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c2236bb72a
* clutter/clutter-alpha.c: Remove stray g_debug. * clutter/clutter-behaviour-rotate.c: Register private class member. * clutter/clutter-behaviour.c: * clutter/clutter-behaviour.h: Add applied and removed signals. * Makefile.am: * configure.ac: * examples/Makefile.am: * examples/README: * examples/behave.c: * examples/slider.c: * examples/super-oh.c: * examples/test-entry.c: * examples/test-text.c: * examples/test.c: * tests/Makefile.am: Remove examples, moving applicable code into tests.
538 lines
16 KiB
C
538 lines
16 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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/**
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* SECTION:clutter-behaviour-rotate
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* @short_description: A behaviour class to rotate actors
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*
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* A #ClutterBehaviourRotate rotate actors between a starting and ending
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* angle on a given axis.
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*
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* The #ClutterBehaviourRotate is available since version 0.4.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-actor.h"
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#include "clutter-behaviour.h"
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#include "clutter-main.h"
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#include "clutter-fixed.h"
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#include "clutter-behaviour-rotate.h"
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#include "clutter-enum-types.h"
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#include "clutter-private.h"
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#include "clutter-debug.h"
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#include <math.h>
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G_DEFINE_TYPE (ClutterBehaviourRotate,
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clutter_behaviour_rotate,
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CLUTTER_TYPE_BEHAVIOUR);
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struct _ClutterBehaviourRotatePrivate
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{
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ClutterFixed angle_begin;
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ClutterFixed angle_end;
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ClutterRotateAxis axis;
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ClutterRotateDirection direction;
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};
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#define CLUTTER_BEHAVIOUR_ROTATE_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE ((obj), \
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CLUTTER_TYPE_BEHAVIOUR_ROTATE, \
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ClutterBehaviourRotatePrivate))
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enum
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{
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PROP_0,
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PROP_ANGLE_BEGIN,
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PROP_ANGLE_END,
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PROP_AXIS,
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PROP_DIRECTION
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};
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static void
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clutter_behaviour_rotate_alpha_notify (ClutterBehaviour *behaviour,
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guint32 alpha_value)
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{
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ClutterFixed factor, angle;
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ClutterBehaviourRotate *rotate_behaviour;
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ClutterBehaviourRotatePrivate *priv;
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GSList *actors, *l;
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rotate_behaviour = CLUTTER_BEHAVIOUR_ROTATE (behaviour);
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priv = rotate_behaviour->priv;
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factor = CLUTTER_INT_TO_FIXED (alpha_value) / CLUTTER_ALPHA_MAX_ALPHA;
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angle = 0;
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switch (priv->direction)
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{
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case CLUTTER_ROTATE_CW:
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angle = CLUTTER_FIXED_MUL (factor, (priv->angle_end - priv->angle_begin));
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angle += priv->angle_begin;
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break;
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case CLUTTER_ROTATE_CCW:
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angle = CLUTTER_FIXED_MUL (factor, (priv->angle_begin - priv->angle_end));
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angle += priv->angle_end;
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break;
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}
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actors = clutter_behaviour_get_actors (behaviour);
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for (l = actors; l; l = l->next)
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{
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ClutterActor *actor = l->data;
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switch (priv->axis)
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{
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case CLUTTER_X_AXIS:
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clutter_actor_rotate_x (actor,
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CLUTTER_FIXED_TO_FLOAT (angle),
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0, 0);
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break;
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case CLUTTER_Y_AXIS:
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clutter_actor_rotate_y (actor,
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CLUTTER_FIXED_TO_FLOAT (angle),
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0, 0);
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break;
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case CLUTTER_Z_AXIS:
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clutter_actor_rotate_z (actor,
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CLUTTER_FIXED_TO_FLOAT (angle),
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0, 0);
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break;
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}
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}
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g_slist_free (actors);
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}
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static void
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clutter_behaviour_rotate_set_property (GObject *gobject,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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ClutterBehaviourRotatePrivate *priv;
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priv = CLUTTER_BEHAVIOUR_ROTATE (gobject)->priv;
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switch (prop_id)
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{
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case PROP_ANGLE_BEGIN:
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priv->angle_begin = CLUTTER_FLOAT_TO_FIXED (g_value_get_double (value));
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break;
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case PROP_ANGLE_END:
