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861b119a53
The journal manually flushes its own modelview matrix state so it needs to mark the state as dirty so that if a primitive is drawn with the same matrix state as the last primitive it will correctly reflush it. https://bugzilla.gnome.org/show_bug.cgi?id=693612 Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit c7290c994c742456ff0977cb394c289afb377049)
1821 lines
63 KiB
C
1821 lines
63 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-debug.h"
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#include "cogl-context-private.h"
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#include "cogl-journal-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-pipeline-private.h"
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#include "cogl-pipeline-opengl-private.h"
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#include "cogl-vertex-buffer-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-profile.h"
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#include "cogl-attribute-private.h"
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#include "cogl-point-in-poly-private.h"
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#include "cogl-private.h"
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#include "cogl1-context.h"
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#include <string.h>
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#include <gmodule.h>
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#include <math.h>
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/* XXX NB:
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* The data logged in logged_vertices is formatted as follows:
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*
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* Per entry:
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* 4 RGBA GLubytes for the color
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* 2 floats for the top left position
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* 2 * n_layers floats for the top left texture coordinates
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* 2 floats for the bottom right position
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* 2 * n_layers floats for the bottom right texture coordinates
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*/
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#define GET_JOURNAL_ARRAY_STRIDE_FOR_N_LAYERS(N_LAYERS) \
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(N_LAYERS * 2 + 2)
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/* XXX NB:
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* Once in the vertex array, the journal's vertex data is arranged as follows:
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* 4 vertices per quad:
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* 2 or 3 GLfloats per position (3 when doing software transforms)
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* 4 RGBA GLubytes,
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* 2 GLfloats per tex coord * n_layers
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*
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* Where n_layers corresponds to the number of pipeline layers enabled
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*
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* To avoid frequent changes in the stride of our vertex data we always pad
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* n_layers to be >= 2
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*
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* There will be four vertices per quad in the vertex array
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*
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* When we are transforming quads in software we need to also track the z
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* coordinate of transformed vertices.
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*
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* So for a given number of layers this gets the stride in 32bit words:
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*/
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#define SW_TRANSFORM (!(COGL_DEBUG_ENABLED \
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(COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM)))
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#define POS_STRIDE (SW_TRANSFORM ? 3 : 2) /* number of 32bit words */
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#define N_POS_COMPONENTS POS_STRIDE
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#define COLOR_STRIDE 1 /* number of 32bit words */
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#define TEX_STRIDE 2 /* number of 32bit words */
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#define MIN_LAYER_PADING 2
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#define GET_JOURNAL_VB_STRIDE_FOR_N_LAYERS(N_LAYERS) \
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(POS_STRIDE + COLOR_STRIDE + \
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TEX_STRIDE * (N_LAYERS < MIN_LAYER_PADING ? MIN_LAYER_PADING : N_LAYERS))
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/* If a batch is longer than this threshold then we'll assume it's not
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worth doing software clipping and it's cheaper to program the GPU
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to do the clip */
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#define COGL_JOURNAL_HARDWARE_CLIP_THRESHOLD 8
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typedef struct _CoglJournalFlushState
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{
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CoglContext *ctx;
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CoglJournal *journal;
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CoglAttributeBuffer *attribute_buffer;
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GArray *attributes;
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int current_attribute;
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size_t stride;
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size_t array_offset;
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GLuint current_vertex;
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CoglIndices *indices;
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size_t indices_type_size;
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CoglPipeline *pipeline;
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} CoglJournalFlushState;
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typedef void (*CoglJournalBatchCallback) (CoglJournalEntry *start,
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int n_entries,
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void *data);
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typedef CoglBool (*CoglJournalBatchTest) (CoglJournalEntry *entry0,
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CoglJournalEntry *entry1);
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static void _cogl_journal_free (CoglJournal *journal);
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COGL_OBJECT_INTERNAL_DEFINE (Journal, journal);
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static void
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_cogl_journal_free (CoglJournal *journal)
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{
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int i;
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if (journal->entries)
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g_array_free (journal->entries, TRUE);
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if (journal->vertices)
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g_array_free (journal->vertices, TRUE);
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for (i = 0; i < COGL_JOURNAL_VBO_POOL_SIZE; i++)
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if (journal->vbo_pool[i])
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cogl_object_unref (journal->vbo_pool[i]);
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g_slice_free (CoglJournal, journal);
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}
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CoglJournal *
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_cogl_journal_new (CoglFramebuffer *framebuffer)
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{
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CoglJournal *journal = g_slice_new0 (CoglJournal);
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/* The journal keeps a pointer back to the framebuffer because there
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is effectively a 1:1 mapping between journals and framebuffers.
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However, to avoid a circular reference the journal doesn't take a
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reference unless it is non-empty. The framebuffer has a special
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unref implementation to ensure that the journal is flushed when
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the journal is the only thing keeping it alive */
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journal->framebuffer = framebuffer;
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journal->entries = g_array_new (FALSE, FALSE, sizeof (CoglJournalEntry));
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journal->vertices = g_array_new (FALSE, FALSE, sizeof (float));
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return _cogl_journal_object_new (journal);
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}
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static void
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_cogl_journal_dump_logged_quad (uint8_t *data, int n_layers)
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{
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size_t stride = GET_JOURNAL_ARRAY_STRIDE_FOR_N_LAYERS (n_layers);
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int i;
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g_print ("n_layers = %d; rgba=0x%02X%02X%02X%02X\n",
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n_layers, data[0], data[1], data[2], data[3]);
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data += 4;
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for (i = 0; i < 2; i++)
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{
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float *v = (float *)data + (i * stride);
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int j;
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g_print ("v%d: x = %f, y = %f", i, v[0], v[1]);
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for (j = 0; j < n_layers; j++)
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{
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float *t = v + 2 + TEX_STRIDE * j;
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g_print (", tx%d = %f, ty%d = %f", j, t[0], j, t[1]);
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}
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g_print ("\n");
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}
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}
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static void
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_cogl_journal_dump_quad_vertices (uint8_t *data, int n_layers)
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{
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size_t stride = GET_JOURNAL_VB_STRIDE_FOR_N_LAYERS (n_layers);
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int i;
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g_print ("n_layers = %d; stride = %d; pos stride = %d; color stride = %d; "
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"tex stride = %d; stride in bytes = %d\n",
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n_layers, (int)stride, POS_STRIDE, COLOR_STRIDE,
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TEX_STRIDE, (int)stride * 4);
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for (i = 0; i < 4; i++)
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{
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float *v = (float *)data + (i * stride);
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uint8_t *c = data + (POS_STRIDE * 4) + (i * stride * 4);
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int j;
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if (G_UNLIKELY (COGL_DEBUG_ENABLED
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(COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM)))
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g_print ("v%d: x = %f, y = %f, rgba=0x%02X%02X%02X%02X",
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i, v[0], v[1], c[0], c[1], c[2], c[3]);
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else
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g_print ("v%d: x = %f, y = %f, z = %f, rgba=0x%02X%02X%02X%02X",
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i, v[0], v[1], v[2], c[0], c[1], c[2], c[3]);
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for (j = 0; j < n_layers; j++)
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{
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float *t = v + POS_STRIDE + COLOR_STRIDE + TEX_STRIDE * j;
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g_print (", tx%d = %f, ty%d = %f", j, t[0], j, t[1]);
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}
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g_print ("\n");
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}
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}
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static void
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_cogl_journal_dump_quad_batch (uint8_t *data, int n_layers, int n_quads)
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{
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size_t byte_stride = GET_JOURNAL_VB_STRIDE_FOR_N_LAYERS (n_layers) * 4;
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int i;
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g_print ("_cogl_journal_dump_quad_batch: n_layers = %d, n_quads = %d\n",
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n_layers, n_quads);
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for (i = 0; i < n_quads; i++)
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_cogl_journal_dump_quad_vertices (data + byte_stride * 2 * i, n_layers);
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}
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static void
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batch_and_call (CoglJournalEntry *entries,
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int n_entries,
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CoglJournalBatchTest can_batch_callback,
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CoglJournalBatchCallback batch_callback,
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void *data)
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{
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int i;
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int batch_len = 1;
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CoglJournalEntry *batch_start = entries;
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if (n_entries < 1)
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return;
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for (i = 1; i < n_entries; i++)
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{
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CoglJournalEntry *entry0 = &entries[i - 1];
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CoglJournalEntry *entry1 = entry0 + 1;
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if (can_batch_callback (entry0, entry1))
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{
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batch_len++;
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continue;
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}
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batch_callback (batch_start, batch_len, data);
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batch_start = entry1;
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batch_len = 1;
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}
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/* The last batch... */
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batch_callback (batch_start, batch_len, data);
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}
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static void
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_cogl_journal_flush_modelview_and_entries (CoglJournalEntry *batch_start,
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int batch_len,
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void *data)
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{
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CoglJournalFlushState *state = data;
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CoglContext *ctx = state->ctx;
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CoglFramebuffer *framebuffer = state->journal->framebuffer;
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CoglAttribute **attributes;
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CoglDrawFlags draw_flags = (COGL_DRAW_SKIP_JOURNAL_FLUSH |
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COGL_DRAW_SKIP_PIPELINE_VALIDATION |
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COGL_DRAW_SKIP_FRAMEBUFFER_FLUSH |
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COGL_DRAW_SKIP_LEGACY_STATE);
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COGL_STATIC_TIMER (time_flush_modelview_and_entries,
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"flush: pipeline+entries", /* parent */
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"flush: modelview+entries",
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"The time spent flushing modelview + entries",
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0 /* no application private data */);
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COGL_TIMER_START (_cogl_uprof_context, time_flush_modelview_and_entries);
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if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_BATCHING)))
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g_print ("BATCHING: modelview batch len = %d\n", batch_len);
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if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM)))
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_cogl_context_set_current_modelview_entry (ctx,
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batch_start->modelview_entry);
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attributes = (CoglAttribute **)state->attributes->data;
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if (!_cogl_pipeline_get_real_blend_enabled (state->pipeline))
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draw_flags |= COGL_DRAW_COLOR_ATTRIBUTE_IS_OPAQUE;
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#ifdef HAVE_COGL_GL
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if ((ctx->private_feature_flags & COGL_PRIVATE_FEATURE_QUADS))
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{
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/* XXX: it's rather evil that we sneak in the GL_QUADS enum here... */
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_cogl_framebuffer_draw_attributes (framebuffer,
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state->pipeline,
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GL_QUADS,
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state->current_vertex, batch_len * 4,
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attributes,
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state->attributes->len,
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draw_flags);
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}
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else
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#endif /* HAVE_COGL_GL */
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{
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if (batch_len > 1)
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{
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CoglVerticesMode mode = COGL_VERTICES_MODE_TRIANGLES;
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int first_vertex = state->current_vertex * 6 / 4;
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_cogl_framebuffer_draw_indexed_attributes (framebuffer,
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state->pipeline,
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mode,
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first_vertex,
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batch_len * 6,
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state->indices,
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attributes,
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state->attributes->len,
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draw_flags);
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}
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else
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{
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_cogl_framebuffer_draw_attributes (framebuffer,
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state->pipeline,
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COGL_VERTICES_MODE_TRIANGLE_FAN,
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state->current_vertex, 4,
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attributes,
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state->attributes->len,
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draw_flags);
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}
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}
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/* DEBUGGING CODE XXX: This path will cause all rectangles to be
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* drawn with a coloured outline. Each batch will be rendered with
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* the same color. This may e.g. help with debugging texture slicing
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* issues, visually seeing what is batched and debugging blending
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* issues, plus it looks quite cool.
