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https://github.com/brl/mutter.git
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87ce1b21f9
Resizing a wayland client framebuffer should not affect the viewport of additional primitives drawn to that framebuffer before the next swap buffers request nor should querying the framebuffer's width and height be affected until the next swap buffers request completes. This patch changes cogl_wayland_onscreen_resize() so it only saves the new geometry as "pending" state internal to the given CoglOnscreen. Only when cogl_framebuffer_swap_buffers() is next called will the pending size be flushed to the wayland egl api.
598 lines
18 KiB
C
598 lines
18 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <wayland-client.h>
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#include <wayland-egl.h>
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#include <string.h>
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#include "cogl-winsys-egl-wayland-private.h"
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#include "cogl-winsys-egl-private.h"
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#include "cogl-renderer-private.h"
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#include "cogl-onscreen-private.h"
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static const CoglWinsysEGLVtable _cogl_winsys_egl_vtable;
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static const CoglWinsysVtable *parent_vtable;
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typedef struct _CoglRendererWayland
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{
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struct wl_display *wayland_display;
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struct wl_compositor *wayland_compositor;
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struct wl_shell *wayland_shell;
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} CoglRendererWayland;
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typedef struct _CoglDisplayWayland
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{
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struct wl_surface *wayland_surface;
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struct wl_egl_window *wayland_egl_native_window;
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} CoglDisplayWayland;
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typedef struct _CoglOnscreenWayland
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{
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struct wl_egl_window *wayland_egl_native_window;
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struct wl_surface *wayland_surface;
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struct wl_shell_surface *wayland_shell_surface;
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/* Resizing a wayland framebuffer doesn't take affect
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* until the next swap buffers request, so we have to
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* track the resize geometry until then... */
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int pending_width;
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int pending_height;
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int pending_dx;
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int pending_dy;
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gboolean has_pending;
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} CoglOnscreenWayland;
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static void
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display_handle_global_cb (struct wl_display *display,
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uint32_t id,
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const char *interface,
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uint32_t version,
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void *data)
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{
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CoglRendererEGL *egl_renderer = (CoglRendererEGL *)data;
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CoglRendererWayland *wayland_renderer = egl_renderer->platform;
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if (strcmp (interface, "wl_compositor") == 0)
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wayland_renderer->wayland_compositor =
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wl_display_bind (display, id, &wl_compositor_interface);
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else if (strcmp(interface, "wl_shell") == 0)
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wayland_renderer->wayland_shell =
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wl_display_bind (display, id, &wl_shell_interface);
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}
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static void
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_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
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{
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CoglRendererEGL *egl_renderer = renderer->winsys;
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eglTerminate (egl_renderer->edpy);
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g_slice_free (CoglRendererWayland, egl_renderer->platform);
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g_slice_free (CoglRendererEGL, egl_renderer);
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}
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static gboolean
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_cogl_winsys_renderer_connect (CoglRenderer *renderer,
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GError **error)
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{
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CoglRendererEGL *egl_renderer;
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CoglRendererWayland *wayland_renderer;
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renderer->winsys = g_slice_new0 (CoglRendererEGL);
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egl_renderer = renderer->winsys;
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wayland_renderer = g_slice_new0 (CoglRendererWayland);
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egl_renderer->platform = wayland_renderer;
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egl_renderer->platform_vtable = &_cogl_winsys_egl_vtable;
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/* The EGL API doesn't provide for a way to explicitly select a
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* platform when the driver can support multiple. Mesa allows
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* selection using an environment variable though so that's what
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* we're doing here... */
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g_setenv ("EGL_PLATFORM", "wayland", 1);
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if (renderer->foreign_wayland_display)
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{
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wayland_renderer->wayland_display = renderer->foreign_wayland_display;
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/* XXX: For now we have to assume that if a foreign display is
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* given then a foreign compositor and shell must also have been
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* given because wayland doesn't provide a way to
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* retrospectively be notified of the these objects. */
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g_assert (renderer->foreign_wayland_compositor);
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g_assert (renderer->foreign_wayland_shell);
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wayland_renderer->wayland_compositor =
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renderer->foreign_wayland_compositor;
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wayland_renderer->wayland_shell = renderer->foreign_wayland_shell;
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}
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else
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{
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wayland_renderer->wayland_display = wl_display_connect (NULL);
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if (!wayland_renderer->wayland_display)
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{
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g_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_INIT,
