mirror of
https://github.com/brl/mutter.git
synced 2024-12-26 21:02:14 +00:00
10d7cf3273
* clutter/cogl/cogl-path.h: * clutter/cogl/common/cogl-primitives.c: * clutter/cogl/common/cogl-primitives.h: * clutter/cogl/gl/cogl-primitives.c: * clutter/cogl/gles/cogl-primitives.c: Changed the semantics of cogl_path_move_to. Previously this always started a new path but now it instead starts a new disjoint sub path. The path isn't cleared until you call either cogl_path_stroke, cogl_path_fill or cogl_path_new. There are also cogl_path_stroke_preserve and cogl_path_fill_preserve functions. * clutter/cogl/gl/cogl-context.c: * clutter/cogl/gl/cogl-context.h: * clutter/cogl/gles/cogl-context.c: * clutter/cogl/gles/cogl-context.h: Convert the path nodes array to a GArray. * clutter/cogl/gl/cogl-texture.c: * clutter/cogl/gles/cogl-texture.c: Call cogl_clip_ensure * clutter/cogl/common/cogl-clip-stack.c: * clutter/cogl/common/cogl-clip-stack.h: Simplified the clip stack code quite a bit to make it more maintainable. Previously whenever you added a new clip it would go through a separate route to immediately intersect with the current clip and when you removed it again it would immediately rebuild the entire clip. Now when you add or remove a clip it doesn't do anything immediately but just sets a dirty flag instead. * clutter/cogl/gl/cogl.c: * clutter/cogl/gles/cogl.c: Taken away the code to intersect stencil clips when there is exactly one stencil bit. It won't work with path clips and I don't know of any platform that doesn't have eight or zero stencil bits. It needs at least three bits to intersect a path with an existing clip. cogl_features_init now just decides you don't have a stencil buffer at all if you have less than three bits. * clutter/cogl/cogl.h.in: New functions and documentation. * tests/interactive/test-clip.c: Replaced with a different test that lets you add and remove clips. The three different mouse buttons add clips in different shapes. This makes it easier to test multiple levels of clipping. * tests/interactive/test-cogl-primitives.c: Use cogl_path_stroke_preserve when using the same path again. * doc/reference/cogl/cogl-sections.txt: Document the new functions.
264 lines
7.4 KiB
C
264 lines
7.4 KiB
C
/*
|
|
* Clutter COGL
|
|
*
|
|
* A basic GL/GLES Abstraction/Utility Layer
|
|
*
|
|
* Authored By Matthew Allum <mallum@openedhand.com>
|
|
*
|
|
* Copyright (C) 2007 OpenedHand
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
|
* Boston, MA 02111-1307, USA.
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include "cogl.h"
|
|
#include "cogl-internal.h"
|
|
#include "cogl-context.h"
|
|
#include "cogl-clip-stack.h"
|
|
|
|
#include <string.h>
|
|
#include <gmodule.h>
|
|
|
|
#define _COGL_MAX_BEZ_RECURSE_DEPTH 16
|
|
|
|
void
|
|
_cogl_rectangle (gint x,
|
|
gint y,
|
|
guint width,
|
|
guint height)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