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*/
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if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_RECTANGLES)))
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{
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static CoglPipeline *outline = NULL;
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uint8_t color_intensity;
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int i;
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CoglAttribute *loop_attributes[1];
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if (outline == NULL)
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outline = cogl_pipeline_new (ctx);
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/* The least significant three bits represent the three
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components so that the order of colours goes red, green,
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yellow, blue, magenta, cyan. Black and white are skipped. The
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next two bits give four scales of intensity for those colours
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in the order 0xff, 0xcc, 0x99, and 0x66. This gives a total
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of 24 colours. If there are more than 24 batches on the stage
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then it will wrap around */
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color_intensity = 0xff - 0x33 * (ctx->journal_rectangles_color >> 3);
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cogl_pipeline_set_color4ub (outline,
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(ctx->journal_rectangles_color & 1) ?
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color_intensity : 0,
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(ctx->journal_rectangles_color & 2) ?
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color_intensity : 0,
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(ctx->journal_rectangles_color & 4) ?
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color_intensity : 0,
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0xff);
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loop_attributes[0] = attributes[0]; /* we just want the position */
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for (i = 0; i < batch_len; i++)
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_cogl_framebuffer_draw_attributes (framebuffer,
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outline,
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COGL_VERTICES_MODE_LINE_LOOP,
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4 * i + state->current_vertex, 4,
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loop_attributes,
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1,
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draw_flags);
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/* Go to the next color */
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do
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ctx->journal_rectangles_color = ((ctx->journal_rectangles_color + 1) &
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((1 << 5) - 1));
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/* We don't want to use black or white */
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while ((ctx->journal_rectangles_color & 0x07) == 0
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|| (ctx->journal_rectangles_color & 0x07) == 0x07);
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}
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state->current_vertex += (4 * batch_len);
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COGL_TIMER_STOP (_cogl_uprof_context, time_flush_modelview_and_entries);
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}
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static CoglBool
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compare_entry_modelviews (CoglJournalEntry *entry0,
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CoglJournalEntry *entry1)
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{
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/* Batch together quads with the same model view matrix */
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return entry0->modelview_entry == entry1->modelview_entry;
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}
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/* At this point we have a run of quads that we know have compatible
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* pipelines, but they may not all have the same modelview matrix */
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static void
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_cogl_journal_flush_pipeline_and_entries (CoglJournalEntry *batch_start,
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int batch_len,
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void *data)
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{
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CoglJournalFlushState *state = data;
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COGL_STATIC_TIMER (time_flush_pipeline_entries,
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"flush: texcoords+pipeline+entries", /* parent */
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"flush: pipeline+entries",
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"The time spent flushing pipeline + entries",
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0 /* no application private data */);
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COGL_TIMER_START (_cogl_uprof_context, time_flush_pipeline_entries);
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if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_BATCHING)))
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g_print ("BATCHING: pipeline batch len = %d\n", batch_len);
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state->pipeline = batch_start->pipeline;
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/* If we haven't transformed the quads in software then we need to also break
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* up batches according to changes in the modelview matrix... */
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if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM)))
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{
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batch_and_call (batch_start,
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batch_len,
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compare_entry_modelviews,
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_cogl_journal_flush_modelview_and_entries,
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data);
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}
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else
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_cogl_journal_flush_modelview_and_entries (batch_start, batch_len, data);
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COGL_TIMER_STOP (_cogl_uprof_context, time_flush_pipeline_entries);
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}
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static CoglBool
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compare_entry_pipelines (CoglJournalEntry *entry0, CoglJournalEntry *entry1)
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{
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/* batch rectangles using compatible pipelines */
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if (_cogl_pipeline_equal (entry0->pipeline,
