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The deprecation macros, which expand to __declspec (deprecated) on Visual Studio, is expected to be before the return type of the function which is annotated by them, and having the deprecation macros there is also accepted by GCC as well. This will fix the builds of all applications/libraries using Cogl under Visual Studio, Reviewed-by: Robert Bragg <robert@linux.intel.com>
961 lines
36 KiB
C
961 lines
36 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2011,2012,2013 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_ONSCREEN_H
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#define __COGL_ONSCREEN_H
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#include <cogl/cogl-context.h>
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#include <cogl/cogl-framebuffer.h>
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#include <cogl/cogl-frame-info.h>
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#include <cogl/cogl-object.h>
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COGL_BEGIN_DECLS
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typedef struct _CoglOnscreen CoglOnscreen;
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#define COGL_ONSCREEN(X) ((CoglOnscreen *)(X))
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/**
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* cogl_onscreen_new:
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* @context: A #CoglContext
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* @width: The desired framebuffer width
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* @height: The desired framebuffer height
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*
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* Instantiates an "unallocated" #CoglOnscreen framebuffer that may be
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* configured before later being allocated, either implicitly when
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* it is first used or explicitly via cogl_framebuffer_allocate().
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*
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* Return value: A newly instantiated #CoglOnscreen framebuffer
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* Since: 1.8
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* Stability: unstable
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*/
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CoglOnscreen *
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cogl_onscreen_new (CoglContext *context, int width, int height);
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#ifdef COGL_HAS_X11
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typedef void (*CoglOnscreenX11MaskCallback) (CoglOnscreen *onscreen,
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uint32_t event_mask,
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void *user_data);
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/**
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* cogl_x11_onscreen_set_foreign_window_xid:
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* @onscreen: The unallocated framebuffer to associated with an X
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* window.
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* @xid: The XID of an existing X window
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* @update: A callback that notifies of updates to what Cogl requires
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* to be in the core X protocol event mask.
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* @user_data: user data passed to @update
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*
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* Ideally we would recommend that you let Cogl be responsible for
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* creating any X window required to back an onscreen framebuffer but
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* if you really need to target a window created manually this
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* function can be called before @onscreen has been allocated to set a
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* foreign XID for your existing X window.
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*
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* Since Cogl needs, for example, to track changes to the size of an X
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* window it requires that certain events be selected for via the core
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* X protocol. This requirement may also be changed asynchronously so
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* you must pass in an @update callback to inform you of Cogl's
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* required event mask.
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*
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* For example if you are using Xlib you could use this API roughly
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* as follows:
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* [{
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* static void
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* my_update_cogl_x11_event_mask (CoglOnscreen *onscreen,
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* uint32_t event_mask,
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* void *user_data)
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* {
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* XSetWindowAttributes attrs;
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* MyData *data = user_data;
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* attrs.event_mask = event_mask | data->my_event_mask;
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* XChangeWindowAttributes (data->xdpy,
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* data->xwin,
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* CWEventMask,
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* &attrs);
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* }
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*
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* {
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* *snip*
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* cogl_x11_onscreen_set_foreign_window_xid (onscreen,
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* data->xwin,
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* my_update_cogl_x11_event_mask,
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* data);
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* *snip*
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* }
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* }]
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*
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* Since: 2.0
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* Stability: Unstable
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*/
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void
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cogl_x11_onscreen_set_foreign_window_xid (CoglOnscreen *onscreen,
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uint32_t xid,
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CoglOnscreenX11MaskCallback update,
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void *user_data);
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/**
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* cogl_x11_onscreen_get_window_xid:
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* @onscreen: A #CoglOnscreen framebuffer
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*
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* Assuming you know the given @onscreen framebuffer is based on an x11 window
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* this queries the XID of that window. If
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* cogl_x11_onscreen_set_foreign_window_xid() was previously called then it
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* will return that same XID otherwise it will be the XID of a window Cogl
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* created internally. If the window has not been allocated yet and a foreign
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* xid has not been set then it's undefined what value will be returned.
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*
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* It's undefined what this function does if called when not using an x11 based
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* renderer.
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*
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* Since: 1.10
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* Stability: unstable
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*/
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uint32_t
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cogl_x11_onscreen_get_window_xid (CoglOnscreen *onscreen);
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/* XXX: we should maybe remove this, since nothing currently uses
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* it and the current implementation looks dubious. */
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uint32_t
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cogl_x11_onscreen_get_visual_xid (CoglOnscreen *onscreen);
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#endif /* COGL_HAS_X11 */
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#ifdef COGL_HAS_WIN32_SUPPORT
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/**
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* cogl_win32_onscreen_set_foreign_window:
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* @onscreen: A #CoglOnscreen framebuffer
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* @hwnd: A win32 window handle
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*
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* Ideally we would recommend that you let Cogl be responsible for
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* creating any window required to back an onscreen framebuffer but
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* if you really need to target a window created manually this
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* function can be called before @onscreen has been allocated to set a
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* foreign XID for your existing X window.
