*
|
|
* Return value: the normalized current position in the timeline.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
gdouble
|
|
clutter_timeline_get_progress (ClutterTimeline *timeline)
|
|
{
|
|
ClutterTimelinePrivate *priv;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), 0.0);
|
|
|
|
priv = timeline->priv;
|
|
|
|
/* short-circuit linear progress */
|
|
if (priv->progress_func == NULL)
|
|
return (gdouble) priv->elapsed_time / (gdouble) priv->duration;
|
|
else
|
|
return priv->progress_func (timeline,
|
|
(gdouble) priv->elapsed_time,
|
|
(gdouble) priv->duration,
|
|
priv->progress_data);
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_get_direction:
|
|
* @timeline: a #ClutterTimeline
|
|
*
|
|
* Retrieves the direction of the timeline set with
|
|
* clutter_timeline_set_direction().
|
|
*
|
|
* Return value: the direction of the timeline
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
ClutterTimelineDirection
|
|
clutter_timeline_get_direction (ClutterTimeline *timeline)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline),
|
|
CLUTTER_TIMELINE_FORWARD);
|
|
|
|
return timeline->priv->direction;
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_set_direction:
|
|
* @timeline: a #ClutterTimeline
|
|
* @direction: the direction of the timeline
|
|
*
|
|
* Sets the direction of @timeline, either %CLUTTER_TIMELINE_FORWARD or
|
|
* %CLUTTER_TIMELINE_BACKWARD.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
void
|
|
clutter_timeline_set_direction (ClutterTimeline *timeline,
|
|
ClutterTimelineDirection direction)
|
|
{
|
|
ClutterTimelinePrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
|
|
|
|
priv = timeline->priv;
|
|
|
|
if (priv->direction != direction)
|
|
{
|
|
priv->direction = direction;
|
|
|
|
if (priv->elapsed_time == 0)
|
|
priv->elapsed_time = priv->duration;
|
|
|
|
g_object_notify_by_pspec (G_OBJECT (timeline), obj_props[PROP_DIRECTION]);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_get_delta:
|
|
* @timeline: a #ClutterTimeline
|
|
*
|
|
* Retrieves the amount of time elapsed since the last
|
|
* ClutterTimeline::new-frame signal.
|
|
*
|
|
* This function is only useful inside handlers for the ::new-frame
|
|
* signal, and its behaviour is undefined if the timeline is not
|
|
* playing.
|
|
*
|
|
* Return value: the amount of time in milliseconds elapsed since the
|
|
* last frame
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
guint
|
|
clutter_timeline_get_delta (ClutterTimeline *timeline)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), 0);
|
|
|
|
if (!clutter_timeline_is_playing (timeline))
|
|
return 0;
|
|
|
|
return timeline->priv->msecs_delta;
|
|
}
|
|
|
|
void
|
|
_clutter_timeline_advance (ClutterTimeline *timeline,
|
|
gint64 tick_time)
|
|
{
|
|
ClutterTimelinePrivate *priv = timeline->priv;
|
|
|
|
g_object_ref (timeline);
|
|
|
|
CLUTTER_NOTE (SCHEDULER,
|
|
"Timeline [%p] advancing (cur: %ld, tot: %ld, "
|
|
"tick_time: %lu)",
|
|
timeline,
|
|
(long) priv->elapsed_time,
|
|
(long) priv->msecs_delta,
|
|
(long) tick_time);
|
|
|
|
priv->msecs_delta = tick_time;
|
|
priv->is_playing = TRUE;
|
|
|
|
clutter_timeline_do_frame (timeline);
|
|
|
|
priv->is_playing = FALSE;
|
|
|
|
g_object_unref (timeline);
|
|
}
|
|
|
|
/*< private >
|
|
* clutter_timeline_do_tick
|
|
* @timeline: a #ClutterTimeline
|
|
* @tick_time: time of advance
|
|
*
|
|
* Advances @timeline based on the time passed in @tick_time. This
|
|
* function is called by the master clock. The @timeline will use this
|
|
* interval to emit the #ClutterTimeline::new-frame signal and
|
|
* eventually skip frames.
