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f1d65e58b3
None of the other cogl_is_blah functions have a const pointer so this is just for consistency. It helps if someone is trying to have an array of type-check function pointers to determine the Cogl object type because in that case all of the functions would have to have the same prototype. Reviewed-by: Robert Bragg <robert@linux.intel.com>
543 lines
14 KiB
C
543 lines
14 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Damien Lespiau <damien.lespiau@intel.com>
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* Robert Bragg <robert@linux.intel.com>
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*/
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/* For an overview of the functionality implemented here, please see
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* cogl-buffer.h, which contains the gtk-doc section overview for the
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* Pixel Buffers API.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <stdio.h>
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#include <string.h>
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#include <glib.h>
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#include "cogl-internal.h"
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#include "cogl-util.h"
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#include "cogl-context-private.h"
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#include "cogl-handle.h"
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#include "cogl-pixel-buffer-private.h"
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/*
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* GL/GLES compatibility defines for the buffer API:
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*/
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#ifndef GL_PIXEL_PACK_BUFFER
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#define GL_PIXEL_PACK_BUFFER 0x88EB
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#endif
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#ifndef GL_PIXEL_UNPACK_BUFFER
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#define GL_PIXEL_UNPACK_BUFFER 0x88EC
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#endif
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#ifndef GL_ARRAY_BUFFER
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#define GL_ARRAY_BUFFER 0x8892
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#endif
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#ifndef GL_ELEMENT_ARRAY_BUFFER
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#define GL_ARRAY_BUFFER 0x8893
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#endif
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#ifndef GL_READ_ONLY
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#define GL_READ_ONLY 0x88B8
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#endif
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#ifndef GL_WRITE_ONLY
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#define GL_WRITE_ONLY 0x88B9
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#endif
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#ifndef GL_READ_WRITE
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#define GL_READ_WRITE 0x88BA
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#endif
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/* XXX:
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* The CoglHandle macros don't support any form of inheritance, so for
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* now we implement the CoglObject support for the CoglBuffer
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* abstract class manually.
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*/
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static GSList *_cogl_buffer_types;
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void
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_cogl_buffer_register_buffer_type (const CoglObjectClass *klass)
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{
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_cogl_buffer_types = g_slist_prepend (_cogl_buffer_types, (void *) klass);
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}
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gboolean
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cogl_is_buffer (void *object)
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{
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const CoglHandleObject *obj = object;
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GSList *l;
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if (object == NULL)
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return FALSE;
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for (l = _cogl_buffer_types; l; l = l->next)
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if (l->data == obj->klass)
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return TRUE;
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return FALSE;
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}
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static GLenum
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convert_bind_target_to_gl_target (CoglBufferBindTarget target)
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{
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switch (target)
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{
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case COGL_BUFFER_BIND_TARGET_PIXEL_PACK:
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return GL_PIXEL_PACK_BUFFER;
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case COGL_BUFFER_BIND_TARGET_PIXEL_UNPACK:
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return GL_PIXEL_UNPACK_BUFFER;
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case COGL_BUFFER_BIND_TARGET_ATTRIBUTE_BUFFER:
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return GL_ARRAY_BUFFER;
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case COGL_BUFFER_BIND_TARGET_INDEX_BUFFER:
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return GL_ELEMENT_ARRAY_BUFFER;
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default:
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g_return_val_if_reached (COGL_BUFFER_BIND_TARGET_PIXEL_UNPACK);
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}
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}
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static void *
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_cogl_buffer_bind_no_create (CoglBuffer *buffer,
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CoglBufferBindTarget target)
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{
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CoglContext *ctx = buffer->context;
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_COGL_RETURN_VAL_IF_FAIL (buffer != NULL, NULL);
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/* Don't allow binding the buffer to multiple targets at the same time */
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_COGL_RETURN_VAL_IF_FAIL (ctx->current_buffer[buffer->last_target] != buffer,
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NULL);
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/* Don't allow nesting binds to the same target */
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_COGL_RETURN_VAL_IF_FAIL (ctx->current_buffer[target] == NULL, NULL);
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buffer->last_target = target;
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ctx->current_buffer[target] = buffer;
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if (buffer->flags & COGL_BUFFER_FLAG_BUFFER_OBJECT)
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{
