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Neil Roberts a067e7a16b cogl-framebuffer: Separate the draw and read buffer
The current framebuffer is now internally separated so that there can
be a different draw and read buffer. This is required to use the
GL_EXT_framebuffer_blit extension. The current draw and read buffers
are stored as a pair in a single stack so that pushing the draw and
read buffer is done simultaneously with the new
_cogl_push_framebuffers internal function. Calling
cogl_pop_framebuffer will restore both the draw and read buffer to the
previous state. The public cogl_push_framebuffer function is layered
on top of the new function so that it just pushes the same buffer for
both drawing and reading.

When flushing the framebuffer state, the cogl_framebuffer_flush_state
function now tackes a pointer to both the draw and the read
buffer. Anywhere that was just flushing the state for the current
framebuffer with _cogl_get_framebuffer now needs to call both
_cogl_get_draw_buffer and _cogl_get_read_buffer.
2011-02-15 12:10:54 +00:00
cogl cogl-framebuffer: Separate the draw and read buffer 2011-02-15 12:10:54 +00:00
doc docs: Adds bitmap section to cogl reference manual 2011-01-21 16:22:40 +00:00
pango Allow multiple CoglAtlases for textures 2010-12-13 18:59:41 +00:00
Makefile.am [cogl] move clutter/pango to clutter/cogl/pango 2009-10-16 18:58:51 +01:00