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entry1->pipeline,
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(COGL_PIPELINE_STATE_ALL &
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~COGL_PIPELINE_STATE_COLOR),
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COGL_PIPELINE_LAYER_STATE_ALL,
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0))
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return TRUE;
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else
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return FALSE;
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}
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typedef struct _CreateAttributeState
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{
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int current;
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CoglJournalFlushState *flush_state;
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} CreateAttributeState;
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|
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static CoglBool
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create_attribute_cb (CoglPipeline *pipeline,
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int layer_number,
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void *user_data)
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{
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CreateAttributeState *state = user_data;
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CoglJournalFlushState *flush_state = state->flush_state;
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CoglAttribute **attribute_entry =
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&g_array_index (flush_state->attributes,
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CoglAttribute *,
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state->current + 2);
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const char *names[] = {
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"cogl_tex_coord0_in",
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"cogl_tex_coord1_in",
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"cogl_tex_coord2_in",
|
|
"cogl_tex_coord3_in",
|
|
"cogl_tex_coord4_in",
|
|
"cogl_tex_coord5_in",
|
|
"cogl_tex_coord6_in",
|
|
"cogl_tex_coord7_in"
|
|
};
|
|
char *name;
|
|
|
|
/* XXX NB:
|
|
* Our journal's vertex data is arranged as follows:
|
|
* 4 vertices per quad:
|
|
* 2 or 3 floats per position (3 when doing software transforms)
|
|
* 4 RGBA bytes,
|
|
* 2 floats per tex coord * n_layers
|
|
* (though n_layers may be padded; see definition of
|
|
* GET_JOURNAL_VB_STRIDE_FOR_N_LAYERS for details)
|
|
*/
|
|
name = layer_number < 8 ? (char *)names[layer_number] :
|
|
g_strdup_printf ("cogl_tex_coord%d_in", layer_number);
|
|
|
|
/* XXX: it may be worth having some form of static initializer for
|
|
* attributes... */
|
|
*attribute_entry =
|
|
cogl_attribute_new (flush_state->attribute_buffer,
|
|
name,
|
|
flush_state->stride,
|
|
flush_state->array_offset +
|
|
(POS_STRIDE + COLOR_STRIDE) * 4 +
|
|
TEX_STRIDE * 4 * state->current,
|
|
2,
|
|
COGL_ATTRIBUTE_TYPE_FLOAT);
|
|
|
|
if (layer_number >= 8)
|
|
g_free (name);
|
|
|
|
state->current++;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/* Since the stride may not reflect the number of texture layers in use
|
|
* (due to padding) we deal with texture coordinate offsets separately
|
|
* from vertex and color offsets... */
|
|
static void
|
|
_cogl_journal_flush_texcoord_vbo_offsets_and_entries (
|
|
CoglJournalEntry *batch_start,
|
|
int batch_len,
|
|
void *data)
|
|
{
|
|
CoglJournalFlushState *state = data;
|
|
CreateAttributeState create_attrib_state;
|
|
int i;
|
|
COGL_STATIC_TIMER (time_flush_texcoord_pipeline_entries,
|
|
"flush: vbo+texcoords+pipeline+entries", /* parent */
|
|
"flush: texcoords+pipeline+entries",
|
|
"The time spent flushing texcoord offsets + pipeline "
|
|
"+ entries",
|
|
0 /* no application private data */);
|
|
|
|
COGL_TIMER_START (_cogl_uprof_context, time_flush_texcoord_pipeline_entries);
|
|
|
|
/* NB: attributes 0 and 1 are position and color */
|
|
|
|
for (i = 2; i < state->attributes->len; i++)
|
|
cogl_object_unref (g_array_index (state->attributes, CoglAttribute *, i));
|
|
|
|
g_array_set_size (state->attributes, batch_start->n_layers + 2);
|
|
|
|
create_attrib_state.current = 0;
|
|
create_attrib_state.flush_state = state;
|
|
|
|
cogl_pipeline_foreach_layer (batch_start->pipeline,
|
|
create_attribute_cb,
|
|
&create_attrib_state);
|
|
|
|
batch_and_call (batch_start,
|
|
batch_len,
|
|
compare_entry_pipelines,
|
|
_cogl_journal_flush_pipeline_and_entries,
|
|
data);
|
|
COGL_TIMER_STOP (_cogl_uprof_context, time_flush_texcoord_pipeline_entries);
|
|
}
|
|
|
|
static CoglBool
|
|
compare_entry_layer_numbers (CoglJournalEntry *entry0, CoglJournalEntry *entry1)
|
|
{
|
|
if (_cogl_pipeline_layer_numbers_equal (entry0->pipeline, entry1->pipeline))
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
/* At this point we know the stride has changed from the previous batch
|
|
* of journal entries */
|
|
static void
|
|
_cogl_journal_flush_vbo_offsets_and_entries (CoglJournalEntry *batch_start,
|
|
int batch_len,
|
|
void *data)
|
|
{
|
|
CoglJournalFlushState *state = data;
|
|
CoglContext *ctx = state->journal->framebuffer->context;
|
|
size_t stride;
|
|
int i;
|
|
CoglAttribute **attribute_entry;
|
|
COGL_STATIC_TIMER (time_flush_vbo_texcoord_pipeline_entries,
|
|
"flush: clip+vbo+texcoords+pipeline+entries", /* parent */
|
|
"flush: vbo+texcoords+pipeline+entries",
|
|
"The time spent flushing vbo + texcoord offsets + "
|
|
"pipeline + entries",
|
|
0 /* no application private data */);
|
|
|
|
COGL_TIMER_START (_cogl_uprof_context,
|
|
time_flush_vbo_texcoord_pipeline_entries);
|
|
|
|
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_BATCHING)))
|
|
g_print ("BATCHING: vbo offset batch len = %d\n", batch_len);
|
|
|
|
/* XXX NB:
|
|
* Our journal's vertex data is arranged as follows:
|
|
* 4 vertices per quad:
|
|
* 2 or 3 GLfloats per position (3 when doing software transforms)
|
|
* 4 RGBA GLubytes,
|
|
* 2 GLfloats per tex coord * n_layers
|
|
* (though n_layers may be padded; see definition of
|
|
* GET_JOURNAL_VB_STRIDE_FOR_N_LAYERS for details)
|
|
*/
|
|
stride = GET_JOURNAL_VB_STRIDE_FOR_N_LAYERS (batch_start->n_layers);
|
|
stride *= sizeof (float);
|
|
state->stride = stride;
|
|
|
|
for (i = 0; i < state->attributes->len; i++)
|
|
cogl_object_unref (g_array_index (state->attributes, CoglAttribute *, i));
|
|
|
|
g_array_set_size (state->attributes, 2);
|
|
|
|
attribute_entry = &g_array_index (state->attributes, CoglAttribute *, 0);
|
|
*attribute_entry = cogl_attribute_new (state->attribute_buffer,
|
|
"cogl_position_in",
|
|
stride,
|
|
state->array_offset,
|
|
N_POS_COMPONENTS,
|
|
COGL_ATTRIBUTE_TYPE_FLOAT);
|
|
|
|
attribute_entry = &g_array_index (state->attributes, CoglAttribute *, 1);
|
|
*attribute_entry =
|
|
cogl_attribute_new (state->attribute_buffer,
|
|
"cogl_color_in",
|
|
stride,
|
|
state->array_offset + (POS_STRIDE * 4),
|
|
4,
|
|
COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE);
|
|
|
|
if (!(ctx->private_feature_flags & COGL_PRIVATE_FEATURE_QUADS))
|
|
state->indices = cogl_get_rectangle_indices (ctx, batch_len);
|
|
|
|
/* We only create new Attributes when the stride within the
|
|
* AttributeBuffer changes. (due to a change in the number of pipeline
|
|
* layers) While the stride remains constant we walk forward through
|
|
* the above AttributeBuffer using a vertex offset passed to
|
|
* cogl_draw_attributes
|
|
*/
|
|
state->current_vertex = 0;
|
|
|
|
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_JOURNAL)))
|
|
{
|
|
uint8_t *verts;
|
|
|
|
/* Mapping a buffer for read is probably a really bad thing to
