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b9df8524f0
Enable animation updates from the GdkFrameClock whenever any timeline is added to the ClutterMasterClockGdk. This may improve animation smoothness (depending on the GDK backend in use) because it allows GDK to tweak its frame timing for animation purposes. https://bugzilla.gnome.org/show_bug.cgi?id=755357
595 lines
20 KiB
C
595 lines
20 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By: Lionel Landwerlin <lionel.g.landwerlin@linux.intel.com>
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*
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* Copyright (C) 2015 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* SECTION:clutter-master-clock-gdk
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* @short_description: The GDK master clock for all animations
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*
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* The #ClutterMasterClockDefault class is the GdkFrameClock based implementation
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* of #ClutterMasterClock.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <gdk/gdk.h>
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#include "clutter-master-clock.h"
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#include "clutter-master-clock-gdk.h"
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#include "clutter-stage-gdk.h"
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#include "clutter-debug.h"
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#include "clutter-private.h"
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#include "clutter-stage-manager-private.h"
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#include "clutter-stage-private.h"
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#ifdef CLUTTER_ENABLE_DEBUG
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#define clutter_warn_if_over_budget(master_clock,start_time,section) G_STMT_START { \
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gint64 __delta = g_get_monotonic_time () - start_time; \
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gint64 __budget = master_clock->remaining_budget; \
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if (__budget > 0 && __delta >= __budget) { \
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_clutter_diagnostic_message ("%s took %" G_GINT64_FORMAT " microseconds " \
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"more than the remaining budget of %" G_GINT64_FORMAT \
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" microseconds", \
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section, __delta - __budget, __budget); \
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} } G_STMT_END
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#else
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#define clutter_warn_if_over_budget(master_clock,start_time,section)
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#endif
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typedef struct _ClutterClockSource ClutterClockSource;
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struct _ClutterMasterClockGdk
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{
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GObject parent_instance;
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/* the list of timelines handled by the clock */
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GSList *timelines;
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/* mapping between ClutterStages and GdkFrameClocks.
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*
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* @stage_to_clock: a direct mapping because each stage has at most one clock
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* @clock_to_stage: each clock can have more than one stage
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*/
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GHashTable *stage_to_clock;
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GHashTable *clock_to_stage;
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/* the current state of the clock, in usecs */
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gint64 cur_tick;
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/* the previous state of the clock, in usecs, used to compute the delta */
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gint64 prev_tick;
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#ifdef CLUTTER_ENABLE_DEBUG
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gint64 frame_budget;
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gint64 remaining_budget;
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#endif
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};
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struct _ClutterClockSource
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{
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GSource source;
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ClutterMasterClock *master_clock;
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};
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static void clutter_master_clock_iface_init (ClutterMasterClockIface *iface);
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G_DEFINE_TYPE_WITH_CODE (ClutterMasterClockGdk,
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clutter_master_clock_gdk,
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G_TYPE_OBJECT,
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G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_MASTER_CLOCK,
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clutter_master_clock_iface_init));
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static void
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master_clock_schedule_forced_stages_updates (ClutterMasterClockGdk *master_clock)
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{
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GHashTableIter iter;
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gpointer stage, frame_clock;
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g_hash_table_iter_init (&iter, master_clock->stage_to_clock);
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while (g_hash_table_iter_next (&iter, &stage, &frame_clock))
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gdk_frame_clock_request_phase (GDK_FRAME_CLOCK (frame_clock),
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GDK_FRAME_CLOCK_PHASE_PAINT);
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}
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static void
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master_clock_sync_frame_clock_update (ClutterMasterClockGdk *master_clock)
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{
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gboolean updating = master_clock->timelines != NULL;
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gpointer frame_clock, stage_list;
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GHashTableIter iter;
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g_hash_table_iter_init (&iter, master_clock->clock_to_stage);
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while (g_hash_table_iter_next (&iter, &frame_clock, &stage_list))
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{
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gboolean clock_updating =
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GPOINTER_TO_UINT (g_object_get_data (frame_clock,
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"clutter-master-clock-updating"));
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if (clock_updating != updating)
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{
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if (updating)
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gdk_frame_clock_begin_updating (GDK_FRAME_CLOCK (frame_clock));
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else
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gdk_frame_clock_end_updating (GDK_FRAME_CLOCK (frame_clock));
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g_object_set_data (frame_clock,
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"clutter-master-clock-updating",