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GLenum gl_target = convert_bind_target_to_gl_target (buffer->last_target);
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GE( ctx, glBindBuffer (gl_target, buffer->gl_handle) );
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return NULL;
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}
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else
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return buffer->data;
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}
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static GLenum
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_cogl_buffer_hints_to_gl_enum (CoglBufferUsageHint usage_hint,
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CoglBufferUpdateHint update_hint)
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{
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/* usage hint is always TEXTURE for now */
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if (update_hint == COGL_BUFFER_UPDATE_HINT_STATIC)
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return GL_STATIC_DRAW;
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if (update_hint == COGL_BUFFER_UPDATE_HINT_DYNAMIC)
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return GL_DYNAMIC_DRAW;
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/* OpenGL ES 1.1 and 2 only know about STATIC_DRAW and DYNAMIC_DRAW */
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#ifdef HAVE_COGL_GL
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if (update_hint == COGL_BUFFER_UPDATE_HINT_STREAM)
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return GL_STREAM_DRAW;
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#endif
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return GL_STATIC_DRAW;
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}
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static void
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bo_recreate_store (CoglBuffer *buffer)
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{
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GLenum gl_target;
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GLenum gl_enum;
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/* This assumes the buffer is already bound */
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gl_target = convert_bind_target_to_gl_target (buffer->last_target);
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gl_enum = _cogl_buffer_hints_to_gl_enum (buffer->usage_hint,
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buffer->update_hint);
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GE( buffer->context, glBufferData (gl_target,
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buffer->size,
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NULL,
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gl_enum) );
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buffer->store_created = TRUE;
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}
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static void *
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bo_map (CoglBuffer *buffer,
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CoglBufferAccess access,
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CoglBufferMapHint hints)
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{
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guint8 *data;
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CoglBufferBindTarget target;
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GLenum gl_target;
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CoglContext *ctx = buffer->context;
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if ((access & COGL_BUFFER_ACCESS_READ) &&
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!cogl_has_feature (ctx, COGL_FEATURE_ID_MAP_BUFFER_FOR_READ))
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return NULL;
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if ((access & COGL_BUFFER_ACCESS_WRITE) &&
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!cogl_has_feature (ctx, COGL_FEATURE_ID_MAP_BUFFER_FOR_WRITE))
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return NULL;
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target = buffer->last_target;
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_cogl_buffer_bind_no_create (buffer, target);
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gl_target = convert_bind_target_to_gl_target (target);
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/* create an empty store if we don't have one yet. creating the store
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* lazily allows the user of the CoglBuffer to set a hint before the
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* store is created. */
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if (!buffer->store_created || (hints & COGL_BUFFER_MAP_HINT_DISCARD))
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bo_recreate_store (buffer);
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GE_RET( data, ctx, glMapBuffer (gl_target,
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_cogl_buffer_access_to_gl_enum (access)) );
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if (data)
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buffer->flags |= COGL_BUFFER_FLAG_MAPPED;
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_cogl_buffer_unbind (buffer);
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return data;
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}
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static void
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bo_unmap (CoglBuffer *buffer)
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{
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CoglContext *ctx = buffer->context;
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_cogl_buffer_bind_no_create (buffer, buffer->last_target);
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GE( ctx, glUnmapBuffer (convert_bind_target_to_gl_target
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(buffer->last_target)) );
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buffer->flags &= ~COGL_BUFFER_FLAG_MAPPED;
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_cogl_buffer_unbind (buffer);
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}
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static gboolean
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bo_set_data (CoglBuffer *buffer,
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unsigned int offset,
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const void *data,
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unsigned int size)
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{
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CoglBufferBindTarget target;
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GLenum gl_target;
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CoglContext *ctx = buffer->context;
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target = buffer->last_target;
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_cogl_buffer_bind (buffer, target);
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gl_target = convert_bind_target_to_gl_target (target);
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GE( ctx, glBufferSubData (gl_target, offset, size, data) );
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_cogl_buffer_unbind (buffer);
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return TRUE;
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}
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/*
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* Fallback path, buffer->data points to a malloc'ed buffer.