|
|
do but this will only happen during debugging so it probably
|
|
doesn't matter */
|
|
verts = ((uint8_t *)_cogl_buffer_map (COGL_BUFFER (state->attribute_buffer),
|
|
COGL_BUFFER_ACCESS_READ, 0,
|
|
NULL) +
|
|
state->array_offset);
|
|
|
|
_cogl_journal_dump_quad_batch (verts,
|
|
batch_start->n_layers,
|
|
batch_len);
|
|
|
|
cogl_buffer_unmap (COGL_BUFFER (state->attribute_buffer));
|
|
}
|
|
|
|
batch_and_call (batch_start,
|
|
batch_len,
|
|
compare_entry_layer_numbers,
|
|
_cogl_journal_flush_texcoord_vbo_offsets_and_entries,
|
|
data);
|
|
|
|
/* progress forward through the VBO containing all our vertices */
|
|
state->array_offset += (stride * 4 * batch_len);
|
|
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_JOURNAL)))
|
|
g_print ("new vbo offset = %lu\n", (unsigned long)state->array_offset);
|
|
|
|
COGL_TIMER_STOP (_cogl_uprof_context,
|
|
time_flush_vbo_texcoord_pipeline_entries);
|
|
}
|
|
|
|
static CoglBool
|
|
compare_entry_strides (CoglJournalEntry *entry0, CoglJournalEntry *entry1)
|
|
{
|
|
/* Currently the only thing that affects the stride for our vertex arrays
|
|
* is the number of pipeline layers. We need to update our VBO offsets
|
|
* whenever the stride changes. */
|
|
/* TODO: We should be padding the n_layers == 1 case as if it were
|
|
* n_layers == 2 so we can reduce the need to split batches. */
|
|
if (entry0->n_layers == entry1->n_layers ||
|
|
(entry0->n_layers <= MIN_LAYER_PADING &&
|
|
entry1->n_layers <= MIN_LAYER_PADING))
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
/* At this point we know the batch has a unique clip stack */
|
|
static void
|
|
_cogl_journal_flush_clip_stacks_and_entries (CoglJournalEntry *batch_start,
|
|
int batch_len,
|
|
void *data)
|
|
{
|
|
CoglJournalFlushState *state = data;
|
|
CoglFramebuffer *framebuffer = state->journal->framebuffer;
|
|
CoglContext *ctx = framebuffer->context;
|
|
CoglMatrixStack *projection_stack;
|
|
|
|
COGL_STATIC_TIMER (time_flush_clip_stack_pipeline_entries,
|
|
"Journal Flush", /* parent */
|
|
"flush: clip+vbo+texcoords+pipeline+entries",
|
|
"The time spent flushing clip + vbo + texcoord offsets + "
|
|
"pipeline + entries",
|
|
0 /* no application private data */);
|
|
|
|
COGL_TIMER_START (_cogl_uprof_context,
|
|
time_flush_clip_stack_pipeline_entries);
|
|
|
|
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_BATCHING)))
|
|
g_print ("BATCHING: clip stack batch len = %d\n", batch_len);
|
|
|
|
_cogl_clip_stack_flush (batch_start->clip_stack, framebuffer);
|
|
|
|
/* XXX: Because we are manually flushing clip state here we need to
|
|
* make sure that the clip state gets updated the next time we flush
|
|
* framebuffer state by marking the current framebuffer's clip state
|
|
* as changed. */
|
|
ctx->current_draw_buffer_changes |= COGL_FRAMEBUFFER_STATE_CLIP;
|
|
|
|
/* If we have transformed all our quads at log time then we ensure
|
|
* no further model transform is applied by loading the identity
|
|
* matrix here. We need to do this after flushing the clip stack
|
|
* because the clip stack flushing code can modify the current
|
|
* modelview matrix entry */
|
|
if (G_LIKELY (!(COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM))))
|
|
_cogl_context_set_current_modelview_entry (ctx, &ctx->identity_entry);
|
|
|
|
/* Setting up the clip state can sometimes also update the current
|
|
* projection matrix entry so we should update it again. This will have
|
|
* no affect if the clip code didn't modify the projection */
|
|
projection_stack =
|
|
_cogl_framebuffer_get_projection_stack (framebuffer);
|
|
_cogl_context_set_current_projection_entry (ctx,
|
|
projection_stack->last_entry);
|
|
|
|
batch_and_call (batch_start,
|
|
batch_len,
|
|
compare_entry_strides,
|
|
_cogl_journal_flush_vbo_offsets_and_entries, /* callback */
|
|
data);
|
|
|
|
COGL_TIMER_STOP (_cogl_uprof_context,
|
|
time_flush_clip_stack_pipeline_entries);
|
|
}
|
|
|
|
typedef struct
|
|
{
|
|
float x_1, y_1;
|
|
float x_2, y_2;
|
|
} ClipBounds;
|
|
|
|
static CoglBool
|
|
can_software_clip_entry (CoglJournalEntry *journal_entry,
|
|
CoglJournalEntry *prev_journal_entry,
|
|
CoglClipStack *clip_stack,
|
|
ClipBounds *clip_bounds_out)
|
|
{
|
|
CoglPipeline *pipeline = journal_entry->pipeline;
|
|
CoglClipStack *clip_entry;
|
|
int layer_num;
|
|
|
|
clip_bounds_out->x_1 = -G_MAXFLOAT;
|
|
clip_bounds_out->y_1 = -G_MAXFLOAT;
|
|
clip_bounds_out->x_2 = G_MAXFLOAT;
|
|
clip_bounds_out->y_2 = G_MAXFLOAT;
|
|
|
|
/* Check the pipeline is usable. We can short-cut here for
|
|
entries using the same pipeline as the previous entry */
|
|
if (prev_journal_entry == NULL || pipeline != prev_journal_entry->pipeline)
|
|
{
|
|
/* If the pipeline has a user program then we can't reliably modify
|
|
the texture coordinates */
|
|
if (cogl_pipeline_get_user_program (pipeline))
|
|
return FALSE;
|
|
|
|
/* If any of the pipeline layers have a texture matrix then we can't
|
|
reliably modify the texture coordinates */
|
|
for (layer_num = cogl_pipeline_get_n_layers (pipeline) - 1;
|
|
layer_num >= 0;
|
|
layer_num--)
|
|
if (_cogl_pipeline_layer_has_user_matrix (pipeline, layer_num))
|
|
return FALSE;
|
|
}
|
|
|
|
/* Now we need to verify that each clip entry's matrix is just a
|
|
translation of the journal entry's modelview matrix. We can
|
|
also work out the bounds of the clip in modelview space using
|
|
this translation */
|
|
for (clip_entry = clip_stack; clip_entry; clip_entry = clip_entry->parent)
|
|
{
|
|
float rect_x1, rect_y1, rect_x2, rect_y2;
|
|
CoglClipStackRect *clip_rect;
|
|
float tx, ty, tz;
|
|
CoglMatrixEntry *modelview_entry;
|
|
|
|
clip_rect = (CoglClipStackRect *) clip_entry;
|
|
|
|
modelview_entry = journal_entry->modelview_entry;
|
|
if (!cogl_matrix_entry_calculate_translation (clip_rect->matrix_entry,
|
|
modelview_entry,
|
|
&tx, &ty, &tz))
|
|
return FALSE;
|
|
|
|
if (clip_rect->x0 < clip_rect->x1)
|
|
{
|
|
rect_x1 = clip_rect->x0;
|
|
rect_x2 = clip_rect->x1;
|
|
}
|
|
else
|
|
{
|
|
rect_x1 = clip_rect->x1;
|
|
rect_x2 = clip_rect->x0;
|
|
}
|
|
if (clip_rect->y0 < clip_rect->y1)
|
|
{
|
|
rect_y1 = clip_rect->y0;
|
|
rect_y2 = clip_rect->y1;
|
|
}
|
|
else
|
|
{
|
|
rect_y1 = clip_rect->y1;
|
|
rect_y2 = clip_rect->y0;
|
|
}
|
|
|
|
clip_bounds_out->x_1 = MAX (clip_bounds_out->x_1, rect_x1 - tx);
|
|
clip_bounds_out->y_1 = MAX (clip_bounds_out->y_1, rect_y1 - ty);
|
|
clip_bounds_out->x_2 = MIN (clip_bounds_out->x_2, rect_x2 - tx);
|
|
clip_bounds_out->y_2 = MIN (clip_bounds_out->y_2, rect_y2 - ty);
|
|
}
|
|
|
|
if (clip_bounds_out->x_2 <= clip_bounds_out->x_1 ||
|
|
clip_bounds_out->y_2 <= clip_bounds_out->y_1)
|
|
memset (clip_bounds_out, 0, sizeof (ClipBounds));
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
software_clip_entry (CoglJournalEntry *journal_entry,
|
|
float *verts,
|
|
ClipBounds *clip_bounds)
|
|
{
|
|
size_t stride =
|
|
GET_JOURNAL_ARRAY_STRIDE_FOR_N_LAYERS (journal_entry->n_layers);
|
|
float rx1, ry1, rx2, ry2;
|
|
float vx1, vy1, vx2, vy2;
|
|
int layer_num;
|
|
|
|
/* Remove the clip on the entry */
|
|
_cogl_clip_stack_unref (journal_entry->clip_stack);
|
|
journal_entry->clip_stack = NULL;
|
|
|
|
vx1 = verts[0];
|
|
vy1 = verts[1];
|
|
vx2 = verts[stride];
|
|
vy2 = verts[stride + 1];
|
|
|
|
if (vx1 < vx2)
|
|
{
|
|
rx1 = vx1;
|
|
rx2 = vx2;
|
|
}
|
|
else
|
|
{
|
|
rx1 = vx2;
|
|
rx2 = vx1;
|
|
}
|
|
if (vy1 < vy2)
|
|
{
|
|
ry1 = vy1;
|
|
ry2 = vy2;
|
|
}
|
|
else
|
|
{
|
|
ry1 = vy2;
|
|
ry2 = vy1;
|
|
}
|
|
|
|
rx1 = CLAMP (rx1, clip_bounds->x_1, clip_bounds->x_2);
|
|
ry1 = CLAMP (ry1, clip_bounds->y_1, clip_bounds->y_2);
|
|
rx2 = CLAMP (rx2, clip_bounds->x_1, clip_bounds->x_2);
|
|
ry2 = CLAMP (ry2, clip_bounds->y_1, clip_bounds->y_2);
|
|
|
|
/* Check if the rectangle intersects the clip at all */
|
|
if (rx1 == rx2 || ry1 == ry2)
