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3881fd3259
This adds experimental 2.0 api replacements for the cogl_rectangle[_*] functions that don't depend on having a current pipeline set on the context via cogl_{set,push}_source() or having a current framebuffer set on the context via cogl_push_framebuffer(). The aim for 2.0 is to switch away from having a statefull context that affects drawing to having framebuffer drawing apis that are explicitly passed a framebuffer and pipeline. To test this change several of the conformance tests were updated to use this api instead of cogl_rectangle and cogl_rectangle_with_texture_coords. Since it's quite laborious going through all of the conformance tests the opportunity was taken to make other clean ups in the conformance tests to replace other uses of 1.x api with experimental 2.0 api so long as that didn't affect what was being tested.
295 lines
8.4 KiB
C
295 lines
8.4 KiB
C
#include <cogl/cogl.h>
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#include <string.h>
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#include "test-utils.h"
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#define TEX_SIZE 4
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typedef struct _TestState
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{
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int width;
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int height;
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CoglTexture *texture;
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} TestState;
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static CoglTexture *
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create_texture (CoglTextureFlags flags)
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{
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guint8 *data = g_malloc (TEX_SIZE * TEX_SIZE * 4), *p = data;
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CoglTexture *tex;
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int x, y;
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for (y = 0; y < TEX_SIZE; y++)
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for (x = 0; x < TEX_SIZE; x++)
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{
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*(p++) = 0;
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*(p++) = (x & 1) * 255;
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*(p++) = (y & 1) * 255;
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*(p++) = 255;
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}
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tex = cogl_texture_new_from_data (TEX_SIZE, TEX_SIZE, flags,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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COGL_PIXEL_FORMAT_ANY,
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TEX_SIZE * 4,
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data);
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g_free (data);
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return tex;
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}
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static CoglPipeline *
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create_pipeline (TestState *state,
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CoglPipelineWrapMode wrap_mode_s,
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CoglPipelineWrapMode wrap_mode_t)
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{
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CoglPipeline *pipeline;
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pipeline = cogl_pipeline_new (ctx);
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cogl_pipeline_set_layer_texture (pipeline, 0, state->texture);
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cogl_pipeline_set_layer_filters (pipeline, 0,
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COGL_PIPELINE_FILTER_NEAREST,
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COGL_PIPELINE_FILTER_NEAREST);
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cogl_pipeline_set_layer_wrap_mode_s (pipeline, 0, wrap_mode_s);
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cogl_pipeline_set_layer_wrap_mode_t (pipeline, 0, wrap_mode_t);
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return pipeline;
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}
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static CoglPipelineWrapMode
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wrap_modes[] =
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{
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COGL_PIPELINE_WRAP_MODE_REPEAT,
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COGL_PIPELINE_WRAP_MODE_REPEAT,
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COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
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COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
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COGL_PIPELINE_WRAP_MODE_REPEAT,
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COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
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COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
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COGL_PIPELINE_WRAP_MODE_REPEAT,
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COGL_PIPELINE_WRAP_MODE_AUTOMATIC,
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COGL_PIPELINE_WRAP_MODE_AUTOMATIC,
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COGL_PIPELINE_WRAP_MODE_AUTOMATIC,
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COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE
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};
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static void
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draw_tests (TestState *state)
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{
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int i;
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for (i = 0; i < G_N_ELEMENTS (wrap_modes); i += 2)
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{
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CoglPipelineWrapMode wrap_mode_s, wrap_mode_t;
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CoglPipeline *pipeline;
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/* Create a separate pipeline for each pair of wrap modes so
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that we can verify whether the batch splitting works */
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wrap_mode_s = wrap_modes[i];
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wrap_mode_t = wrap_modes[i + 1];
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pipeline = create_pipeline (state, wrap_mode_s, wrap_mode_t);
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/* Render the pipeline at four times the size of the texture */
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cogl_framebuffer_draw_textured_rectangle (fb,
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pipeline,
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i * TEX_SIZE,
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0,
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(i + 2) * TEX_SIZE,
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TEX_SIZE * 2,
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0, 0, 2, 2);
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cogl_object_unref (pipeline);
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}
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}
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static const CoglTextureVertex vertices[4] =
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{
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{ 0.0f, 0.0f, 0.0f, 0.0f, 0.0f },
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{ 0.0f, TEX_SIZE * 2, 0.0f, 0.0f, 2.0f },
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{ TEX_SIZE * 2, TEX_SIZE * 2, 0.0f, 2.0f, 2.0f },
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{ TEX_SIZE * 2, 0.0f, 0.0f, 2.0f, 0.0f }
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};
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static void
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draw_tests_polygon (TestState *state)
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{
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int i;
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for (i = 0; i < G_N_ELEMENTS (wrap_modes); i += 2)
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{
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CoglPipelineWrapMode wrap_mode_s, wrap_mode_t;
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CoglPipeline *pipeline;
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wrap_mode_s = wrap_modes[i];
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wrap_mode_t = wrap_modes[i + 1];
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pipeline = create_pipeline (state, wrap_mode_s, wrap_mode_t);
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cogl_set_source (pipeline);
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cogl_object_unref (pipeline);
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cogl_push_matrix ();
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cogl_translate (TEX_SIZE * i, 0.0f, 0.0f);
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/* Render the pipeline at four times the size of the texture */
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cogl_polygon (vertices, G_N_ELEMENTS (vertices), FALSE);
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cogl_pop_matrix ();
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}
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}
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static void
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draw_tests_vbo (TestState *state)
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{
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CoglHandle vbo;
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int i;