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*
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* Since: 1.10
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* Stability: unstable
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*/
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void
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cogl_win32_onscreen_set_foreign_window (CoglOnscreen *onscreen,
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HWND hwnd);
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/**
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* cogl_win32_onscreen_get_window:
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* @onscreen: A #CoglOnscreen framebuffer
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*
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* Queries the internally created window HWND backing the given @onscreen
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* framebuffer. If cogl_win32_onscreen_set_foreign_window() has been used then
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* it will return the same handle set with that API.
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*
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* Since: 1.10
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* Stability: unstable
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*/
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HWND
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cogl_win32_onscreen_get_window (CoglOnscreen *onscreen);
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#endif /* COGL_HAS_WIN32_SUPPORT */
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#if defined (COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT)
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struct wl_surface *
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cogl_wayland_onscreen_get_surface (CoglOnscreen *onscreen);
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struct wl_shell_surface *
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cogl_wayland_onscreen_get_shell_surface (CoglOnscreen *onscreen);
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/**
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* cogl_wayland_onscreen_set_foreign_surface:
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* @onscreen: An unallocated framebuffer.
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* @surface A Wayland surface to associate with the @onscreen.
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*
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* Allows you to explicitly notify Cogl of an existing Wayland surface to use,
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* which prevents Cogl from allocating a surface and shell surface for the
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* @onscreen. An allocated surface will not be destroyed when the @onscreen is
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* freed.
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*
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* This function must be called before @onscreen is allocated.
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*
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* Since: 1.16
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* Stability: unstable
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*/
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void
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cogl_wayland_onscreen_set_foreign_surface (CoglOnscreen *onscreen,
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struct wl_surface *surface);
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/**
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* cogl_wayland_onscreen_resize:
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* @onscreen: A #CoglOnscreen framebuffer
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* @width: The desired width of the framebuffer
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* @height: The desired height of the framebuffer
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* @offset_x: A relative x offset for the new framebuffer
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* @offset_y: A relative y offset for the new framebuffer
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*
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* Resizes the backbuffer of the given @onscreen framebuffer to the
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* given size. Since a buffer is usually conceptually scaled with a
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* center point the @offset_x and @offset_y arguments allow the newly
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* allocated buffer to be positioned relative to the old buffer size.
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*
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* For example a buffer that is being resized by moving the bottom right
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* corner, and the top left corner is remaining static would use x and y
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* offsets of (0, 0) since the top-left of the new buffer should have the same
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* position as the old buffer. If the center of the old buffer is being zoomed
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* into then all the corners of the new buffer move out from the center and the x
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* and y offsets would be (-half_x_size_increase, -half_y_size_increase) where
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* x/y_size_increase is how many pixels bigger the buffer is on the x and y
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* axis.
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*
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* Note that if some drawing commands have been applied to the
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* framebuffer since the last swap buffers then the resize will be
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* queued and will only take effect in the next swap buffers.
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*
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* If multiple calls to cogl_wayland_onscreen_resize() get queued
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* before the next swap buffers request then the relative x and y
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* offsets accumulate instead of being replaced. The @width and
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* @height values superseed the old values.
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*
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* Since: 1.10
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* Stability: unstable
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*/
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void
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cogl_wayland_onscreen_resize (CoglOnscreen *onscreen,
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int width,
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int height,
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int offset_x,
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int offset_y);
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#endif /* COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT */
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/**
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* cogl_onscreen_set_swap_throttled:
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* @onscreen: A #CoglOnscreen framebuffer
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* @throttled: Whether swap throttling is wanted or not.
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*
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* Requests that the given @onscreen framebuffer should have swap buffer
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* requests (made using cogl_onscreen_swap_buffers()) throttled either by a
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* displays vblank period or perhaps some other mechanism in a composited
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* environment.
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*
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* Since: 1.8
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* Stability: unstable
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*/
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void
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cogl_onscreen_set_swap_throttled (CoglOnscreen *onscreen,
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CoglBool throttled);
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/**
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* cogl_onscreen_show:
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* @onscreen: The onscreen framebuffer to make visible
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*
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* This requests to make @onscreen visible to the user.
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*
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* Actually the precise semantics of this function depend on the
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* window system currently in use, and if you don't have a
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* multi-windowining system this function may in-fact do nothing.
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*
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* This function will implicitly allocate the given @onscreen
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* framebuffer before showing it if it hasn't already been allocated.
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*
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* When using the Wayland winsys calling this will set the surface to
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* a toplevel type which will make it appear. If the application wants
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* to set a different type for the surface, it can avoid calling
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* cogl_onscreen_show() and set its own type directly with the Wayland
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* client API via cogl_wayland_onscreen_get_surface().