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*/
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static void *
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malloc_map (CoglBuffer *buffer,
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CoglBufferAccess access,
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CoglBufferMapHint hints)
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{
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buffer->flags |= COGL_BUFFER_FLAG_MAPPED;
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return buffer->data;
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}
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static void
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malloc_unmap (CoglBuffer *buffer)
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{
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buffer->flags &= ~COGL_BUFFER_FLAG_MAPPED;
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}
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static gboolean
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malloc_set_data (CoglBuffer *buffer,
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unsigned int offset,
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const void *data,
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unsigned int size)
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{
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memcpy (buffer->data + offset, data, size);
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return TRUE;
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}
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void
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_cogl_buffer_initialize (CoglBuffer *buffer,
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CoglContext *context,
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unsigned int size,
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gboolean use_malloc,
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CoglBufferBindTarget default_target,
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CoglBufferUsageHint usage_hint,
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CoglBufferUpdateHint update_hint)
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{
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buffer->context = cogl_object_ref (context);
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buffer->flags = COGL_BUFFER_FLAG_NONE;
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buffer->store_created = FALSE;
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buffer->size = size;
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buffer->last_target = default_target;
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buffer->usage_hint = usage_hint;
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buffer->update_hint = update_hint;
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buffer->data = NULL;
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buffer->immutable_ref = 0;
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if (use_malloc)
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{
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buffer->vtable.map = malloc_map;
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buffer->vtable.unmap = malloc_unmap;
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buffer->vtable.set_data = malloc_set_data;
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buffer->data = g_malloc (size);
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}
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else
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{
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buffer->vtable.map = bo_map;
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buffer->vtable.unmap = bo_unmap;
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buffer->vtable.set_data = bo_set_data;
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GE( context, glGenBuffers (1, &buffer->gl_handle) );
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buffer->flags |= COGL_BUFFER_FLAG_BUFFER_OBJECT;
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}
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}
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void
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_cogl_buffer_fini (CoglBuffer *buffer)
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{
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_COGL_RETURN_IF_FAIL (!(buffer->flags & COGL_BUFFER_FLAG_MAPPED));
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_COGL_RETURN_IF_FAIL (buffer->immutable_ref == 0);
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if (buffer->flags & COGL_BUFFER_FLAG_BUFFER_OBJECT)
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GE( buffer->context, glDeleteBuffers (1, &buffer->gl_handle) );
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else
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g_free (buffer->data);
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cogl_object_unref (buffer->context);
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}
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GLenum
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_cogl_buffer_access_to_gl_enum (CoglBufferAccess access)
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{
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if ((access & COGL_BUFFER_ACCESS_READ_WRITE) == COGL_BUFFER_ACCESS_READ_WRITE)
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return GL_READ_WRITE;
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else if (access & COGL_BUFFER_ACCESS_WRITE)
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return GL_WRITE_ONLY;
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else
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return GL_READ_ONLY;
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}
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void *
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_cogl_buffer_bind (CoglBuffer *buffer, CoglBufferBindTarget target)
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{
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void *ret;
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ret = _cogl_buffer_bind_no_create (buffer, target);
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/* create an empty store if we don't have one yet. creating the store
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* lazily allows the user of the CoglBuffer to set a hint before the
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* store is created. */
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if ((buffer->flags & COGL_BUFFER_FLAG_BUFFER_OBJECT) &&
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!buffer->store_created)
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bo_recreate_store (buffer);
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return ret;
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}
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void
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_cogl_buffer_unbind (CoglBuffer *buffer)
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{
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CoglContext *ctx = buffer->context;
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_COGL_RETURN_IF_FAIL (buffer != NULL);
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/* the unbind should pair up with a previous bind */
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_COGL_RETURN_IF_FAIL (ctx->current_buffer[buffer->last_target] == buffer);
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if (buffer->flags & COGL_BUFFER_FLAG_BUFFER_OBJECT)
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{
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GLenum gl_target = convert_bind_target_to_gl_target (buffer->last_target);
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GE( ctx, glBindBuffer (gl_target, 0) );
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}
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ctx->current_buffer[buffer->last_target] = NULL;
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}
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unsigned int
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cogl_buffer_get_size (CoglBuffer *buffer)
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{
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if (!cogl_is_buffer (buffer))
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return 0;
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return COGL_BUFFER (buffer)->size;
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}
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void
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cogl_buffer_set_update_hint (CoglBuffer *buffer,
