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The code that has been deprecated should live into its own directory, both in the repository and when installed. This should make it clear which functionality is actually maintained and which is not. We start with an oldie: the frame source API.
52 lines
1.5 KiB
C
52 lines
1.5 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2008 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#ifndef __CLUTTER_FRAME_SOURCE_H__
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#define __CLUTTER_FRAME_SOURCE_H__
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#include <glib.h>
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G_BEGIN_DECLS
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#if !defined(CLUTTER_DISABLE_DEPRECATED) || defined(CLUTTER_COMPILATION)
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guint clutter_frame_source_add (guint fps,
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GSourceFunc func,
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gpointer data);
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guint clutter_frame_source_add_full (gint priority,
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guint fps,
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GSourceFunc func,
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gpointer data,
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GDestroyNotify notify);
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#endif /* CLUTTER_DISABLE_DEPRECATED */
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G_END_DECLS
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#endif /* __CLUTTER_FRAME_SOURCE_H__ */
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