|
|
*/
|
|
void
|
|
_clutter_timeline_do_tick (ClutterTimeline *timeline,
|
|
gint64 tick_time)
|
|
{
|
|
ClutterTimelinePrivate *priv;
|
|
|
|
priv = timeline->priv;
|
|
|
|
CLUTTER_NOTE (SCHEDULER,
|
|
"Timeline [%p] ticked (elapsed_time: %ld, msecs_delta: %ld, "
|
|
"last_frame_time: %ld, tick_time: %ld)",
|
|
timeline,
|
|
(long) priv->elapsed_time,
|
|
(long) priv->msecs_delta,
|
|
(long) priv->last_frame_time,
|
|
(long) tick_time);
|
|
|
|
/* Check the is_playing variable before performing the timeline tick.
|
|
* This is necessary, as if a timeline is stopped in response to a
|
|
* master-clock generated signal of a different timeline, this code can
|
|
* still be reached.
|
|
*/
|
|
if (!priv->is_playing)
|
|
return;
|
|
|
|
if (priv->waiting_first_tick)
|
|
{
|
|
priv->last_frame_time = tick_time;
|
|
priv->msecs_delta = 0;
|
|
priv->waiting_first_tick = FALSE;
|
|
clutter_timeline_do_frame (timeline);
|
|
}
|
|
else
|
|
{
|
|
gint64 msecs;
|
|
|
|
msecs = tick_time - priv->last_frame_time;
|
|
|
|
/* if the clock rolled back between ticks we need to
|
|
* account for it; the best course of action, since the
|
|
* clock roll back can happen by any arbitrary amount
|
|
* of milliseconds, is to drop a frame here
|
|
*/
|
|
if (msecs < 0)
|
|
{
|
|
priv->last_frame_time = tick_time;
|
|
return;
|
|
}
|
|
|
|
if (msecs != 0)
|
|
{
|
|
/* Avoid accumulating error */
|
|
priv->last_frame_time += msecs;
|
|
priv->msecs_delta = msecs;
|
|
clutter_timeline_do_frame (timeline);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_add_marker:
|
|
* @timeline: a #ClutterTimeline
|
|
* @marker_name: the unique name for this marker
|
|
* @progress: the normalized value of the position of the martke
|
|
*
|
|
* Adds a named marker that will be hit when the timeline has reached
|
|
* the specified @progress.
|
|
*
|
|
* Markers are unique string identifiers for a given position on the
|
|
* timeline. Once @timeline reaches the given @progress of its duration,
|
|
* if will emit a ::marker-reached signal for each marker attached to
|
|
* that particular point.
|
|
*
|
|
* A marker can be removed with clutter_timeline_remove_marker(). The
|
|
* timeline can be advanced to a marker using
|
|
* clutter_timeline_advance_to_marker().
|
|
*
|
|
* See also: clutter_timeline_add_marker_at_time()
|
|
*
|
|
* Since: 1.14
|
|
*/
|
|
void
|
|
clutter_timeline_add_marker (ClutterTimeline *timeline,
|
|
const gchar *marker_name,
|
|
gdouble progress)
|
|
{
|
|
TimelineMarker *marker;
|
|
|
|
g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
|
|
g_return_if_fail (marker_name != NULL);
|
|
|
|
marker = timeline_marker_new_progress (marker_name, progress);
|
|
clutter_timeline_add_marker_internal (timeline, marker);
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_add_marker_at_time:
|
|
* @timeline: a #ClutterTimeline
|
|
* @marker_name: the unique name for this marker
|
|
* @msecs: position of the marker in milliseconds
|
|
*
|
|
* Adds a named marker that will be hit when the timeline has been
|
|
* running for @msecs milliseconds.
|
|
*
|
|
* Markers are unique string identifiers for a given position on the
|
|
* timeline. Once @timeline reaches the given @msecs, it will emit
|
|
* a ::marker-reached signal for each marker attached to that position.
|
|
*
|
|
* A marker can be removed with clutter_timeline_remove_marker(). The
|
|
* timeline can be advanced to a marker using
|
|
* clutter_timeline_advance_to_marker().
