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7ab54be3b7
This updates the examples and test-journal which now use the _FRAME_SYNC events to throttle rendering so that they don't install a redundant idle handler to paint when they get a FRAME_SYNC event and instead they now directly paint when the event is received. (cherry picked from commit 579eb75e6ac6f50d7a9cfe5093435126158b3c96) |
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android/hello | ||
cogl-crate.c | ||
cogl-gles2-context.c | ||
cogl-gles2-gears.c | ||
cogl-hello.c | ||
cogl-info.c | ||
cogl-msaa.c | ||
cogl-sdl2-hello.c | ||
cogl-sdl-hello.c | ||
cogl-x11-foreign.c | ||
cogl-x11-tfp.c | ||
cogland.c | ||
crate.jpg | ||
Makefile.am |