mirror of
https://github.com/brl/mutter.git
synced 2024-12-04 13:50:41 -05:00
ad6d597445
The test draws some fireworks with trailing sparks that fade out. http://bugzilla.openedhand.com/show_bug.cgi?id=2047
281 lines
7.7 KiB
C
281 lines
7.7 KiB
C
#include <clutter/clutter.h>
|
|
#include <math.h>
|
|
#include <gmodule.h>
|
|
#include <string.h>
|
|
|
|
#define N_FIREWORKS 32
|
|
/* Units per second per second */
|
|
#define GRAVITY -1.5f
|
|
|
|
#define N_SPARKS (N_FIREWORKS * 32) /* Must be a power of two */
|
|
#define TIME_PER_SPARK 0.01f /* in seconds */
|
|
|
|
#define TEXTURE_SIZE 32
|
|
|
|
typedef struct _Firework Firework;
|
|
|
|
struct _Firework
|
|
{
|
|
float size;
|
|
float x, y;
|
|
float start_x, start_y;
|
|
ClutterColor color;
|
|
|
|
/* Velocities are in units per second */
|
|
float initial_x_velocity;
|
|
float initial_y_velocity;
|
|
|
|
GTimer *timer;
|
|
};
|
|
|
|
typedef struct _Spark Spark;
|
|
|
|
struct _Spark
|
|
{
|
|
float x, y;
|
|
ClutterColor color;
|
|
ClutterColor base_color;
|
|
};
|
|
|
|
typedef struct _Data Data;
|
|
|
|
struct _Data
|
|
{
|
|
Firework fireworks[N_FIREWORKS];
|
|
|
|
int next_spark_num;
|
|
Spark sparks[N_SPARKS];
|
|
GTimer *last_spark_time;
|
|
|
|
CoglMaterial *material;
|
|
};
|
|
|
|
static CoglHandle
|
|
generate_round_texture (void)
|
|
{
|
|
guint8 *p, *data;
|
|
int x, y;
|
|
CoglHandle tex;
|
|
|
|
p = data = g_malloc (TEXTURE_SIZE * TEXTURE_SIZE * 4);
|
|
|
|
/* Generate a yellow circle which gets transparent towards the edges */
|
|
for (y = 0; y < TEXTURE_SIZE; y++)
|
|
for (x = 0; x < TEXTURE_SIZE; x++)
|
|
{
|
|
int dx = x - TEXTURE_SIZE / 2;
|
|
int dy = y - TEXTURE_SIZE / 2;
|
|
float value = sqrtf (dx * dx + dy * dy) * 255.0 / (TEXTURE_SIZE / 2);
|
|
if (value > 255.0f)
|
|
value = 255.0f;
|
|
value = 255.0f - value;
|
|
*(p++) = value;
|
|
*(p++) = value;
|
|
*(p++) = value;
|
|
*(p++) = value;
|
|
}
|
|
|
|
tex = cogl_texture_new_from_data (TEXTURE_SIZE, TEXTURE_SIZE,
|
|
COGL_TEXTURE_NO_SLICING,
|
|
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
|
COGL_PIXEL_FORMAT_ANY,
|
|
TEXTURE_SIZE * 4,
|
|
data);
|
|
|
|
g_free (data);
|
|
|
|
return tex;
|
|
}
|
|
|
|
static void
|
|
paint_cb (ClutterActor *stage, Data *data)
|
|
{
|
|
CoglMatrix old_matrix, new_matrix;
|
|
int i;
|
|
float diff_time;
|
|
CoglHandle vbo;
|
|
|
|
cogl_get_projection_matrix (&old_matrix);
|
|
/* Use an orthogonal projection from -1 -> 1 in both axes */
|
|
cogl_matrix_init_identity (&new_matrix);
|
|
cogl_set_projection_matrix (&new_matrix);
|
|
|
|
cogl_push_matrix ();
|
|
cogl_set_modelview_matrix (&new_matrix);
|
|
|
|
/* Update all of the firework's positions */
|
|
for (i = 0; i < N_FIREWORKS; i++)
|
|
{
|
|
Firework *firework = data->fireworks + i;
|
|
|
|
if ((fabsf (firework->x - firework->start_x) > 2.0f) ||
|
|
firework->y < -1.0f)
|
|
{
|
|
firework->size = g_random_double_range (0.001f, 0.1f);
|
|
firework->start_x = 1.0f + firework->size;
|
|
firework->start_y = -1.0f;
|
|
firework->initial_x_velocity = g_random_double_range (-0.1f, -2.0f);
|
|
firework->initial_y_velocity = g_random_double_range (0.1f, 4.0f);
|
|
g_timer_reset (firework->timer);
|
|
|
|
/* Pick a random color out of six */
|
|
if (g_random_boolean ())
|
|
{
|
|
memset (&firework->color, 0, sizeof (ClutterColor));
|
|
((guint8 *) &firework->color)[g_random_int_range (0, 3)] = 255;
|
|
}
|
|
else
|
|
{
|
|
memset (&firework->color, 255, sizeof (ClutterColor));
|
|
((guint8 *) &firework->color)[g_random_int_range (0, 3)] = 0;
|
|
}
|
|
firework->color.alpha = 255;
|
|
|
|
/* Fire some of the fireworks from the other side */
|
|
if (g_random_boolean ())
|
|
{
|
|
firework->start_x = -firework->start_x;
|
|
firework->initial_x_velocity = -firework->initial_x_velocity;
|
|
}
|
|
}
|
|
|
|
diff_time = g_timer_elapsed (firework->timer, NULL);
|