|
|
*
|
|
* See also: clutter_timeline_add_marker()
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
void
|
|
clutter_timeline_add_marker_at_time (ClutterTimeline *timeline,
|
|
const gchar *marker_name,
|
|
guint msecs)
|
|
{
|
|
TimelineMarker *marker;
|
|
|
|
g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
|
|
g_return_if_fail (marker_name != NULL);
|
|
g_return_if_fail (msecs <= clutter_timeline_get_duration (timeline));
|
|
|
|
marker = timeline_marker_new_time (marker_name, msecs);
|
|
clutter_timeline_add_marker_internal (timeline, marker);
|
|
}
|
|
|
|
struct CollectMarkersClosure
|
|
{
|
|
guint duration;
|
|
guint msecs;
|
|
GArray *markers;
|
|
};
|
|
|
|
static void
|
|
collect_markers (const gchar *key,
|
|
TimelineMarker *marker,
|
|
struct CollectMarkersClosure *data)
|
|
{
|
|
guint msecs;
|
|
|
|
if (marker->is_relative)
|
|
msecs = marker->data.progress * data->duration;
|
|
else
|
|
msecs = marker->data.msecs;
|
|
|
|
if (msecs == data->msecs)
|
|
{
|
|
gchar *name_copy = g_strdup (key);
|
|
g_array_append_val (data->markers, name_copy);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_list_markers:
|
|
* @timeline: a #ClutterTimeline
|
|
* @msecs: the time to check, or -1
|
|
* @n_markers: the number of markers returned
|
|
*
|
|
* Retrieves the list of markers at time @msecs. If @msecs is a
|
|
* negative integer, all the markers attached to @timeline will be
|
|
* returned.
|
|
*
|
|
* Return value: (transfer full) (array zero-terminated=1 length=n_markers):
|
|
* a newly allocated, %NULL terminated string array containing the names
|
|
* of the markers. Use g_strfreev() when done.
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
gchar **
|
|
clutter_timeline_list_markers (ClutterTimeline *timeline,
|
|
gint msecs,
|
|
gsize *n_markers)
|
|
{
|
|
ClutterTimelinePrivate *priv;
|
|
gchar **retval = NULL;
|
|
gsize i;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), NULL);
|
|
|
|
priv = timeline->priv;
|
|
|
|
if (G_UNLIKELY (priv->markers_by_name == NULL))
|
|
{
|
|
if (n_markers)
|
|
*n_markers = 0;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
if (msecs < 0)
|
|
{
|
|
GList *markers, *l;
|
|
|
|
markers = g_hash_table_get_keys (priv->markers_by_name);
|
|
retval = g_new0 (gchar*, g_list_length (markers) + 1);
|
|
|
|
for (i = 0, l = markers; l != NULL; i++, l = l->next)
|
|
retval[i] = g_strdup (l->data);
|
|
|
|
g_list_free (markers);
|
|
}
|
|
else
|
|
{
|
|
struct CollectMarkersClosure data;
|
|
|
|
data.duration = priv->duration;
|
|
data.msecs = msecs;
|
|
data.markers = g_array_new (TRUE, FALSE, sizeof (gchar *));
|
|
|
|
g_hash_table_foreach (priv->markers_by_name,
|
|
(GHFunc) collect_markers,
|
|
&data);
|
|
|
|
i = data.markers->len;
|
|
retval = (gchar **) (void *) g_array_free (data.markers, FALSE);
|
|
}
|
|
|
|
if (n_markers)
|
|
*n_markers = i;
|
|
|
|
return retval;
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_advance_to_marker:
|
|
* @timeline: a #ClutterTimeline
|
|
* @marker_name: the name of the marker
|
|
*
|
|
* Advances @timeline to the time of the given @marker_name.
|
|
*
|
|
* Like clutter_timeline_advance(), this function will not
|
|
* emit the #ClutterTimeline::new-frame for the time where @marker_name
|
|
* is set, nor it will emit #ClutterTimeline::marker-reached for
|
|
* @marker_name.
