mutter/tests/interactive/test-cogl-tex-polygon.c
Neil Roberts 9c7afe0c5b [timeline] Remove the concept of frames from timelines
Timelines no longer work in terms of a frame rate and a number of
frames but instead just have a duration in milliseconds. This better
matches the working of the master clock where if any timelines are
running it will redraw as fast as possible rather than limiting to the
lowest rated timeline.

Most applications will just create animations and expect them to
finish in a certain amount of time without caring about how many
frames are drawn. If a frame is going to be drawn it might as well
update all of the animations to some fraction of the total animation
rather than rounding to the nearest whole frame.

The 'frame_num' parameter of the new-frame signal is now 'msecs' which
is a number of milliseconds progressed along the
timeline. Applications should use clutter_timeline_get_progress
instead of the frame number.

Markers can now only be attached at a time value. The position is
stored in milliseconds rather than at a frame number.

test-timeline-smoothness and test-timeline-dup-frames have been
removed because they no longer make sense.
2009-06-04 13:21:57 +01:00

410 lines
11 KiB
C

#include <config.h>
#include <glib.h>
#include <gmodule.h>
#include <stdlib.h>
#include <clutter/clutter.h>
#include <cogl/cogl.h>
/* Coglbox declaration
*--------------------------------------------------*/
G_BEGIN_DECLS
#define TEST_TYPE_COGLBOX test_coglbox_get_type()
#define TEST_COGLBOX(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
TEST_TYPE_COGLBOX, TestCoglboxClass))
#define TEST_COGLBOX_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
TEST_TYPE_COGLBOX, TestCoglboxClass))
#define TEST_IS_COGLBOX(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
TEST_TYPE_COGLBOX))
#define TEST_IS_COGLBOX_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
TEST_TYPE_COGLBOX))
#define TEST_COGLBOX_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
TEST_TYPE_COGLBOX, TestCoglboxClass))
typedef struct _TestCoglbox TestCoglbox;
typedef struct _TestCoglboxClass TestCoglboxClass;
typedef struct _TestCoglboxPrivate TestCoglboxPrivate;
struct _TestCoglbox
{
ClutterActor parent;
/*< private >*/
TestCoglboxPrivate *priv;
};
struct _TestCoglboxClass
{
ClutterActorClass parent_class;
/* padding for future expansion */
void (*_test_coglbox1) (void);
void (*_test_coglbox2) (void);
void (*_test_coglbox3) (void);
void (*_test_coglbox4) (void);
};
static GType test_coglbox_get_type (void) G_GNUC_CONST;
G_END_DECLS
/* Coglbox private declaration
*--------------------------------------------------*/
G_DEFINE_TYPE (TestCoglbox, test_coglbox, CLUTTER_TYPE_ACTOR);
#define TEST_COGLBOX_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), TEST_TYPE_COGLBOX, TestCoglboxPrivate))
struct _TestCoglboxPrivate
{
CoglHandle sliced_tex, not_sliced_tex;
gint frame;
gboolean use_sliced;
gboolean use_linear_filtering;
};
/* Coglbox implementation
*--------------------------------------------------*/
static void
test_coglbox_fade_texture (CoglHandle tex_id,
gfloat x1,
gfloat y1,
gfloat x2,
gfloat y2,
gfloat tx1,
gfloat ty1,
gfloat tx2,
gfloat ty2)
{
CoglTextureVertex vertices[4];
int i;
vertices[0].x = x1;
vertices[0].y = y1;
vertices[0].z = 0;
vertices[0].tx = tx1;
vertices[0].ty = ty1;
vertices[1].x = x1;
vertices[1].y = y2;
vertices[1].z = 0;
vertices[1].tx = tx1;
vertices[1].ty = ty2;
vertices[2].x = x2;
vertices[2].y = y2;
vertices[2].z = 0;
vertices[2].tx = tx2;