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vbo = cogl_vertex_buffer_new (4);
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cogl_vertex_buffer_add (vbo, "gl_Vertex", 3,
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COGL_ATTRIBUTE_TYPE_FLOAT, FALSE,
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sizeof (vertices[0]),
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&vertices[0].x);
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cogl_vertex_buffer_add (vbo, "gl_MultiTexCoord0", 2,
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COGL_ATTRIBUTE_TYPE_FLOAT, FALSE,
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sizeof (vertices[0]),
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&vertices[0].tx);
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cogl_vertex_buffer_submit (vbo);
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for (i = 0; i < G_N_ELEMENTS (wrap_modes); i += 2)
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{
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CoglPipelineWrapMode wrap_mode_s, wrap_mode_t;
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CoglPipeline *pipeline;
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wrap_mode_s = wrap_modes[i];
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wrap_mode_t = wrap_modes[i + 1];
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pipeline = create_pipeline (state, wrap_mode_s, wrap_mode_t);
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cogl_set_source (pipeline);
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cogl_object_unref (pipeline);
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cogl_push_matrix ();
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cogl_translate (TEX_SIZE * i, 0.0f, 0.0f);
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/* Render the pipeline at four times the size of the texture */
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cogl_vertex_buffer_draw (vbo, COGL_VERTICES_MODE_TRIANGLE_FAN, 0, 4);
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cogl_pop_matrix ();
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}
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cogl_handle_unref (vbo);
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}
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static void
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validate_set (TestState *state, int offset)
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{
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guint8 data[TEX_SIZE * 2 * TEX_SIZE * 2 * 4], *p;
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int x, y, i;
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for (i = 0; i < G_N_ELEMENTS (wrap_modes); i += 2)
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{
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CoglPipelineWrapMode wrap_mode_s, wrap_mode_t;
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wrap_mode_s = wrap_modes[i];
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wrap_mode_t = wrap_modes[i + 1];
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cogl_framebuffer_read_pixels (fb, i * TEX_SIZE, offset * TEX_SIZE * 2,
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TEX_SIZE * 2, TEX_SIZE * 2,
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COGL_PIXEL_FORMAT_RGBA_8888,
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data);
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p = data;
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for (y = 0; y < TEX_SIZE * 2; y++)
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for (x = 0; x < TEX_SIZE * 2; x++)
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{
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guint8 green, blue;
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if (x < TEX_SIZE ||
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wrap_mode_s == COGL_PIPELINE_WRAP_MODE_REPEAT ||
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wrap_mode_s == COGL_PIPELINE_WRAP_MODE_AUTOMATIC)
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green = (x & 1) * 255;
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else
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green = ((TEX_SIZE - 1) & 1) * 255;
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if (y < TEX_SIZE ||
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wrap_mode_t == COGL_PIPELINE_WRAP_MODE_REPEAT ||
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wrap_mode_t == COGL_PIPELINE_WRAP_MODE_AUTOMATIC)
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blue = (y & 1) * 255;
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else
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blue = ((TEX_SIZE - 1) & 1) * 255;
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g_assert_cmpint (p[0], ==, 0);
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g_assert_cmpint (p[1], ==, green);
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g_assert_cmpint (p[2], ==, blue);
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p += 4;
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}
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}
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}
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static void
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validate_result (TestState *state)
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{
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validate_set (state, 0); /* non-atlased rectangle */
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#if 0 /* this doesn't currently work */
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validate_set (state, 1); /* atlased rectangle */
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#endif
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validate_set (state, 2); /* cogl_polygon */
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validate_set (state, 3); /* vertex buffer */
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}
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static void
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paint (TestState *state)
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{
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/* Draw the tests first with a non atlased texture */
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state->texture = create_texture (COGL_TEXTURE_NO_ATLAS);
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draw_tests (state);
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cogl_object_unref (state->texture);
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/* Draw the tests again with a possible atlased texture. This should
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end up testing software repeats */
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state->texture = create_texture (COGL_TEXTURE_NONE);
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cogl_push_matrix ();
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cogl_translate (0.0f, TEX_SIZE * 2.0f, 0.0f);
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draw_tests (state);
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cogl_pop_matrix ();
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cogl_object_unref (state->texture);
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/* Draw the tests using cogl_polygon */
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state->texture = create_texture (COGL_TEXTURE_NO_ATLAS);
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cogl_push_matrix ();
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cogl_translate (0.0f, TEX_SIZE * 4.0f, 0.0f);
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draw_tests_polygon (state);
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cogl_pop_matrix ();
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cogl_object_unref (state->texture);
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/* Draw the tests using a vertex buffer */
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state->texture = create_texture (COGL_TEXTURE_NO_ATLAS);
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cogl_push_matrix ();
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cogl_translate (0.0f, TEX_SIZE * 6.0f, 0.0f);
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draw_tests_vbo (state);
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cogl_pop_matrix ();
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cogl_object_unref (state->texture);
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validate_result (state);
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}
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void
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test_wrap_modes (void)
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{
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TestState state;
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state.width = cogl_framebuffer_get_width (fb);
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state.height = cogl_framebuffer_get_height (fb);
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cogl_framebuffer_orthographic (fb,
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0, 0,
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state.width,
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state.height,
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-1,
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100);
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/* XXX: we have to push/pop a framebuffer since this test currently
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* uses the legacy cogl_vertex_buffer_draw() api. */
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cogl_push_framebuffer (fb);
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paint (&state);
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cogl_pop_framebuffer ();
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if (cogl_test_verbose ())
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g_print ("OK\n");
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}
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