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*
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* <note>Since Cogl doesn't explicitly track the visibility status of
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* onscreen framebuffers it wont try to avoid redundant window system
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* requests e.g. to show an already visible window. This also means
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* that it's acceptable to alternatively use native APIs to show and
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* hide windows without confusing Cogl.</note>
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*
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* Since: 2.0
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* Stability: Unstable
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*/
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void
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cogl_onscreen_show (CoglOnscreen *onscreen);
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/**
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* cogl_onscreen_hide:
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* @onscreen: The onscreen framebuffer to make invisible
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*
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* This requests to make @onscreen invisible to the user.
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*
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* Actually the precise semantics of this function depend on the
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* window system currently in use, and if you don't have a
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* multi-windowining system this function may in-fact do nothing.
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*
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* This function does not implicitly allocate the given @onscreen
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* framebuffer before hiding it.
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*
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* <note>Since Cogl doesn't explicitly track the visibility status of
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* onscreen framebuffers it wont try to avoid redundant window system
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* requests e.g. to show an already visible window. This also means
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* that it's acceptable to alternatively use native APIs to show and
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* hide windows without confusing Cogl.</note>
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*
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* Since: 2.0
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* Stability: Unstable
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*/
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void
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cogl_onscreen_hide (CoglOnscreen *onscreen);
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/**
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* cogl_onscreen_swap_buffers:
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* @onscreen: A #CoglOnscreen framebuffer
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*
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* Swaps the current back buffer being rendered too, to the front for display.
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*
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* This function also implicitly discards the contents of the color, depth and
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* stencil buffers as if cogl_framebuffer_discard_buffers() were used. The
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* significance of the discard is that you should not expect to be able to
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* start a new frame that incrementally builds on the contents of the previous
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* frame.
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*
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* <note>It is highly recommended that applications use
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* cogl_onscreen_swap_buffers_with_damage() instead whenever possible
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* and also use the cogl_onscreen_get_buffer_age() api so they can
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* perform incremental updates to older buffers instead of having to
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* render a full buffer for every frame.</note>
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*
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* Since: 1.10
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* Stability: unstable
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*/
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void
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cogl_onscreen_swap_buffers (CoglOnscreen *onscreen);
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/**
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* cogl_onscreen_get_buffer_age:
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* @onscreen: A #CoglOnscreen framebuffer
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*
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* Gets the current age of the buffer contents.
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*
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* This function allows applications to query the age of the current
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* back buffer contents for a #CoglOnscreen as the number of frames
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* elapsed since the contents were most recently defined.
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*
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* These age values exposes enough information to applications about
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* how Cogl internally manages back buffers to allow applications to
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* re-use the contents of old frames and minimize how much must be
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* redrawn for the next frame.
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*
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* The back buffer contents can either be reported as invalid (has an
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* age of 0) or it may be reported to be the same contents as from n
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* frames prior to the current frame.
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*
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* The queried value remains valid until the next buffer swap.
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*
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* <note>One caveat is that under X11 the buffer age does not reflect
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* changes to buffer contents caused by the window systems. X11
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* applications must track Expose events to determine what buffer
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* regions need to additionally be repaired each frame.</note>
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*
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* The recommended way to take advantage of this buffer age api is to
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* build up a circular buffer of length 3 for tracking damage regions
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* over the last 3 frames and when starting a new frame look at the
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* age of the buffer and combine the damage regions for the current
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* frame with the damage regions of previous @age frames so you know
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* everything that must be redrawn to update the old contents for the
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* new frame.
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*
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* <note>If the system doesn't not support being able to track the age
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* of back buffers then this function will always return 0 which
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* implies that the contents are undefined.</note>
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*
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* Return value: The age of the buffer contents or 0 when the buffer
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* contents are undefined.
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*
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* Since: 1.14
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* Stability: stable
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*/
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int
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cogl_onscreen_get_buffer_age (CoglOnscreen *onscreen);
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/**
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* cogl_onscreen_swap_buffers_with_damage:
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* @onscreen: A #CoglOnscreen framebuffer
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* @rectangles: An array of integer 4-tuples representing damaged
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* rectangles as (x, y, width, height) tuples.
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* @n_rectangles: The number of 4-tuples to be read from @rectangles
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*
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* Swaps the current back buffer being rendered too, to the front for
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* display and provides information to any system compositor about
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* what regions of the buffer have changed (damage) with respect to
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* the last swapped buffer.
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*
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* This function has the same semantics as
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* cogl_framebuffer_swap_buffers() except that it additionally allows
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* applications to pass a list of damaged rectangles which may be
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* passed on to a compositor so that it can minimize how much of the
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* screen is redrawn in response to this applications newly swapped
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* front buffer.
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*
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* For example if your application is only animating a small object in
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* the corner of the screen and everything else is remaining static
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* then it can help the compositor to know that only the bottom right
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* corner of your newly swapped buffer has really changed with respect
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* to your previously swapped front buffer.