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priv->angle_end = CLUTTER_FLOAT_TO_FIXED (g_value_get_double (value));
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break;
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case PROP_AXIS:
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priv->axis = g_value_get_enum (value);
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break;
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case PROP_DIRECTION:
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priv->direction = g_value_get_enum (value);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_behaviour_rotate_get_property (GObject *gobject,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ClutterBehaviourRotatePrivate *priv;
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priv = CLUTTER_BEHAVIOUR_ROTATE (gobject)->priv;
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switch (prop_id)
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{
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case PROP_ANGLE_BEGIN:
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g_value_set_double (value, CLUTTER_FIXED_TO_DOUBLE (priv->angle_begin));
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break;
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case PROP_ANGLE_END:
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g_value_set_double (value, CLUTTER_FIXED_TO_DOUBLE (priv->angle_end));
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break;
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case PROP_AXIS:
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g_value_set_enum (value, priv->axis);
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break;
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case PROP_DIRECTION:
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g_value_set_enum (value, priv->direction);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_behaviour_rotate_class_init (ClutterBehaviourRotateClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterBehaviourClass *behaviour_class = CLUTTER_BEHAVIOUR_CLASS (klass);
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gobject_class->set_property = clutter_behaviour_rotate_set_property;
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gobject_class->get_property = clutter_behaviour_rotate_get_property;
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behaviour_class->alpha_notify = clutter_behaviour_rotate_alpha_notify;
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/**
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* ClutterBehaviourRotate:angle-begin:
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*
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* The initial angle from whence the rotation should begin.
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*
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* Since: 0.4
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*/
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g_object_class_install_property (gobject_class,
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PROP_ANGLE_BEGIN,
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g_param_spec_double ("angle-begin",
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"Angle Begin",
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"Initial angle",
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0.0, 359.0, 0.0,
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterBehaviourRotate:angle-end:
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*
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* The final angle to where the rotation should end.
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*
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* Since: 0.4
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*/
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g_object_class_install_property (gobject_class,
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PROP_ANGLE_END,
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g_param_spec_double ("angle-end",
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"Angle End",
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"Final angle",
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0.0, 359.0, 359.0,
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterBehaviourRotate:axis:
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*
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* The axis of rotation.
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*
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* Since: 0.4
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*/
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g_object_class_install_property (gobject_class,
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PROP_AXIS,
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g_param_spec_enum ("axis",
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"Axis",
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"Axis of rotation",
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CLUTTER_TYPE_ROTATE_AXIS,
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CLUTTER_Z_AXIS,
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterBehaviourRotate:direction:
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*
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* The direction of the rotation.
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*
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* Since: 0.4
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*/
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g_object_class_install_property (gobject_class,
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PROP_DIRECTION,
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g_param_spec_enum ("direction",
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"Direction",
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"Direction of rotation",
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CLUTTER_TYPE_ROTATE_DIRECTION,
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CLUTTER_ROTATE_CW,
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CLUTTER_PARAM_READWRITE));
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g_type_class_add_private (klass, sizeof (ClutterBehaviourRotatePrivate));
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}
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static void
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clutter_behaviour_rotate_init (ClutterBehaviourRotate *rotate)
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{
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ClutterBehaviourRotatePrivate *priv;
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rotate->priv = priv = CLUTTER_BEHAVIOUR_ROTATE_GET_PRIVATE (rotate);
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priv->angle_begin = CLUTTER_FLOAT_TO_FIXED (0.0);
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priv->angle_end = CLUTTER_FLOAT_TO_FIXED (359.0);
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priv->axis = CLUTTER_Z_AXIS;
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priv->direction = CLUTTER_ROTATE_CW;
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}
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/**
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* clutter_behaviour_rotate_new:
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* @alpha: a #ClutterAlpha, or %NULL
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* @axis: the rotation axis
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* @direction: the rotation direction
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* @angle_begin: the starting angle
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* @angle_end: the final angle
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*
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* Creates a new #ClutterBehaviourRotate. This behaviour will rotate actors
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* bound to it on @axis, following @direction, between @angle_begin and
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* @angle_end.
