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159 lines
6.2 KiB
Plaintext
159 lines
6.2 KiB
Plaintext
Cogl 1.7.4 2011-07-20
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===============================================================================
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• List of changes since Cogl 1.7.2
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» Optimize pipeline unparent operation using embedded lists instead
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of using GList API.
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» Remove the old matrix operation code we had before pulling in the
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mesa based code, and flatten all our matrix utilities back into one
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maintainable file.
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» Expose cogl_framebuffer_get_red/green/blue/alpha bits to query
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the precision for a framebuffer's color channels.
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» Numerous reference manual updates
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» Fix some memory leaks in CoglPipeline that weren't captured in
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bugzilla.
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» Fix some EGL winsys issues that weren't captured in bugzilla.
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» Switch to dynamically loading libGL, libGLESv2 or libGLES[v1]_CM
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at runtime so it's possible to distribute a libcogl that can choose
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to work with any of these at runtime. This can simplify packaging
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on distros that have numerous packages that provide a platform
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specific GL/GLES driver and certainly helps during the development
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process when evaluating the pros-and-cons of different drivers for
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a given platform.
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» Clean up lots of inconsistencies with platform specific APIs, so
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we follow the naming convention of cogl_<platform>_object_method.
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» Remove cogl_set_default_context from experimental 2.0 api, since
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we are aiming to remove the default context for 2.0
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» Ensure the experimental 2.0 reference manual gets a unique
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DOC_MODULE name so that distro's trying to package cogl don't end
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up installing the 1.x and 2.0 manuals to the same location
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» Add a program cache for the GLSL backend, a bit like we have for
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the ARBfp backend. This can be a big boost in performance for some
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apps depending on your platform.
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» Adds dither_enable getter and setter API for CoglFramebuffer so
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that Clutter doesn't need to use the GL API directly when picking.
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We need to get to the point where Clutter doesn't need to link
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against libGL directly so Clutter can take advantage of runtime
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driver selection by Cogl.
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» Use MESA_pack_invert extension in cogl_read_pixels to avoid
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needing to manually flip pixel data read in bottom-up order to a
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top-down order.
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» Fix the hello example to actually clear the framebuffer at the
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start of the frame instead of unintentionally relying on the driver
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to have cleared the framebuffer.
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• List of bugs fixes since Cogl 1.7.2
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https://bugzilla.gnome.org:
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#652514 - CoglPipeline could embed the list nodes for the
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children directly in the CoglPipeline struct
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#654440 - _cogl_winsys_context_init crash
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#654718 - clutter 1.6.16 compile issues
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#654593 - dlopening an unversionaed Shared Object is illegal.
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Many thanks to:
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Neil Roberts
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Damien Lespiau
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Emmanuele Bassi
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Takeshi AIHANA
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Cogl 1.7.2 2011-07-01
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===============================================================================
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• List of changes since Cogl 1.7.0
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» Add an example program to draw a 3D crate
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» Add experimental API to get and set the viewport on a framebuffer
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without going through the implicit context.
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» Add API to select the winsys backend without having to use an
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environment variable.
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» Various documentation fixes.
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» Add winsys-specific typesafe APIs to replace the old
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cogl_renderer_handle_native_event functions.
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» Rename platform-specific APIs so that we consistently have
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cogl_<platform>_symbol_name instead of cogl_symbol_name_<platform>.
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» Fixed building against GLES.
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• List of bugs fixes since Cogl 1.7.0
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https://bugzilla.gnome.org:
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#652672 - Typo fix in cogl-framebuffer
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#653615 - cogl_release_status='snapshot' breaks linking on 64-bit
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systems due to namespace conflict with ltoptions.m4
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#653229 - pipeline: Don't regenerate shaders when not changing the
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number of layers
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#653231 - pipeline: Don't trigger a change when binding the invalid
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texture target
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Many thanks to:
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Robert Bragg
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Adam Jackson
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Emmanuele Bassi
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Cogl 1.7.0 2011-06-10
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===============================================================================
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• List of changes since Clutter 1.6
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» Cogl split out into a standalone project!
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» Added native winsys backends for GLX, WGL, EGL and Android (Quartz in
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progress)
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» Supported EGL platforms include: NULL, X11, GDL and Wayland
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» Adds renderer,display,onscreen-template and swap-chain APIs for
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writing standalone apps using the experimental 2.0 API
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» Added convenience functions cogl_matrix_view_2d_in_frustum/perspective
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for setting up a Clutter style view transform for a 2d coordinate system
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inside a projective perspective.
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» Added an experimental Quaternion API
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» Added an experimental Euler API
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» Re-worked the CoglPipeline depth testing state API
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» Added EGL X11 texture-from-pixmap support.
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» Added a tiny Wayland compositor (without input support) under
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examples/
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» Optimizations:
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» Optimise paths that are just a rectangle
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» Journal: Use a pool of vertex-arrays to avoid allocation costs.
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• List of bugs fixes since Clutter 1.6
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http://bugzilla.clutter-project.org:
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#2538 - crash in gnome-shell
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#2544 - Using vertex buffers causes memory corruption when you unref the CoglHandle
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#2561 - Updates to COGL sources regarding non-standard code usage
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#2588 - Assertion failure in _cogl_pipeline_set_layer_texture_target
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#2594 - cogl-clip-state: Adapt to experimental cogl2 API.
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#2620 - _cogl_offscreen_new_to_texture_full() leaks reference when failing
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https://bugzilla.gnome.org:
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#641197 - mouse events at pixel row zero are ignored
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#650966 - CoglPipeline doesn't support any layers on fixed function hardware
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#650979 - cogl-pipeline-fragend-fixed: Fix enabling texture targets
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#651256 - configure fails for the poor sods who use dash as sh
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Many thanks to:
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Neil Roberts
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Emmanuele Bassi
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Damien Lespiau
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James Athey
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Jasper St. Pierre
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Piotr Drąg
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