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*
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* If @n_rectangles is 0 then the whole buffer will implicitly be
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* reported as damaged as if cogl_onscreen_swap_buffers() had been
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* called.
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*
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* This function also implicitly discards the contents of the color,
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* depth and stencil buffers as if cogl_framebuffer_discard_buffers()
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* were used. The significance of the discard is that you should not
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* expect to be able to start a new frame that incrementally builds on
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* the contents of the previous frame. If you want to perform
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* incremental updates to older back buffers then please refer to the
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* cogl_onscreen_get_buffer_age() api.
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*
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* Whenever possible it is recommended that applications use this
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* function instead of cogl_onscreen_swap_buffers() to improve
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* performance when running under a compositor.
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*
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* <note>It is highly recommended to use this API in conjunction with
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* the cogl_onscreen_get_buffer_age() api so that your application can
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* perform incremental rendering based on old back buffers.</note>
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*
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* Since: 1.16
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* Stability: unstable
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*/
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void
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cogl_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
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const int *rectangles,
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int n_rectangles);
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/**
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* cogl_onscreen_swap_region:
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* @onscreen: A #CoglOnscreen framebuffer
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* @rectangles: An array of integer 4-tuples representing rectangles as
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* (x, y, width, height) tuples.
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* @n_rectangles: The number of 4-tuples to be read from @rectangles
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*
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* Swaps a region of the back buffer being rendered too, to the front for
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* display. @rectangles represents the region as array of @n_rectangles each
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* defined by 4 sequential (x, y, width, height) integers.
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*
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* This function also implicitly discards the contents of the color, depth and
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* stencil buffers as if cogl_framebuffer_discard_buffers() were used. The
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* significance of the discard is that you should not expect to be able to
|
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* start a new frame that incrementally builds on the contents of the previous
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* frame.
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*
|
|
* Since: 1.10
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* Stability: unstable
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*/
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void
|
|
cogl_onscreen_swap_region (CoglOnscreen *onscreen,
|
|
const int *rectangles,
|
|
int n_rectangles);
|
|
|
|
/**
|
|
* CoglFrameEvent:
|
|
* @COGL_FRAME_EVENT_SYNC: Notifies that the system compositor has
|
|
* acknowledged a frame and is ready for a
|
|
* new frame to be created.
|
|
* @COGL_FRAME_EVENT_COMPLETE: Notifies that a frame has ended. This
|
|
* is a good time for applications to
|
|
* collect statistics about the frame
|
|
* since the #CoglFrameInfo should hold
|
|
* the most data at this point. No other
|
|
* events should be expected after a
|
|
* @COGL_FRAME_EVENT_COMPLETE event.
|
|
*
|
|
* Identifiers that are passed to #CoglFrameCallback functions
|
|
* (registered using cogl_onscreen_add_frame_callback()) that
|
|
* mark the progression of a frame in some way which usually
|
|
* means that new information will have been accumulated in the
|
|
* frame's corresponding #CoglFrameInfo object.
|
|
*
|
|
* The last event that will be sent for a frame will be a
|
|
* @COGL_FRAME_EVENT_COMPLETE event and so these are a good
|
|
* opportunity to collect statistics about a frame since the
|
|
* #CoglFrameInfo should hold the most data at this point.
|
|
*
|
|
* <note>A frame may not be completed before the next frame can start
|
|
* so applications should avoid needing to collect all statistics for
|
|
* a particular frame before they can start a new frame.</note>
|
|
*
|
|
* Since: 1.14
|
|
* Stability: unstable
|
|
*/
|
|
typedef enum _CoglFrameEvent
|
|
{
|
|
COGL_FRAME_EVENT_SYNC = 1,
|
|
COGL_FRAME_EVENT_COMPLETE
|
|
} CoglFrameEvent;
|
|
|
|
/**
|
|
* CoglFrameCallback:
|
|
* @onscreen: The onscreen that the frame is associated with
|
|
* @event: A #CoglFrameEvent notifying how the frame has progressed
|
|
* @info: The meta information, such as timing information, about
|
|
* the frame that has progressed.
|
|
* @user_data: The user pointer passed to
|
|
* cogl_onscreen_add_frame_callback()
|
|
*
|
|
* Is a callback that can be registered via
|
|
* cogl_onscreen_add_frame_callback() to be called when a frame
|
|
* progresses in some notable way.
|
|
*
|
|
* Please see the documentation for #CoglFrameEvent and
|
|
* cogl_onscreen_add_frame_callback() for more details about what
|
|
* events can be notified.