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
void
|
|
clutter_timeline_advance_to_marker (ClutterTimeline *timeline,
|
|
const gchar *marker_name)
|
|
{
|
|
ClutterTimelinePrivate *priv;
|
|
TimelineMarker *marker;
|
|
guint msecs;
|
|
|
|
g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
|
|
g_return_if_fail (marker_name != NULL);
|
|
|
|
priv = timeline->priv;
|
|
|
|
if (G_UNLIKELY (priv->markers_by_name == NULL))
|
|
{
|
|
g_warning ("No marker named '%s' found.", marker_name);
|
|
return;
|
|
}
|
|
|
|
marker = g_hash_table_lookup (priv->markers_by_name, marker_name);
|
|
if (marker == NULL)
|
|
{
|
|
g_warning ("No marker named '%s' found.", marker_name);
|
|
return;
|
|
}
|
|
|
|
if (marker->is_relative)
|
|
msecs = marker->data.progress * priv->duration;
|
|
else
|
|
msecs = marker->data.msecs;
|
|
|
|
clutter_timeline_advance (timeline, msecs);
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_remove_marker:
|
|
* @timeline: a #ClutterTimeline
|
|
* @marker_name: the name of the marker to remove
|
|
*
|
|
* Removes @marker_name, if found, from @timeline.
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
void
|
|
clutter_timeline_remove_marker (ClutterTimeline *timeline,
|
|
const gchar *marker_name)
|
|
{
|
|
ClutterTimelinePrivate *priv;
|
|
TimelineMarker *marker;
|
|
|
|
g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
|
|
g_return_if_fail (marker_name != NULL);
|
|
|
|
priv = timeline->priv;
|
|
|
|
if (G_UNLIKELY (priv->markers_by_name == NULL))
|
|
{
|
|
g_warning ("No marker named '%s' found.", marker_name);
|
|
return;
|
|
}
|
|
|
|
marker = g_hash_table_lookup (priv->markers_by_name, marker_name);
|
|
if (!marker)
|
|
{
|
|
g_warning ("No marker named '%s' found.", marker_name);
|
|
return;
|
|
}
|
|
|
|
/* this will take care of freeing the marker as well */
|
|
g_hash_table_remove (priv->markers_by_name, marker_name);
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_has_marker:
|
|
* @timeline: a #ClutterTimeline
|
|
* @marker_name: the name of the marker
|
|
*
|
|
* Checks whether @timeline has a marker set with the given name.
|
|
*
|
|
* Return value: %TRUE if the marker was found
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
gboolean
|
|
clutter_timeline_has_marker (ClutterTimeline *timeline,
|
|
const gchar *marker_name)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), FALSE);
|
|
g_return_val_if_fail (marker_name != NULL, FALSE);
|
|
|
|
if (G_UNLIKELY (timeline->priv->markers_by_name == NULL))
|
|
return FALSE;
|
|
|
|
return NULL != g_hash_table_lookup (timeline->priv->markers_by_name,
|
|
marker_name);
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_set_auto_reverse:
|
|
* @timeline: a #ClutterTimeline
|
|
* @reverse: %TRUE if the @timeline should reverse the direction
|
|
*
|
|
* Sets whether @timeline should reverse the direction after the
|
|
* emission of the #ClutterTimeline::completed signal.
|
|
*
|
|
* Setting the #ClutterTimeline:auto-reverse property to %TRUE is the
|
|
* equivalent of connecting a callback to the #ClutterTimeline::completed
|
|
* signal and changing the direction of the timeline from that callback;
|
|
* for instance, this code:
|
|
*
|
|
* |[
|
|
* static void
|
|
* reverse_timeline (ClutterTimeline *timeline)
|
|
* {
|
|
* ClutterTimelineDirection dir = clutter_timeline_get_direction (timeline);
|
|
*
|
|
* if (dir == CLUTTER_TIMELINE_FORWARD)
|
|
* dir = CLUTTER_TIMELINE_BACKWARD;
|
|
* else
|
|
* dir = CLUTTER_TIMELINE_FORWARD;
|
|
*
|
|
* clutter_timeline_set_direction (timeline, dir);
|
|
* }
|
|
* ...