cogl_enable (ctx->color_alpha < 255
|
|
? COGL_ENABLE_BLEND : 0);
|
|
|
|
GE( glRecti (x, y, x + width, y + height) );
|
|
}
|
|
|
|
|
|
void
|
|
_cogl_rectanglex (CoglFixed x,
|
|
CoglFixed y,
|
|
CoglFixed width,
|
|
CoglFixed height)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
cogl_enable (ctx->color_alpha < 255
|
|
? COGL_ENABLE_BLEND : 0);
|
|
|
|
GE( glRectf (COGL_FIXED_TO_FLOAT (x),
|
|
COGL_FIXED_TO_FLOAT (y),
|
|
COGL_FIXED_TO_FLOAT (x + width),
|
|
COGL_FIXED_TO_FLOAT (y + height)) );
|
|
}
|
|
|
|
void
|
|
_cogl_path_add_node (gboolean new_sub_path,
|
|
CoglFixed x,
|
|
CoglFixed y)
|
|
{
|
|
CoglPathNode new_node;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
new_node.x = COGL_FIXED_TO_FLOAT (x);
|
|
new_node.y = COGL_FIXED_TO_FLOAT (y);
|
|
new_node.path_size = 0;
|
|
|
|
if (new_sub_path || ctx->path_nodes->len == 0)
|
|
ctx->last_path = ctx->path_nodes->len;
|
|
|
|
g_array_append_val (ctx->path_nodes, new_node);
|
|
|
|
g_array_index (ctx->path_nodes, CoglPathNode, ctx->last_path).path_size++;
|
|
|
|
if (ctx->path_nodes->len == 1)
|
|
{
|
|
ctx->path_nodes_min.x = ctx->path_nodes_max.x = x;
|
|
ctx->path_nodes_min.y = ctx->path_nodes_max.y = y;
|
|
}
|
|
else
|
|
{
|
|
if (x < ctx->path_nodes_min.x) ctx->path_nodes_min.x = x;
|
|
if (x > ctx->path_nodes_max.x) ctx->path_nodes_max.x = x;
|
|
if (y < ctx->path_nodes_min.y) ctx->path_nodes_min.y = y;
|
|
if (y > ctx->path_nodes_max.y) ctx->path_nodes_max.y = y;
|
|
}
|
|
}
|
|
|
|
void
|
|
_cogl_path_stroke_nodes ()
|
|
{
|
|
guint path_start = 0;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
cogl_enable (COGL_ENABLE_VERTEX_ARRAY
|
|
| (ctx->color_alpha < 255
|
|
? COGL_ENABLE_BLEND : 0));
|
|
|
|
while (path_start < ctx->path_nodes->len)
|
|
{
|
|
CoglPathNode *path = &g_array_index (ctx->path_nodes, CoglPathNode,
|
|
path_start);
|
|
|
|
GE( glVertexPointer (2, GL_FLOAT, sizeof (CoglPathNode),
|
|
(guchar *) path
|
|
+ G_STRUCT_OFFSET (CoglPathNode, x)) );
|
|
GE( glDrawArrays (GL_LINE_STRIP, 0, path->path_size) );
|
|
|
|
path_start += path->path_size;
|
|
}
|
|
}
|
|
|
|
static void
|
|
_cogl_path_get_bounds (CoglFixedVec2 nodes_min,
|
|
CoglFixedVec2 nodes_max,
|
|
gint *bounds_x,
|
|
gint *bounds_y,
|
|
guint *bounds_w,
|
|
guint *bounds_h)
|
|
{
|
|
*bounds_x = COGL_FIXED_FLOOR (nodes_min.x);
|
|
*bounds_y = COGL_FIXED_FLOOR (nodes_min.y);
|
|
*bounds_w = COGL_FIXED_CEIL (nodes_max.x
|
|
- COGL_FIXED_FROM_INT (*bounds_x));
|
|
*bounds_h = COGL_FIXED_CEIL (nodes_max.y
|
|
- COGL_FIXED_FROM_INT (*bounds_y));
|
|
}
|
|
|
|
void
|
|
_cogl_add_path_to_stencil_buffer (CoglFixedVec2 nodes_min,
|
|
CoglFixedVec2 nodes_max,
|
|
guint path_size,
|
|
CoglPathNode *path,
|
|
gboolean merge)
|
|
{
|
|
guint path_start = 0;
|
|
guint sub_path_num = 0;
|
|
gint bounds_x;
|
|
gint bounds_y;
|
|
guint bounds_w;
|
|
guint bounds_h;
|
|
|
|