|
|
/* Will set all of the vertex data to 0 in the hope that this
|
|
will create a degenerate rectangle and the GL driver will
|
|
be able to clip it quickly */
|
|
memset (verts, 0, sizeof (float) * stride * 2);
|
|
else
|
|
{
|
|
if (vx1 > vx2)
|
|
{
|
|
float t = rx1;
|
|
rx1 = rx2;
|
|
rx2 = t;
|
|
}
|
|
if (vy1 > vy2)
|
|
{
|
|
float t = ry1;
|
|
ry1 = ry2;
|
|
ry2 = t;
|
|
}
|
|
|
|
verts[0] = rx1;
|
|
verts[1] = ry1;
|
|
verts[stride] = rx2;
|
|
verts[stride + 1] = ry2;
|
|
|
|
/* Convert the rectangle coordinates to a fraction of the original
|
|
rectangle */
|
|
rx1 = (rx1 - vx1) / (vx2 - vx1);
|
|
ry1 = (ry1 - vy1) / (vy2 - vy1);
|
|
rx2 = (rx2 - vx1) / (vx2 - vx1);
|
|
ry2 = (ry2 - vy1) / (vy2 - vy1);
|
|
|
|
for (layer_num = 0; layer_num < journal_entry->n_layers; layer_num++)
|
|
{
|
|
float *t = verts + 2 + 2 * layer_num;
|
|
float tx1 = t[0], ty1 = t[1];
|
|
float tx2 = t[stride], ty2 = t[stride + 1];
|
|
t[0] = rx1 * (tx2 - tx1) + tx1;
|
|
t[1] = ry1 * (ty2 - ty1) + ty1;
|
|
t[stride] = rx2 * (tx2 - tx1) + tx1;
|
|
t[stride + 1] = ry2 * (ty2 - ty1) + ty1;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
maybe_software_clip_entries (CoglJournalEntry *batch_start,
|
|
int batch_len,
|
|
CoglJournalFlushState *state)
|
|
{
|
|
CoglContext *ctx;
|
|
CoglJournal *journal;
|
|
CoglClipStack *clip_stack, *clip_entry;
|
|
int entry_num;
|
|
|
|
/* This tries to find cases where the entry is logged with a clip
|
|
but it would be faster to modify the vertex and texture
|
|
coordinates rather than flush the clip so that it can batch
|
|
better */
|
|
|
|
/* If the batch is reasonably long then it's worthwhile programming
|
|
the GPU to do the clip */
|
|
if (batch_len >= COGL_JOURNAL_HARDWARE_CLIP_THRESHOLD)
|
|
return;
|
|
|
|
clip_stack = batch_start->clip_stack;
|
|
|
|
if (clip_stack == NULL)
|
|
return;
|
|
|
|
/* Verify that all of the clip stack entries are a simple rectangle
|
|
clip */
|
|
for (clip_entry = clip_stack; clip_entry; clip_entry = clip_entry->parent)
|
|
if (clip_entry->type != COGL_CLIP_STACK_RECT)
|
|
return;
|
|
|
|
ctx = state->ctx;
|
|
journal = state->journal;
|
|
|
|
/* This scratch buffer is used to store the translation for each
|
|
entry in the journal. We store it in a separate buffer because
|
|
it's expensive to calculate but at this point we still don't know
|
|
whether we can clip all of the entries so we don't want to do the
|
|
rest of the dependant calculations until we're sure we can. */
|
|
if (ctx->journal_clip_bounds == NULL)
|
|
ctx->journal_clip_bounds = g_array_new (FALSE, FALSE, sizeof (ClipBounds));
|
|
g_array_set_size (ctx->journal_clip_bounds, batch_len);
|
|
|
|
for (entry_num = 0; entry_num < batch_len; entry_num++)
|
|
{
|
|
CoglJournalEntry *journal_entry = batch_start + entry_num;
|
|
CoglJournalEntry *prev_journal_entry =
|
|
entry_num ? batch_start + (entry_num - 1) : NULL;
|
|
ClipBounds *clip_bounds = &g_array_index (ctx->journal_clip_bounds,
|
|
ClipBounds, entry_num);
|
|
|
|
if (!can_software_clip_entry (journal_entry, prev_journal_entry,
|
|
clip_stack,
|
|
clip_bounds))
|
|
return;
|
|
}
|
|
|
|
/* If we make it here then we know we can software clip the entire batch */
|
|
|
|
COGL_NOTE (CLIPPING, "Software clipping a batch of length %i", batch_len);
|
|
|
|
for (entry_num = 0; entry_num < batch_len; entry_num++)
|
|
{
|
|
CoglJournalEntry *journal_entry = batch_start + entry_num;
|
|
float *verts = &g_array_index (journal->vertices, float,
|
|
journal_entry->array_offset + 1);
|
|
ClipBounds *clip_bounds = &g_array_index (ctx->journal_clip_bounds,
|
|
ClipBounds, entry_num);
|
|
|
|
software_clip_entry (journal_entry, verts, clip_bounds);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
static void
|
|
_cogl_journal_maybe_software_clip_entries (CoglJournalEntry *batch_start,
|
|
int batch_len,
|
|
void *data)
|
|
{
|
|
CoglJournalFlushState *state = data;
|
|
|
|
COGL_STATIC_TIMER (time_check_software_clip,
|
|
"Journal Flush", /* parent */
|
|
"flush: software clipping",
|
|
"Time spent software clipping",
|
|
0 /* no application private data */);
|
|
|
|
COGL_TIMER_START (_cogl_uprof_context,
|
|
time_check_software_clip);
|
|
|
|
maybe_software_clip_entries (batch_start, batch_len, state);
|
|
|
|
COGL_TIMER_STOP (_cogl_uprof_context,
|
|
time_check_software_clip);
|
|
}
|
|
|
|
static CoglBool
|
|
compare_entry_clip_stacks (CoglJournalEntry *entry0, CoglJournalEntry *entry1)
|
|
{
|
|
return entry0->clip_stack == entry1->clip_stack;
|
|
}
|
|
|
|
/* Gets a new vertex array from the pool. A reference is taken on the
|
|
array so it can be treated as if it was just newly allocated */
|
|
static CoglAttributeBuffer *
|
|
create_attribute_buffer (CoglJournal *journal,
|
|
size_t n_bytes)
|
|
{
|
|
CoglAttributeBuffer *vbo;
|
|
CoglContext *ctx = journal->framebuffer->context;
|
|
|
|
/* If CoglBuffers are being emulated with malloc then there's not
|
|
really any point in using the pool so we'll just allocate the
|
|
buffer directly */
|
|
if (!(ctx->private_feature_flags & COGL_PRIVATE_FEATURE_VBOS))
|
|
return cogl_attribute_buffer_new_with_size (ctx, n_bytes);
|
|
|
|
vbo = journal->vbo_pool[journal->next_vbo_in_pool];
|
|
|
|
if (vbo == NULL)
|
|
{
|
|
vbo = cogl_attribute_buffer_new_with_size (ctx, n_bytes);
|
|
journal->vbo_pool[journal->next_vbo_in_pool] = vbo;
|
|
}
|
|
else if (cogl_buffer_get_size (COGL_BUFFER (vbo)) < n_bytes)
|
|
{
|
|
/* If the buffer is too small then we'll just recreate it */
|
|
cogl_object_unref (vbo);
|
|
vbo = cogl_attribute_buffer_new_with_size (ctx, n_bytes);
|
|
journal->vbo_pool[journal->next_vbo_in_pool] = vbo;
|
|
}
|
|
|
|
journal->next_vbo_in_pool = ((journal->next_vbo_in_pool + 1) %
|
|
COGL_JOURNAL_VBO_POOL_SIZE);
|
|
|
|
return cogl_object_ref (vbo);
|
|
}
|
|
|
|
static CoglAttributeBuffer *
|
|
upload_vertices (CoglJournal *journal,
|
|
const CoglJournalEntry *entries,
|
|
int n_entries,
|
|
size_t needed_vbo_len,
|
|
GArray *vertices)
|
|
{
|
|
CoglAttributeBuffer *attribute_buffer;
|
|
CoglBuffer *buffer;
|
|
const float *vin;
|
|
float *vout;
|
|
int entry_num;
|
|
int i;
|
|
CoglMatrixEntry *last_modelview_entry = NULL;
|
|
CoglMatrix modelview;
|
|
|
|
g_assert (needed_vbo_len);
|
|
|
|
attribute_buffer = create_attribute_buffer (journal, needed_vbo_len * 4);
|
|
buffer = COGL_BUFFER (attribute_buffer);
|
|
cogl_buffer_set_update_hint (buffer, COGL_BUFFER_UPDATE_HINT_STATIC);
|
|
|
|
vout = _cogl_buffer_map_range_for_fill_or_fallback (buffer,
|
|
0, /* offset */
|
|
needed_vbo_len * 4);
|
|
vin = &g_array_index (vertices, float, 0);
|
|
|
|
/* Expand the number of vertices from 2 to 4 while uploading */
|
|
for (entry_num = 0; entry_num < n_entries; entry_num++)
|
|
{
|
|
const CoglJournalEntry *entry = entries + entry_num;
|
|
size_t vb_stride = GET_JOURNAL_VB_STRIDE_FOR_N_LAYERS (entry->n_layers);
|
|
size_t array_stride =
|
|
GET_JOURNAL_ARRAY_STRIDE_FOR_N_LAYERS (entry->n_layers);
|
|
|
|
/* Copy the color to all four of the vertices */
|
|
for (i = 0; i < 4; i++)
|
|
memcpy (vout + vb_stride * i + POS_STRIDE, vin, 4);
|
|
vin++;
|
|
|
|
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM)))
|
|
{
|
|
vout[vb_stride * 0] = vin[0];
|
|
vout[vb_stride * 0 + 1] = vin[1];
|
|
vout[vb_stride * 1] = vin[0];
|
|
vout[vb_stride * 1 + 1] = vin[array_stride + 1];
|
|
vout[vb_stride * 2] = vin[array_stride];
|
|
vout[vb_stride * 2 + 1] = vin[array_stride + 1];
|
|
vout[vb_stride * 3] = vin[array_stride];
|
|
vout[vb_stride * 3 + 1] = vin[1];
|
|
}
|
|
else
|
|
{
|
|
float v[8];
|
|
|
|
v[0] = vin[0];
|
|
v[1] = vin[1];
|
|
v[2] = vin[0];
|
|
v[3] = vin[array_stride + 1];
|
|
v[4] = vin[array_stride];
|
|
v[5] = vin[array_stride + 1];
|
|
v[6] = vin[array_stride];
|
|
v[7] = vin[1];
|
|
|
|
if (entry->modelview_entry != last_modelview_entry)
|
|