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*
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* Return value: the newly created #ClutterBehaviourRotate.
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*
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* Since: 0.4
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*/
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ClutterBehaviour *
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clutter_behaviour_rotate_new (ClutterAlpha *alpha,
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ClutterRotateAxis axis,
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ClutterRotateDirection direction,
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gdouble angle_begin,
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gdouble angle_end)
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{
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return clutter_behaviour_rotate_newx (alpha, axis, direction,
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CLUTTER_FLOAT_TO_FIXED (angle_begin),
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CLUTTER_FLOAT_TO_FIXED (angle_end));
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}
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/**
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* clutter_behaviour_rotate_newx:
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* @alpha: a #ClutterAlpha or %NULL
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* @axis: the rotation axis
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* @direction: the rotation direction
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* @angle_begin: the starting angle, in fixed point notation
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* @angle_end: the final angle, in fixed point notation
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*
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* Creates a new #ClutterBehaviourRotate. This is the fixed point version
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* of clutter_behaviour_rotate_new().
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*
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* Return value: the newly created #ClutterBehaviourRotate.
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*
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* Since: 0.4
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*/
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ClutterBehaviour *
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clutter_behaviour_rotate_newx (ClutterAlpha *alpha,
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ClutterRotateAxis axis,
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ClutterRotateDirection direction,
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ClutterFixed angle_begin,
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ClutterFixed angle_end)
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{
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ClutterBehaviour *retval;
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ClutterBehaviourRotatePrivate *priv;
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retval = g_object_new (CLUTTER_TYPE_BEHAVIOUR_ROTATE,
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"alpha", alpha,
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"axis", axis,
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"direction", direction,
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NULL);
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priv = CLUTTER_BEHAVIOUR_ROTATE_GET_PRIVATE (retval);
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priv->angle_begin = angle_begin;
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priv->angle_end = angle_end;
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return retval;
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}
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/**
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* clutter_behaviour_rotate_get_axis:
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* @rotate: a #ClutterBehaviourRotate
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*
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* Retrieves the #ClutterRotateAxis used by the rotate behaviour.
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*
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* Return value: the rotation axis
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*
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* Since: 0.4
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*/
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ClutterRotateAxis
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clutter_behaviour_rotate_get_axis (ClutterBehaviourRotate *rotate)
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{
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g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR_ROTATE (rotate), CLUTTER_Z_AXIS);
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return rotate->priv->axis;
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}
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/**
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* clutter_behaviour_rotate_set_axis:
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* @rotate: a #ClutterBehaviourRotate
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* @axis: a #ClutterRotateAxis
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*
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* Sets the axis used by the rotate behaviour.
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*
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* Since: 0.4
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*/
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void
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clutter_behaviour_rotate_set_axis (ClutterBehaviourRotate *rotate,
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ClutterRotateAxis axis)
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{
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ClutterBehaviourRotatePrivate *priv;
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g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ROTATE (rotate));
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priv = rotate->priv;
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if (priv->axis != axis)
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{
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g_object_ref (rotate);
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priv->axis = axis;
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g_object_notify (G_OBJECT (rotate), "axis");
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g_object_unref (rotate);
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}
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}
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/**
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* clutter_behaviour_rotate_get_direction:
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* @rotate: a #ClutterBehaviourRotate
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*
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* Retrieves the #ClutterRotateDirection used by the rotate behaviour.