_cogl_path_get_bounds (nodes_min, nodes_max,
|
|
&bounds_x, &bounds_y, &bounds_w, &bounds_h);
|
|
|
|
if (merge)
|
|
{
|
|
GE( glStencilMask (2) );
|
|
GE( glStencilFunc (GL_LEQUAL, 0x2, 0x6) );
|
|
}
|
|
else
|
|
{
|
|
GE( glClear (GL_STENCIL_BUFFER_BIT) );
|
|
GE( glStencilMask (1) );
|
|
GE( glStencilFunc (GL_LEQUAL, 0x1, 0x3) );
|
|
}
|
|
|
|
GE( glEnable (GL_STENCIL_TEST) );
|
|
GE( glStencilOp (GL_INVERT, GL_INVERT, GL_INVERT) );
|
|
|
|
GE( glColorMask (FALSE, FALSE, FALSE, FALSE) );
|
|
GE( glDepthMask (FALSE) );
|
|
|
|
while (path_start < path_size)
|
|
{
|
|
cogl_enable (COGL_ENABLE_VERTEX_ARRAY);
|
|
|
|
GE( glVertexPointer (2, GL_FLOAT, sizeof (CoglPathNode),
|
|
(guchar *) path
|
|
+ G_STRUCT_OFFSET (CoglPathNode, x)) );
|
|
GE( glDrawArrays (GL_TRIANGLE_FAN, 0, path->path_size) );
|
|
|
|
if (sub_path_num > 0)
|
|
{
|
|
/* Union the two stencil buffers bits into the least
|
|
significant bit */
|
|
GE( glStencilMask (merge ? 6 : 3) );
|
|
GE( glStencilOp (GL_ZERO, GL_REPLACE, GL_REPLACE) );
|
|
cogl_rectangle (bounds_x, bounds_y, bounds_w, bounds_h);
|
|
|
|
GE( glStencilOp (GL_INVERT, GL_INVERT, GL_INVERT) );
|
|
}
|
|
|
|
GE( glStencilMask (merge ? 4 : 2) );
|
|
|
|
path_start += path->path_size;
|
|
path += path->path_size;
|
|
sub_path_num++;
|
|
}
|
|
|
|
if (merge)
|
|
{
|
|
/* Now we have the new stencil buffer in bit 1 and the old
|
|
stencil buffer in bit 0 so we need to intersect them */
|
|
GE( glStencilMask (3) );
|
|
GE( glStencilFunc (GL_NEVER, 0x2, 0x3) );
|
|
GE( glStencilOp (GL_DECR, GL_DECR, GL_DECR) );
|
|
/* Decrement all of the bits twice so that only pixels where the
|
|
value is 3 will remain */
|
|
GE( glPushMatrix () );
|
|
GE( glLoadIdentity () );
|
|
GE( glMatrixMode (GL_PROJECTION) );
|
|
GE( glPushMatrix () );
|
|
GE( glLoadIdentity () );
|
|
GE( glRecti (-1, 1, 1, -1) );
|
|
GE( glRecti (-1, 1, 1, -1) );
|
|
GE( glPopMatrix () );
|
|
GE( glMatrixMode (GL_MODELVIEW) );
|
|
GE( glPopMatrix () );
|
|
}
|
|
|
|
GE( glStencilMask (~(GLuint) 0) );
|
|
GE( glDepthMask (TRUE) );
|
|
GE( glColorMask (TRUE, TRUE, TRUE, TRUE) );
|
|
|
|
GE( glStencilFunc (GL_EQUAL, 0x1, 0x1) );
|
|
GE( glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP) );
|
|
}
|
|
|
|
void
|
|
_cogl_path_fill_nodes ()
|
|
{
|
|
gint bounds_x;
|
|
gint bounds_y;
|
|
guint bounds_w;
|
|
guint bounds_h;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
_cogl_add_path_to_stencil_buffer (ctx->path_nodes_min,
|
|
ctx->path_nodes_max,
|
|
ctx->path_nodes->len,
|
|
&g_array_index (ctx->path_nodes,
|
|
CoglPathNode, 0),
|
|
ctx->clip.stencil_used);
|
|
|
|
_cogl_path_get_bounds (ctx->path_nodes_min, ctx->path_nodes_max,
|
|
&bounds_x, &bounds_y, &bounds_w, &bounds_h);
|
|
|
|
cogl_rectangle (bounds_x, bounds_y, bounds_w, bounds_h);
|
|
|
|
/* The stencil buffer now contains garbage so the clip area needs to
|
|
be rebuilt */
|
|
ctx->clip.stack_dirty = TRUE;
|
|
}
|