cogl_matrix_entry_get (entry->modelview_entry, &modelview);
|
|
cogl_matrix_transform_points (&modelview,
|
|
2, /* n_components */
|
|
sizeof (float) * 2, /* stride_in */
|
|
v, /* points_in */
|
|
/* strideout */
|
|
vb_stride * sizeof (float),
|
|
vout, /* points_out */
|
|
4 /* n_points */);
|
|
}
|
|
|
|
for (i = 0; i < entry->n_layers; i++)
|
|
{
|
|
const float *tin = vin + 2;
|
|
float *tout = vout + POS_STRIDE + COLOR_STRIDE;
|
|
|
|
tout[vb_stride * 0 + i * 2] = tin[i * 2];
|
|
tout[vb_stride * 0 + 1 + i * 2] = tin[i * 2 + 1];
|
|
tout[vb_stride * 1 + i * 2] = tin[i * 2];
|
|
tout[vb_stride * 1 + 1 + i * 2] = tin[array_stride + i * 2 + 1];
|
|
tout[vb_stride * 2 + i * 2] = tin[array_stride + i * 2];
|
|
tout[vb_stride * 2 + 1 + i * 2] = tin[array_stride + i * 2 + 1];
|
|
tout[vb_stride * 3 + i * 2] = tin[array_stride + i * 2];
|
|
tout[vb_stride * 3 + 1 + i * 2] = tin[i * 2 + 1];
|
|
}
|
|
|
|
vin += array_stride * 2;
|
|
vout += vb_stride * 4;
|
|
}
|
|
|
|
_cogl_buffer_unmap_for_fill_or_fallback (buffer);
|
|
|
|
return attribute_buffer;
|
|
}
|
|
|
|
void
|
|
_cogl_journal_discard (CoglJournal *journal)
|
|
{
|
|
int i;
|
|
|
|
if (journal->entries->len <= 0)
|
|
return;
|
|
|
|
for (i = 0; i < journal->entries->len; i++)
|
|
{
|
|
CoglJournalEntry *entry =
|
|
&g_array_index (journal->entries, CoglJournalEntry, i);
|
|
_cogl_pipeline_journal_unref (entry->pipeline);
|
|
cogl_matrix_entry_unref (entry->modelview_entry);
|
|
_cogl_clip_stack_unref (entry->clip_stack);
|
|
}
|
|
|
|
g_array_set_size (journal->entries, 0);
|
|
g_array_set_size (journal->vertices, 0);
|
|
journal->needed_vbo_len = 0;
|
|
journal->fast_read_pixel_count = 0;
|
|
|
|
/* The journal only holds a reference to the framebuffer while the
|
|
journal is not empty */
|
|
cogl_object_unref (journal->framebuffer);
|
|
}
|
|
|
|
/* Note: A return value of FALSE doesn't mean 'no' it means
|
|
* 'unknown' */
|
|
CoglBool
|
|
_cogl_journal_all_entries_within_bounds (CoglJournal *journal,
|
|
float clip_x0,
|
|
float clip_y0,
|
|
float clip_x1,
|
|
float clip_y1)
|
|
{
|
|
CoglJournalEntry *entry = (CoglJournalEntry *)journal->entries->data;
|
|
CoglClipStack *clip_entry;
|
|
CoglClipStack *reference = NULL;
|
|
int bounds_x0;
|
|
int bounds_y0;
|
|
int bounds_x1;
|
|
int bounds_y1;
|
|
int i;
|
|
|
|
if (journal->entries->len == 0)
|
|
return TRUE;
|
|
|
|
/* Find the shortest clip_stack ancestry that leaves us in the
|
|
* required bounds */
|
|
for (clip_entry = entry->clip_stack;
|
|
clip_entry;
|
|
clip_entry = clip_entry->parent)
|
|
{
|
|
_cogl_clip_stack_get_bounds (clip_entry,
|
|
&bounds_x0, &bounds_y0,
|
|
&bounds_x1, &bounds_y1);
|
|
|
|
if (bounds_x0 >= clip_x0 && bounds_y0 >= clip_y0 &&
|
|
bounds_x1 <= clip_x1 && bounds_y1 <= clip_y1)
|
|
reference = clip_entry;
|
|
else
|
|
break;
|
|
}
|
|
|
|
if (!reference)
|
|
return FALSE;
|
|
|
|
/* For the remaining journal entries we will only verify they share
|
|
* 'reference' as an ancestor in their clip stack since that's
|
|
* enough to know that they would be within the required bounds.
|
|
*/
|
|
for (i = 1; i < journal->entries->len; i++)
|
|
{
|
|
CoglBool found_reference = FALSE;
|
|
entry = &g_array_index (journal->entries, CoglJournalEntry, i);
|
|
|
|
for (clip_entry = entry->clip_stack;
|
|
clip_entry;
|
|
clip_entry = clip_entry->parent)
|
|
{
|
|
if (clip_entry == reference)
|
|
{
|
|
found_reference = TRUE;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!found_reference)
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/* XXX NB: When _cogl_journal_flush() returns all state relating
|
|
* to pipelines, all glEnable flags and current matrix state
|
|
* is undefined.
|
|
*/
|
|
void
|
|
_cogl_journal_flush (CoglJournal *journal)
|
|
{
|
|
CoglFramebuffer *framebuffer;
|
|
CoglContext *ctx;
|
|
CoglJournalFlushState state;
|
|
int i;
|
|
COGL_STATIC_TIMER (flush_timer,
|
|
"Mainloop", /* parent */
|
|
"Journal Flush",
|
|
"The time spent flushing the Cogl journal",
|
|
0 /* no application private data */);
|
|
COGL_STATIC_TIMER (discard_timer,
|
|
"Journal Flush", /* parent */
|
|
"flush: discard",
|
|
"The time spent discarding the Cogl journal after a flush",
|
|
0 /* no application private data */);
|
|
|
|
if (journal->entries->len == 0)
|
|
return;
|
|
|
|
framebuffer = journal->framebuffer;
|
|
ctx = framebuffer->context;
|
|
|
|
/* The entries in this journal may depend on images in other
|
|
* framebuffers which may require that we flush the journals
|
|
* associated with those framebuffers before we can flush
|
|
* this journal... */
|
|
_cogl_framebuffer_flush_dependency_journals (framebuffer);
|
|
|
|
/* Note: we start the timer after flushing dependency journals so
|
|
* that the timer isn't started recursively. */
|
|
COGL_TIMER_START (_cogl_uprof_context, flush_timer);
|
|
|
|
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_BATCHING)))
|
|
g_print ("BATCHING: journal len = %d\n", journal->entries->len);
|
|
|
|
/* NB: the journal deals with flushing the modelview stack and clip
|
|
state manually */
|
|
_cogl_framebuffer_flush_state (framebuffer,
|
|
framebuffer,
|
|
COGL_FRAMEBUFFER_STATE_ALL &
|
|
~(COGL_FRAMEBUFFER_STATE_MODELVIEW |
|
|
COGL_FRAMEBUFFER_STATE_CLIP));
|
|
|
|
/* We need to mark the current modelview state of the framebuffer as
|
|
* dirty because we are going to manually replace it */
|
|
ctx->current_draw_buffer_changes |= COGL_FRAMEBUFFER_STATE_MODELVIEW;
|
|
|
|
state.ctx = ctx;
|
|
state.journal = journal;
|
|
|
|
state.attributes = ctx->journal_flush_attributes_array;
|
|
|
|
if (G_UNLIKELY ((COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_SOFTWARE_CLIP)) == 0))
|
|
{
|
|
/* We do an initial walk of the journal to analyse the clip stack
|
|
batches to see if we can do software clipping. We do this as a
|
|
separate walk of the journal because we can modify entries and
|
|
this may end up joining together clip stack batches in the next
|
|
iteration. */
|
|
batch_and_call ((CoglJournalEntry *)journal->entries->data, /* first entry */
|
|
journal->entries->len, /* max number of entries to consider */
|
|
compare_entry_clip_stacks,
|
|
_cogl_journal_maybe_software_clip_entries, /* callback */
|
|
&state); /* data */
|
|
}
|
|
|
|
/* We upload the vertices after the clip stack pass in case it
|
|
modifies the entries */
|
|
state.attribute_buffer =
|
|
upload_vertices (journal,
|
|
&g_array_index (journal->entries, CoglJournalEntry, 0),
|
|
journal->entries->len,
|
|
journal->needed_vbo_len,
|
|
journal->vertices);
|
|
state.array_offset = 0;
|
|
|
|
/* batch_and_call() batches a list of journal entries according to some
|
|
* given criteria and calls a callback once for each determined batch.
|
|
*
|
|
* The process of flushing the journal is staggered to reduce the amount
|
|
* of driver/GPU state changes necessary:
|
|
* 1) We split the entries according to the clip state.
|
|
* 2) We split the entries according to the stride of the vertices:
|
|
* Each time the stride of our vertex data changes we need to call
|
|
* gl{Vertex,Color}Pointer to inform GL of new VBO offsets.
|
|
* Currently the only thing that affects the stride of our vertex data
|
|
* is the number of pipeline layers.
|
|
* 3) We split the entries explicitly by the number of pipeline layers:
|
|
* We pad our vertex data when the number of layers is < 2 so that we
|
|
* can minimize changes in stride. Each time the number of layers
|
|
* changes we need to call glTexCoordPointer to inform GL of new VBO
|
|
* offsets.
|
|
* 4) We then split according to compatible Cogl pipelines:
|
|
* This is where we flush pipeline state
|
|
* 5) Finally we split according to modelview matrix changes:
|
|
* This is when we finally tell GL to draw something.
|
|
* Note: Splitting by modelview changes is skipped when are doing the
|
|
* vertex transformation in software at log time.