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"Failed to connect wayland display");
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goto error;
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}
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wl_display_add_global_listener (wayland_renderer->wayland_display,
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display_handle_global_cb,
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egl_renderer);
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}
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/*
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* Ensure that that we've received the messages setting up the
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* compostor and shell object. This is better than just
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* wl_display_iterate since it will always ensure that something
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* is available to be read
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*/
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while (!(wayland_renderer->wayland_compositor &&
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wayland_renderer->wayland_shell))
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wl_display_roundtrip (wayland_renderer->wayland_display);
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egl_renderer->edpy =
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eglGetDisplay ((EGLNativeDisplayType) wayland_renderer->wayland_display);
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if (!_cogl_winsys_egl_renderer_connect_common (renderer, error))
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goto error;
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return TRUE;
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error:
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_cogl_winsys_renderer_disconnect (renderer);
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return FALSE;
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}
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static gboolean
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_cogl_winsys_egl_display_setup (CoglDisplay *display,
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GError **error)
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{
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CoglDisplayEGL *egl_display = display->winsys;
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CoglDisplayWayland *wayland_display;
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wayland_display = g_slice_new0 (CoglDisplayWayland);
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egl_display->platform = wayland_display;
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return TRUE;
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}
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static void
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_cogl_winsys_egl_display_destroy (CoglDisplay *display)
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{
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CoglDisplayEGL *egl_display = display->winsys;
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g_slice_free (CoglDisplayWayland, egl_display->platform);
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}
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static gboolean
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_cogl_winsys_egl_context_created (CoglDisplay *display,
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GError **error)
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{
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CoglRenderer *renderer = display->renderer;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglRendererWayland *wayland_renderer = egl_renderer->platform;
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CoglDisplayEGL *egl_display = display->winsys;
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CoglDisplayWayland *wayland_display = egl_display->platform;
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const char *error_message;
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wayland_display->wayland_surface =
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wl_compositor_create_surface (wayland_renderer->wayland_compositor);
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if (!wayland_display->wayland_surface)
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{
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error_message= "Failed to create a dummy wayland surface";
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goto fail;
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}
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wayland_display->wayland_egl_native_window =
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wl_egl_window_create (wayland_display->wayland_surface,
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1,
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1);
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if (!wayland_display->wayland_egl_native_window)
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{
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error_message= "Failed to create a dummy wayland native egl surface";
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goto fail;
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}
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egl_display->dummy_surface =
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eglCreateWindowSurface (egl_renderer->edpy,
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egl_display->egl_config,
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(EGLNativeWindowType)
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wayland_display->wayland_egl_native_window,
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NULL);
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if (egl_display->dummy_surface == EGL_NO_SURFACE)
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{
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error_message= "Unable to eglMakeCurrent with dummy surface";
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goto fail;
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}
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if (!eglMakeCurrent (egl_renderer->edpy,
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egl_display->dummy_surface,
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egl_display->dummy_surface,
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egl_display->egl_context))
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{
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error_message = "Unable to eglMakeCurrent with dummy surface";
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goto fail;
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}
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return TRUE;
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fail:
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g_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_CREATE_CONTEXT,
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"%s", error_message);
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return FALSE;
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}
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static void
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_cogl_winsys_egl_cleanup_context (CoglDisplay *display)
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{
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CoglRenderer *renderer = display->renderer;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglDisplayEGL *egl_display = display->winsys;
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CoglDisplayWayland *wayland_display = egl_display->platform;
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if (egl_display->dummy_surface != EGL_NO_SURFACE)
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{
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eglDestroySurface (egl_renderer->edpy, egl_display->dummy_surface);
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egl_display->dummy_surface = EGL_NO_SURFACE;
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}
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if (wayland_display->wayland_egl_native_window)
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{
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wl_egl_window_destroy (wayland_display->wayland_egl_native_window);
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wayland_display->wayland_egl_native_window = NULL;