|
|
* timeline = clutter_timeline_new (1000);
|
|
* clutter_timeline_set_repeat_count (timeline, -1);
|
|
* g_signal_connect (timeline, "completed",
|
|
* G_CALLBACK (reverse_timeline),
|
|
* NULL);
|
|
* ]|
|
|
*
|
|
* can be effectively replaced by:
|
|
*
|
|
* |[
|
|
* timeline = clutter_timeline_new (1000);
|
|
* clutter_timeline_set_repeat_count (timeline, -1);
|
|
* clutter_timeline_set_auto_reverse (timeline);
|
|
* ]|
|
|
*
|
|
* Since: 1.6
|
|
*/
|
|
void
|
|
clutter_timeline_set_auto_reverse (ClutterTimeline *timeline,
|
|
gboolean reverse)
|
|
{
|
|
ClutterTimelinePrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
|
|
|
|
reverse = !!reverse;
|
|
|
|
priv = timeline->priv;
|
|
|
|
if (priv->auto_reverse != reverse)
|
|
{
|
|
priv->auto_reverse = reverse;
|
|
|
|
g_object_notify_by_pspec (G_OBJECT (timeline),
|
|
obj_props[PROP_AUTO_REVERSE]);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_get_auto_reverse:
|
|
* @timeline: a #ClutterTimeline
|
|
*
|
|
* Retrieves the value set by clutter_timeline_set_auto_reverse().
|
|
*
|
|
* Return value: %TRUE if the timeline should automatically reverse, and
|
|
* %FALSE otherwise
|
|
*
|
|
* Since: 1.6
|
|
*/
|
|
gboolean
|
|
clutter_timeline_get_auto_reverse (ClutterTimeline *timeline)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), FALSE);
|
|
|
|
return timeline->priv->auto_reverse;
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_set_repeat_count:
|
|
* @timeline: a #ClutterTimeline
|
|
* @count: the number of times the timeline should repeat
|
|
*
|
|
* Sets the number of times the @timeline should repeat.
|
|
*
|
|
* If @count is 0, the timeline never repeats.
|
|
*
|
|
* If @count is -1, the timeline will always repeat until
|
|
* it's stopped.
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
void
|
|
clutter_timeline_set_repeat_count (ClutterTimeline *timeline,
|
|
gint count)
|
|
{
|
|
ClutterTimelinePrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
|
|
g_return_if_fail (count >= -1);
|
|
|
|
priv = timeline->priv;
|
|
|
|
if (priv->repeat_count != count)
|
|
{
|
|
priv->repeat_count = count;
|
|
|
|
g_object_notify_by_pspec (G_OBJECT (timeline),
|
|
obj_props[PROP_REPEAT_COUNT]);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_get_repeat_count:
|
|
* @timeline: a #ClutterTimeline
|
|
*
|
|
* Retrieves the number set using clutter_timeline_set_repeat_count().
|
|
*
|
|
* Return value: the number of repeats
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
gint
|
|
clutter_timeline_get_repeat_count (ClutterTimeline *timeline)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), 0);
|
|
|
|
return timeline->priv->repeat_count;
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_set_progress_func:
|
|
* @timeline: a #ClutterTimeline
|
|
* @func: (scope notified) (allow-none): a progress function, or %NULL
|
|
* @data: (closure): data to pass to @func
|
|
* @notify: a function to be called when the progress function is removed
|
|
* or the timeline is disposed
|
|
*
|
|
* Sets a custom progress function for @timeline. The progress function will
|
|
* be called by clutter_timeline_get_progress() and will be used to compute
|
|
* the progress value based on the elapsed time and the total duration of the
|
|
* timeline.
|
|
*
|
|
* If @func is not %NULL, the #ClutterTimeline:progress-mode property will
|
|
* be set to %CLUTTER_CUSTOM_MODE.
|
|
*
|
|
* If @func is %NULL, any previously set progress function will be unset, and
|
|
* the #ClutterTimeline:progress-mode property will be set to %CLUTTER_LINEAR.