|
|
*
|
|
* Since: 1.14
|
|
* Stability: unstable
|
|
*/
|
|
typedef void (*CoglFrameCallback) (CoglOnscreen *onscreen,
|
|
CoglFrameEvent event,
|
|
CoglFrameInfo *info,
|
|
void *user_data);
|
|
|
|
/**
|
|
* CoglFrameClosure:
|
|
*
|
|
* An opaque type that tracks a #CoglFrameCallback and associated user
|
|
* data. A #CoglFrameClosure pointer will be returned from
|
|
* cogl_onscreen_add_frame_callback() and it allows you to remove a
|
|
* callback later using cogl_onscreen_remove_frame_callback().
|
|
*
|
|
* Since: 1.14
|
|
* Stability: unstable
|
|
*/
|
|
typedef struct _CoglClosure CoglFrameClosure;
|
|
|
|
/**
|
|
* cogl_onscreen_add_frame_callback:
|
|
* @onscreen: A #CoglOnscreen framebuffer
|
|
* @callback: A callback function to call for frame events
|
|
* @user_data: A private pointer to be passed to @callback
|
|
* @destroy: An optional callback to destroy @user_data when the
|
|
* @callback is removed or @onscreen is freed.
|
|
*
|
|
* Installs a @callback function that will be called for significant
|
|
* events relating to the given @onscreen framebuffer.
|
|
*
|
|
* The @callback will be used to notify when the system compositor is
|
|
* ready for this application to render a new frame. In this case
|
|
* %COGL_FRAME_EVENT_SYNC will be passed as the event argument to the
|
|
* given @callback in addition to the #CoglFrameInfo corresponding to
|
|
* the frame beeing acknowledged by the compositor.
|
|
*
|
|
* The @callback will also be called to notify when the frame has
|
|
* ended. In this case %COGL_FRAME_EVENT_COMPLETE will be passed as
|
|
* the event argument to the given @callback in addition to the
|
|
* #CoglFrameInfo corresponding to the newly presented frame. The
|
|
* meaning of "ended" here simply means that no more timing
|
|
* information will be collected within the corresponding
|
|
* #CoglFrameInfo and so this is a good opportunity to analyse the
|
|
* given info. It does not necessarily mean that the GPU has finished
|
|
* rendering the corresponding frame.
|
|
*
|
|
* We highly recommend throttling your application according to
|
|
* %COGL_FRAME_EVENT_SYNC events so that your application can avoid
|
|
* wasting resources, drawing more frames than your system compositor
|
|
* can display.
|
|
*
|
|
* Return value: a #CoglFrameClosure pointer that can be used to
|
|
* remove the callback and associated @user_data later.
|
|
* Since: 1.14
|
|
* Stability: unstable
|
|
*/
|
|
CoglFrameClosure *
|
|
cogl_onscreen_add_frame_callback (CoglOnscreen *onscreen,
|
|
CoglFrameCallback callback,
|
|
void *user_data,
|
|
CoglUserDataDestroyCallback destroy);
|
|
|
|
/**
|
|
* cogl_onscreen_remove_frame_callback:
|
|
* @onscreen: A #CoglOnscreen
|
|
* @closure: A #CoglFrameClosure returned from
|
|
* cogl_onscreen_add_frame_callback()
|
|
*
|
|
* Removes a callback and associated user data that were previously
|
|
* registered using cogl_onscreen_add_frame_callback().
|
|
*
|
|
* If a destroy callback was passed to
|
|
* cogl_onscreen_add_frame_callback() to destroy the user data then
|
|
* this will get called.
|
|
*
|
|
* Since: 1.14
|
|
* Stability: unstable
|
|
*/
|
|
void
|
|
cogl_onscreen_remove_frame_callback (CoglOnscreen *onscreen,
|
|
CoglFrameClosure *closure);
|
|
|
|
typedef void (*CoglSwapBuffersNotify) (CoglFramebuffer *framebuffer,
|
|
void *user_data);
|
|
|
|
/**
|
|
* cogl_onscreen_add_swap_buffers_callback:
|
|
* @onscreen: A #CoglOnscreen framebuffer
|
|
* @callback: A callback function to call when a swap has completed
|
|
* @user_data: A private pointer to be passed to @callback
|
|
*
|
|
* Installs a @callback function that should be called whenever a swap buffers
|
|
* request (made using cogl_onscreen_swap_buffers()) for the given
|
|
* @onscreen completes.
|
|
*
|
|
* <note>Applications should check for the %COGL_FEATURE_ID_SWAP_BUFFERS_EVENT
|
|
* feature before using this API. It's currently undefined when and if
|
|
* registered callbacks will be called if this feature is not supported.</note>
|
|
*
|
|
* We recommend using this mechanism when available to manually throttle your
|
|
* applications (in conjunction with cogl_onscreen_set_swap_throttled()) so
|
|
* your application will be able to avoid long blocks in the driver caused by
|
|
* throttling when you request to swap buffers too quickly.
|
|
*
|
|
* Return value: a unique identifier that can be used to remove to remove
|
|
* the callback later.
