mutter/examples
Robert Bragg 7ab54be3b7 avoid redundant idle if using FRAME_SYNC to throttle
This updates the examples and test-journal which now use the _FRAME_SYNC
events to throttle rendering so that they don't install a redundant idle
handler to paint when they get a FRAME_SYNC event and instead they now
directly paint when the event is received.

(cherry picked from commit 579eb75e6ac6f50d7a9cfe5093435126158b3c96)
2013-02-15 17:44:49 +00:00
..
android/hello
cogl-crate.c cogl-crate: use new _add_frame_callback api 2013-01-30 20:09:49 +00:00
cogl-gles2-context.c avoid redundant idle if using FRAME_SYNC to throttle 2013-02-15 17:44:49 +00:00
cogl-gles2-gears.c avoid redundant idle if using FRAME_SYNC to throttle 2013-02-15 17:44:49 +00:00
cogl-hello.c avoid redundant idle if using FRAME_SYNC to throttle 2013-02-15 17:44:49 +00:00
cogl-info.c renderer: expose CoglOutputs 2013-01-30 19:57:22 +00:00
cogl-msaa.c
cogl-sdl2-hello.c Convert the two SDL examples to use the frame callback 2013-01-31 16:56:08 +00:00
cogl-sdl-hello.c Convert the two SDL examples to use the frame callback 2013-01-31 16:56:08 +00:00
cogl-x11-foreign.c
cogl-x11-tfp.c
cogland.c
crate.jpg
Makefile.am build: update to build with automake 1.13 2013-01-22 18:00:05 +00:00