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}
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if (wayland_display->wayland_surface)
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{
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wl_surface_destroy (wayland_display->wayland_surface);
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wayland_display->wayland_surface = NULL;
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}
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}
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static gboolean
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_cogl_winsys_egl_context_init (CoglContext *context,
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GError **error)
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{
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context->feature_flags |= COGL_FEATURE_ONSCREEN_MULTIPLE;
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COGL_FLAGS_SET (context->features,
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COGL_FEATURE_ID_ONSCREEN_MULTIPLE, TRUE);
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COGL_FLAGS_SET (context->winsys_features,
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COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN,
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TRUE);
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return TRUE;
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}
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static gboolean
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_cogl_winsys_egl_onscreen_init (CoglOnscreen *onscreen,
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EGLConfig egl_config,
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GError **error)
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{
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CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
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CoglOnscreenWayland *wayland_onscreen;
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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CoglContext *context = framebuffer->context;
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CoglRenderer *renderer = context->display->renderer;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglRendererWayland *wayland_renderer = egl_renderer->platform;
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wayland_onscreen = g_slice_new0 (CoglOnscreenWayland);
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egl_onscreen->platform = wayland_onscreen;
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wayland_onscreen->wayland_surface =
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wl_compositor_create_surface (wayland_renderer->wayland_compositor);
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if (!wayland_onscreen->wayland_surface)
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{
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g_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_CREATE_ONSCREEN,
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"Error while creating wayland surface for CoglOnscreen");
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return FALSE;
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}
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wayland_onscreen->wayland_shell_surface =
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wl_shell_get_shell_surface (wayland_renderer->wayland_shell,
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wayland_onscreen->wayland_surface);
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wayland_onscreen->wayland_egl_native_window =
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wl_egl_window_create (wayland_onscreen->wayland_surface,
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cogl_framebuffer_get_width (framebuffer),
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cogl_framebuffer_get_height (framebuffer));
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if (!wayland_onscreen->wayland_egl_native_window)
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{
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g_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_CREATE_ONSCREEN,
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"Error while creating wayland egl native window "
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"for CoglOnscreen");
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return FALSE;
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}
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egl_onscreen->egl_surface =
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eglCreateWindowSurface (egl_renderer->edpy,
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egl_config,
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(EGLNativeWindowType)
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wayland_onscreen->wayland_egl_native_window,
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NULL);
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wl_shell_surface_set_toplevel (wayland_onscreen->wayland_shell_surface);
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return TRUE;
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}
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static void
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_cogl_winsys_egl_onscreen_deinit (CoglOnscreen *onscreen)
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{
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CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
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CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
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if (wayland_onscreen->wayland_egl_native_window)
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{
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wl_egl_window_destroy (wayland_onscreen->wayland_egl_native_window);
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wayland_onscreen->wayland_egl_native_window = NULL;
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}
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if (wayland_onscreen->wayland_surface)
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{
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wl_surface_destroy (wayland_onscreen->wayland_surface);
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wayland_onscreen->wayland_surface = NULL;
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}
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g_slice_free (CoglOnscreenWayland, wayland_onscreen);
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}
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static void
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_cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen)
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{
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CoglFramebuffer *fb = COGL_FRAMEBUFFER (onscreen);
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CoglContext *context = fb->context;
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CoglRenderer *renderer = context->display->renderer;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglRendererWayland *wayland_renderer = egl_renderer->platform;
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CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
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CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
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if (wayland_onscreen->has_pending)
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{
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wl_egl_window_resize (wayland_onscreen->wayland_egl_native_window,
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wayland_onscreen->pending_width,
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wayland_onscreen->pending_height,
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wayland_onscreen->pending_dx,
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wayland_onscreen->pending_dy);
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_cogl_framebuffer_winsys_update_size (fb,
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wayland_onscreen->pending_width,
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wayland_onscreen->pending_height);
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wayland_onscreen->has_pending = FALSE;
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}
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/* chain-up */
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parent_vtable->onscreen_swap_buffers (onscreen);