|
|
*/
|
|
batch_and_call ((CoglJournalEntry *)journal->entries->data, /* first entry */
|
|
journal->entries->len, /* max number of entries to consider */
|
|
compare_entry_clip_stacks,
|
|
_cogl_journal_flush_clip_stacks_and_entries, /* callback */
|
|
&state); /* data */
|
|
|
|
for (i = 0; i < state.attributes->len; i++)
|
|
cogl_object_unref (g_array_index (state.attributes, CoglAttribute *, i));
|
|
g_array_set_size (state.attributes, 0);
|
|
|
|
cogl_object_unref (state.attribute_buffer);
|
|
|
|
COGL_TIMER_START (_cogl_uprof_context, discard_timer);
|
|
_cogl_journal_discard (journal);
|
|
COGL_TIMER_STOP (_cogl_uprof_context, discard_timer);
|
|
|
|
COGL_TIMER_STOP (_cogl_uprof_context, flush_timer);
|
|
}
|
|
|
|
static CoglBool
|
|
add_framebuffer_deps_cb (CoglPipelineLayer *layer, void *user_data)
|
|
{
|
|
CoglFramebuffer *framebuffer = user_data;
|
|
CoglTexture *texture = _cogl_pipeline_layer_get_texture_real (layer);
|
|
const GList *l;
|
|
|
|
if (!texture)
|
|
return TRUE;
|
|
|
|
for (l = _cogl_texture_get_associated_framebuffers (texture); l; l = l->next)
|
|
_cogl_framebuffer_add_dependency (framebuffer, l->data);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void
|
|
_cogl_journal_log_quad (CoglJournal *journal,
|
|
const float *position,
|
|
CoglPipeline *pipeline,
|
|
int n_layers,
|
|
CoglTexture *layer0_override_texture,
|
|
const float *tex_coords,
|
|
unsigned int tex_coords_len)
|
|
{
|
|
CoglFramebuffer *framebuffer = journal->framebuffer;
|
|
size_t stride;
|
|
int next_vert;
|
|
float *v;
|
|
int i;
|
|
int next_entry;
|
|
uint32_t disable_layers;
|
|
CoglJournalEntry *entry;
|
|
CoglPipeline *final_pipeline;
|
|
CoglClipStack *clip_stack;
|
|
CoglPipelineFlushOptions flush_options;
|
|
CoglMatrixStack *modelview_stack;
|
|
COGL_STATIC_TIMER (log_timer,
|
|
"Mainloop", /* parent */
|
|
"Journal Log",
|
|
"The time spent logging in the Cogl journal",
|
|
0 /* no application private data */);
|
|
|
|
COGL_TIMER_START (_cogl_uprof_context, log_timer);
|
|
|
|
/* If the framebuffer was previously empty then we'll take a
|
|
reference to the current framebuffer. This reference will be
|
|
removed when the journal is flushed */
|
|
if (journal->vertices->len == 0)
|
|
cogl_object_ref (framebuffer);
|
|
|
|
/* The vertex data is logged into a separate array. The data needs
|
|
to be copied into a vertex array before it's given to GL so we
|
|
only store two vertices per quad and expand it to four while
|
|
uploading. */
|
|
|
|
/* XXX: See definition of GET_JOURNAL_ARRAY_STRIDE_FOR_N_LAYERS for details
|
|
* about how we pack our vertex data */
|
|
stride = GET_JOURNAL_ARRAY_STRIDE_FOR_N_LAYERS (n_layers);
|
|
|
|
next_vert = journal->vertices->len;
|
|
g_array_set_size (journal->vertices, next_vert + 2 * stride + 1);
|
|
v = &g_array_index (journal->vertices, float, next_vert);
|
|
|
|
/* We calculate the needed size of the vbo as we go because it
|
|
depends on the number of layers in each entry and it's not easy
|
|
calculate based on the length of the logged vertices array */
|
|
journal->needed_vbo_len += GET_JOURNAL_VB_STRIDE_FOR_N_LAYERS (n_layers) * 4;
|
|
|
|
/* XXX: All the jumping around to fill in this strided buffer doesn't
|
|
* seem ideal. */
|
|
|
|
/* FIXME: This is a hacky optimization, since it will break if we
|
|
* change the definition of CoglColor: */
|
|
_cogl_pipeline_get_colorubv (pipeline, (uint8_t *) v);
|
|
v++;
|
|
|
|
memcpy (v, position, sizeof (float) * 2);
|
|
memcpy (v + stride, position + 2, sizeof (float) * 2);
|
|
|
|
for (i = 0; i < n_layers; i++)
|
|
{
|
|
/* XXX: See definition of GET_JOURNAL_ARRAY_STRIDE_FOR_N_LAYERS
|
|
* for details about how we pack our vertex data */
|
|
GLfloat *t = v + 2 + i * 2;
|
|
|
|
memcpy (t, tex_coords + i * 4, sizeof (float) * 2);
|
|
memcpy (t + stride, tex_coords + i * 4 + 2, sizeof (float) * 2);
|
|
}
|
|
|
|
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_JOURNAL)))
|
|
{
|
|
g_print ("Logged new quad:\n");
|
|
v = &g_array_index (journal->vertices, float, next_vert);
|
|
_cogl_journal_dump_logged_quad ((uint8_t *)v, n_layers);
|
|
}
|
|
|
|
next_entry = journal->entries->len;
|
|
g_array_set_size (journal->entries, next_entry + 1);
|
|
entry = &g_array_index (journal->entries, CoglJournalEntry, next_entry);
|
|
|
|
entry->n_layers = n_layers;
|
|
entry->array_offset = next_vert;
|
|
|
|
final_pipeline = pipeline;
|
|
|
|
flush_options.flags = 0;
|
|
if (G_UNLIKELY (cogl_pipeline_get_n_layers (pipeline) != n_layers))
|
|
{
|
|
disable_layers = (1 << n_layers) - 1;
|
|
disable_layers = ~disable_layers;
|
|
flush_options.disable_layers = disable_layers;
|
|
flush_options.flags |= COGL_PIPELINE_FLUSH_DISABLE_MASK;
|
|
}
|
|
if (G_UNLIKELY (layer0_override_texture))
|
|
{
|
|
flush_options.flags |= COGL_PIPELINE_FLUSH_LAYER0_OVERRIDE;
|
|
flush_options.layer0_override_texture = layer0_override_texture;
|
|
}
|
|
|
|
if (G_UNLIKELY (flush_options.flags))
|
|
{
|
|
final_pipeline = cogl_pipeline_copy (pipeline);
|
|
_cogl_pipeline_apply_overrides (final_pipeline, &flush_options);
|
|
}
|
|
|
|
entry->pipeline = _cogl_pipeline_journal_ref (final_pipeline);
|
|
|
|
clip_stack = _cogl_framebuffer_get_clip_stack (framebuffer);
|
|
entry->clip_stack = _cogl_clip_stack_ref (clip_stack);
|
|
|
|
if (G_UNLIKELY (final_pipeline != pipeline))
|
|
cogl_object_unref (final_pipeline);
|
|
|
|
modelview_stack =
|
|
_cogl_framebuffer_get_modelview_stack (framebuffer);
|
|
entry->modelview_entry = cogl_matrix_entry_ref (modelview_stack->last_entry);
|
|
|
|
_cogl_pipeline_foreach_layer_internal (pipeline,
|
|
add_framebuffer_deps_cb,
|
|
framebuffer);
|
|
|
|
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_BATCHING)))
|
|
_cogl_journal_flush (journal);
|
|
|
|
COGL_TIMER_STOP (_cogl_uprof_context, log_timer);
|
|
}
|
|
|
|
static void
|
|
entry_to_screen_polygon (CoglFramebuffer *framebuffer,
|
|
const CoglJournalEntry *entry,
|
|
float *vertices,
|
|
float *poly)
|
|
{
|
|
size_t array_stride =
|
|
GET_JOURNAL_ARRAY_STRIDE_FOR_N_LAYERS (entry->n_layers);
|
|
CoglMatrixStack *projection_stack;
|
|
CoglMatrix projection;
|
|
CoglMatrix modelview;
|
|
int i;
|
|
float viewport[4];
|
|
|
|
poly[0] = vertices[0];
|
|
poly[1] = vertices[1];
|
|
poly[2] = 0;
|
|
poly[3] = 1;
|
|
|
|
poly[4] = vertices[0];
|
|
poly[5] = vertices[array_stride + 1];
|
|
poly[6] = 0;
|
|
poly[7] = 1;
|
|
|
|
poly[8] = vertices[array_stride];
|
|
poly[9] = vertices[array_stride + 1];
|
|
poly[10] = 0;
|
|
poly[11] = 1;
|
|
|
|
poly[12] = vertices[array_stride];
|
|
poly[13] = vertices[1];
|
|
poly[14] = 0;
|
|
poly[15] = 1;
|
|
|
|
/* TODO: perhaps split the following out into a more generalized
|
|
* _cogl_transform_points utility...
