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d2efd34eb5
* Makefile.am: Install a default flavour .pc file. * clutter/clutter-actor.c: Translate units correctly for translate() * clutter/clutter-feature.h: Add new texture features. * clutter/clutter-fixed.h: Add clutter angle conversion defines. * clutter/clutter-group.c: Use cogl not GL. Dont recurse on show all. * clutter/clutter-private.h: Remove sync_viewport. * clutter/clutter-rectangle.c: Fix cogl typo. * clutter/clutter-stage.c: * clutter/clutter-stage.h: Add perspective settings. Remove viewport_sync. Add audience stubs. Fix up actor_at_pos a little (still broken) * clutter/clutter-texture.h: * clutter/clutter-texture.c: Redo pixel uploading. Add initial (disabled) YUV support. * clutter/clutter-timeline.c: Fire 'completed' signal when looping. * clutter/cogl/gl/cogl.c: Move some backend checks here. * clutter/glx/clutter-backend-glx.c: Actually check target display has GLX ext. * clutter/glx/clutter-stage-glx.c: Handle offscreen failing more gracefully. * examples/Makefile.am: Use AM_LDFLAGS. * clutter/clutter-main.c: * clutter/clutter-feature.c: * clutter/clutter-backend.c: * clutter/clutter-alpha.c: Fix a compile warnings. * tests/Makefile.am: * tests/test-offscreen.c: * tests/test-scale.c: More tests.
195 lines
7.6 KiB
C
195 lines
7.6 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef __CLUTTER_STAGE_H__
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#define __CLUTTER_STAGE_H__
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#include <clutter/clutter-group.h>
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#include <clutter/clutter-color.h>
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#include <clutter/clutter-event.h>
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#include <gdk-pixbuf/gdk-pixbuf.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_STAGE (clutter_stage_get_type())
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#define CLUTTER_STAGE(obj) \
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(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
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CLUTTER_TYPE_STAGE, ClutterStage))
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#define CLUTTER_STAGE_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_CAST ((klass), \
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CLUTTER_TYPE_STAGE, ClutterStageClass))
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#define CLUTTER_IS_STAGE(obj) \
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(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
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CLUTTER_TYPE_STAGE))
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#define CLUTTER_IS_STAGE_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_TYPE ((klass), \
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CLUTTER_TYPE_STAGE))
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#define CLUTTER_STAGE_GET_CLASS(obj) \
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(G_TYPE_INSTANCE_GET_CLASS ((obj), \
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CLUTTER_TYPE_STAGE, ClutterStageClass))
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#define CLUTTER_STAGE_WIDTH() \
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clutter_actor_get_width (clutter_stage_get_default ())
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#define CLUTTER_STAGE_HEIGHT() \
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clutter_actor_get_height (clutter_stage_get_default ())
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typedef struct _ClutterStage ClutterStage;
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typedef struct _ClutterStageClass ClutterStageClass;
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typedef struct _ClutterStagePrivate ClutterStagePrivate;
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struct _ClutterStage
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{
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ClutterGroup parent_instance;
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/*< private >*/
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ClutterStagePrivate *priv;
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};
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struct _ClutterStageClass
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{
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ClutterGroupClass parent_class;
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/* vfuncs, not signals */
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void (* set_fullscreen) (ClutterStage *stage,
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gboolean fullscreen);
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void (* set_cursor_visible) (ClutterStage *stage,
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gboolean visible);
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void (* set_offscreen) (ClutterStage *stage,
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gboolean offscreen);
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void (* draw_to_pixbuf) (ClutterStage *stage,
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GdkPixbuf *dest,
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gint x,
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gint y,
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gint width,
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gint height);
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/* signals */
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void (* event) (ClutterStage *stage,
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ClutterEvent *event);
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void (* event_after) (ClutterStage *stage,
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ClutterEvent *event);
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void (* button_press_event) (ClutterStage *stage,
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ClutterButtonEvent *event);
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void (* button_release_event) (ClutterStage *stage,
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ClutterButtonEvent *event);
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void (* scroll_event) (ClutterStage *stage,
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ClutterScrollEvent *event);
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void (* key_press_event) (ClutterStage *stage,
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ClutterKeyEvent *event);
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void (* key_release_event) (ClutterStage *stage,
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ClutterKeyEvent *event);
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void (* motion_event) (ClutterStage *stage,
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ClutterMotionEvent *event);
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void (* stage_state_event) (ClutterStage *stage,
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ClutterStageStateEvent *event);
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/* padding for future expansion */
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void (*_clutter_stage1) (void);
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void (*_clutter_stage2) (void);
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void (*_clutter_stage3) (void);
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void (*_clutter_stage4) (void);
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void (*_clutter_stage5) (void);
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void (*_clutter_stage6) (void);
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};
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#define CLUTTER_TYPE_PERSPECTIVE (clutter_perspective_get_type ())
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typedef struct _ClutterPerspective ClutterPerspective;
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struct _ClutterPerspective
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{
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ClutterFixed fovy;
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ClutterFixed aspect;
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ClutterFixed z_near;
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ClutterFixed z_far;
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};
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#define CLUTTER_TYPE_AUDIENCE (clutter_audience_get_type ())
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typedef struct _ClutterAudience ClutterAudience;
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struct _ClutterAudience
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{
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};
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GType clutter_perspective_get_type (void) G_GNUC_CONST;
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ClutterPerspective *clutter_perspective_copy (const ClutterPerspective *perspective);
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void clutter_perspective_free (ClutterPerspective *perspective);
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GType clutter_audience_get_type (void) G_GNUC_CONST;
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ClutterAudience *clutter_audience_copy (const ClutterAudience *audience);
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void clutter_audience_free (ClutterAudience *audience);
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GType clutter_stage_get_type (void) G_GNUC_CONST;
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ClutterActor *clutter_stage_get_default (void);
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void clutter_stage_set_color (ClutterStage *stage,
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const ClutterColor *color);
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void clutter_stage_get_color (ClutterStage *stage,
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ClutterColor *color);
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void clutter_stage_set_perspectivex (ClutterStage *stage,
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ClutterPerspective *perspective);
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void clutter_stage_get_perspectivex (ClutterStage *stage,
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ClutterPerspective *perspective);
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void clutter_stage_set_perspective (ClutterStage *stage,
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gfloat fovy,
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gfloat aspect,
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gfloat z_near,
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gfloat z_far);
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void clutter_stage_get_perspective (ClutterStage *stage,
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gfloat *fovy,
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gfloat *aspect,
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gfloat *z_near,
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gfloat *z_far);
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void clutter_stage_set_audience (ClutterStage *stage,
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ClutterAudience *audience);
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void clutter_stage_get_audience (ClutterStage *stage,
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ClutterAudience *audience);
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void clutter_stage_fullscreen (ClutterStage *stage);
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void clutter_stage_unfullscreen (ClutterStage *stage);
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void clutter_stage_show_cursor (ClutterStage *stage);
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void clutter_stage_hide_cursor (ClutterStage *stage);
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ClutterActor *clutter_stage_get_actor_at_pos (ClutterStage *stage,
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gint x,
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gint y);
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GdkPixbuf * clutter_stage_snapshot (ClutterStage *stage,
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gint x,
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gint y,
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gint width,
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gint height);
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gboolean clutter_stage_event (ClutterStage *stage,
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ClutterEvent *event);
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G_END_DECLS
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#endif /* __CLUTTER_STAGE_H__ */
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