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/*
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* The implementation of eglSwapBuffers may do a flush however the semantics
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* of eglSwapBuffers on Wayland has changed in the past. So to be safe to
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* the implementation changing we should explicitly ensure all messages are
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* sent.
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*/
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wl_display_flush (wayland_renderer->wayland_display);
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}
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void
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cogl_wayland_renderer_set_foreign_display (CoglRenderer *renderer,
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struct wl_display *display)
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{
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_COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer));
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/* NB: Renderers are considered immutable once connected */
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_COGL_RETURN_IF_FAIL (!renderer->connected);
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renderer->foreign_wayland_display = display;
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}
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struct wl_display *
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cogl_wayland_renderer_get_display (CoglRenderer *renderer)
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{
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_COGL_RETURN_VAL_IF_FAIL (cogl_is_renderer (renderer), NULL);
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if (renderer->foreign_wayland_display)
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return renderer->foreign_wayland_display;
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else if (renderer->connected)
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{
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglRendererWayland *wayland_renderer = egl_renderer->platform;
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return wayland_renderer->wayland_display;
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}
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else
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return NULL;
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}
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void
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cogl_wayland_renderer_set_foreign_compositor (CoglRenderer *renderer,
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struct wl_compositor *compositor)
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{
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_COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer));
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/* NB: Renderers are considered immutable once connected */
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_COGL_RETURN_IF_FAIL (!renderer->connected);
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renderer->foreign_wayland_compositor = compositor;
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}
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struct wl_compositor *
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cogl_wayland_renderer_get_compositor (CoglRenderer *renderer)
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{
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_COGL_RETURN_VAL_IF_FAIL (cogl_is_renderer (renderer), NULL);
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if (renderer->foreign_wayland_compositor)
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return renderer->foreign_wayland_compositor;
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else if (renderer->connected)
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{
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglRendererWayland *wayland_renderer = egl_renderer->platform;
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return wayland_renderer->wayland_compositor;
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}
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else
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return NULL;
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}
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void
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cogl_wayland_renderer_set_foreign_shell (CoglRenderer *renderer,
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struct wl_shell *shell)
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{
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_COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer));
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/* NB: Renderers are considered immutable once connected */
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_COGL_RETURN_IF_FAIL (!renderer->connected);
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renderer->foreign_wayland_shell = shell;
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}
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struct wl_shell *
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cogl_wayland_renderer_get_shell (CoglRenderer *renderer)
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{
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_COGL_RETURN_VAL_IF_FAIL (cogl_is_renderer (renderer), NULL);
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if (renderer->foreign_wayland_shell)
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return renderer->foreign_wayland_shell;
|
|
else if (renderer->connected)
|
|
{
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
CoglRendererWayland *wayland_renderer = egl_renderer->platform;
|
|
return wayland_renderer->wayland_shell;
|
|
}
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
struct wl_surface *
|
|
cogl_wayland_onscreen_get_surface (CoglOnscreen *onscreen)
|
|
{
|
|
CoglFramebuffer *fb;
|
|
|
|
fb = COGL_FRAMEBUFFER (onscreen);
|
|
if (fb->allocated)
|
|
{
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
|
|
return wayland_onscreen->wayland_surface;
|
|
}
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
struct wl_shell_surface *
|
|
cogl_wayland_onscreen_get_shell_surface (CoglOnscreen *onscreen)
|
|
{
|
|
CoglFramebuffer *fb;
|
|
|
|
fb = COGL_FRAMEBUFFER (onscreen);
|
|
if (fb->allocated)
|
|
{
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
|
|
return wayland_onscreen->wayland_shell_surface;
|
|
}
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
void
|
|
cogl_wayland_onscreen_resize (CoglOnscreen *onscreen,
|
|
int width,
|
|
int height,
|
|
int offset_x,
|
|
int offset_y)
|
|
{
|
|
CoglFramebuffer *fb;
|
|
|
|
fb = COGL_FRAMEBUFFER (onscreen);
|
|
if (fb->allocated)
|
|
{
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
|
|
|
|
if (cogl_framebuffer_get_width (fb) != width ||
|
|
cogl_framebuffer_get_height (fb) != height ||
|
|
offset_x ||
|
|
offset_y)
|
|
{
|
|
wayland_onscreen->pending_width = width;
|
|
wayland_onscreen->pending_height = height;
|
|
wayland_onscreen->pending_dx += offset_x;
|
|
wayland_onscreen->pending_dy += offset_y;
|
|
wayland_onscreen->has_pending = TRUE;
|
|
}
|
|
}
|
|
else
|
|
_cogl_framebuffer_winsys_update_size (fb, width, height);
|
|
}
|
|
|
|
static const CoglWinsysEGLVtable
|
|
_cogl_winsys_egl_vtable =
|
|
{
|
|
.display_setup = _cogl_winsys_egl_display_setup,
|
|
.display_destroy = _cogl_winsys_egl_display_destroy,
|
|
.context_created = _cogl_winsys_egl_context_created,
|
|
.cleanup_context = _cogl_winsys_egl_cleanup_context,
|
|
.context_init = _cogl_winsys_egl_context_init,
|
|
.onscreen_init = _cogl_winsys_egl_onscreen_init,
|
|
.onscreen_deinit = _cogl_winsys_egl_onscreen_deinit
|
|
};
|
|
|
|
const CoglWinsysVtable *
|
|
_cogl_winsys_egl_wayland_get_vtable (void)
|
|
{
|
|
static gboolean vtable_inited = FALSE;
|
|
static CoglWinsysVtable vtable;
|
|
|
|
if (!vtable_inited)
|
|
{
|
|
/* The EGL_WAYLAND winsys is a subclass of the EGL winsys so we
|
|
start by copying its vtable */
|
|
|
|
parent_vtable = _cogl_winsys_egl_get_vtable ();
|
|
vtable = *parent_vtable;
|
|
|
|
vtable.id = COGL_WINSYS_ID_EGL_WAYLAND;
|
|
vtable.name = "EGL_WAYLAND";
|
|
|
|
vtable.renderer_connect = _cogl_winsys_renderer_connect;
|
|
vtable.renderer_disconnect = _cogl_winsys_renderer_disconnect;
|
|
|
|
vtable.onscreen_swap_buffers = _cogl_winsys_onscreen_swap_buffers;
|
|
|
|
vtable_inited = TRUE;
|
|
}
|
|
|
|
return &vtable;
|
|
}
|