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36cfb60307
COGLenum, COGLint and COGLuint which were simply typedefs for GL{enum,int,uint} have been removed from the API and replaced with specialised enum typedefs, int and unsigned int. These were causing problems for generating bindings and also considered poor style. The cogl texture filter defines CGL_NEAREST and CGL_LINEAR etc are now replaced by a namespaced typedef 'CoglTextureFilter' so they should be replaced with COGL_TEXTURE_FILTER_NEAREST and COGL_TEXTURE_FILTER_LINEAR etc. The shader type defines CGL_VERTEX_SHADER and CGL_FRAGMENT_SHADER are handled by a CoglShaderType typedef and should be replaced with COGL_SHADER_TYPE_VERTEX and COGL_SHADER_TYPE_FRAGMENT. cogl_shader_get_parameteriv has been replaced by cogl_shader_get_type and cogl_shader_is_compiled. More getters can be added later if desired.
97 lines
3.5 KiB
C
97 lines
3.5 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2008 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#ifndef __CLUTTER_SHADER_TYPES_H__
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#define __CLUTTER_SHADER_TYPES_H__
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#include <glib-object.h>
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#include <cogl/cogl.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_SHADER_FLOAT (clutter_shader_float_get_type ())
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#define CLUTTER_TYPE_SHADER_INT (clutter_shader_int_get_type ())
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#define CLUTTER_TYPE_SHADER_MATRIX (clutter_shader_matrix_get_type ())
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typedef struct _ClutterShaderFloat ClutterShaderFloat;
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typedef struct _ClutterShaderInt ClutterShaderInt;
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typedef struct _ClutterShaderMatrix ClutterShaderMatrix;
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/**
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* CLUTTER_VALUE_HOLDS_SHADER_FLOAT:
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* @x: a #GValue
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*
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* Evaluates to %TRUE if @x holds a #ClutterShaderFloat.
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*
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* Since: 1.0
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*/
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#define CLUTTER_VALUE_HOLDS_SHADER_FLOAT(x) (G_VALUE_HOLDS ((x), CLUTTER_TYPE_SHADER_FLOAT))
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/**
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* CLUTTER_VALUE_HOLDS_SHADER_INT:
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* @x: a #GValue
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*
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* Evaluates to %TRUE if @x holds a #ClutterShaderInt.
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*
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* Since: 1.0
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*/
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#define CLUTTER_VALUE_HOLDS_SHADER_INT(x) (G_VALUE_HOLDS ((x), CLUTTER_TYPE_SHADER_INT))
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/**
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* CLUTTER_VALUE_HOLDS_SHADER_MATRIX:
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* @x: a #GValue
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*
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* Evaluates to %TRUE if @x holds a #ClutterShaderMatrix.
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*
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* Since: 1.0
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*/
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#define CLUTTER_VALUE_HOLDS_SHADER_MATRIX(x) (G_VALUE_HOLDS ((x), CLUTTER_TYPE_SHADER_MATRIX))
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GType clutter_shader_float_get_type (void) G_GNUC_CONST;
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GType clutter_shader_int_get_type (void) G_GNUC_CONST;
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GType clutter_shader_matrix_get_type (void) G_GNUC_CONST;
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void clutter_value_set_shader_float (GValue *value,
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gint size,
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const gfloat *floats);
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void clutter_value_set_shader_int (GValue *value,
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gint size,
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const gint *ints);
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void clutter_value_set_shader_matrix (GValue *value,
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gint size,
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const gfloat *matrix);
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G_CONST_RETURN gfloat * clutter_value_get_shader_float (const GValue *value,
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gsize *length);
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G_CONST_RETURN gint * clutter_value_get_shader_int (const GValue *value,
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gsize *length);
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G_CONST_RETURN gfloat * clutter_value_get_shader_matrix (const GValue *value,
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gsize *length);
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G_END_DECLS
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#endif /* __CLUTTER_SHADER_TYPES_H__ */
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