mutter/clutter/clutter-group.h
Emmanuele Bassi 4e765d1a34 2007-01-16 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-feature.c: Use clutter_vblank_method() to
	get the VBlank method name from the environment variable OR
	the command line switch.

	(clutter_feature_do_init): Move the check on the features
	state here, to avoid an expensive function call, and inline
	the function.

	* clutter/clutter-fixed.c: Fix gtk-doc.

	* clutter/clutter-main.c: Add a --clutter-vblank command line
	switch controlling the VBlank method to be used: it overrides
	the CLUTTER_VBLANK environment variable.

	(pre_parse_hook), (clutter_init),
	(clutter_init_with_args): Move thread initialisation before
	type init, to avoid the warning that comes with newer GLib
	versions.

	* clutter/clutter-group.h:
	* clutter/clutter-group.c: Mark clutter_group_show_all() and
	clutter_group_hide_all() as deprecated.
2007-01-16 14:37:54 +00:00

121 lines
3.8 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _HAVE_CLUTTER_GROUP_H
#define _HAVE_CLUTTER_GROUP_H
#include <glib-object.h>
#include <clutter/clutter-actor.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_GROUP clutter_group_get_type()
#define CLUTTER_GROUP(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
CLUTTER_TYPE_GROUP, ClutterGroup))
#define CLUTTER_GROUP_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
CLUTTER_TYPE_GROUP, ClutterGroupClass))
#define CLUTTER_IS_GROUP(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
CLUTTER_TYPE_GROUP))
#define CLUTTER_IS_GROUP_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
CLUTTER_TYPE_GROUP))
#define CLUTTER_GROUP_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
CLUTTER_TYPE_GROUP, ClutterGroupClass))
typedef struct _ClutterGroup ClutterGroup;
typedef struct _ClutterGroupClass ClutterGroupClass;
typedef struct _ClutterGroupPrivate ClutterGroupPrivate;
struct _ClutterGroup
{
ClutterActor parent_instance;
/*< private >*/
ClutterGroupPrivate *priv;
};
struct _ClutterGroupClass
{
/*< private >*/
ClutterActorClass parent_class;
void (*add) (ClutterGroup *group,
ClutterActor *child);
void (*remove) (ClutterGroup *group,
ClutterActor *child);
/* padding for future expansion */
void (*_clutter_group_1) (void);
void (*_clutter_group_2) (void);
void (*_clutter_group_3) (void);
void (*_clutter_group_4) (void);
void (*_clutter_group_5) (void);
void (*_clutter_group_6) (void);
};
GType clutter_group_get_type (void) G_GNUC_CONST;
ClutterActor *clutter_group_new (void);
GList * clutter_group_get_children (ClutterGroup *self);
void clutter_group_foreach (ClutterGroup *self,
ClutterCallback callback,
gpointer user_data);
void clutter_group_add (ClutterGroup *self,
ClutterActor *actor);
void clutter_group_add_many_valist (ClutterGroup *self,
ClutterActor *first_actor,
va_list args);
void clutter_group_add_many (ClutterGroup *self,
ClutterActor *first_actor,
...) G_GNUC_NULL_TERMINATED;
void clutter_group_remove (ClutterGroup *self,
ClutterActor *actor);
#ifndef CLUTTER_DISABLE_DEPRECATED
void clutter_group_show_all (ClutterGroup *self);
void clutter_group_hide_all (ClutterGroup *self);
#endif /* CLUTTER_DISABLE_DEPRECATED */
ClutterActor *clutter_group_find_child_by_id (ClutterGroup *self,
guint id);
void clutter_group_raise (ClutterGroup *self,
ClutterActor *actor,
ClutterActor *sibling);
void clutter_group_lower (ClutterGroup *self,
ClutterActor *actor,
ClutterActor *sibling);
void clutter_group_sort_depth_order (ClutterGroup *self);
G_END_DECLS
#endif