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
void
|
|
clutter_timeline_set_progress_func (ClutterTimeline *timeline,
|
|
ClutterTimelineProgressFunc func,
|
|
gpointer data,
|
|
GDestroyNotify notify)
|
|
{
|
|
ClutterTimelinePrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
|
|
|
|
priv = timeline->priv;
|
|
|
|
if (priv->progress_notify != NULL)
|
|
priv->progress_notify (priv->progress_data);
|
|
|
|
priv->progress_func = func;
|
|
priv->progress_data = data;
|
|
priv->progress_notify = notify;
|
|
|
|
if (priv->progress_func != NULL)
|
|
priv->progress_mode = CLUTTER_CUSTOM_MODE;
|
|
else
|
|
priv->progress_mode = CLUTTER_LINEAR;
|
|
|
|
g_object_notify_by_pspec (G_OBJECT (timeline), obj_props[PROP_PROGRESS_MODE]);
|
|
}
|
|
|
|
static gdouble
|
|
clutter_timeline_progress_func (ClutterTimeline *timeline,
|
|
gdouble elapsed,
|
|
gdouble duration,
|
|
gpointer user_data G_GNUC_UNUSED)
|
|
{
|
|
ClutterTimelinePrivate *priv = timeline->priv;
|
|
|
|
/* parametrized easing functions need to be handled separately */
|
|
switch (priv->progress_mode)
|
|
{
|
|
case CLUTTER_STEPS:
|
|
if (priv->step_mode == CLUTTER_STEP_MODE_START)
|
|
return clutter_ease_steps_start (elapsed, duration, priv->n_steps);
|
|
else if (priv->step_mode == CLUTTER_STEP_MODE_END)
|
|
return clutter_ease_steps_end (elapsed, duration, priv->n_steps);
|
|
else
|
|
g_assert_not_reached ();
|
|
break;
|
|
|
|
case CLUTTER_STEP_START:
|
|
return clutter_ease_steps_start (elapsed, duration, 1);
|
|
|
|
case CLUTTER_STEP_END:
|
|
return clutter_ease_steps_end (elapsed, duration, 1);
|
|
|
|
case CLUTTER_CUBIC_BEZIER:
|
|
return clutter_ease_cubic_bezier (elapsed, duration,
|
|
priv->cb_1.x, priv->cb_1.y,
|
|
priv->cb_2.x, priv->cb_2.y);
|
|
|
|
case CLUTTER_EASE:
|
|
return clutter_ease_cubic_bezier (elapsed, duration,
|
|
0.25, 0.1, 0.25, 1.0);
|
|
|
|
case CLUTTER_EASE_IN:
|
|
return clutter_ease_cubic_bezier (elapsed, duration,
|
|
0.42, 0.0, 1.0, 1.0);
|
|
|
|
case CLUTTER_EASE_OUT:
|
|
return clutter_ease_cubic_bezier (elapsed, duration,
|
|
0.0, 0.0, 0.58, 1.0);
|
|
|
|
case CLUTTER_EASE_IN_OUT:
|
|
return clutter_ease_cubic_bezier (elapsed, duration,
|
|
0.42, 0.0, 0.58, 1.0);
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return clutter_easing_for_mode (priv->progress_mode, elapsed, duration);
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_set_progress_mode:
|
|
* @timeline: a #ClutterTimeline
|
|
* @mode: the progress mode, as a #ClutterAnimationMode
|
|
*
|
|
* Sets the progress function using a value from the #ClutterAnimationMode
|
|
* enumeration. The @mode cannot be %CLUTTER_CUSTOM_MODE or bigger than
|
|
* %CLUTTER_ANIMATION_LAST.
