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acc44161c1
As part of an effort to improve the architecture of CoglMaterial internally this overhauls how we flush layer state to OpenGL by adding a formal backend abstraction for fragment processing and further formalizing the CoglTextureUnit abstraction. There are three backends: "glsl", "arbfp" and "fixed". The fixed backend uses the OpenGL fixed function APIs to setup the fragment processing, the arbfp backend uses code generation to handle fragment processing using an ARBfp program, and the GLSL backend is currently only there as a formality to handle user programs associated with a material. (i.e. the glsl backend doesn't yet support code generation) The GLSL backend has highest precedence, then arbfp and finally the fixed. If a backend can't support some particular CoglMaterial feature then it will fallback to the next backend. This adds three new COGL_DEBUG options: * "disable-texturing" as expected should disable all texturing * "disable-arbfp" always make the arbfp backend fallback * "disable-glsl" always make the glsl backend fallback * "show-source" show code generated by the arbfp/glsl backends
376 lines
11 KiB
C
376 lines
11 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Damien Lespiau <damien.lespiau@intel.com>
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*/
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/* For an overview of the functionality implemented here, please see
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* cogl-pixel-buffer.h, which contains the gtk-doc section overview for the
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* Pixel Buffers API.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <stdio.h>
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#include <string.h>
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#include <glib.h>
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#include "cogl.h"
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#include "cogl-internal.h"
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#include "cogl-util.h"
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#include "cogl-context.h"
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#include "cogl-handle.h"
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#include "cogl-pixel-buffer-private.h"
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#include "cogl-pixel-buffer.h"
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/*
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* GL/GLES compatibility defines for the buffer API:
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*/
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#if defined (HAVE_COGL_GL)
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#define glGenBuffers ctx->drv.pf_glGenBuffers
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#define glBindBuffer ctx->drv.pf_glBindBuffer
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#define glBufferData ctx->drv.pf_glBufferData
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#define glBufferSubData ctx->drv.pf_glBufferSubData
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#define glGetBufferSubData ctx->drv.pf_glGetBufferSubData
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#define glDeleteBuffers ctx->drv.pf_glDeleteBuffers
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#define glMapBuffer ctx->drv.pf_glMapBuffer
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#define glUnmapBuffer ctx->drv.pf_glUnmapBuffer
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#ifndef GL_PIXEL_UNPACK_BUFFER
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#define GL_PIXEL_UNPACK_BUFFER GL_PIXEL_UNPACK_BUFFER_ARB
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#endif
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#ifndef GL_PIXEL_PACK_BUFFER
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#define GL_PIXEL_PACK_BUFFER GL_PIXEL_PACK_BUFFER_ARB
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#endif
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#elif defined (HAVE_COGL_GLES2)
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#include "../gles/cogl-gles2-wrapper.h"
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#endif
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static void
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_cogl_pixel_buffer_free (CoglPixelBuffer *buffer);
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#if !defined (COGL_HAS_GLES)
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static const CoglBufferVtable
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cogl_pixel_buffer_vtable;
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#endif
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static const CoglBufferVtable
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cogl_malloc_pixel_buffer_vtable;
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/* we don't want to use the stock COGL_HANDLE_DEFINE * for 2 reasons:
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* - it defines already deprecated symbols
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* - we want to suffix the public symbols by _EXP */
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#define COGL_HANDLE_DEFINE_EXP(TypeName, type_name) \
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\
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static CoglHandleClass _cogl_##type_name##_class; \
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\
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GQuark \
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_cogl_handle_##type_name##_get_type (void) \
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{ \
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static GQuark type = 0; \
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if (!type) \
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type = g_quark_from_static_string ("Cogl"#TypeName); \
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return type; \
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} \
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\
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static CoglHandle \
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_cogl_##type_name##_handle_new (Cogl##TypeName *new_obj) \
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{ \
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CoglHandleObject *obj = (CoglHandleObject *)&new_obj->_parent;\
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obj->ref_count = 1; \
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\
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obj->klass = &_cogl_##type_name##_class; \
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if (!obj->klass->type) \
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{ \
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obj->klass->type = _cogl_handle_##type_name##_get_type ();\
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obj->klass->virt_free = _cogl_##type_name##_free; \
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} \
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\
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_COGL_HANDLE_DEBUG_NEW (TypeName, obj); \
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return (CoglHandle) new_obj; \
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} \
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\
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Cogl##TypeName * \
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_cogl_##type_name##_pointer_from_handle (CoglHandle handle) \
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{ \
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return (Cogl##TypeName *) handle; \
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} \
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\
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gboolean \
