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Jonas Ådahl 998e3279c2 wayland/xdg-shell: Queue frame callbacks on new actor after resetting
When a xdg-toplevel is reset, the window and actor are recreated, and
all state is cleared. When this happened, we earlied out from the
xdg-toplevel commit handler, which would mean that if the client had
queued frame callbacks when resetting, they'd be left in the pending
commit state, later hitting an assert as they were not handled.

Fix this by queuing the frame callbacks no the new actor, so that they
are emitted whenever the actor is eventually painted.

https://gitlab.gnome.org/GNOME/mutter/issues/240
(cherry picked from commit d791710197)
2018-10-04 08:08:19 +00:00
clutter actor: Also recompute paint volume if we recently dropped effects 2018-09-19 14:20:46 +00:00
cogl native: Restore previous EGL state after blitting onto secondary GPU 2018-04-25 15:24:14 +00:00
data data: Don't expose window shading shortcut 2018-01-24 19:09:27 +01:00
doc Remove gtk-doc 2015-07-06 00:52:18 -07:00
po Updated Slovenian translation 2018-04-10 17:58:12 +02:00
src wayland/xdg-shell: Queue frame callbacks on new actor after resetting 2018-10-04 08:08:19 +00:00
tools
.gitignore wayland: Add support for stable xdg-shell 2018-02-23 18:57:53 +08:00
autogen.sh Fix bashism in autogen.sh 2017-05-11 13:45:44 +02:00
configure.ac Bump version to 3.28.3 2018-07-18 23:12:51 +02:00
COPYING
Makefile.am Fix the merged build 2016-04-27 20:37:47 +02:00
mutter.doap
NEWS Bump version to 3.28.3 2018-07-18 23:12:51 +02:00