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
void
|
|
clutter_timeline_set_progress_mode (ClutterTimeline *timeline,
|
|
ClutterAnimationMode mode)
|
|
{
|
|
ClutterTimelinePrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
|
|
g_return_if_fail (mode < CLUTTER_ANIMATION_LAST);
|
|
g_return_if_fail (mode != CLUTTER_CUSTOM_MODE);
|
|
|
|
priv = timeline->priv;
|
|
|
|
if (priv->progress_mode == mode)
|
|
return;
|
|
|
|
if (priv->progress_notify != NULL)
|
|
priv->progress_notify (priv->progress_data);
|
|
|
|
priv->progress_mode = mode;
|
|
|
|
/* short-circuit linear progress */
|
|
if (priv->progress_mode != CLUTTER_LINEAR)
|
|
priv->progress_func = clutter_timeline_progress_func;
|
|
else
|
|
priv->progress_func = NULL;
|
|
|
|
priv->progress_data = NULL;
|
|
priv->progress_notify = NULL;
|
|
|
|
g_object_notify_by_pspec (G_OBJECT (timeline), obj_props[PROP_PROGRESS_MODE]);
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_get_progress_mode:
|
|
* @timeline: a #ClutterTimeline
|
|
*
|
|
* Retrieves the progress mode set using clutter_timeline_set_progress_mode()
|
|
* or clutter_timeline_set_progress_func().
|
|
*
|
|
* Return value: a #ClutterAnimationMode
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
ClutterAnimationMode
|
|
clutter_timeline_get_progress_mode (ClutterTimeline *timeline)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), CLUTTER_LINEAR);
|
|
|
|
return timeline->priv->progress_mode;
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_get_duration_hint:
|
|
* @timeline: a #ClutterTimeline
|
|
*
|
|
* Retrieves the full duration of the @timeline, taking into account the
|
|
* current value of the #ClutterTimeline:repeat-count property.
|
|
*
|
|
* If the #ClutterTimeline:repeat-count property is set to -1, this function
|
|
* will return %G_MAXINT64.
|
|
*
|
|
* The returned value is to be considered a hint, and it's only valid
|
|
* as long as the @timeline hasn't been changed.
|
|
*
|
|
* Return value: the full duration of the #ClutterTimeline
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
gint64
|
|
clutter_timeline_get_duration_hint (ClutterTimeline *timeline)
|
|
{
|
|
ClutterTimelinePrivate *priv;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), 0);
|
|
|
|
priv = timeline->priv;
|
|
|
|
if (priv->repeat_count == 0)
|
|
return priv->duration;
|
|
else if (priv->repeat_count < 0)
|
|
return G_MAXINT64;
|
|
else
|
|
return priv->repeat_count * priv->duration;
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_get_current_repeat:
|
|
* @timeline: a #ClutterTimeline
|
|
*
|
|
* Retrieves the current repeat for a timeline.
|
|
*
|
|
* Repeats start at 0.
|
|
*
|
|
* Return value: the current repeat
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
gint
|
|
clutter_timeline_get_current_repeat (ClutterTimeline *timeline)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), 0);
|
|
|
|
return timeline->priv->current_repeat;
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_set_step_progress:
|
|
* @timeline: a #ClutterTimeline
|
|
* @n_steps: the number of steps
|
|
* @step_mode: whether the change should happen at the start
|
|
* or at the end of the step
|
|
*
|
|
* Sets the #ClutterTimeline:progress-mode of the @timeline to %CLUTTER_STEPS
|
|
* and provides the parameters of the step function.
|
|
*
|
|
* Since: 1.12
|
|
*/
|
|
void
|
|
clutter_timeline_set_step_progress (ClutterTimeline *timeline,
|
|
gint n_steps,
|
|
ClutterStepMode step_mode)
|
|
{
|
|
ClutterTimelinePrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
|
|
g_return_if_fail (n_steps > 0);
|
|
|
|
priv = timeline->priv;
|
|
|
|
if (priv->progress_mode == CLUTTER_STEPS &&
|
|
priv->n_steps == n_steps &&
|
|
priv->step_mode == step_mode)
|
|
return;
|
|
|
|
priv->n_steps = n_steps;
|
|
priv->step_mode = step_mode;
|
|
clutter_timeline_set_progress_mode (timeline, CLUTTER_STEPS);
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_get_step_progress:
|
|
* @timeline: a #ClutterTimeline
|
|
* @n_steps: (out): return location for the number of steps, or %NULL
|
|
* @step_mode: (out): return location for the value change policy,
|
|
* or %NULL
|
|
*
|
|
* Retrieves the parameters of the step progress mode used by @timeline.
