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6436cd073d
This declares the interface types CoglFramebuffer, CoglBuffer, CoglTexture, CoglMetaTexture and CoglPrimitiveTexture as void when including the public cogl.h header so that users don't have to use lots of C type casts between instance types and interface types. This also removes all of the COGL_XYZ() type cast macros since they do nothing more than compile time type casting but it's less readable if you haven't seen that coding pattern before. Unlike with gobject based apis that use per-type macros for casting and performing runtime type checking we instead prefer to do our runtime type checking internally within the front-end public apis when objects are passed into Cogl. This greatly reduces the verbosity for users of the api and may help reduce the chance of excessive runtime type checking that can sometimes be a problem. (cherry picked from commit 248a76f5eac7e5ae4fb45208577f9a55360812a7) Since we can't break the 1.x api this version of the patch actually defines compatible NOP macros within deprecated/cogl-type-casts.h
202 lines
5.8 KiB
C
202 lines
5.8 KiB
C
#include <cogl/cogl2-experimental.h>
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#include <stdarg.h>
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#include "test-utils.h"
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/*
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* This tests reading back an RGBA texture in all of the available
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* pixel formats
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*/
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static const uint8_t tex_data[4] = { 0x12, 0x34, 0x56, 0x78 };
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static void
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test_read_byte (CoglTexture2D *tex_2d,
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CoglPixelFormat format,
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uint8_t expected_byte)
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{
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uint8_t received_byte;
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cogl_texture_get_data (tex_2d,
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format,
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1, /* rowstride */
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&received_byte);
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g_assert_cmpint (expected_byte, ==, received_byte);
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}
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static void
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test_read_short (CoglTexture2D *tex_2d,
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CoglPixelFormat format,
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...)
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{
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va_list ap;
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int bits;
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uint16_t received_value;
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uint16_t expected_value = 0;
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char *received_value_str;
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char *expected_value_str;
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int bits_sum = 0;
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cogl_texture_get_data (tex_2d,
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format,
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2, /* rowstride */
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(uint8_t *) &received_value);
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va_start (ap, format);
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/* Convert the va args into a single 16-bit expected value */
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while ((bits = va_arg (ap, int)) != -1)
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{
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int value = (va_arg (ap, int) * ((1 << bits) - 1) + 128) / 255;
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bits_sum += bits;
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expected_value |= value << (16 - bits_sum);
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}
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va_end (ap);
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received_value_str = g_strdup_printf ("0x%04x", received_value);
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expected_value_str = g_strdup_printf ("0x%04x", expected_value);
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g_assert_cmpstr (received_value_str, ==, expected_value_str);
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g_free (received_value_str);
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g_free (expected_value_str);
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}
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static void
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test_read_888 (CoglTexture2D *tex_2d,
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CoglPixelFormat format,
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uint32_t expected_pixel)
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{
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uint8_t pixel[4];
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cogl_texture_get_data (tex_2d,
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format,
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4, /* rowstride */
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pixel);
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test_utils_compare_pixel (pixel, expected_pixel);
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}
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static void
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test_read_8888 (CoglTexture2D *tex_2d,
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CoglPixelFormat format,
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uint32_t expected_pixel)
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{
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uint32_t received_pixel;
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char *received_value_str;
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char *expected_value_str;
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cogl_texture_get_data (tex_2d,
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format,
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4, /* rowstride */
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(uint8_t *) &received_pixel);
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received_pixel = GUINT32_FROM_BE (received_pixel);
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received_value_str = g_strdup_printf ("0x%08x", received_pixel);
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expected_value_str = g_strdup_printf ("0x%08x", expected_pixel);
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g_assert_cmpstr (received_value_str, ==, expected_value_str);
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g_free (received_value_str);
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g_free (expected_value_str);
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}
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static void
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test_read_int (CoglTexture2D *tex_2d,
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CoglPixelFormat format,
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...)
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{
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va_list ap;
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int bits;
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uint32_t received_value;
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uint32_t expected_value = 0;
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char *received_value_str;
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char *expected_value_str;
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int bits_sum = 0;
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cogl_texture_get_data (tex_2d,
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format,
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4, /* rowstride */
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(uint8_t *) &received_value);
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va_start (ap, format);
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/* Convert the va args into a single 32-bit expected value */
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while ((bits = va_arg (ap, int)) != -1)
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{
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uint32_t value = (va_arg (ap, int) * ((1 << bits) - 1) + 128) / 255;
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bits_sum += bits;
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expected_value |= value << (32 - bits_sum);
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}
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va_end (ap);
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received_value_str = g_strdup_printf ("0x%08x", received_value);
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expected_value_str = g_strdup_printf ("0x%08x", expected_value);
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g_assert_cmpstr (received_value_str, ==, expected_value_str);
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g_free (received_value_str);
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g_free (expected_value_str);
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}
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void
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test_read_texture_formats (void)
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{
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CoglTexture2D *tex_2d;
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tex_2d = cogl_texture_2d_new_from_data (test_ctx,
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1, 1, /* width / height */
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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4, /* rowstride */
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tex_data,
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NULL);
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test_read_byte (tex_2d, COGL_PIXEL_FORMAT_A_8, 0x78);
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#if 0
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/* I'm not sure what's the right value to put here because Nvidia
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and Mesa seem to behave differently so one of them must be
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wrong. */
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test_read_byte (tex_2d, COGL_PIXEL_FORMAT_G_8, 0x9c);
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#endif
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test_read_short (tex_2d, COGL_PIXEL_FORMAT_RGB_565,
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5, 0x12, 6, 0x34, 5, 0x56,
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-1);
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test_read_short (tex_2d, COGL_PIXEL_FORMAT_RGBA_4444_PRE,
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4, 0x12, 4, 0x34, 4, 0x56, 4, 0x78,
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-1);
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test_read_short (tex_2d, COGL_PIXEL_FORMAT_RGBA_5551_PRE,
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5, 0x12, 5, 0x34, 5, 0x56, 1, 0x78,
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-1);
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test_read_888 (tex_2d, COGL_PIXEL_FORMAT_RGB_888, 0x123456ff);
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test_read_888 (tex_2d, COGL_PIXEL_FORMAT_BGR_888, 0x563412ff);
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test_read_8888 (tex_2d, COGL_PIXEL_FORMAT_RGBA_8888_PRE, 0x12345678);
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test_read_8888 (tex_2d, COGL_PIXEL_FORMAT_BGRA_8888_PRE, 0x56341278);
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test_read_8888 (tex_2d, COGL_PIXEL_FORMAT_ARGB_8888_PRE, 0x78123456);
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test_read_8888 (tex_2d, COGL_PIXEL_FORMAT_ABGR_8888_PRE, 0x78563412);
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test_read_int (tex_2d, COGL_PIXEL_FORMAT_RGBA_1010102_PRE,
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10, 0x12, 10, 0x34, 10, 0x56, 2, 0x78,
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-1);
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test_read_int (tex_2d, COGL_PIXEL_FORMAT_BGRA_1010102_PRE,
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10, 0x56, 10, 0x34, 10, 0x12, 2, 0x78,
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-1);
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test_read_int (tex_2d, COGL_PIXEL_FORMAT_ARGB_2101010_PRE,
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2, 0x78, 10, 0x12, 10, 0x34, 10, 0x56,
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-1);
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test_read_int (tex_2d, COGL_PIXEL_FORMAT_ABGR_2101010_PRE,
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2, 0x78, 10, 0x56, 10, 0x34, 10, 0x12,
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-1);
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cogl_object_unref (tex_2d);
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if (cogl_test_verbose ())
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g_print ("OK\n");
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}
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