|
|
* Since: 1.10
|
|
* Stability: unstable
|
|
* Deprecated: 1.14: Use cogl_onscreen_add_frame_callback() instead
|
|
*/
|
|
COGL_DEPRECATED_IN_1_14_FOR (cogl_onscreen_add_frame_callback)
|
|
unsigned int
|
|
cogl_onscreen_add_swap_buffers_callback (CoglOnscreen *onscreen,
|
|
CoglSwapBuffersNotify callback,
|
|
void *user_data);
|
|
|
|
/**
|
|
* cogl_onscreen_remove_swap_buffers_callback:
|
|
* @onscreen: A #CoglOnscreen framebuffer
|
|
* @id: An identifier returned from cogl_onscreen_add_swap_buffers_callback()
|
|
*
|
|
* Removes a callback that was previously registered
|
|
* using cogl_onscreen_add_swap_buffers_callback().
|
|
*
|
|
* Since: 1.10
|
|
* Stability: unstable
|
|
* Deprecated: 1.14: Use cogl_onscreen_remove_frame_callback() instead
|
|
*/
|
|
|
|
COGL_DEPRECATED_IN_1_14_FOR (cogl_onscreen_remove_frame_callback)
|
|
void
|
|
cogl_onscreen_remove_swap_buffers_callback (CoglOnscreen *onscreen,
|
|
unsigned int id);
|
|
|
|
/**
|
|
* cogl_onscreen_set_resizable:
|
|
* @onscreen: A #CoglOnscreen framebuffer
|
|
*
|
|
* Lets you request Cogl to mark an @onscreen framebuffer as
|
|
* resizable or not.
|
|
*
|
|
* By default, if possible, a @onscreen will be created by Cogl
|
|
* as non resizable, but it is not guaranteed that this is always
|
|
* possible for all window systems.
|
|
*
|
|
* <note>Cogl does not know whether marking the @onscreen framebuffer
|
|
* is truly meaningful for your current window system (consider
|
|
* applications being run fullscreen on a phone or TV) so this
|
|
* function may not have any useful effect. If you are running on a
|
|
* multi windowing system such as X11 or Win32 or OSX then Cogl will
|
|
* request to the window system that users be allowed to resize the
|
|
* @onscreen, although it's still possible that some other window
|
|
* management policy will block this possibility.</note>
|
|
*
|
|
* <note>Whenever an @onscreen framebuffer is resized the viewport
|
|
* will be automatically updated to match the new size of the
|
|
* framebuffer with an origin of (0,0). If your application needs more
|
|
* specialized control of the viewport it will need to register a
|
|
* resize handler using cogl_onscreen_add_resize_callback() so that it
|
|
* can track when the viewport has been changed automatically.</note>
|
|
*
|
|
* Since: 2.0
|
|
*/
|
|
void
|
|
cogl_onscreen_set_resizable (CoglOnscreen *onscreen,
|
|
CoglBool resizable);
|
|
|
|
/**
|
|
* cogl_onscreen_get_resizable:
|
|
* @onscreen: A #CoglOnscreen framebuffer
|
|
*
|
|
* Lets you query whether @onscreen has been marked as resizable via
|
|
* the cogl_onscreen_set_resizable() api.
|
|
*
|
|
* By default, if possible, a @onscreen will be created by Cogl
|
|
* as non resizable, but it is not guaranteed that this is always
|
|
* possible for all window systems.
|
|
*
|
|
* <note>If cogl_onscreen_set_resizable(@onscreen, %TRUE) has been
|
|
* previously called then this function will return %TRUE, but it's
|
|
* possible that the current windowing system being used does not
|
|
* support window resizing (consider fullscreen windows on a phone or
|
|
* a TV). This function is not aware of whether resizing is truly
|
|
* meaningful with your window system, only whether the @onscreen has
|
|
* been marked as resizable.</note>
|
|
*
|
|
* Return value: Returns whether @onscreen has been marked as
|
|
* resizable or not.
|
|
* Since: 2.0
|
|
*/
|
|
CoglBool
|
|
cogl_onscreen_get_resizable (CoglOnscreen *onscreen);
|
|
|
|
/**
|
|
* CoglOnscreenResizeCallback:
|
|
* @onscreen: A #CoglOnscreen framebuffer that was resized
|
|
* @width: The new width of @onscreen
|
|
* @height: The new height of @onscreen
|
|
* @user_data: The private passed to
|
|
* cogl_onscreen_add_resize_callback()
|
|
*
|
|
* Is a callback type used with the
|
|
* cogl_onscreen_add_resize_callback() allowing applications to be
|
|
* notified whenever an @onscreen framebuffer is resized.