|
|
*
|
|
* Return value: %TRUE if the @timeline is using a step progress
|
|
* mode, and %FALSE otherwise
|
|
*
|
|
* Since: 1.12
|
|
*/
|
|
gboolean
|
|
clutter_timeline_get_step_progress (ClutterTimeline *timeline,
|
|
gint *n_steps,
|
|
ClutterStepMode *step_mode)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), FALSE);
|
|
|
|
if (!(timeline->priv->progress_mode == CLUTTER_STEPS ||
|
|
timeline->priv->progress_mode == CLUTTER_STEP_START ||
|
|
timeline->priv->progress_mode == CLUTTER_STEP_END))
|
|
return FALSE;
|
|
|
|
if (n_steps != NULL)
|
|
*n_steps = timeline->priv->n_steps;
|
|
|
|
if (step_mode != NULL)
|
|
*step_mode = timeline->priv->step_mode;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_set_cubic_bezier_progress:
|
|
* @timeline: a #ClutterTimeline
|
|
* @c_1: the first control point for the cubic bezier
|
|
* @c_2: the second control point for the cubic bezier
|
|
*
|
|
* Sets the #ClutterTimeline:progress-mode of @timeline
|
|
* to %CLUTTER_CUBIC_BEZIER, and sets the two control
|
|
* points for the cubic bezier.
|
|
*
|
|
* The cubic bezier curve is between (0, 0) and (1, 1). The X coordinate
|
|
* of the two control points must be in the [ 0, 1 ] range, while the
|
|
* Y coordinate of the two control points can exceed this range.
|
|
*
|
|
* Since: 1.12
|
|
*/
|
|
void
|
|
clutter_timeline_set_cubic_bezier_progress (ClutterTimeline *timeline,
|
|
const ClutterPoint *c_1,
|
|
const ClutterPoint *c_2)
|
|
{
|
|
ClutterTimelinePrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
|
|
g_return_if_fail (c_1 != NULL && c_2 != NULL);
|
|
|
|
priv = timeline->priv;
|
|
|
|
priv->cb_1 = *c_1;
|
|
priv->cb_2 = *c_2;
|
|
|
|
/* ensure the range on the X coordinate */
|
|
priv->cb_1.x = CLAMP (priv->cb_1.x, 0.f, 1.f);
|
|
priv->cb_2.x = CLAMP (priv->cb_2.x, 0.f, 1.f);
|
|
|
|
clutter_timeline_set_progress_mode (timeline, CLUTTER_CUBIC_BEZIER);
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_get_cubic_bezier_progress:
|
|
* @timeline: a #ClutterTimeline
|
|
* @c_1: (out caller-allocates): return location for the first control
|
|
* point of the cubic bezier, or %NULL
|
|
* @c_2: (out caller-allocates): return location for the second control
|
|
* point of the cubic bezier, or %NULL
|
|
*
|
|
* Retrieves the control points for the cubic bezier progress mode.
|
|
*
|
|
* Return value: %TRUE if the @timeline is using a cubic bezier progress
|
|
* more, and %FALSE otherwise
|
|
*
|
|
* Since: 1.12
|
|
*/
|
|
gboolean
|
|
clutter_timeline_get_cubic_bezier_progress (ClutterTimeline *timeline,
|
|
ClutterPoint *c_1,
|
|
ClutterPoint *c_2)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), FALSE);
|
|
|
|
if (!(timeline->priv->progress_mode == CLUTTER_CUBIC_BEZIER ||
|
|
timeline->priv->progress_mode == CLUTTER_EASE ||
|
|
timeline->priv->progress_mode == CLUTTER_EASE_IN ||
|
|
timeline->priv->progress_mode == CLUTTER_EASE_OUT ||
|
|
timeline->priv->progress_mode == CLUTTER_EASE_IN_OUT))
|
|
return FALSE;
|
|
|
|
if (c_1 != NULL)
|
|
*c_1 = timeline->priv->cb_1;
|
|
|
|
if (c_2 != NULL)
|
|
*c_2 = timeline->priv->cb_2;
|
|
|
|
return TRUE;
|
|
}
|