|
|
|
firework->x = (firework->start_x +
|
|
firework->initial_x_velocity * diff_time);
|
|
|
|
firework->y = ((firework->initial_y_velocity * diff_time +
|
|
0.5f * GRAVITY * diff_time * diff_time) +
|
|
firework->start_y);
|
|
}
|
|
|
|
diff_time = g_timer_elapsed (data->last_spark_time, NULL);
|
|
if (diff_time < 0.0f || diff_time >= TIME_PER_SPARK)
|
|
{
|
|
/* Add a new spark for each firework, overwriting the oldest ones */
|
|
for (i = 0; i < N_FIREWORKS; i++)
|
|
{
|
|
Spark *spark = data->sparks + data->next_spark_num;
|
|
Firework *firework = data->fireworks + i;
|
|
|
|
spark->x = (firework->x +
|
|
g_random_double_range (-firework->size / 2.0f,
|
|
firework->size / 2.0f));
|
|
spark->y = (firework->y +
|
|
g_random_double_range (-firework->size / 2.0f,
|
|
firework->size / 2.0f));
|
|
spark->base_color = firework->color;
|
|
|
|
data->next_spark_num = (data->next_spark_num + 1) & (N_SPARKS - 1);
|
|
}
|
|
|
|
/* Update the colour of each spark */
|
|
for (i = 0; i < N_SPARKS; i++)
|
|
{
|
|
float color_value;
|
|
|
|
/* First spark is the oldest */
|
|
Spark *spark = data->sparks + ((data->next_spark_num + i)
|
|
& (N_SPARKS - 1));
|
|
|
|
color_value = i / (N_SPARKS - 1.0f);
|
|
spark->color.red = spark->base_color.red * color_value;
|
|
spark->color.green = spark->base_color.green * color_value;
|
|
spark->color.blue = spark->base_color.blue * color_value;
|
|
spark->color.alpha = 255.0f * color_value;
|
|
}
|
|
|
|
g_timer_reset (data->last_spark_time);
|
|
}
|
|
|
|
vbo = cogl_vertex_buffer_new (N_SPARKS);
|
|
cogl_vertex_buffer_add (vbo, "gl_Vertex", 2,
|
|
COGL_ATTRIBUTE_TYPE_FLOAT, FALSE,
|
|
sizeof (Spark),
|
|
&data->sparks[0].x);
|
|
cogl_vertex_buffer_add (vbo, "gl_Color", 4,
|
|
COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE, TRUE,
|
|
sizeof (Spark),
|
|
&data->sparks[0].color.red);
|
|
cogl_vertex_buffer_submit (vbo);
|
|
|
|
cogl_set_source (data->material);
|
|
cogl_vertex_buffer_draw (vbo, COGL_VERTICES_MODE_POINTS, 0, N_SPARKS);
|
|
|
|
cogl_handle_unref (vbo);
|
|
|
|
cogl_set_projection_matrix (&old_matrix);
|
|
cogl_pop_matrix ();
|
|
}
|
|
|
|
static gboolean
|
|
idle_cb (gpointer data)
|
|
{
|
|
clutter_actor_queue_redraw (data);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
G_MODULE_EXPORT int
|
|
test_cogl_point_sprites_main (int argc, char *argv[])
|
|
{
|
|
static const ClutterColor black = { 0, 0, 0, 255 };
|
|
ClutterActor *stage;
|
|
CoglHandle tex;
|
|
Data data;
|
|
GError *error = NULL;
|
|
int i;
|
|
|
|
clutter_init (&argc, &argv);
|
|
|
|
data.material = cogl_material_new ();
|
|
data.last_spark_time = g_timer_new ();
|
|
|
|
cogl_material_set_point_size (data.material, TEXTURE_SIZE);
|
|
|
|
tex = generate_round_texture ();
|
|
cogl_material_set_layer (data.material, 0, tex);
|
|
cogl_handle_unref (tex);
|
|
|
|
if (!cogl_material_set_layer_point_sprite_coords_enabled (data.material,
|
|
0, TRUE,
|
|
&error))
|
|
{
|
|
g_warning ("Failed to enable point sprite coords: %s", error->message);
|
|
g_clear_error (&error);
|
|
}
|
|
|
|
for (i = 0; i < N_FIREWORKS; i++)
|
|
{
|
|
data.fireworks[i].x = -FLT_MAX;
|
|
data.fireworks[i].y = FLT_MAX;
|
|
data.fireworks[i].size = 0.0f;
|
|
data.fireworks[i].timer = g_timer_new ();
|
|
}
|
|
|
|
for (i = 0; i < N_SPARKS; i++)
|
|
{
|
|
data.sparks[i].x = 2.0f;
|
|
data.sparks[i].y = 2.0f;
|
|
}
|
|
|
|
stage = clutter_stage_get_default ();
|
|
clutter_stage_set_color (CLUTTER_STAGE (stage), &black);
|
|
|
|
g_signal_connect_after (stage, "paint", G_CALLBACK (paint_cb), &data);
|
|
|
|
clutter_actor_show (stage);
|
|
|
|
g_idle_add (idle_cb, stage);
|
|
|
|
clutter_main ();
|
|
|
|
cogl_object_unref (data.material);
|
|
g_timer_destroy (data.last_spark_time);
|
|
|
|
for (i = 0; i < N_FIREWORKS; i++)
|
|
g_timer_destroy (data.fireworks[i].timer);
|
|
|
|
return 0;
|
|
}
|