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CoglBufferUpdateHint hint)
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{
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if (!cogl_is_buffer (buffer))
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return;
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if (G_UNLIKELY (hint > COGL_BUFFER_UPDATE_HINT_STREAM))
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hint = COGL_BUFFER_UPDATE_HINT_STATIC;
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buffer->update_hint = hint;
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}
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CoglBufferUpdateHint
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cogl_buffer_get_update_hint (CoglBuffer *buffer)
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{
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if (!cogl_is_buffer (buffer))
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return FALSE;
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return buffer->update_hint;
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}
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static void
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warn_about_midscene_changes (void)
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{
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static gboolean seen = FALSE;
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if (!seen)
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{
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g_warning ("Mid-scene modification of buffers has "
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"undefined results\n");
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seen = TRUE;
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}
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}
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void *
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cogl_buffer_map (CoglBuffer *buffer,
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CoglBufferAccess access,
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CoglBufferMapHint hints)
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{
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_COGL_RETURN_VAL_IF_FAIL (cogl_is_buffer (buffer), NULL);
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if (G_UNLIKELY (buffer->immutable_ref))
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warn_about_midscene_changes ();
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if (buffer->flags & COGL_BUFFER_FLAG_MAPPED)
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return buffer->data;
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buffer->data = buffer->vtable.map (buffer, access, hints);
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return buffer->data;
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}
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void
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cogl_buffer_unmap (CoglBuffer *buffer)
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{
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if (!cogl_is_buffer (buffer))
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return;
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if (!(buffer->flags & COGL_BUFFER_FLAG_MAPPED))
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return;
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buffer->vtable.unmap (buffer);
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}
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void *
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_cogl_buffer_map_for_fill_or_fallback (CoglBuffer *buffer)
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{
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CoglContext *ctx = buffer->context;
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void *ret;
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_COGL_RETURN_VAL_IF_FAIL (!ctx->buffer_map_fallback_in_use, NULL);
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ctx->buffer_map_fallback_in_use = TRUE;
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ret = cogl_buffer_map (buffer,
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COGL_BUFFER_ACCESS_WRITE,
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COGL_BUFFER_MAP_HINT_DISCARD);
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if (ret)
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return ret;
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else
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{
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/* If the map fails then we'll use a temporary buffer to fill
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the data and then upload it using cogl_buffer_set_data when
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the buffer is unmapped. The temporary buffer is shared to
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avoid reallocating it every time */
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g_byte_array_set_size (ctx->buffer_map_fallback_array, buffer->size);
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buffer->flags |= COGL_BUFFER_FLAG_MAPPED_FALLBACK;
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return ctx->buffer_map_fallback_array->data;
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}
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}
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void
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_cogl_buffer_unmap_for_fill_or_fallback (CoglBuffer *buffer)
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{
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CoglContext *ctx = buffer->context;
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_COGL_RETURN_IF_FAIL (ctx->buffer_map_fallback_in_use);
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ctx->buffer_map_fallback_in_use = FALSE;
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if ((buffer->flags & COGL_BUFFER_FLAG_MAPPED_FALLBACK))
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{
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cogl_buffer_set_data (buffer, 0,
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ctx->buffer_map_fallback_array->data,
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buffer->size);
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buffer->flags &= ~COGL_BUFFER_FLAG_MAPPED_FALLBACK;
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}
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else
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cogl_buffer_unmap (buffer);
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}
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gboolean
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cogl_buffer_set_data (CoglBuffer *buffer,
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gsize offset,
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const void *data,
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gsize size)
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{
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_COGL_RETURN_VAL_IF_FAIL (cogl_is_buffer (buffer), FALSE);
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_COGL_RETURN_VAL_IF_FAIL ((offset + size) <= buffer->size, FALSE);
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if (G_UNLIKELY (buffer->immutable_ref))
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warn_about_midscene_changes ();
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return buffer->vtable.set_data (buffer, offset, data, size);
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}
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CoglBuffer *
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_cogl_buffer_immutable_ref (CoglBuffer *buffer)
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{
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_COGL_RETURN_VAL_IF_FAIL (cogl_is_buffer (buffer), NULL);
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buffer->immutable_ref++;
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return buffer;
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}
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void
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_cogl_buffer_immutable_unref (CoglBuffer *buffer)
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{
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_COGL_RETURN_IF_FAIL (cogl_is_buffer (buffer));
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_COGL_RETURN_IF_FAIL (buffer->immutable_ref > 0);
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buffer->immutable_ref--;
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}
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