vertices[2].ty = ty2;
vertices[3].x = x2;
vertices[3].y = y1;
vertices[3].z = 0;
vertices[3].tx = tx2;
vertices[3].ty = ty1;
for (i = 0; i < 4; i++)
{
cogl_color_set_from_4ub (&(vertices[i].color),
255,
255,
255,
((i ^ (i >> 1)) & 1) ? 0 : 128);
}
cogl_set_source_texture (tex_id);
cogl_polygon (vertices, 4, TRUE);
cogl_set_source_color4ub (255, 255, 255, 255);
}
static void
test_coglbox_triangle_texture (CoglHandle tex_id,
gfloat x,
gfloat y,
gfloat tx1,
gfloat ty1,
gfloat tx2,
gfloat ty2,
gfloat tx3,
gfloat ty3)
{
CoglTextureVertex vertices[3];
int tex_width = cogl_texture_get_width (tex_id);
int tex_height = cogl_texture_get_height (tex_id);
vertices[0].x = x + tx1 * tex_width;
vertices[0].y = y + ty1 * tex_height;
vertices[0].z = 0;
vertices[0].tx = tx1;
vertices[0].ty = ty1;
vertices[1].x = x + tx2 * tex_width;
vertices[1].y = y + ty2 * tex_height;
vertices[1].z = 0;
vertices[1].tx = tx2;
vertices[1].ty = ty2;
vertices[2].x = x + tx3 * tex_width;
vertices[2].y = y + ty3 * tex_height;
vertices[2].z = 0;
vertices[2].tx = tx3;
vertices[2].ty = ty3;
cogl_set_source_texture (tex_id);
cogl_polygon (vertices, 3, FALSE);
}
static void
test_coglbox_paint (ClutterActor *self)
{
TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (self);
CoglHandle tex_handle = priv->use_sliced ? priv->sliced_tex
: priv->not_sliced_tex;
int tex_width = cogl_texture_get_width (tex_handle);
int tex_height = cogl_texture_get_height (tex_handle);
cogl_texture_set_filters (tex_handle,
priv->use_linear_filtering
? COGL_TEXTURE_FILTER_LINEAR :
COGL_TEXTURE_FILTER_NEAREST,
priv->use_linear_filtering
? COGL_TEXTURE_FILTER_LINEAR :
COGL_TEXTURE_FILTER_NEAREST);
cogl_push_matrix ();
cogl_translate (tex_width / 2, 0, 0);
cogl_rotate (priv->frame, 0, 1, 0);
cogl_translate (-tex_width / 2, 0, 0);
/* Draw a hand and refect it */
cogl_set_source_texture (tex_handle);
cogl_rectangle_with_texture_coords (0, 0, tex_width, tex_height,
0, 0, 1, 1);
test_coglbox_fade_texture (tex_handle,
0, tex_height,
tex_width, (tex_height * 3 / 2),
0.0, 1.0,
1.0, 0.5);
cogl_pop_matrix ();
cogl_push_matrix ();
cogl_translate (tex_width * 3 / 2 + 60, 0, 0);
cogl_rotate (priv->frame, 0, 1, 0);
cogl_translate (-tex_width / 2 - 10, 0, 0);
/* Draw the texture split into two triangles */
test_coglbox_triangle_texture (tex_handle,
0, 0,
0, 0,
0, 1,
1, 1);
test_coglbox_triangle_texture (tex_handle,
20, 0,
0, 0,
1, 0,
1, 1);
cogl_pop_matrix ();
}
static void
test_coglbox_finalize (GObject *object)
{
G_OBJECT_CLASS (test_coglbox_parent_class)->finalize (object);
}
static void
test_coglbox_dispose (GObject *object)
{
TestCoglboxPrivate *priv;
priv = TEST_COGLBOX_GET_PRIVATE (object);
cogl_handle_unref (priv->not_sliced_tex);
cogl_handle_unref (priv->sliced_tex);
G_OBJECT_CLASS (test_coglbox_parent_class)->dispose (object);
}
static void
test_coglbox_init (TestCoglbox *self)
{
TestCoglboxPrivate *priv;
GError *error = NULL;
self->priv = priv = TEST_COGLBOX_GET_PRIVATE (self);
priv->use_linear_filtering = FALSE;
priv->use_sliced = FALSE;
priv->sliced_tex =
cogl_texture_new_from_file ("redhand.png",
COGL_TEXTURE_NONE,
COGL_PIXEL_FORMAT_ANY,
&error);
if (priv->sliced_tex == COGL_INVALID_HANDLE)
{
if (error)
{
g_warning ("Texture loading failed: %s", error->message);
g_error_free (error);
error = NULL;
}
else
g_warning ("Texture loading failed: <unknown>");
}
priv->not_sliced_tex =
cogl_texture_new_from_file ("redhand.png",
COGL_TEXTURE_NO_SLICING,
COGL_PIXEL_FORMAT_ANY,
&error);
if (priv->not_sliced_tex == COGL_INVALID_HANDLE)
{