|
|
*/
|
|
|
|
cogl_matrix_entry_get (entry->modelview_entry, &modelview);
|
|
cogl_matrix_transform_points (&modelview,
|
|
2, /* n_components */
|
|
sizeof (float) * 4, /* stride_in */
|
|
poly, /* points_in */
|
|
/* strideout */
|
|
sizeof (float) * 4,
|
|
poly, /* points_out */
|
|
4 /* n_points */);
|
|
|
|
projection_stack =
|
|
_cogl_framebuffer_get_projection_stack (framebuffer);
|
|
cogl_matrix_stack_get (projection_stack, &projection);
|
|
|
|
cogl_matrix_project_points (&projection,
|
|
3, /* n_components */
|
|
sizeof (float) * 4, /* stride_in */
|
|
poly, /* points_in */
|
|
/* strideout */
|
|
sizeof (float) * 4,
|
|
poly, /* points_out */
|
|
4 /* n_points */);
|
|
|
|
cogl_framebuffer_get_viewport4fv (framebuffer, viewport);
|
|
|
|
/* Scale from OpenGL normalized device coordinates (ranging from -1 to 1)
|
|
* to Cogl window/framebuffer coordinates (ranging from 0 to buffer-size) with
|
|
* (0,0) being top left. */
|
|
#define VIEWPORT_TRANSFORM_X(x, vp_origin_x, vp_width) \
|
|
( ( ((x) + 1.0) * ((vp_width) / 2.0) ) + (vp_origin_x) )
|
|
/* Note: for Y we first flip all coordinates around the X axis while in
|
|
* normalized device coodinates */
|
|
#define VIEWPORT_TRANSFORM_Y(y, vp_origin_y, vp_height) \
|
|
( ( ((-(y)) + 1.0) * ((vp_height) / 2.0) ) + (vp_origin_y) )
|
|
|
|
/* Scale from normalized device coordinates (in range [-1,1]) to
|
|
* window coordinates ranging [0,window-size] ... */
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
float w = poly[4 * i + 3];
|
|
|
|
/* Perform perspective division */
|
|
poly[4 * i] /= w;
|
|
poly[4 * i + 1] /= w;
|
|
|
|
/* Apply viewport transform */
|
|
poly[4 * i] = VIEWPORT_TRANSFORM_X (poly[4 * i],
|
|
viewport[0], viewport[2]);
|
|
poly[4 * i + 1] = VIEWPORT_TRANSFORM_Y (poly[4 * i + 1],
|
|
viewport[1], viewport[3]);
|
|
}
|
|
|
|
#undef VIEWPORT_TRANSFORM_X
|
|
#undef VIEWPORT_TRANSFORM_Y
|
|
}
|
|
|
|
static CoglBool
|
|
try_checking_point_hits_entry_after_clipping (CoglFramebuffer *framebuffer,
|
|
CoglJournalEntry *entry,
|
|
float *vertices,
|
|
float x,
|
|
float y,
|
|
CoglBool *hit)
|
|
{
|
|
CoglBool can_software_clip = TRUE;
|
|
CoglBool needs_software_clip = FALSE;
|
|
CoglClipStack *clip_entry;
|
|
|
|
*hit = TRUE;
|
|
|
|
/* Verify that all of the clip stack entries are simple rectangle
|
|
* clips */
|
|
for (clip_entry = entry->clip_stack;
|
|
clip_entry;
|
|
clip_entry = clip_entry->parent)
|
|
{
|
|
if (x < clip_entry->bounds_x0 ||
|
|
x >= clip_entry->bounds_x1 ||
|
|
y < clip_entry->bounds_y0 ||
|
|
y >= clip_entry->bounds_y1)
|
|
{
|
|
*hit = FALSE;
|
|
return TRUE;
|
|
}
|
|
|
|
if (clip_entry->type == COGL_CLIP_STACK_WINDOW_RECT)
|
|
{
|
|
/* XXX: technically we could still run the software clip in
|
|
* this case because for our purposes we know this clip
|
|
* can be ignored now, but [can_]sofware_clip_entry() doesn't
|
|
* know this and will bail out. */
|
|
can_software_clip = FALSE;
|
|
}
|
|
else if (clip_entry->type == COGL_CLIP_STACK_RECT)
|
|
{
|
|
CoglClipStackRect *rect_entry = (CoglClipStackRect *)entry;
|
|
|
|
if (rect_entry->can_be_scissor == FALSE)
|
|
needs_software_clip = TRUE;
|
|
/* If can_be_scissor is TRUE then we know it's screen
|
|
* aligned and the hit test we did above has determined
|
|
* that we are inside this clip. */
|
|
}
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
if (needs_software_clip)
|
|
{
|
|
ClipBounds clip_bounds;
|
|
float poly[16];
|
|
|
|
if (!can_software_clip)
|
|
return FALSE;
|
|
|
|
if (!can_software_clip_entry (entry, NULL,
|
|
entry->clip_stack, &clip_bounds))
|
|
return FALSE;
|
|
|
|
software_clip_entry (entry, vertices, &clip_bounds);
|
|
entry_to_screen_polygon (framebuffer, entry, vertices, poly);
|
|
|
|
*hit = _cogl_util_point_in_screen_poly (x, y, poly, sizeof (float) * 4, 4);
|
|
return TRUE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
CoglBool
|
|
_cogl_journal_try_read_pixel (CoglJournal *journal,
|
|
int x,
|
|
int y,
|
|
CoglBitmap *bitmap,
|
|
CoglBool *found_intersection)
|
|
{
|
|
CoglContext *ctx;
|
|
CoglPixelFormat format;
|
|
int i;
|
|
|
|
/* XXX: this number has been plucked out of thin air, but the idea
|
|
* is that if so many pixels are being read from the same un-changed
|
|
* journal than we expect that it will be more efficient to fail
|
|
* here so we end up flushing and rendering the journal so that
|
|
* further reads can directly read from the framebuffer. There will
|
|
* be a bit more lag to flush the render but if there are going to
|
|
* continue being lots of arbitrary single pixel reads they will end
|
|
* up faster in the end. */
|
|
if (journal->fast_read_pixel_count > 50)
|
|
return FALSE;
|
|
|
|
format = cogl_bitmap_get_format (bitmap);
|
|
|
|
if (format != COGL_PIXEL_FORMAT_RGBA_8888_PRE &&
|
|
format != COGL_PIXEL_FORMAT_RGBA_8888)
|
|
return FALSE;
|
|
|
|
ctx = _cogl_bitmap_get_context (bitmap);
|
|
|
|
*found_intersection = FALSE;
|
|
|
|
/* NB: The most recently added journal entry is the last entry, and
|
|
* assuming this is a simple scene only comprised of opaque coloured
|
|
* rectangles with no special pipelines involved (e.g. enabling
|
|
* depth testing) then we can assume painter's algorithm for the
|
|
* entries and so our fast read-pixel just needs to walk backwards
|
|
* through the journal entries trying to intersect each entry with
|
|
* the given point of interest. */
|
|
for (i = journal->entries->len - 1; i >= 0; i--)
|
|
{
|
|
CoglJournalEntry *entry =
|
|
&g_array_index (journal->entries, CoglJournalEntry, i);
|
|
uint8_t *color = (uint8_t *)&g_array_index (journal->vertices, float,
|
|
entry->array_offset);
|
|
float *vertices = (float *)color + 1;
|
|
float poly[16];
|
|
CoglFramebuffer *framebuffer = journal->framebuffer;
|
|
uint8_t *pixel;
|
|
CoglError *ignore_error;
|
|
|
|
entry_to_screen_polygon (framebuffer, entry, vertices, poly);
|
|
|
|
if (!_cogl_util_point_in_screen_poly (x, y, poly, sizeof (float) * 4, 4))
|
|
continue;
|
|
|
|
if (entry->clip_stack)
|
|
{
|
|
CoglBool hit;
|
|
|
|
if (!try_checking_point_hits_entry_after_clipping (framebuffer,
|
|
entry,
|
|
vertices,
|
|
x, y, &hit))
|
|
return FALSE; /* hit couldn't be determined */
|
|
|
|
if (!hit)
|
|
continue;
|
|
}
|
|
|
|
*found_intersection = TRUE;
|
|
|
|
/* If we find that the rectangle the point of interest
|
|
* intersects has any state more complex than a constant opaque
|
|
* color then we bail out. */
|
|
if (!_cogl_pipeline_equal (ctx->opaque_color_pipeline, entry->pipeline,
|
|
(COGL_PIPELINE_STATE_ALL &
|
|
~COGL_PIPELINE_STATE_COLOR),
|
|
COGL_PIPELINE_LAYER_STATE_ALL,
|
|
0))
|
|
return FALSE;
|
|
|
|
|
|
/* we currently only care about cases where the premultiplied or
|
|
* unpremultipled colors are equivalent... */
|
|
if (color[3] != 0xff)
|
|
return FALSE;
|
|
|
|
pixel = _cogl_bitmap_map (bitmap,
|
|
COGL_BUFFER_ACCESS_WRITE,
|
|
COGL_BUFFER_MAP_HINT_DISCARD,
|
|
&ignore_error);
|
|
if (pixel == NULL)
|
|
{
|
|
cogl_error_free (ignore_error);
|
|
return FALSE;
|
|
}
|
|
|
|
pixel[0] = color[0];
|
|
pixel[1] = color[1];
|
|
pixel[2] = color[2];
|
|
pixel[3] = color[3];
|
|
|
|
_cogl_bitmap_unmap (bitmap);
|
|
|
|
goto success;
|
|
}
|
|
|
|
success:
|
|
journal->fast_read_pixel_count++;
|
|
return TRUE;
|
|
}
|