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GUINT_TO_POINTER (updating));
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}
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}
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}
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static void
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master_clock_schedule_stage_update (ClutterMasterClockGdk *master_clock,
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ClutterStage *stage,
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GdkFrameClock *frame_clock)
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{
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/* Clear the old update time */
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_clutter_stage_clear_update_time (stage);
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/* And if there is still work to be done, schedule a new one */
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if (_clutter_stage_has_queued_events (stage) ||
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_clutter_stage_needs_update (stage))
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_clutter_stage_schedule_update (stage);
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/* We can avoid to schedule a new frame if the stage doesn't need
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* anymore redrawing. But in the case we still have timelines alive,
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* we have no choice, we need to advance the timelines for the next
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* frame. */
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if (master_clock->timelines != NULL)
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gdk_frame_clock_request_phase (frame_clock, GDK_FRAME_CLOCK_PHASE_PAINT);
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}
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static void
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master_clock_process_stage_events (ClutterMasterClockGdk *master_clock,
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ClutterStage *stage)
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{
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#ifdef CLUTTER_ENABLE_DEBUG
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gint64 start = g_get_monotonic_time ();
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#endif
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/* Process queued events */
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_clutter_stage_process_queued_events (stage);
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#ifdef CLUTTER_ENABLE_DEBUG
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if (_clutter_diagnostic_enabled ())
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clutter_warn_if_over_budget (master_clock, start, "Event processing");
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master_clock->remaining_budget -= (g_get_monotonic_time () - start);
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#endif
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}
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/*
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* master_clock_advance_timelines:
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* @master_clock: a #ClutterMasterClock
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*
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* Advances all the timelines held by the master clock. This function
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* should be called before calling _clutter_stage_do_update() to
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* make sure that all the timelines are advanced and the scene is updated.
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*/
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static void
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master_clock_advance_timelines (ClutterMasterClockGdk *master_clock)
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{
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GSList *timelines, *l;
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#ifdef CLUTTER_ENABLE_DEBUG
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gint64 start = g_get_monotonic_time ();
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#endif
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/* we protect ourselves from timelines being removed during
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* the advancement by other timelines by copying the list of
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* timelines, taking a reference on them, iterating over the
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* copied list and then releasing the reference.
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*
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* we cannot simply take a reference on the timelines and still
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* use the list held by the master clock because the do_tick()
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* might result in the creation of a new timeline, which gets
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* added at the end of the list with no reference increase and
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* thus gets disposed at the end of the iteration.
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*
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* this implies that a newly added timeline will not be advanced
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* by this clock iteration, which is perfectly fine since we're
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* in its first cycle.
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*
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* we also cannot steal the master clock timelines list because
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* a timeline might be removed as the direct result of do_tick()
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* and remove_timeline() would not find the timeline, failing
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* and leaving a dangling pointer behind.
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*/
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timelines = g_slist_copy (master_clock->timelines);
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g_slist_foreach (timelines, (GFunc) g_object_ref, NULL);
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for (l = timelines; l != NULL; l = l->next)
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_clutter_timeline_do_tick (l->data, master_clock->cur_tick / 1000);
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g_slist_foreach (timelines, (GFunc) g_object_unref, NULL);
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g_slist_free (timelines);
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#ifdef CLUTTER_ENABLE_DEBUG
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if (_clutter_diagnostic_enabled ())
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clutter_warn_if_over_budget (master_clock, start, "Animations");
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master_clock->remaining_budget -= (g_get_monotonic_time () - start);
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#endif
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}
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static gboolean
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master_clock_update_stage (ClutterMasterClockGdk *master_clock,
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ClutterStage *stage)
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{
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gboolean stage_updated = FALSE;
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#ifdef CLUTTER_ENABLE_DEBUG
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gint64 start = g_get_monotonic_time ();
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#endif
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_clutter_run_repaint_functions (CLUTTER_REPAINT_FLAGS_PRE_PAINT);
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/* Update any stage that needs redraw/relayout after the clock
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* is advanced.