|
|
*
|
|
* <note>Cogl automatically updates the viewport of an @onscreen
|
|
* framebuffer that is resized so this callback is also an indication
|
|
* that the viewport has been modified too</note>
|
|
*
|
|
* <note>A resize callback will only ever be called while dispatching
|
|
* Cogl events from the system mainloop; so for example during
|
|
* cogl_poll_renderer_dispatch(). This is so that callbacks shouldn't
|
|
* occur while an application might have arbitrary locks held for
|
|
* example.</note>
|
|
*
|
|
* Since: 2.0
|
|
*/
|
|
typedef void (*CoglOnscreenResizeCallback) (CoglOnscreen *onscreen,
|
|
int width,
|
|
int height,
|
|
void *user_data);
|
|
|
|
/**
|
|
* CoglOnscreenResizeClosure:
|
|
*
|
|
* An opaque type that tracks a #CoglOnscreenResizeCallback and
|
|
* associated user data. A #CoglOnscreenResizeClosure pointer will be
|
|
* returned from cogl_onscreen_add_resize_callback() and it allows you
|
|
* to remove a callback later using
|
|
* cogl_onscreen_remove_resize_callback().
|
|
*
|
|
* Since: 2.0
|
|
* Stability: unstable
|
|
*/
|
|
typedef struct _CoglClosure CoglOnscreenResizeClosure;
|
|
|
|
/**
|
|
* cogl_onscreen_add_resize_callback:
|
|
* @onscreen: A #CoglOnscreen framebuffer
|
|
* @callback: A #CoglOnscreenResizeCallback to call when the @onscreen
|
|
* changes size.
|
|
* @user_data: Private data to be passed to @callback.
|
|
* @destroy: An optional callback to destroy @user_data when the
|
|
* @callback is removed or @onscreen is freed.
|
|
*
|
|
* Registers a @callback with @onscreen that will be called whenever
|
|
* the @onscreen framebuffer changes size.
|
|
*
|
|
* The @callback can be removed using
|
|
* cogl_onscreen_remove_resize_callback() passing the returned closure
|
|
* pointer.
|
|
*
|
|
* <note>Since Cogl automatically updates the viewport of an @onscreen
|
|
* framebuffer that is resized, a resize callback can also be used to
|
|
* track when the viewport has been changed automatically by Cogl in
|
|
* case your application needs more specialized control over the
|
|
* viewport.</note>
|
|
*
|
|
* <note>A resize callback will only ever be called while dispatching
|
|
* Cogl events from the system mainloop; so for example during
|
|
* cogl_poll_renderer_dispatch(). This is so that callbacks shouldn't
|
|
* occur while an application might have arbitrary locks held for
|
|
* example.</note>
|
|
*
|
|
* Return value: a #CoglOnscreenResizeClosure pointer that can be used to
|
|
* remove the callback and associated @user_data later.
|
|
* Since: 2.0
|
|
*/
|
|
CoglOnscreenResizeClosure *
|
|
cogl_onscreen_add_resize_callback (CoglOnscreen *onscreen,
|
|
CoglOnscreenResizeCallback callback,
|
|
void *user_data,
|
|
CoglUserDataDestroyCallback destroy);
|
|
|
|
/**
|
|
* cogl_onscreen_remove_resize_callback:
|
|
* @onscreen: A #CoglOnscreen framebuffer
|
|
* @closure: An identifier returned from cogl_onscreen_add_resize_callback()
|
|
*
|
|
* Removes a resize @callback and @user_data pair that were previously
|
|
* associated with @onscreen via cogl_onscreen_add_resize_callback().
|
|
*
|
|
* Since: 2.0
|
|
*/
|
|
void
|
|
cogl_onscreen_remove_resize_callback (CoglOnscreen *onscreen,
|
|
CoglOnscreenResizeClosure *closure);
|
|
|
|
/**
|
|
* CoglOnscreenDirtyInfo:
|
|
* @x: Left edge of the dirty rectangle
|
|
* @y: Top edge of the dirty rectangle, measured from the top of the window
|
|
* @width: Width of the dirty rectangle
|
|
* @height: Height of the dirty rectangle
|
|
*
|
|
* A structure passed to callbacks registered using
|
|
* cogl_onscreen_add_dirty_callback(). The members describe a
|
|
* rectangle within the onscreen buffer that should be redrawn.
|
|
*
|
|
* Since: 1.16
|
|
* Stability: unstable
|
|
*/
|
|
typedef struct _CoglOnscreenDirtyInfo CoglOnscreenDirtyInfo;
|
|
|
|
struct _CoglOnscreenDirtyInfo
|
|
{
|
|
int x, y;
|
|
int width, height;
|
|
};
|
|
|
|
/**
|
|
* CoglOnscreenDirtyCallback:
|
|
* @onscreen: The onscreen that the frame is associated with
|
|
* @info: A #CoglOnscreenDirtyInfo struct containing the details of the
|
|
* dirty area
|
|
* @user_data: The user pointer passed to
|
|
* cogl_onscreen_add_frame_callback()
|
|
*
|
|
* Is a callback that can be registered via
|
|
* cogl_onscreen_add_dirty_callback() to be called when the windowing
|
|
* system determines that a region of the onscreen window has been
|
|
* lost and the application should redraw it.