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cogl_is_##type_name##_EXP (CoglHandle handle) \
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{ \
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CoglHandleObject *obj = (CoglHandleObject *)handle; \
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\
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if (handle == COGL_INVALID_HANDLE) \
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return FALSE; \
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\
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return (obj->klass->type == \
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_cogl_handle_##type_name##_get_type ()); \
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}
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COGL_HANDLE_DEFINE_EXP(PixelBuffer, pixel_buffer)
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CoglHandle
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cogl_pixel_buffer_new_EXP (unsigned int size)
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{
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CoglPixelBuffer *pixel_buffer = g_slice_new0 (CoglPixelBuffer);
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CoglBuffer *buffer = COGL_BUFFER (pixel_buffer);
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_COGL_GET_CONTEXT (ctx, COGL_INVALID_HANDLE);
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/* parent's constructor */
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_cogl_buffer_initialize (buffer,
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size,
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COGL_BUFFER_USAGE_HINT_TEXTURE,
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COGL_BUFFER_UPDATE_HINT_STATIC);
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/* malloc version only for GLES */
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#if !defined (COGL_HAS_GLES)
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if (cogl_features_available (COGL_FEATURE_PBOS))
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{
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/* PBOS */
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buffer->vtable = &cogl_pixel_buffer_vtable;
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GE( glGenBuffers (1, &buffer->gl_handle) );
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COGL_BUFFER_SET_FLAG (buffer, BUFFER_OBJECT);
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}
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else
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#endif
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{
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/* malloc fallback subclass */
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buffer->vtable = &cogl_malloc_pixel_buffer_vtable;
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/* create the buffer here as there's no point for a lazy allocation in
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* the malloc case */
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buffer->data = g_malloc (size);
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}
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pixel_buffer->flags = COGL_PIXEL_BUFFER_FLAG_NONE;
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/* return COGL_INVALID_HANDLE; */
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return _cogl_pixel_buffer_handle_new (pixel_buffer);
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}
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CoglHandle
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cogl_pixel_buffer_new_for_size_EXP (unsigned int width,
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unsigned int height,
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CoglPixelFormat format,
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unsigned int *rowstride)
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{
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CoglHandle buffer;
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CoglPixelBuffer *pixel_buffer;
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unsigned int stride;
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/* creating a buffer to store "any" format does not make sense */
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if (G_UNLIKELY (format == COGL_PIXEL_FORMAT_ANY))
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return COGL_INVALID_HANDLE;
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/* for now we fallback to cogl_pixel_buffer_new_EXP, later, we could ask
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* libdrm a tiled buffer for instance */
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stride = width * _cogl_get_format_bpp (format);
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if (rowstride)
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*rowstride = stride;
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buffer = cogl_pixel_buffer_new_EXP (height * stride);
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if (G_UNLIKELY (buffer == COGL_INVALID_HANDLE))
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return COGL_INVALID_HANDLE;
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pixel_buffer = COGL_PIXEL_BUFFER (buffer);
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pixel_buffer->width = width;
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pixel_buffer->height = height;
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pixel_buffer->format = format;
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pixel_buffer->stride = stride;
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return buffer;
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}
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static void
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_cogl_pixel_buffer_free (CoglPixelBuffer *buffer)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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/* parent's destructor */
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_cogl_buffer_fini (COGL_BUFFER (buffer));
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GE( glDeleteBuffers (1, &(COGL_BUFFER (buffer)->gl_handle)) );
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g_slice_free (CoglPixelBuffer, buffer);
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}
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#if !defined (COGL_HAS_GLES)
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static guint8 *
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_cogl_pixel_buffer_map (CoglBuffer *buffer,
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CoglBufferAccess access)
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{
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CoglPixelBuffer *pixel_buffer = COGL_PIXEL_BUFFER (buffer);
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GLenum gl_target;
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guint8 *data;
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_COGL_GET_CONTEXT (ctx, NULL);
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/* we determine the target lazily, on the first map */
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gl_target = GL_PIXEL_UNPACK_BUFFER;
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pixel_buffer->gl_target = gl_target;
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_cogl_buffer_bind (buffer, gl_target);
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/* create an empty store if we don't have one yet. creating the store
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* lazily allows the user of the CoglBuffer to set a hint before the
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* store is created. */
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if (!COGL_PIXEL_BUFFER_FLAG_IS_SET (pixel_buffer, STORE_CREATED))
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{