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*/
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stage_updated |= _clutter_stage_do_update (stage);
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_clutter_run_repaint_functions (CLUTTER_REPAINT_FLAGS_POST_PAINT);
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#ifdef CLUTTER_ENABLE_DEBUG
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if (_clutter_diagnostic_enabled ())
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clutter_warn_if_over_budget (master_clock, start, "Updating the stage");
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master_clock->remaining_budget -= (g_get_monotonic_time () - start);
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#endif
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return stage_updated;
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}
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static void
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clutter_master_clock_gdk_update (GdkFrameClock *frame_clock,
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ClutterMasterClockGdk *master_clock)
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{
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GList *stages, *l;
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_clutter_threads_acquire_lock ();
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/* Get the time to use for this frame */
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master_clock->cur_tick = gdk_frame_clock_get_frame_time (frame_clock);
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#ifdef CLUTTER_ENABLE_DEBUG
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/* Update the remaining budget */
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master_clock->remaining_budget = master_clock->frame_budget;
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#endif
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stages = g_hash_table_lookup (master_clock->clock_to_stage, frame_clock);
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CLUTTER_NOTE (SCHEDULER, "Updating %d stages tied to frame clock %p",
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g_list_length (stages), frame_clock);
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for (l = stages; l != NULL; l = l->next)
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{
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ClutterStage *stage = l->data;
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CLUTTER_NOTE (SCHEDULER, "Master clock (stage:%p, clock:%p) [tick]", stage, frame_clock);
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/* Each frame is split into three separate phases: */
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/* 1. process all the events; goes through the stage's event queue
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* and processes each event according to its type, then emits the
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* various signals that are associated with the event
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*/
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master_clock_process_stage_events (master_clock, stage);
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/* 2. advance the timelines */
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master_clock_advance_timelines (master_clock);
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/* 3. relayout and redraw the stage; the stage might have been
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* destroyed in 1. when processing events, check whether it's
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* still alive.
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*/
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if (g_hash_table_lookup (master_clock->stage_to_clock, stage) != NULL)
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{
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master_clock_update_stage (master_clock, stage);
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master_clock_schedule_stage_update (master_clock, stage, frame_clock);
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}
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}
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master_clock->prev_tick = master_clock->cur_tick;
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_clutter_threads_release_lock ();
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}
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static void
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clutter_master_clock_gdk_remove_stage_clock (ClutterMasterClockGdk *master_clock,
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ClutterStage *stage)
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{
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gpointer frame_clock = g_hash_table_lookup (master_clock->stage_to_clock, stage);
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GList *stages;
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if (frame_clock == NULL)
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return;
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CLUTTER_NOTE (SCHEDULER, "Removing stage %p with clock %p", stage, frame_clock);
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g_hash_table_remove (master_clock->stage_to_clock, stage);
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stages = g_hash_table_lookup (master_clock->clock_to_stage, frame_clock);
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if (stages != NULL)
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{
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if (stages->next == NULL)
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{
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/* Deleting the last stage linked to a given clock. We can stop
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listening to that clock and also tell the clock we're finish
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updating it. */
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if (GPOINTER_TO_UINT (g_object_get_data (frame_clock,
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"clutter-master-clock-updating")))
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{
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gdk_frame_clock_end_updating (GDK_FRAME_CLOCK (frame_clock));
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g_object_set_data (frame_clock, "clutter-master-clock-updating", NULL);
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}
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g_signal_handlers_disconnect_by_func (frame_clock,