if (error)
{
g_warning ("Texture loading failed: %s", error->message);
g_error_free (error);
}
else
g_warning ("Texture loading failed: <unknown>");
}
}
static void
test_coglbox_class_init (TestCoglboxClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
gobject_class->finalize = test_coglbox_finalize;
gobject_class->dispose = test_coglbox_dispose;
actor_class->paint = test_coglbox_paint;
g_type_class_add_private (gobject_class, sizeof (TestCoglboxPrivate));
}
static ClutterActor*
test_coglbox_new (void)
{
return g_object_new (TEST_TYPE_COGLBOX, NULL);
}
static void
frame_cb (ClutterTimeline *timeline,
gint frame_num,
gpointer data)
{
TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (data);
priv->frame = frame_num;
clutter_actor_queue_redraw (CLUTTER_ACTOR (data));
}
static void
update_toggle_text (ClutterText *button, gboolean val)
{
clutter_text_set_text (button, val ? "Enabled" : "Disabled");
}
static gboolean
on_toggle_click (ClutterActor *button, ClutterEvent *event,
gboolean *toggle_val)
{
update_toggle_text (CLUTTER_TEXT (button), *toggle_val = !*toggle_val);
return TRUE;
}
static ClutterActor *
make_toggle (const char *label_text, gboolean *toggle_val)
{
ClutterActor *group = clutter_group_new ();
ClutterActor *label = clutter_text_new_with_text ("Sans 14", label_text);
ClutterActor *button = clutter_text_new_with_text ("Sans 14", "");
clutter_actor_set_reactive (button, TRUE);
update_toggle_text (CLUTTER_TEXT (button), *toggle_val);
clutter_actor_set_position (button, clutter_actor_get_width (label) + 10, 0);
clutter_container_add (CLUTTER_CONTAINER (group), label, button, NULL);
g_signal_connect (button, "button-press-event", G_CALLBACK (on_toggle_click),
toggle_val);
return group;
}
G_MODULE_EXPORT int
test_cogl_tex_polygon_main (int argc, char *argv[])
{
ClutterActor *stage;
ClutterActor *coglbox;
ClutterActor *filtering_toggle;
ClutterActor *slicing_toggle;
ClutterActor *note;
ClutterTimeline *timeline;
ClutterColor blue = { 0x30, 0x30, 0xff, 0xff };
clutter_init (&argc, &argv);
/* Stage */
stage = clutter_stage_get_default ();
clutter_stage_set_color (CLUTTER_STAGE (stage), &blue);
clutter_actor_set_size (stage, 640, 480);
clutter_stage_set_title (CLUTTER_STAGE (stage), "Cogl Test");
/* Cogl Box */
coglbox = test_coglbox_new ();
clutter_container_add_actor (CLUTTER_CONTAINER (stage), coglbox);
/* Timeline for animation */
timeline = clutter_timeline_new (6000);
clutter_timeline_set_loop (timeline, TRUE);
g_signal_connect (timeline, "new-frame", G_CALLBACK (frame_cb), coglbox);
clutter_timeline_start (timeline);
/* Labels for toggling settings */
slicing_toggle = make_toggle ("Texture slicing: ",
&(TEST_COGLBOX_GET_PRIVATE (coglbox)
->use_sliced));
clutter_actor_set_position (slicing_toggle, 0,
clutter_actor_get_height (stage)
- clutter_actor_get_height (slicing_toggle));
filtering_toggle = make_toggle ("Linear filtering: ",
&(TEST_COGLBOX_GET_PRIVATE (coglbox)
->use_linear_filtering));
clutter_actor_set_position (filtering_toggle, 0,
clutter_actor_get_y (slicing_toggle)
- clutter_actor_get_height (filtering_toggle));
note = clutter_text_new_with_text ("Sans 10", "<- Click to change");
clutter_actor_set_position (note,
clutter_actor_get_width (filtering_toggle) + 10,
(clutter_actor_get_height (stage)
+ clutter_actor_get_y (filtering_toggle)) / 2
- clutter_actor_get_height (note) / 2);
clutter_container_add (CLUTTER_CONTAINER (stage),
slicing_toggle,
filtering_toggle,
note,
NULL);
clutter_actor_show (stage);
clutter_main ();
return 0;
}