|
|
*
|
|
* Since: 1.16
|
|
* Stability: unstable
|
|
*/
|
|
typedef void (*CoglOnscreenDirtyCallback) (CoglOnscreen *onscreen,
|
|
const CoglOnscreenDirtyInfo *info,
|
|
void *user_data);
|
|
|
|
/**
|
|
* CoglOnscreenDirtyClosure:
|
|
*
|
|
* An opaque type that tracks a #CoglOnscreenDirtyCallback and associated
|
|
* user data. A #CoglOnscreenDirtyClosure pointer will be returned from
|
|
* cogl_onscreen_add_dirty_callback() and it allows you to remove a
|
|
* callback later using cogl_onscreen_remove_dirty_callback().
|
|
*
|
|
* Since: 1.16
|
|
* Stability: unstable
|
|
*/
|
|
typedef struct _CoglClosure CoglOnscreenDirtyClosure;
|
|
|
|
/**
|
|
* cogl_onscreen_add_dirty_callback:
|
|
* @onscreen: A #CoglOnscreen framebuffer
|
|
* @callback: A callback function to call for dirty events
|
|
* @user_data: A private pointer to be passed to @callback
|
|
* @destroy: An optional callback to destroy @user_data when the
|
|
* @callback is removed or @onscreen is freed.
|
|
*
|
|
* Installs a @callback function that will be called whenever the
|
|
* window system has lost the contents of a region of the onscreen
|
|
* buffer and the application should redraw it to repair the buffer.
|
|
* For example this may happen in a window system without a compositor
|
|
* if a window that was previously covering up the onscreen window has
|
|
* been moved causing a region of the onscreen to be exposed.
|
|
*
|
|
* The @callback will be passed a #CoglOnscreenDirtyInfo struct which
|
|
* decribes a rectangle containing the newly dirtied region. Note that
|
|
* this may be called multiple times to describe a non-rectangular
|
|
* region composed of multiple smaller rectangles.
|
|
*
|
|
* The dirty events are separate from %COGL_FRAME_EVENT_SYNC events so
|
|
* the application should also listen for this event before rendering
|
|
* the dirty region to ensure that the framebuffer is actually ready
|
|
* for rendering.
|
|
*
|
|
* Return value: a #CoglOnscreenDirtyClosure pointer that can be used to
|
|
* remove the callback and associated @user_data later.
|
|
* Since: 1.16
|
|
* Stability: unstable
|
|
*/
|
|
CoglOnscreenDirtyClosure *
|
|
cogl_onscreen_add_dirty_callback (CoglOnscreen *onscreen,
|
|
CoglOnscreenDirtyCallback callback,
|
|
void *user_data,
|
|
CoglUserDataDestroyCallback destroy);
|
|
|
|
/**
|
|
* cogl_onscreen_remove_dirty_callback:
|
|
* @onscreen: A #CoglOnscreen
|
|
* @closure: A #CoglOnscreenDirtyClosure returned from
|
|
* cogl_onscreen_add_dirty_callback()
|
|
*
|
|
* Removes a callback and associated user data that were previously
|
|
* registered using cogl_onscreen_add_dirty_callback().
|
|
*
|
|
* If a destroy callback was passed to
|
|
* cogl_onscreen_add_dirty_callback() to destroy the user data then
|
|
* this will also get called.
|
|
*
|
|
* Since: 1.16
|
|
* Stability: unstable
|
|
*/
|
|
void
|
|
cogl_onscreen_remove_dirty_callback (CoglOnscreen *onscreen,
|
|
CoglOnscreenDirtyClosure *closure);
|
|
|
|
/**
|
|
* cogl_is_onscreen:
|
|
* @object: A #CoglObject pointer
|
|
*
|
|
* Gets whether the given object references a #CoglOnscreen.
|
|
*
|
|
* Return value: %TRUE if the object references a #CoglOnscreen
|
|
* and %FALSE otherwise.
|
|
* Since: 1.10
|
|
* Stability: unstable
|
|
*/
|
|
CoglBool
|
|
cogl_is_onscreen (void *object);
|
|
|
|
/**
|
|
* cogl_onscreen_get_frame_counter:
|
|
*
|
|
* Gets the value of the framebuffers frame counter. This is
|
|
* a counter that increases by one each time
|
|
* cogl_onscreen_swap_buffers() or cogl_onscreen_swap_region()
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* is called.
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*
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* Return value: the current frame counter value
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* Since: 1.14
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* Stability: unstable
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*/
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int64_t
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cogl_onscreen_get_frame_counter (CoglOnscreen *onscreen);
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COGL_END_DECLS
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#endif /* __COGL_ONSCREEN_H */
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