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clutter_master_clock_gdk_update,
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master_clock);
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g_hash_table_remove (master_clock->clock_to_stage, frame_clock);
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g_list_free (stages);
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}
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else
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{
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stages = g_list_remove (stages, stage);
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g_hash_table_replace (master_clock->clock_to_stage,
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g_object_ref (frame_clock),
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stages);
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}
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}
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}
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static void
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clutter_master_clock_gdk_add_stage_clock (ClutterMasterClockGdk *master_clock,
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ClutterStage *stage,
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GdkFrameClock *frame_clock)
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{
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GList *stages;
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clutter_master_clock_gdk_remove_stage_clock (master_clock, stage);
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CLUTTER_NOTE (SCHEDULER, "Adding stage %p with clock %p", stage, frame_clock);
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g_hash_table_insert (master_clock->stage_to_clock, stage, g_object_ref (frame_clock));
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stages = g_hash_table_lookup (master_clock->clock_to_stage, frame_clock);
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if (stages == NULL)
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{
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g_hash_table_insert (master_clock->clock_to_stage, g_object_ref (frame_clock),
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g_list_append (NULL, stage));
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g_signal_connect (frame_clock, "paint",
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G_CALLBACK (clutter_master_clock_gdk_update),
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master_clock);
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}
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else
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stages = g_list_append (stages, stage);
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if (master_clock->timelines != NULL)
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{
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_clutter_master_clock_start_running ((ClutterMasterClock *) master_clock);
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/* We only need to synchronize the frame clock state if we have
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timelines running. */
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master_clock_sync_frame_clock_update (master_clock);
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}
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}
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static void
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clutter_master_clock_gdk_listen_to_stage (ClutterMasterClockGdk *master_clock,
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ClutterStage *stage)
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{
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ClutterStageWindow *stage_window;
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ClutterStageGdk *stage_window_gdk;
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GdkFrameClock *frame_clock;
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stage_window = _clutter_stage_get_window (stage);
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if (stage_window == NULL)
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{
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clutter_master_clock_gdk_remove_stage_clock (master_clock, stage);
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return;
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}
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stage_window_gdk = CLUTTER_STAGE_GDK (stage_window);
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if (stage_window_gdk->window == NULL)
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{
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clutter_master_clock_gdk_remove_stage_clock (master_clock, stage);
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return;
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}
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frame_clock = gdk_window_get_frame_clock (stage_window_gdk->window);
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if (frame_clock == NULL)
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{
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clutter_master_clock_gdk_remove_stage_clock (master_clock, stage);
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return;
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}
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clutter_master_clock_gdk_add_stage_clock (master_clock, stage, frame_clock);
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}
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static void
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clutter_master_clock_gdk_stage_visibility (ClutterStage *stage,
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GParamSpec *spec,
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ClutterMasterClockGdk *master_clock)
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{
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ClutterActor *actor = CLUTTER_ACTOR (stage);
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if (clutter_actor_is_mapped (actor))
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clutter_master_clock_gdk_listen_to_stage (master_clock, stage);
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else
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clutter_master_clock_gdk_remove_stage_clock (master_clock, stage);
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}
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static void
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clutter_master_clock_gdk_stage_added (ClutterStageManager *manager,
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ClutterStage *stage,
