mirror of
https://github.com/brl/mutter.git
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77ec8774a0
Revert all the work that happened on the master branch.
Sadly, this is the only way to merge the current development branch back
into master.
It is now abundantly clear that I merged the 1.99 branch far too soon,
and that Clutter 2.0 won't happen any time soon, if at all.
Since having the development happen on a separate branch throws a lot of
people into confusion, let's undo the clutter-1.99 → master merge, and
move back the development of Clutter to the master branch.
In order to do so, we need to do some surgery to the Git repository.
First, we do a massive revert in a single commit of all that happened
since the switch to 1.99 and the API version bump done with the
89a2862b05
commit. The history is too long
to be reverted commit by commit without being extremely messy.
162 lines
9.4 KiB
C
162 lines
9.4 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006, 2007, 2008 OpenedHand Ltd
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* Copyright (C) 2009, 2010 Intel Corp
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#ifndef __CLUTTER_ACTOR_DEPRECATED_H__
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#define __CLUTTER_ACTOR_DEPRECATED_H__
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#include <clutter/clutter-types.h>
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G_BEGIN_DECLS
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CLUTTER_DEPRECATED_IN_1_10
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void clutter_actor_set_geometry (ClutterActor *self,
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const ClutterGeometry *geometry);
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CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_get_allocation_geometry)
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void clutter_actor_get_geometry (ClutterActor *self,
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ClutterGeometry *geometry);
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CLUTTER_DEPRECATED_IN_1_8
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guint32 clutter_actor_get_gid (ClutterActor *self);
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CLUTTER_DEPRECATED_IN_1_8
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ClutterActor * clutter_get_actor_by_gid (guint32 id_);
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CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_remove_child() and clutter_actor_add_child())
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void clutter_actor_reparent (ClutterActor *self,
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ClutterActor *new_parent);
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CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_add_child)
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void clutter_actor_set_parent (ClutterActor *self,
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ClutterActor *parent);
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CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_remove_child)
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void clutter_actor_unparent (ClutterActor *self);
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CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_set_child_above_sibling)
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void clutter_actor_raise (ClutterActor *self,
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ClutterActor *below);
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CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_set_child_below_sibling)
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void clutter_actor_lower (ClutterActor *self,
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ClutterActor *above);
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CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_set_child_above_sibling() with NULL sibling)
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void clutter_actor_raise_top (ClutterActor *self);
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CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_set_child_below_sibling() with NULL sibling)
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void clutter_actor_lower_bottom (ClutterActor *self);
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CLUTTER_DEPRECATED_IN_1_10
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void clutter_actor_push_internal (ClutterActor *self);
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CLUTTER_DEPRECATED_IN_1_10
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void clutter_actor_pop_internal (ClutterActor *self);
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CLUTTER_DEPRECATED_IN_1_10
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void clutter_actor_show_all (ClutterActor *self);
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CLUTTER_DEPRECATED_IN_1_10
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void clutter_actor_hide_all (ClutterActor *self);
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CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_actor_set_z_position)
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void clutter_actor_set_depth (ClutterActor *self,
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gfloat depth);
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CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_actor_get_z_position)
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gfloat clutter_actor_get_depth (ClutterActor *self);
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CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_actor_set_rotation_angle)
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void clutter_actor_set_rotation (ClutterActor *self,
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ClutterRotateAxis axis,
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gdouble angle,
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gfloat x,
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gfloat y,
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gfloat z);
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CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_actor_set_rotation_angle and clutter_actor_set_pivot_point)
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void clutter_actor_set_z_rotation_from_gravity (ClutterActor *self,
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gdouble angle,
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ClutterGravity gravity);
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CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_actor_get_rotation_angle)
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gdouble clutter_actor_get_rotation (ClutterActor *self,
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ClutterRotateAxis axis,
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gfloat *x,
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gfloat *y,
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gfloat *z);
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CLUTTER_DEPRECATED_IN_1_12
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ClutterGravity clutter_actor_get_z_rotation_gravity (ClutterActor *self);
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CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_actor_set_scale and clutter_actor_set_pivot_point)
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void clutter_actor_set_scale_full (ClutterActor *self,
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gdouble scale_x,
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gdouble scale_y,
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gfloat center_x,
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gfloat center_y);
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CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_actor_set_scale and clutter_actor_set_pivot_point)
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void clutter_actor_set_scale_with_gravity (ClutterActor *self,
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gdouble scale_x,
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gdouble scale_y,
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ClutterGravity gravity);
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CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_actor_get_pivot_point)
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void clutter_actor_get_scale_center (ClutterActor *self,
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gfloat *center_x,
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gfloat *center_y);
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CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_actor_get_pivot_point)
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ClutterGravity clutter_actor_get_scale_gravity (ClutterActor *self);
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CLUTTER_DEPRECATED_IN_1_12
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void clutter_actor_set_anchor_point (ClutterActor *self,
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gfloat anchor_x,
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gfloat anchor_y);
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CLUTTER_DEPRECATED_IN_1_12
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void clutter_actor_move_anchor_point (ClutterActor *self,
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gfloat anchor_x,
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gfloat anchor_y);
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CLUTTER_DEPRECATED_IN_1_12
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void clutter_actor_get_anchor_point (ClutterActor *self,
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gfloat *anchor_x,
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gfloat *anchor_y);
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CLUTTER_DEPRECATED_IN_1_12
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ClutterGravity clutter_actor_get_anchor_point_gravity (ClutterActor *self);
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CLUTTER_DEPRECATED_IN_1_12
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void clutter_actor_set_anchor_point_from_gravity (ClutterActor *self,
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ClutterGravity gravity);
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CLUTTER_DEPRECATED_IN_1_12
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void clutter_actor_move_anchor_point_from_gravity (ClutterActor *self,
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ClutterGravity gravity);
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CLUTTER_DEPRECATED_IN_1_12
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void clutter_actor_get_transformation_matrix (ClutterActor *self,
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ClutterMatrix *matrix);
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CLUTTER_DEPRECATED_IN_1_12_FOR (clutter_actor_get_allocation_box)
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void clutter_actor_get_allocation_geometry (ClutterActor *self,
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ClutterGeometry *geom);
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G_END_DECLS
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#endif /* __CLUTTER_ACTOR_DEPRECATED_H__ */
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