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GE( glBufferData (gl_target,
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buffer->size,
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NULL,
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_cogl_buffer_hints_to_gl_enum (buffer->usage_hint,
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buffer->update_hint)) );
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COGL_PIXEL_BUFFER_SET_FLAG (pixel_buffer, STORE_CREATED);
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}
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GE_RET( data, glMapBuffer (gl_target,
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_cogl_buffer_access_to_gl_enum (access)) );
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if (data)
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COGL_BUFFER_SET_FLAG (buffer, MAPPED);
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_cogl_buffer_bind (NULL, gl_target);
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return data;
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}
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static void
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_cogl_pixel_buffer_unmap (CoglBuffer *buffer)
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{
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CoglPixelBuffer *pixel_buffer = COGL_PIXEL_BUFFER (buffer);
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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_cogl_buffer_bind (buffer, pixel_buffer->gl_target);
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GE( glUnmapBuffer (pixel_buffer->gl_target) );
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COGL_BUFFER_CLEAR_FLAG (buffer, MAPPED);
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_cogl_buffer_bind (NULL, pixel_buffer->gl_target);
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}
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static gboolean
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_cogl_pixel_buffer_set_data (CoglBuffer *buffer,
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unsigned int offset,
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const guint8 *data,
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unsigned int size)
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{
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CoglPixelBuffer *pixel_buffer = COGL_PIXEL_BUFFER (buffer);
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_COGL_GET_CONTEXT (ctx, FALSE);
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pixel_buffer->gl_target = GL_PIXEL_UNPACK_BUFFER;
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_cogl_buffer_bind (buffer, pixel_buffer->gl_target);
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/* create an empty store if we don't have one yet. creating the store
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* lazily allows the user of the CoglBuffer to set a hint before the
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* store is created. */
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if (!COGL_PIXEL_BUFFER_FLAG_IS_SET (pixel_buffer, STORE_CREATED))
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{
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GE( glBufferData (pixel_buffer->gl_target,
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buffer->size,
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NULL,
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_cogl_buffer_hints_to_gl_enum (buffer->usage_hint,
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buffer->update_hint)) );
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COGL_PIXEL_BUFFER_SET_FLAG (pixel_buffer, STORE_CREATED);
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}
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GE( glBufferSubData (pixel_buffer->gl_target, offset, size, data) );
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_cogl_buffer_bind (NULL, pixel_buffer->gl_target);
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return TRUE;
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}
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#if 0
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gboolean
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cogl_pixel_buffer_set_region_EXP (CoglHandle buffer,
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guint8 *data,
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unsigned int src_width,
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unsigned int src_height,
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unsigned int src_rowstride,
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unsigned int dst_x,
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unsigned int dst_y)
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{
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if (!cogl_is_pixel_buffer (buffer))
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return FALSE;
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return TRUE;
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}
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#endif
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static const CoglBufferVtable cogl_pixel_buffer_vtable =
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{
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_cogl_pixel_buffer_map,
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_cogl_pixel_buffer_unmap,
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_cogl_pixel_buffer_set_data,
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};
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#endif
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/*
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* Fallback path, buffer->data points to a malloc'ed buffer.
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*/
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static guint8 *
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_cogl_malloc_pixel_buffer_map (CoglBuffer *buffer,
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CoglBufferAccess access)
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{
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COGL_BUFFER_SET_FLAG (buffer, MAPPED);
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return buffer->data;
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}
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static void
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_cogl_malloc_pixel_buffer_unmap (CoglBuffer *buffer)
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{
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COGL_BUFFER_CLEAR_FLAG (buffer, MAPPED);
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}
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static gboolean
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_cogl_malloc_pixel_buffer_set_data (CoglBuffer *buffer,
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unsigned int offset,
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const guint8 *data,
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unsigned int size)
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{
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memcpy (buffer->data + offset, data, size);
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return TRUE;
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}
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static const CoglBufferVtable cogl_malloc_pixel_buffer_vtable =
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{
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_cogl_malloc_pixel_buffer_map,
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_cogl_malloc_pixel_buffer_unmap,
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_cogl_malloc_pixel_buffer_set_data,
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};
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