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ClutterMasterClockGdk *master_clock)
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{
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g_signal_connect (stage, "notify::mapped",
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G_CALLBACK (clutter_master_clock_gdk_stage_visibility),
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master_clock);
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clutter_master_clock_gdk_stage_visibility (stage, NULL, master_clock);
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}
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static void
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clutter_master_clock_gdk_stage_removed (ClutterStageManager *manager,
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ClutterStage *stage,
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ClutterMasterClockGdk *master_clock)
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{
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clutter_master_clock_gdk_remove_stage_clock (master_clock, stage);
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g_signal_handlers_disconnect_by_func (stage,
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clutter_master_clock_gdk_stage_visibility,
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master_clock);
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}
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static void
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clutter_master_clock_gdk_dispose (GObject *gobject)
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{
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ClutterStageManager *manager = clutter_stage_manager_get_default ();
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g_signal_handlers_disconnect_by_func (manager,
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clutter_master_clock_gdk_stage_added,
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gobject);
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g_signal_handlers_disconnect_by_func (manager,
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clutter_master_clock_gdk_stage_removed,
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gobject);
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G_OBJECT_CLASS (clutter_master_clock_gdk_parent_class)->dispose (gobject);
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}
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static void
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clutter_master_clock_gdk_finalize (GObject *gobject)
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{
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ClutterMasterClockGdk *master_clock = CLUTTER_MASTER_CLOCK_GDK (gobject);
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g_hash_table_unref (master_clock->clock_to_stage);
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g_hash_table_unref (master_clock->stage_to_clock);
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g_slist_free (master_clock->timelines);
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G_OBJECT_CLASS (clutter_master_clock_gdk_parent_class)->finalize (gobject);
|
|
}
|
|
|
|
static void
|
|
clutter_master_clock_gdk_class_init (ClutterMasterClockGdkClass *klass)
|
|
{
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
|
|
gobject_class->dispose = clutter_master_clock_gdk_dispose;
|
|
gobject_class->finalize = clutter_master_clock_gdk_finalize;
|
|
}
|
|
|
|
static void
|
|
clutter_master_clock_gdk_init (ClutterMasterClockGdk *self)
|
|
{
|
|
ClutterStageManager *manager;
|
|
const GSList *stages, *l;
|
|
|
|
#ifdef CLUTTER_ENABLE_DEBUG
|
|
self->frame_budget = G_USEC_PER_SEC / 60;
|
|
#endif
|
|
|
|
self->clock_to_stage = g_hash_table_new_full (g_direct_hash, g_direct_equal,
|
|
g_object_unref, NULL);
|
|
self->stage_to_clock = g_hash_table_new_full (g_direct_hash, g_direct_equal,
|
|
NULL, g_object_unref);
|
|
|
|
manager = clutter_stage_manager_get_default ();
|
|
g_signal_connect (manager, "stage-added",
|
|
G_CALLBACK (clutter_master_clock_gdk_stage_added), self);
|
|
g_signal_connect (manager, "stage-removed",
|
|
G_CALLBACK (clutter_master_clock_gdk_stage_removed), self);
|
|
|
|
stages = clutter_stage_manager_peek_stages (manager);
|
|
for (l = stages; l; l = l->next)
|
|
clutter_master_clock_gdk_stage_added (manager, l->data, self);
|
|
|
|
if (G_UNLIKELY (clutter_paint_debug_flags & CLUTTER_DEBUG_CONTINUOUS_REDRAW))
|
|
g_warning ("Continuous redraw is not supported with the GDK backend.");
|
|
}
|
|
|
|
static void
|
|
clutter_master_clock_gdk_add_timeline (ClutterMasterClock *clock,
|
|
ClutterTimeline *timeline)
|
|
{
|
|
ClutterMasterClockGdk *master_clock = (ClutterMasterClockGdk *) clock;
|
|
gboolean is_first;
|
|
|
|
if (g_slist_find (master_clock->timelines, timeline))
|
|
return;
|
|
|
|
is_first = master_clock->timelines == NULL;
|
|
|
|
master_clock->timelines = g_slist_prepend (master_clock->timelines,
|
|
timeline);
|
|
|
|
if (is_first)
|
|
{
|
|
_clutter_master_clock_start_running (clock);
|
|
/* Sync frame clock update state if needed. */
|
|
master_clock_sync_frame_clock_update (master_clock);
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_master_clock_gdk_remove_timeline (ClutterMasterClock *clock,
|
|
ClutterTimeline *timeline)
|
|
{
|
|
ClutterMasterClockGdk *master_clock = (ClutterMasterClockGdk *) clock;
|
|
|
|
master_clock->timelines = g_slist_remove (master_clock->timelines,
|
|
timeline);
|
|
|
|
/* Sync frame clock update state if we have no more timelines running. */
|
|
if (master_clock->timelines == NULL)
|
|
master_clock_sync_frame_clock_update (master_clock);
|
|
}
|
|
|
|
static void
|
|
clutter_master_clock_gdk_start_running (ClutterMasterClock *clock)
|
|
{
|
|
master_clock_schedule_forced_stages_updates ((ClutterMasterClockGdk *) clock);
|
|
}
|
|
|
|
static void
|
|
clutter_master_clock_gdk_ensure_next_iteration (ClutterMasterClock *clock)
|
|
{
|
|
master_clock_schedule_forced_stages_updates ((ClutterMasterClockGdk *) clock);
|
|
}
|
|
|
|
static void
|
|
clutter_master_clock_gdk_set_paused (ClutterMasterClock *clock,
|
|
gboolean paused)
|
|
{
|
|
/* GdkFrameClock runs the show here. We do not decide whether the
|
|
clock is paused or not. */
|
|
}
|
|
|
|
static void
|
|
clutter_master_clock_iface_init (ClutterMasterClockIface *iface)
|
|
{
|
|
iface->add_timeline = clutter_master_clock_gdk_add_timeline;
|
|
iface->remove_timeline = clutter_master_clock_gdk_remove_timeline;
|
|
iface->start_running = clutter_master_clock_gdk_start_running;
|
|
iface->ensure_next_iteration = clutter_master_clock_gdk_ensure_next_iteration;
|
|
iface->set_paused = clutter_master_clock_gdk_set_paused;
|
|
}
|