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*
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* Return value: the rotation direction
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*
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* Since: 0.4
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*/
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ClutterRotateDirection
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clutter_behaviour_rotate_get_direction (ClutterBehaviourRotate *rotate)
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{
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g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR_ROTATE (rotate),
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CLUTTER_ROTATE_CW);
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return rotate->priv->direction;
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}
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/**
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* clutter_behaviour_rotate_set_direction:
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* @rotate: a #ClutterBehaviourRotate
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* @direction: the rotation direction
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*
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* Sets the rotation direction used by the rotate behaviour.
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*
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* Since: 0.4
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*/
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void
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clutter_behaviour_rotate_set_direction (ClutterBehaviourRotate *rotate,
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ClutterRotateDirection direction)
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{
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ClutterBehaviourRotatePrivate *priv;
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g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ROTATE (rotate));
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priv = rotate->priv;
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if (priv->direction != direction)
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{
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g_object_ref (rotate);
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priv->direction = direction;
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g_object_notify (G_OBJECT (rotate), "direction");
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g_object_unref (rotate);
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}
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}
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/**
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* clutter_behaviour_rotate_get_bounds:
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* @rotate: a #ClutterBehaviourRotate
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* @angle_begin: return value for the initial angle
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* @angle_end: return value for the final angle
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*
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* Retrieves the rotation boundaries of the rotate behaviour.
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*
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* Since: 0.4
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*/
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void
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clutter_behaviour_rotate_get_bounds (ClutterBehaviourRotate *rotate,
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gdouble *angle_begin,
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gdouble *angle_end)
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{
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ClutterBehaviourRotatePrivate *priv;
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g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ROTATE (rotate));
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priv = rotate->priv;
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if (angle_begin)
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*angle_begin = CLUTTER_FIXED_TO_DOUBLE (priv->angle_begin);
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if (angle_end)
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*angle_end = CLUTTER_FIXED_TO_DOUBLE (priv->angle_end);
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}
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void
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clutter_behaviour_rotate_set_bounds (ClutterBehaviourRotate *rotate,
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gdouble angle_begin,
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gdouble angle_end)
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{
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#if 0
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ClutterBehaviourRotatePrivate *priv;
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g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ROTATE (rotate));
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priv = rotate->priv;
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g_object_ref (rotate);
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g_object_freeze_notify (G_OBJECT (rotate));
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g_object_thaw_notify (G_OBJECT (rotate));
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g_object_unref (rotate);
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#endif
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}
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/**
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* clutter_behaviour_rotate_get_bounds:
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* @rotate: a #ClutterBehaviourRotate
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* @angle_begin: return value for the initial angle
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* @angle_end: return value for the final angle
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*
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* Retrieves the rotation boundaries of the rotate behaviour. This is
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* the fixed point notation version of clutter_behaviour_rotate_get_bounds().
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*
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* Since: 0.4
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*/
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void
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clutter_behaviour_rotate_get_boundsx (ClutterBehaviourRotate *rotate,
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ClutterFixed *angle_begin,
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ClutterFixed *angle_end)
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{
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ClutterBehaviourRotatePrivate *priv;
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g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ROTATE (rotate));
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priv = rotate->priv;
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if (angle_begin);
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*angle_begin = priv->angle_begin;
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if (angle_end)
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*angle_end = priv->angle_end;
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}
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void
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clutter_behaviour_rotate_set_boundsx (ClutterBehaviourRotate *rotate,
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ClutterFixed angle_begin,
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ClutterFixed angle_end)
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{
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#if 0
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ClutterBehaviourRotatePrivate *priv;
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g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ROTATE (rotate));
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priv = rotate->priv;
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g_object_ref (rotate);
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g_object_freeze_notify (G_OBJECT (rotate));
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|
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g_object_thaw_notify (G_OBJECT (rotate));
|
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g_object_unref (rotate);
|
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#endif
|
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}
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